Files
oak-gpui/crates/gpui/src/platform/linux/x11/window.rs
T
Dzmitry MalyshauandJan Solanti e4f13dd561 Blade window transparency (#10973)
Release Notes:

- N/A

Following up to #10880
TODO:
- [x] create window as transparent
  - [x] X11
  - [x] Wayland
  - [ ] Windows
  - [x] MacOS (when used with Blade)  
- [x] enable GPU surface transparency
- [x] adjust the pipeline blend modes
- [x] adjust shader outputs


![transparency2](https://github.com/zed-industries/zed/assets/107301/d554a41b-5d3f-4420-a857-c64c1747c2d5)

Blurred results from @jansol (on Wayland), who contributed to this work:


![zed-blur](https://github.com/zed-industries/zed/assets/107301/a6822171-2dcf-4109-be55-b75557c586de)

---------

Co-authored-by: Jan Solanti <jhs@psonet.com>
2024-05-06 09:53:08 -07:00

727 lines
22 KiB
Rust

// todo(linux): remove
#![allow(unused)]
use crate::{
platform::blade::{BladeRenderer, BladeSurfaceConfig},
size, Bounds, DevicePixels, ForegroundExecutor, Modifiers, Pixels, Platform, PlatformAtlas,
PlatformDisplay, PlatformInput, PlatformInputHandler, PlatformWindow, Point, PromptLevel,
Scene, Size, WindowAppearance, WindowBackgroundAppearance, WindowOptions, WindowParams,
X11Client, X11ClientState, X11ClientStatePtr,
};
use blade_graphics as gpu;
use parking_lot::Mutex;
use raw_window_handle as rwh;
use util::ResultExt;
use x11rb::{
connection::{Connection as _, RequestConnection as _},
protocol::{
render::{self, ConnectionExt as _},
xinput,
xproto::{self, ConnectionExt as _},
},
resource_manager::Database,
wrapper::ConnectionExt,
xcb_ffi::XCBConnection,
};
use std::{
cell::{Ref, RefCell, RefMut},
collections::HashMap,
ffi::c_void,
iter::Zip,
mem,
num::NonZeroU32,
ops::Div,
ptr::NonNull,
rc::Rc,
sync::{self, Arc},
};
use super::X11Display;
x11rb::atom_manager! {
pub XcbAtoms: AtomsCookie {
UTF8_STRING,
WM_PROTOCOLS,
WM_DELETE_WINDOW,
_NET_WM_NAME,
_NET_WM_STATE,
_NET_WM_STATE_MAXIMIZED_VERT,
_NET_WM_STATE_MAXIMIZED_HORZ,
}
}
fn query_render_extent(xcb_connection: &XCBConnection, x_window: xproto::Window) -> gpu::Extent {
let reply = xcb_connection
.get_geometry(x_window)
.unwrap()
.reply()
.unwrap();
gpu::Extent {
width: reply.width as u32,
height: reply.height as u32,
depth: 1,
}
}
#[derive(Debug)]
struct Visual {
id: xproto::Visualid,
colormap: u32,
depth: u8,
}
struct VisualSet {
inherit: Visual,
opaque: Option<Visual>,
transparent: Option<Visual>,
root: u32,
black_pixel: u32,
}
fn find_visuals(xcb_connection: &XCBConnection, screen_index: usize) -> VisualSet {
let screen = &xcb_connection.setup().roots[screen_index];
let mut set = VisualSet {
inherit: Visual {
id: screen.root_visual,
colormap: screen.default_colormap,
depth: screen.root_depth,
},
opaque: None,
transparent: None,
root: screen.root,
black_pixel: screen.black_pixel,
};
for depth_info in screen.allowed_depths.iter() {
for visual_type in depth_info.visuals.iter() {
let visual = Visual {
id: visual_type.visual_id,
colormap: 0,
depth: depth_info.depth,
};
log::debug!("Visual id: {}, class: {:?}, depth: {}, bits_per_value: {}, masks: 0x{:x} 0x{:x} 0x{:x}",
visual_type.visual_id,
visual_type.class,
depth_info.depth,
visual_type.bits_per_rgb_value,
visual_type.red_mask, visual_type.green_mask, visual_type.blue_mask,
);
if (
visual_type.red_mask,
visual_type.green_mask,
visual_type.blue_mask,
) != (0xFF0000, 0xFF00, 0xFF)
{
continue;
}
let color_mask = visual_type.red_mask | visual_type.green_mask | visual_type.blue_mask;
let alpha_mask = color_mask as usize ^ ((1usize << depth_info.depth) - 1);
