//! Baseline interface of Tasks in Zed: all tasks in Zed are intended to use those for implementing their own logic. #![deny(missing_docs)] pub mod oneshot_source; pub mod static_source; mod vscode_format; use collections::HashMap; use gpui::ModelContext; use static_source::RevealStrategy; use std::any::Any; use std::borrow::Cow; use std::path::PathBuf; use std::sync::Arc; pub use vscode_format::VsCodeTaskFile; /// Task identifier, unique within the application. /// Based on it, task reruns and terminal tabs are managed. #[derive(Debug, Clone, PartialEq, Eq, Hash)] pub struct TaskId(pub String); /// Contains all information needed by Zed to spawn a new terminal tab for the given task. #[derive(Debug, Clone)] pub struct SpawnInTerminal { /// Id of the task to use when determining task tab affinity. pub id: TaskId, /// Human readable name of the terminal tab. pub label: String, /// Executable command to spawn. pub command: String, /// Arguments to the command. pub args: Vec, /// Current working directory to spawn the command into. pub cwd: Option, /// Env overrides for the command, will be appended to the terminal's environment from the settings. pub env: HashMap, /// Whether to use a new terminal tab or reuse the existing one to spawn the process. pub use_new_terminal: bool, /// Whether to allow multiple instances of the same task to be run, or rather wait for the existing ones to finish. pub allow_concurrent_runs: bool, /// What to do with the terminal pane and tab, after the command was started. pub reveal: RevealStrategy, } /// Variables, available for use in [`TaskContext`] when a Zed's task gets turned into real command. #[derive(Debug, Clone, PartialEq, Eq, Hash)] pub enum VariableName { /// An absolute path of the currently opened file. File, /// An absolute path of the currently opened worktree, that contains the file. WorktreeRoot, /// A symbol text, that contains latest cursor/selection position. Symbol, /// A row with the latest cursor/selection position. Row, /// A column with the latest cursor/selection position. Column, /// Text from the latest selection. SelectedText, /// Custom variable, provided by the plugin or other external source. /// Will be printed with `ZED_` prefix to avoid potential conflicts with other variables. Custom(Cow<'static, str>), } impl VariableName { /// Generates a `$VARIABLE`-like string value to be used in templates. /// Custom variables are wrapped in `${}` to avoid substitution issues with whitespaces. pub fn template_value(&self) -> String { if matches!(self, Self::Custom(_)) { format!("${{{self}}}") } else { format!("${self}") } } } impl std::fmt::Display for VariableName { fn fmt(&self, f: &mut std::fmt::Formatter) -> std::fmt::Result { match self { Self::File => write!(f, "ZED_FILE"), Self::WorktreeRoot => write!(f, "ZED_WORKTREE_ROOT"), Self::Symbol => write!(f, "ZED_SYMBOL"), Self::Row => write!(f, "ZED_ROW"), Self::Column => write!(f, "ZED_COLUMN"), Self::SelectedText => write!(f, "ZED_SELECTED_TEXT"), Self::Custom(s) => write!(f, "ZED_{s}"), } } } /// Container for predefined environment variables that describe state of Zed at the time the task was spawned. #[derive(Clone, Debug, Default, PartialEq, Eq)] pub struct TaskVariables(HashMap); impl TaskVariables { /// Converts the container into a map of environment variables and their values. fn into_env_variables(self) -> HashMap { self.0 .into_iter() .map(|(name, value)| (name.to_string(), value)) .collect() } /// Inserts another variable into the container, overwriting the existing one if it already exists — in this case, the old value is returned. pub fn insert(&mut self, variable: VariableName, value: String) -> Option { self.0.insert(variable, value) } /// Extends the container with another one, overwriting the existing variables on collision. pub fn extend(&mut self, other: Self) { self.0.extend(other.0); } } impl FromIterator<(VariableName, String)> for TaskVariables { fn from_iter>(iter: T) -> Self { Self(HashMap::from_iter(iter)) } } /// Keeps track of the file associated with a task and context of tasks execution (i.e. current file or current function) #[derive(Clone, Debug, Default, PartialEq, Eq)] pub struct TaskContext { /// A path to a directory in which the task should be executed. pub cwd: Option, /// Additional environment variables associated with a given task. pub task_variables: TaskVariables, } /// Represents a short lived recipe of a task, whose main purpose /// is to get spawned. pub trait Task { /// Unique identifier of the task to spawn. fn id(&self) -> &TaskId; /// Human readable name of the task to display in the UI. fn name(&self) -> &str; /// Task's current working directory. If `None`, current project's root will be used. fn cwd(&self) -> Option<&str>; /// Sets up everything needed to spawn the task in the given directory (`cwd`). /// If a task is intended to be spawned in the terminal, it should return the corresponding struct filled with the data necessary. fn prepare_exec(&self, cx: TaskContext) -> Option; } /// [`Source`] produces tasks that can be scheduled. /// /// Implementations of this trait could be e.g. [`StaticSource`] that parses tasks from a .json files and provides process templates to be spawned; /// another one could be a language server providing lenses with tests or build server listing all targets for a given project. pub trait TaskSource: Any { /// A way to erase the type of the source, processing and storing them generically. fn as_any(&mut self) -> &mut dyn Any; /// Collects all tasks available for scheduling. fn tasks_to_schedule( &mut self, cx: &mut ModelContext>, ) -> Vec>; }