157 lines
6.2 KiB
Rust
157 lines
6.2 KiB
Rust
//! Baseline interface of Tasks in Zed: all tasks in Zed are intended to use those for implementing their own logic.
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#![deny(missing_docs)]
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pub mod oneshot_source;
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pub mod static_source;
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mod vscode_format;
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use collections::HashMap;
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use gpui::ModelContext;
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use static_source::RevealStrategy;
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use std::any::Any;
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use std::borrow::Cow;
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use std::path::PathBuf;
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use std::sync::Arc;
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pub use vscode_format::VsCodeTaskFile;
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/// Task identifier, unique within the application.
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/// Based on it, task reruns and terminal tabs are managed.
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#[derive(Debug, Clone, PartialEq, Eq, Hash)]
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pub struct TaskId(pub String);
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/// Contains all information needed by Zed to spawn a new terminal tab for the given task.
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#[derive(Debug, Clone)]
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pub struct SpawnInTerminal {
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/// Id of the task to use when determining task tab affinity.
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pub id: TaskId,
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/// Human readable name of the terminal tab.
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pub label: String,
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/// Executable command to spawn.
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pub command: String,
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/// Arguments to the command.
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pub args: Vec<String>,
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/// Current working directory to spawn the command into.
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pub cwd: Option<PathBuf>,
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/// Env overrides for the command, will be appended to the terminal's environment from the settings.
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pub env: HashMap<String, String>,
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/// Whether to use a new terminal tab or reuse the existing one to spawn the process.
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pub use_new_terminal: bool,
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/// Whether to allow multiple instances of the same task to be run, or rather wait for the existing ones to finish.
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pub allow_concurrent_runs: bool,
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/// What to do with the terminal pane and tab, after the command was started.
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pub reveal: RevealStrategy,
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}
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/// Variables, available for use in [`TaskContext`] when a Zed's task gets turned into real command.
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#[derive(Debug, Clone, PartialEq, Eq, Hash)]
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pub enum VariableName {
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/// An absolute path of the currently opened file.
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File,
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/// An absolute path of the currently opened worktree, that contains the file.
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WorktreeRoot,
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/// A symbol text, that contains latest cursor/selection position.
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Symbol,
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/// A row with the latest cursor/selection position.
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Row,
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/// A column with the latest cursor/selection position.
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Column,
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/// Text from the latest selection.
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SelectedText,
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/// Custom variable, provided by the plugin or other external source.
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/// Will be printed with `ZED_` prefix to avoid potential conflicts with other variables.
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Custom(Cow<'static, str>),
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}
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impl VariableName {
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/// Generates a `$VARIABLE`-like string value to be used in templates.
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/// Custom variables are wrapped in `${}` to avoid substitution issues with whitespaces.
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pub fn template_value(&self) -> String {
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if matches!(self, Self::Custom(_)) {
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format!("${{{self}}}")
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} else {
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format!("${self}")
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}
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}
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}
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impl std::fmt::Display for VariableName {
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fn fmt(&self, f: &mut std::fmt::Formatter) -> std::fmt::Result {
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match self {
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Self::File => write!(f, "ZED_FILE"),
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Self::WorktreeRoot => write!(f, "ZED_WORKTREE_ROOT"),
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Self::Symbol => write!(f, "ZED_SYMBOL"),
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Self::Row => write!(f, "ZED_ROW"),
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Self::Column => write!(f, "ZED_COLUMN"),
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Self::SelectedText => write!(f, "ZED_SELECTED_TEXT"),
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Self::Custom(s) => write!(f, "ZED_{s}"),
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}
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}
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}
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/// Container for predefined environment variables that describe state of Zed at the time the task was spawned.
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#[derive(Clone, Debug, Default, PartialEq, Eq)]
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pub struct TaskVariables(HashMap<VariableName, String>);
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impl TaskVariables {
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/// Converts the container into a map of environment variables and their values.
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fn into_env_variables(self) -> HashMap<String, String> {
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self.0
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.into_iter()
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.map(|(name, value)| (name.to_string(), value))
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.collect()
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}
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/// Inserts another variable into the container, overwriting the existing one if it already exists — in this case, the old value is returned.
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pub fn insert(&mut self, variable: VariableName, value: String) -> Option<String> {
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self.0.insert(variable, value)
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}
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/// Extends the container with another one, overwriting the existing variables on collision.
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pub fn extend(&mut self, other: Self) {
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self.0.extend(other.0);
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}
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}
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impl FromIterator<(VariableName, String)> for TaskVariables {
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fn from_iter<T: IntoIterator<Item = (VariableName, String)>>(iter: T) -> Self {
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Self(HashMap::from_iter(iter))
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}
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}
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/// Keeps track of the file associated with a task and context of tasks execution (i.e. current file or current function)
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#[derive(Clone, Debug, Default, PartialEq, Eq)]
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pub struct TaskContext {
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/// A path to a directory in which the task should be executed.
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pub cwd: Option<PathBuf>,
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/// Additional environment variables associated with a given task.
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pub task_variables: TaskVariables,
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}
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/// Represents a short lived recipe of a task, whose main purpose
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/// is to get spawned.
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pub trait Task {
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/// Unique identifier of the task to spawn.
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fn id(&self) -> &TaskId;
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/// Human readable name of the task to display in the UI.
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fn name(&self) -> &str;
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/// Task's current working directory. If `None`, current project's root will be used.
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fn cwd(&self) -> Option<&str>;
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/// Sets up everything needed to spawn the task in the given directory (`cwd`).
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/// If a task is intended to be spawned in the terminal, it should return the corresponding struct filled with the data necessary.
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fn prepare_exec(&self, cx: TaskContext) -> Option<SpawnInTerminal>;
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}
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/// [`Source`] produces tasks that can be scheduled.
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///
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/// Implementations of this trait could be e.g. [`StaticSource`] that parses tasks from a .json files and provides process templates to be spawned;
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/// another one could be a language server providing lenses with tests or build server listing all targets for a given project.
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pub trait TaskSource: Any {
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/// A way to erase the type of the source, processing and storing them generically.
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fn as_any(&mut self) -> &mut dyn Any;
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/// Collects all tasks available for scheduling.
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fn tasks_to_schedule(
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&mut self,
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cx: &mut ModelContext<Box<dyn TaskSource>>,
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) -> Vec<Arc<dyn Task>>;
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}
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