if alpha_mask == 0 {
if set.opaque.is_none() {
set.opaque = Some(visual);
}
} else {
if set.transparent.is_none() {
set.transparent = Some(visual);
}
}
}
}
set
}
struct RawWindow {
connection: *mut c_void,
screen_id: usize,
window_id: u32,
visual_id: u32,
}
#[derive(Default)]
pub struct Callbacks {
request_frame: Option<Box<dyn FnMut()>>,
input: Option<Box<dyn FnMut(PlatformInput) -> crate::DispatchEventResult>>,
active_status_change: Option<Box<dyn FnMut(bool)>>,
resize: Option<Box<dyn FnMut(Size<Pixels>, f32)>>,
fullscreen: Option<Box<dyn FnMut(bool)>>,
moved: Option<Box<dyn FnMut()>>,
should_close: Option<Box<dyn FnMut() -> bool>>,
close: Option<Box<dyn FnOnce()>>,
appearance_changed: Option<Box<dyn FnMut()>>,
}
pub(crate) struct X11WindowState {
client: X11ClientStatePtr,
executor: ForegroundExecutor,
atoms: XcbAtoms,
raw: RawWindow,
bounds: Bounds<i32>,
scale_factor: f32,
renderer: BladeRenderer,
display: Rc<dyn PlatformDisplay>,
input_handler: Option<PlatformInputHandler>,
}
#[derive(Clone)]
pub(crate) struct X11WindowStatePtr {
pub(crate) state: Rc<RefCell<X11WindowState>>,
pub(crate) callbacks: Rc<RefCell<Callbacks>>,
xcb_connection: Rc<XCBConnection>,
x_window: xproto::Window,
}
// todo(linux): Remove other RawWindowHandle implementation
impl rwh::HasWindowHandle for RawWindow {
fn window_handle(&self) -> Result<rwh::WindowHandle, rwh::HandleError> {
let non_zero = NonZeroU32::new(self.window_id).unwrap();
let mut handle = rwh::XcbWindowHandle::new(non_zero);
handle.visual_id = NonZeroU32::new(self.visual_id);
Ok(unsafe { rwh::WindowHandle::borrow_raw(handle.into()) })
}
}
impl rwh::HasDisplayHandle for RawWindow {
fn display_handle(&self) -> Result<rwh::DisplayHandle, rwh::HandleError> {
let non_zero = NonNull::new(self.connection).unwrap();
let handle = rwh::XcbDisplayHandle::new(Some(non_zero), self.screen_id as i32);
Ok(unsafe { rwh::DisplayHandle::borrow_raw(handle.into()) })
}
}
impl rwh::HasWindowHandle for X11Window {
fn window_handle(&self) -> Result<rwh::WindowHandle, rwh::HandleError> {
unimplemented!()
}
}
impl rwh::HasDisplayHandle for X11Window {
fn display_handle(&self) -> Result<rwh::DisplayHandle, rwh::HandleError> {
unimplemented!()
}
}
impl X11WindowState {
#[allow(clippy::too_many_arguments)]
pub fn new(
client: X11ClientStatePtr,
executor: ForegroundExecutor,
params: WindowParams,
xcb_connection: &Rc<XCBConnection>,
x_main_screen_index: usize,
x_window: xproto::Window,
atoms: &XcbAtoms,
scale_factor: f32,
) -> Self {
let x_screen_index = params
.display_id
.map_or(x_main_screen_index, |did| did.0 as usize);
let visual_set = find_visuals(&xcb_connection, x_screen_index);
let visual_maybe = match params.window_background {
WindowBackgroundAppearance::Opaque => visual_set.opaque,
WindowBackgroundAppearance::Transparent | WindowBackgroundAppearance::Blurred => {
visual_set.transparent
}
};
let visual = match visual_maybe {
Some(visual) => visual,
None => {
log::warn!(
"Unable to find a matching visual for {:?}",
params.window_background
);
visual_set.inherit
}
};
log::info!("Using {:?}", visual);
let colormap = if visual.colormap != 0 {
visual.colormap
} else {
let id = xcb_connection.generate_id().unwrap();
log::info!("Creating colormap {}", id);
xcb_connection
.create_colormap(xproto::ColormapAlloc::NONE, id, visual_set.root, visual.id)
.unwrap()
.check()
.unwrap();
id
};
let win_aux = xproto::CreateWindowAux::new()
.background_pixel(x11rb::NONE)
