Files
oak-gpui/crates/task/src/lib.rs
T

157 lines
6.2 KiB
Rust

//! Baseline interface of Tasks in Zed: all tasks in Zed are intended to use those for implementing their own logic.
#![deny(missing_docs)]
pub mod oneshot_source;
pub mod static_source;
mod vscode_format;
use collections::HashMap;
use gpui::ModelContext;
use static_source::RevealStrategy;
use std::any::Any;
use std::borrow::Cow;
use std::path::PathBuf;
use std::sync::Arc;
pub use vscode_format::VsCodeTaskFile;
/// Task identifier, unique within the application.
/// Based on it, task reruns and terminal tabs are managed.
#[derive(Debug, Clone, PartialEq, Eq, Hash)]
pub struct TaskId(pub String);
/// Contains all information needed by Zed to spawn a new terminal tab for the given task.
#[derive(Debug, Clone)]
pub struct SpawnInTerminal {
/// Id of the task to use when determining task tab affinity.
pub id: TaskId,
/// Human readable name of the terminal tab.
pub label: String,
/// Executable command to spawn.
pub command: String,
/// Arguments to the command.
pub args: Vec<String>,
/// Current working directory to spawn the command into.
pub cwd: Option<PathBuf>,
/// Env overrides for the command, will be appended to the terminal's environment from the settings.
pub env: HashMap<String, String>,
/// Whether to use a new terminal tab or reuse the existing one to spawn the process.
pub use_new_terminal: bool,
/// Whether to allow multiple instances of the same task to be run, or rather wait for the existing ones to finish.
pub allow_concurrent_runs: bool,
/// What to do with the terminal pane and tab, after the command was started.
pub reveal: RevealStrategy,
}
/// Variables, available for use in [`TaskContext`] when a Zed's task gets turned into real command.
#[derive(Debug, Clone, PartialEq, Eq, Hash)]
pub enum VariableName {
/// An absolute path of the currently opened file.
File,
/// An absolute path of the currently opened worktree, that contains the file.
WorktreeRoot,
/// A symbol text, that contains latest cursor/selection position.
Symbol,
/// A row with the latest cursor/selection position.
Row,
/// A column with the latest cursor/selection position.
Column,
/// Text from the latest selection.
SelectedText,
/// Custom variable, provided by the plugin or other external source.
/// Will be printed with `ZED_` prefix to avoid potential conflicts with other variables.
Custom(Cow<'static, str>),
}
impl VariableName {
/// Generates a `$VARIABLE`-like string value to be used in templates.
/// Custom variables are wrapped in `${}` to avoid substitution issues with whitespaces.
pub fn template_value(&self) -> String {
if matches!(self, Self::Custom(_)) {
format!("${{{self}}}")
} else {
format!("${self}")
}
}
}
impl std::fmt::Display for VariableName {
fn fmt(&self, f: &mut std::fmt::Formatter) -> std::fmt::Result {
match self {
Self::File => write!(f, "ZED_FILE"),
Self::WorktreeRoot => write!(f, "ZED_WORKTREE_ROOT"),
Self::Symbol => write!(f, "ZED_SYMBOL"),
Self::Row => write!(f, "ZED_ROW"),
Self::Column => write!(f, "ZED_COLUMN"),
Self::SelectedText => write!(f, "ZED_SELECTED_TEXT"),
Self::Custom(s) => write!(f, "ZED_{s}"),
}
}
}
/// Container for predefined environment variables that describe state of Zed at the time the task was spawned.
#[derive(Clone, Debug, Default, PartialEq, Eq)]
pub struct TaskVariables(HashMap<VariableName, String>);
impl TaskVariables {
/// Converts the container into a map of environment variables and their values.
fn into_env_variables(self) -> HashMap<String, String> {
self.0
.into_iter()
.map(|(name, value)| (name.to_string(), value))
.collect()
}
/// Inserts another variable into the container, overwriting the existing one if it already exists — in this case, the old value is returned.
pub fn insert(&mut self, variable: VariableName, value: String) -> Option<String> {
self.0.insert(variable, value)
}
/// Extends the container with another one, overwriting the existing variables on collision.
pub fn extend(&mut self, other: Self) {
self.0.extend(other.0);
}
}
impl FromIterator<(VariableName, String)> for TaskVariables {
fn from_iter<T: IntoIterator<Item = (VariableName, String)>>(iter: T) -> Self {
Self(HashMap::from_iter(iter))
}
}
/// Keeps track of the file associated with a task and context of tasks execution (i.e. current file or current function)
#[derive(Clone, Debug, Default, PartialEq, Eq)]
pub struct TaskContext {
/// A path to a directory in which the task should be executed.
pub cwd: Option<PathBuf>,
/// Additional environment variables associated with a given task.
pub task_variables: TaskVariables,
}
/// Represents a short lived recipe of a task, whose main purpose
/// is to get spawned.
pub trait Task {
/// Unique identifier of the task to spawn.
fn id(&self) -> &TaskId;
/// Human readable name of the task to display in the UI.
fn name(&self) -> &str;
/// Task's current working directory. If `None`, current project's root will be used.
fn cwd(&self) -> Option<&str>;
/// Sets up everything needed to spawn the task in the given directory (`cwd`).
/// If a task is intended to be spawned in the terminal, it should return the corresponding struct filled with the data necessary.
fn prepare_exec(&self, cx: TaskContext) -> Option<SpawnInTerminal>;
}
/// [`Source`] produces tasks that can be scheduled.
///
/// Implementations of this trait could be e.g. [`StaticSource`] that parses tasks from a .json files and provides process templates to be spawned;
/// another one could be a language server providing lenses with tests or build server listing all targets for a given project.
pub trait TaskSource: Any {
/// A way to erase the type of the source, processing and storing them generically.
fn as_any(&mut self) -> &mut dyn Any;
/// Collects all tasks available for scheduling.
fn tasks_to_schedule(
&mut self,
cx: &mut ModelContext<Box<dyn TaskSource>>,
) -> Vec<Arc<dyn Task>>;
}