// https://stackoverflow.com/questions/43218127/x11-xlib-xcb-creating-a-window-requires-border-pixel-if-specifying-colormap-wh
.border_pixel(visual_set.black_pixel)
.colormap(colormap)
.event_mask(
xproto::EventMask::EXPOSURE
| xproto::EventMask::STRUCTURE_NOTIFY
| xproto::EventMask::ENTER_WINDOW
| xproto::EventMask::LEAVE_WINDOW
| xproto::EventMask::FOCUS_CHANGE
| xproto::EventMask::KEY_PRESS
| xproto::EventMask::KEY_RELEASE
| xproto::EventMask::BUTTON_PRESS
| xproto::EventMask::BUTTON_RELEASE
| xproto::EventMask::POINTER_MOTION
| xproto::EventMask::BUTTON1_MOTION
| xproto::EventMask::BUTTON2_MOTION
| xproto::EventMask::BUTTON3_MOTION
| xproto::EventMask::BUTTON_MOTION,
);
xcb_connection
.create_window(
visual.depth,
x_window,
visual_set.root,
params.bounds.origin.x.0 as i16,
params.bounds.origin.y.0 as i16,
params.bounds.size.width.0 as u16,
params.bounds.size.height.0 as u16,
0,
xproto::WindowClass::INPUT_OUTPUT,
visual.id,
&win_aux,
)
.unwrap()
.check()
.unwrap();
xinput::ConnectionExt::xinput_xi_select_events(
&xcb_connection,
x_window,
&[xinput::EventMask {
deviceid: 1,
mask: vec![xinput::XIEventMask::MOTION],
}],
)
.unwrap()
.check()
.unwrap();
if let Some(titlebar) = params.titlebar {
if let Some(title) = titlebar.title {
xcb_connection
.change_property8(
xproto::PropMode::REPLACE,
x_window,
xproto::AtomEnum::WM_NAME,
xproto::AtomEnum::STRING,
title.as_bytes(),
)
.unwrap();
}
}
xcb_connection
.change_property32(
xproto::PropMode::REPLACE,
x_window,
atoms.WM_PROTOCOLS,
xproto::AtomEnum::ATOM,
&[atoms.WM_DELETE_WINDOW],
)
.unwrap();
xcb_connection.map_window(x_window).unwrap();
xcb_connection.flush().unwrap();
let raw = RawWindow {
connection: as_raw_xcb_connection::AsRawXcbConnection::as_raw_xcb_connection(
xcb_connection,
) as *mut _,
screen_id: x_screen_index,
window_id: x_window,
visual_id: visual.id,
};
let gpu = Arc::new(
unsafe {
gpu::Context::init_windowed(
&raw,
gpu::ContextDesc {
validation: false,
capture: false,
overlay: false,
},
)
}
.unwrap(),
);
let config = BladeSurfaceConfig {
// Note: this has to be done after the GPU init, or otherwise
// the sizes are immediately invalidated.
size: query_render_extent(xcb_connection, x_window),
transparent: params.window_background != WindowBackgroundAppearance::Opaque,
};
Self {
client,
executor,
display: Rc::new(X11Display::new(xcb_connection, x_screen_index).unwrap()),
raw,
bounds: params.bounds.map(|v| v.0),
scale_factor,
renderer: BladeRenderer::new(gpu, config),
atoms: *atoms,
input_handler: None,
}
}
fn content_size(&self) -> Size<Pixels> {
let size = self.renderer.viewport_size();
Size {
width: size.width.into(),
height: size.height.into(),
}
}
}
pub(crate) struct X11Window(pub X11WindowStatePtr);
impl Drop for X11Window {
fn drop(&mut self) {
let mut state = self.0.state.borrow_mut();
state.renderer.destroy();
self.0.xcb_connection.unmap_window(self.0.x_window).unwrap();
self.0
.xcb_connection
.destroy_window(self.0.x_window)
.unwrap();
self.0.xcb_connection.flush().unwrap();
let this_ptr = self.0.clone();
let client_ptr = state.client.clone();
state
.executor
.spawn(async move {
this_ptr.close();
client_ptr.drop_window(this_ptr.x_window);
})
.detach();
drop(state);
}
}
impl X11Window {
#[allow(clippy::too_many_arguments)]
pub fn new(
client: X11ClientStatePtr,
executor: ForegroundExecutor,
params: WindowParams,
xcb_connection: &Rc<XCBConnection>,
x_main_screen_index: usize,
x_window: xproto::Window,
atoms: &XcbAtoms,
scale_factor: f32,
) -> Self {
Self(X11WindowStatePtr {
state: Rc::new(RefCell::new(X11WindowState::new(
client,
executor,
params,
xcb_connection,
x_main_screen_index,
x_window,
atoms,
scale_factor,
))),
callbacks: Rc::new(RefCell::new(Callbacks::default())),
xcb_connection: xcb_connection.clone(),
x_window,
})
}
}
impl X11WindowStatePtr {
pub fn should_close(&self) -> bool {
let mut cb = self.callbacks.borrow_mut();
if let Some(mut should_close) = cb.should_close.take() {
let result = (should_close)();
cb.should_close = Some(should_close);
result
} else {
true
}
}
pub fn close(&self) {
let mut callbacks = self.callbacks.borrow_mut();
if let Some(fun) = callbacks.close.take() {
fun()
}
}
pub fn refresh(&self) {
let mut cb = self.callbacks.borrow_mut();
if let Some(ref mut fun) = cb.request_frame {
fun();
}
}
pub fn handle_input(&self, input: PlatformInput) {
if let Some(ref mut fun) = self.callbacks.borrow_mut().input {
if !fun(input.clone()).propagate {
return;
}
}
if let PlatformInput::KeyDown(event) = input {
let mut state = self.state.borrow_mut();
if let Some(mut input_handler) = state.input_handler.take() {
if let Some(ime_key) = &event.keystroke.ime_key {
drop(state);
input_handler.replace_text_in_range(None, ime_key);
state = self.state.borrow_mut();
}
state.input_handler = Some(input_handler);
}
}
}
pub fn configure(&self, bounds: Bounds<i32>) {
let mut resize_args = None;
let do_move;
{
let mut state = self.state.borrow_mut();
let old_bounds = mem::replace(&mut state.bounds, bounds);
do_move = old_bounds.origin != bounds.origin;
// todo(linux): use normal GPUI types here, refactor out the double
// viewport check and extra casts ( )
let gpu_size = query_render_extent(&self.xcb_connection, self.x_window);
if state.renderer.viewport_size() != gpu_size {
state
.renderer
.update_drawable_size(size(gpu_size.width as f64, gpu_size.height as f64));
resize_args = Some((state.content_size(), state.scale_factor));
}
}
let mut callbacks = self.callbacks.borrow_mut();
if let Some((content_size, scale_factor)) = resize_args {
if let Some(ref mut fun) = callbacks.resize {
fun(content_size, scale_factor)
}
}
if do_move {
if let Some(ref mut fun) = callbacks.moved {
fun()
}
}
}
pub fn set_focused(&self, focus: bool) {
if let Some(ref mut fun) = self.callbacks.borrow_mut().active_status_change {
fun(focus);
}
}
}
impl PlatformWindow for X11Window {
fn bounds(&self) -> Bounds<DevicePixels> {
self.0.state.borrow().bounds.map(|v| v.into())
}
// todo(linux)
fn is_maximized(&self) -> bool {
false
}
// todo(linux)
fn is_minimized(&self) -> bool {
false
}
fn content_size(&self) -> Size<Pixels> {
// We divide by the scale factor here because this value is queried to determine how much to draw,
// but it will be multiplied later by the scale to adjust for scaling.
let state = self.0.state.borrow();
state
.content_size()
.map(|size| size.div(state.scale_factor))
}
fn scale_factor(&self) -> f32 {
self.0.state.borrow().scale_factor
}
// todo(linux)
fn appearance(&self) -> WindowAppearance {
WindowAppearance::Light
}
fn display(&self) -> Rc<dyn PlatformDisplay> {
self.0.state.borrow().display.clone()
}
fn mouse_position(&self) -> Point<Pixels> {
let reply = self
.0
.xcb_connection
.query_pointer(self.0.x_window)
.unwrap()
.reply()
.unwrap();
Point::new((reply.root_x as u32).into(), (reply.root_y as u32).into())
}
// todo(linux)
fn modifiers(&self) -> Modifiers {
Modifiers::default()
}
fn set_input_handler(&mut self, input_handler: PlatformInputHandler) {
self.0.state.borrow_mut().input_handler = Some(input_handler);
}
fn take_input_handler(&mut self) -> Option<PlatformInputHandler> {
self.0.state.borrow_mut().input_handler.take()
}
fn prompt(
&self,
_level: PromptLevel,
_msg: &str,
_detail: Option<&str>,
_answers: &[&str],
) -> Option<futures::channel::oneshot::Receiver<usize>> {
None
}
fn activate(&self) {
let win_aux = xproto::ConfigureWindowAux::new().stack_mode(xproto::StackMode::ABOVE);
self.0
.xcb_connection
.configure_window(self.0.x_window, &win_aux)
.log_err();
}
// todo(linux)
fn is_active(&self) -> bool {
false
}
fn set_title(&mut self, title: &str) {
self.0
.xcb_connection
.change_property8(
xproto::PropMode::REPLACE,
self.0.x_window,
xproto::AtomEnum::WM_NAME,
xproto::AtomEnum::STRING,
title.as_bytes(),
)
.unwrap();
self.0
.xcb_connection
.change_property8(
xproto::PropMode::REPLACE,
self.0.x_window,
self.0.state.borrow().atoms._NET_WM_NAME,
self.0.state.borrow().atoms.UTF8_STRING,
title.as_bytes(),
)
.unwrap();
}
fn set_app_id(&mut self, app_id: &str) {
let mut data = Vec::with_capacity(app_id.len() * 2 + 1);
data.extend(app_id.bytes()); // instance https://unix.stackexchange.com/a/494170
data.push(b'\0');
data.extend(app_id.bytes()); // class
self.0.xcb_connection.change_property8(
xproto::PropMode::REPLACE,
self.0.x_window,
xproto::AtomEnum::WM_CLASS,
xproto::AtomEnum::STRING,
&data,
);
}
// todo(linux)
fn set_edited(&mut self, edited: bool) {}
fn set_background_appearance(&mut self, background_appearance: WindowBackgroundAppearance) {
let mut inner = self.0.state.borrow_mut();
let transparent = background_appearance != WindowBackgroundAppearance::Opaque;
inner.renderer.update_transparency(transparent);
}
// todo(linux), this corresponds to `orderFrontCharacterPalette` on macOS,
// but it looks like the equivalent for Linux is GTK specific:
//
// https://docs.gtk.org/gtk3/signal.Entry.insert-emoji.html
//
// This API might need to change, or we might need to build an emoji picker into GPUI
fn show_character_palette(&self) {
unimplemented!()
}
// todo(linux)
fn minimize(&self) {
unimplemented!()
}
// todo(linux)
fn zoom(&self) {
unimplemented!()
}
// todo(linux)
fn toggle_fullscreen(&self) {
unimplemented!()
}
// todo(linux)
fn is_fullscreen(&self) -> bool {
false
}
fn on_request_frame(&self, callback: Box<dyn FnMut()>) {
self.0.callbacks.borrow_mut().request_frame = Some(callback);
}
fn on_input(&self, callback: Box<dyn FnMut(PlatformInput) -> crate::DispatchEventResult>) {
self.0.callbacks.borrow_mut().input = Some(callback);
}
fn on_active_status_change(&self, callback: Box<dyn FnMut(bool)>) {
self.0.callbacks.borrow_mut().active_status_change = Some(callback);
}
fn on_resize(&self, callback: Box<dyn FnMut(Size<Pixels>, f32)>) {
self.0.callbacks.borrow_mut().resize = Some(callback);
}
fn on_moved(&self, callback: Box<dyn FnMut()>) {
self.0.callbacks.borrow_mut().moved = Some(callback);
}
fn on_should_close(&self, callback: Box<dyn FnMut() -> bool>) {
self.0.callbacks.borrow_mut().should_close = Some(callback);
}
fn on_close(&self, callback: Box<dyn FnOnce()>) {
self.0.callbacks.borrow_mut().close = Some(callback);
}
fn on_appearance_changed(&self, callback: Box<dyn FnMut()>) {
self.0.callbacks.borrow_mut().appearance_changed = Some(callback);
}
fn draw(&self, scene: &Scene) {
let mut inner = self.0.state.borrow_mut();
inner.renderer.draw(scene);
}
fn sprite_atlas(&self) -> sync::Arc<dyn PlatformAtlas> {
let inner = self.0.state.borrow();
inner.renderer.sprite_atlas().clone()
}
}