// todo(linux): remove #![allow(unused)] use crate::{ platform::blade::{BladeRenderer, BladeSurfaceConfig}, size, Bounds, DevicePixels, ForegroundExecutor, Modifiers, Pixels, Platform, PlatformAtlas, PlatformDisplay, PlatformInput, PlatformInputHandler, PlatformWindow, Point, PromptLevel, Scene, Size, WindowAppearance, WindowBackgroundAppearance, WindowOptions, WindowParams, X11Client, X11ClientState, X11ClientStatePtr, }; use blade_graphics as gpu; use parking_lot::Mutex; use raw_window_handle as rwh; use util::ResultExt; use x11rb::{ connection::{Connection as _, RequestConnection as _}, protocol::{ render::{self, ConnectionExt as _}, xinput, xproto::{self, ConnectionExt as _}, }, resource_manager::Database, wrapper::ConnectionExt, xcb_ffi::XCBConnection, }; use std::{ cell::{Ref, RefCell, RefMut}, collections::HashMap, ffi::c_void, iter::Zip, mem, num::NonZeroU32, ops::Div, ptr::NonNull, rc::Rc, sync::{self, Arc}, }; use super::X11Display; x11rb::atom_manager! { pub XcbAtoms: AtomsCookie { UTF8_STRING, WM_PROTOCOLS, WM_DELETE_WINDOW, _NET_WM_NAME, _NET_WM_STATE, _NET_WM_STATE_MAXIMIZED_VERT, _NET_WM_STATE_MAXIMIZED_HORZ, } } fn query_render_extent(xcb_connection: &XCBConnection, x_window: xproto::Window) -> gpu::Extent { let reply = xcb_connection .get_geometry(x_window) .unwrap() .reply() .unwrap(); gpu::Extent { width: reply.width as u32, height: reply.height as u32, depth: 1, } } #[derive(Debug)] struct Visual { id: xproto::Visualid, colormap: u32, depth: u8, } struct VisualSet { inherit: Visual, opaque: Option, transparent: Option, root: u32, black_pixel: u32, } fn find_visuals(xcb_connection: &XCBConnection, screen_index: usize) -> VisualSet { let screen = &xcb_connection.setup().roots[screen_index]; let mut set = VisualSet { inherit: Visual { id: screen.root_visual, colormap: screen.default_colormap, depth: screen.root_depth, }, opaque: None, transparent: None, root: screen.root, black_pixel: screen.black_pixel, }; for depth_info in screen.allowed_depths.iter() { for visual_type in depth_info.visuals.iter() { let visual = Visual { id: visual_type.visual_id, colormap: 0, depth: depth_info.depth, }; log::debug!("Visual id: {}, class: {:?}, depth: {}, bits_per_value: {}, masks: 0x{:x} 0x{:x} 0x{:x}", visual_type.visual_id, visual_type.class, depth_info.depth, visual_type.bits_per_rgb_value, visual_type.red_mask, visual_type.green_mask, visual_type.blue_mask, ); if ( visual_type.red_mask, visual_type.green_mask, visual_type.blue_mask, ) != (0xFF0000, 0xFF00, 0xFF) { continue; } let color_mask = visual_type.red_mask | visual_type.green_mask | visual_type.blue_mask; let alpha_mask = color_mask as usize ^ ((1usize << depth_info.depth) - 1); if alpha_mask == 0 { if set.opaque.is_none() { set.opaque = Some(visual); } } else { if set.transparent.is_none() { set.transparent = Some(visual); } } } } set } struct RawWindow { connection: *mut c_void, screen_id: usize, window_id: u32, visual_id: u32, } #[derive(Default)] pub struct Callbacks { request_frame: Option>, input: Option crate::DispatchEventResult>>, active_status_change: Option>, resize: Option, f32)>>, fullscreen: Option>, moved: Option>, should_close: Option bool>>, close: Option>, appearance_changed: Option>, } pub(crate) struct X11WindowState { client: X11ClientStatePtr, executor: ForegroundExecutor, atoms: XcbAtoms, raw: RawWindow, bounds: Bounds, scale_factor: f32, renderer: BladeRenderer, display: Rc, input_handler: Option, } #[derive(Clone)] pub(crate) struct X11WindowStatePtr { pub(crate) state: Rc>, pub(crate) callbacks: Rc>, xcb_connection: Rc, x_window: xproto::Window, } // todo(linux): Remove other RawWindowHandle implementation impl rwh::HasWindowHandle for RawWindow { fn window_handle(&self) -> Result { let non_zero = NonZeroU32::new(self.window_id).unwrap(); let mut handle = rwh::XcbWindowHandle::new(non_zero); handle.visual_id = NonZeroU32::new(self.visual_id); Ok(unsafe { rwh::WindowHandle::borrow_raw(handle.into()) }) } } impl rwh::HasDisplayHandle for RawWindow { fn display_handle(&self) -> Result { let non_zero = NonNull::new(self.connection).unwrap(); let handle = rwh::XcbDisplayHandle::new(Some(non_zero), self.screen_id as i32); Ok(unsafe { rwh::DisplayHandle::borrow_raw(handle.into()) }) } } impl rwh::HasWindowHandle for X11Window { fn window_handle(&self) -> Result { unimplemented!() } } impl rwh::HasDisplayHandle for X11Window { fn display_handle(&self) -> Result { unimplemented!() } } impl X11WindowState { #[allow(clippy::too_many_arguments)] pub fn new( client: X11ClientStatePtr, executor: ForegroundExecutor, params: WindowParams, xcb_connection: &Rc, x_main_screen_index: usize, x_window: xproto::Window, atoms: &XcbAtoms, scale_factor: f32, ) -> Self { let x_screen_index = params .display_id .map_or(x_main_screen_index, |did| did.0 as usize); let visual_set = find_visuals(&xcb_connection, x_screen_index); let visual_maybe = match params.window_background { WindowBackgroundAppearance::Opaque => visual_set.opaque, WindowBackgroundAppearance::Transparent | WindowBackgroundAppearance::Blurred => { visual_set.transparent } }; let visual = match visual_maybe { Some(visual) => visual, None => { log::warn!( "Unable to find a matching visual for {:?}", params.window_background ); visual_set.inherit } }; log::info!("Using {:?}", visual); let colormap = if visual.colormap != 0 { visual.colormap } else { let id = xcb_connection.generate_id().unwrap(); log::info!("Creating colormap {}", id); xcb_connection .create_colormap(xproto::ColormapAlloc::NONE, id, visual_set.root, visual.id) .unwrap() .check() .unwrap(); id }; let win_aux = xproto::CreateWindowAux::new() .background_pixel(x11rb::NONE) // https://stackoverflow.com/questions/43218127/x11-xlib-xcb-creating-a-window-requires-border-pixel-if-specifying-colormap-wh .border_pixel(visual_set.black_pixel) .colormap(colormap) .event_mask( xproto::EventMask::EXPOSURE | xproto::EventMask::STRUCTURE_NOTIFY | xproto::EventMask::ENTER_WINDOW | xproto::EventMask::LEAVE_WINDOW | xproto::EventMask::FOCUS_CHANGE | xproto::EventMask::KEY_PRESS | xproto::EventMask::KEY_RELEASE | xproto::EventMask::BUTTON_PRESS | xproto::EventMask::BUTTON_RELEASE | xproto::EventMask::POINTER_MOTION | xproto::EventMask::BUTTON1_MOTION | xproto::EventMask::BUTTON2_MOTION | xproto::EventMask::BUTTON3_MOTION | xproto::EventMask::BUTTON_MOTION, ); xcb_connection .create_window( visual.depth, x_window, visual_set.root, params.bounds.origin.x.0 as i16, params.bounds.origin.y.0 as i16, params.bounds.size.width.0 as u16, params.bounds.size.height.0 as u16, 0, xproto::WindowClass::INPUT_OUTPUT, visual.id, &win_aux, ) .unwrap() .check() .unwrap(); xinput::ConnectionExt::xinput_xi_select_events( &xcb_connection, x_window, &[xinput::EventMask { deviceid: 1, mask: vec![xinput::XIEventMask::MOTION], }], ) .unwrap() .check() .unwrap(); if let Some(titlebar) = params.titlebar { if let Some(title) = titlebar.title { xcb_connection .change_property8( xproto::PropMode::REPLACE, x_window, xproto::AtomEnum::WM_NAME, xproto::AtomEnum::STRING, title.as_bytes(), ) .unwrap(); } } xcb_connection .change_property32( xproto::PropMode::REPLACE, x_window, atoms.WM_PROTOCOLS, xproto::AtomEnum::ATOM, &[atoms.WM_DELETE_WINDOW], ) .unwrap(); xcb_connection.map_window(x_window).unwrap(); xcb_connection.flush().unwrap(); let raw = RawWindow { connection: as_raw_xcb_connection::AsRawXcbConnection::as_raw_xcb_connection( xcb_connection, ) as *mut _, screen_id: x_screen_index, window_id: x_window, visual_id: visual.id, }; let gpu = Arc::new( unsafe { gpu::Context::init_windowed( &raw, gpu::ContextDesc { validation: false, capture: false, overlay: false, }, ) } .unwrap(), ); let config = BladeSurfaceConfig { // Note: this has to be done after the GPU init, or otherwise // the sizes are immediately invalidated. size: query_render_extent(xcb_connection, x_window), transparent: params.window_background != WindowBackgroundAppearance::Opaque, }; Self { client, executor, display: Rc::new(X11Display::new(xcb_connection, x_screen_index).unwrap()), raw, bounds: params.bounds.map(|v| v.0), scale_factor, renderer: BladeRenderer::new(gpu, config), atoms: *atoms, input_handler: None, } } fn content_size(&self) -> Size { let size = self.renderer.viewport_size(); Size { width: size.width.into(), height: size.height.into(), } } } pub(crate) struct X11Window(pub X11WindowStatePtr); impl Drop for X11Window { fn drop(&mut self) { let mut state = self.0.state.borrow_mut(); state.renderer.destroy(); self.0.xcb_connection.unmap_window(self.0.x_window).unwrap(); self.0 .xcb_connection .destroy_window(self.0.x_window) .unwrap(); self.0.xcb_connection.flush().unwrap(); let this_ptr = self.0.clone(); let client_ptr = state.client.clone(); state .executor .spawn(async move { this_ptr.close(); client_ptr.drop_window(this_ptr.x_window); }) .detach(); drop(state); } } impl X11Window { #[allow(clippy::too_many_arguments)] pub fn new( client: X11ClientStatePtr, executor: ForegroundExecutor, params: WindowParams, xcb_connection: &Rc, x_main_screen_index: usize, x_window: xproto::Window, atoms: &XcbAtoms, scale_factor: f32, ) -> Self { Self(X11WindowStatePtr { state: Rc::new(RefCell::new(X11WindowState::new( client, executor, params, xcb_connection, x_main_screen_index, x_window, atoms, scale_factor, ))), callbacks: Rc::new(RefCell::new(Callbacks::default())), xcb_connection: xcb_connection.clone(), x_window, }) } } impl X11WindowStatePtr { pub fn should_close(&self) -> bool { let mut cb = self.callbacks.borrow_mut(); if let Some(mut should_close) = cb.should_close.take() { let result = (should_close)(); cb.should_close = Some(should_close); result } else { true } } pub fn close(&self) { let mut callbacks = self.callbacks.borrow_mut(); if let Some(fun) = callbacks.close.take() { fun() } } pub fn refresh(&self) { let mut cb = self.callbacks.borrow_mut(); if let Some(ref mut fun) = cb.request_frame { fun(); } } pub fn handle_input(&self, input: PlatformInput) { if let Some(ref mut fun) = self.callbacks.borrow_mut().input { if !fun(input.clone()).propagate { return; } } if let PlatformInput::KeyDown(event) = input { let mut state = self.state.borrow_mut(); if let Some(mut input_handler) = state.input_handler.take() { if let Some(ime_key) = &event.keystroke.ime_key { drop(state); input_handler.replace_text_in_range(None, ime_key); state = self.state.borrow_mut(); } state.input_handler = Some(input_handler); } } } pub fn configure(&self, bounds: Bounds) { let mut resize_args = None; let do_move; { let mut state = self.state.borrow_mut(); let old_bounds = mem::replace(&mut state.bounds, bounds); do_move = old_bounds.origin != bounds.origin; // todo(linux): use normal GPUI types here, refactor out the double // viewport check and extra casts ( ) let gpu_size = query_render_extent(&self.xcb_connection, self.x_window); if state.renderer.viewport_size() != gpu_size { state .renderer .update_drawable_size(size(gpu_size.width as f64, gpu_size.height as f64)); resize_args = Some((state.content_size(), state.scale_factor)); } } let mut callbacks = self.callbacks.borrow_mut(); if let Some((content_size, scale_factor)) = resize_args { if let Some(ref mut fun) = callbacks.resize { fun(content_size, scale_factor) } } if do_move { if let Some(ref mut fun) = callbacks.moved { fun() } } } pub fn set_focused(&self, focus: bool) { if let Some(ref mut fun) = self.callbacks.borrow_mut().active_status_change { fun(focus); } } } impl PlatformWindow for X11Window { fn bounds(&self) -> Bounds { self.0.state.borrow().bounds.map(|v| v.into()) } // todo(linux) fn is_maximized(&self) -> bool { false } // todo(linux) fn is_minimized(&self) -> bool { false } fn content_size(&self) -> Size { // We divide by the scale factor here because this value is queried to determine how much to draw, // but it will be multiplied later by the scale to adjust for scaling. let state = self.0.state.borrow(); state .content_size() .map(|size| size.div(state.scale_factor)) } fn scale_factor(&self) -> f32 { self.0.state.borrow().scale_factor } // todo(linux) fn appearance(&self) -> WindowAppearance { WindowAppearance::Light } fn display(&self) -> Rc { self.0.state.borrow().display.clone() } fn mouse_position(&self) -> Point { let reply = self .0 .xcb_connection .query_pointer(self.0.x_window) .unwrap() .reply() .unwrap(); Point::new((reply.root_x as u32).into(), (reply.root_y as u32).into()) } // todo(linux) fn modifiers(&self) -> Modifiers { Modifiers::default() } fn set_input_handler(&mut self, input_handler: PlatformInputHandler) { self.0.state.borrow_mut().input_handler = Some(input_handler); } fn take_input_handler(&mut self) -> Option { self.0.state.borrow_mut().input_handler.take() } fn prompt( &self, _level: PromptLevel, _msg: &str, _detail: Option<&str>, _answers: &[&str], ) -> Option> { None } fn activate(&self) { let win_aux = xproto::ConfigureWindowAux::new().stack_mode(xproto::StackMode::ABOVE); self.0 .xcb_connection .configure_window(self.0.x_window, &win_aux) .log_err(); } // todo(linux) fn is_active(&self) -> bool { false } fn set_title(&mut self, title: &str) { self.0 .xcb_connection .change_property8( xproto::PropMode::REPLACE, self.0.x_window, xproto::AtomEnum::WM_NAME, xproto::AtomEnum::STRING, title.as_bytes(), ) .unwrap(); self.0 .xcb_connection .change_property8( xproto::PropMode::REPLACE, self.0.x_window, self.0.state.borrow().atoms._NET_WM_NAME, self.0.state.borrow().atoms.UTF8_STRING, title.as_bytes(), ) .unwrap(); } fn set_app_id(&mut self, app_id: &str) { let mut data = Vec::with_capacity(app_id.len() * 2 + 1); data.extend(app_id.bytes()); // instance https://unix.stackexchange.com/a/494170 data.push(b'\0'); data.extend(app_id.bytes()); // class self.0.xcb_connection.change_property8( xproto::PropMode::REPLACE, self.0.x_window, xproto::AtomEnum::WM_CLASS, xproto::AtomEnum::STRING, &data, ); } // todo(linux) fn set_edited(&mut self, edited: bool) {} fn set_background_appearance(&mut self, background_appearance: WindowBackgroundAppearance) { let mut inner = self.0.state.borrow_mut(); let transparent = background_appearance != WindowBackgroundAppearance::Opaque; inner.renderer.update_transparency(transparent); } // todo(linux), this corresponds to `orderFrontCharacterPalette` on macOS, // but it looks like the equivalent for Linux is GTK specific: // // https://docs.gtk.org/gtk3/signal.Entry.insert-emoji.html // // This API might need to change, or we might need to build an emoji picker into GPUI fn show_character_palette(&self) { unimplemented!() } // todo(linux) fn minimize(&self) { unimplemented!() } // todo(linux) fn zoom(&self) { unimplemented!() } // todo(linux) fn toggle_fullscreen(&self) { unimplemented!() } // todo(linux) fn is_fullscreen(&self) -> bool { false } fn on_request_frame(&self, callback: Box) { self.0.callbacks.borrow_mut().request_frame = Some(callback); } fn on_input(&self, callback: Box crate::DispatchEventResult>) { self.0.callbacks.borrow_mut().input = Some(callback); } fn on_active_status_change(&self, callback: Box) { self.0.callbacks.borrow_mut().active_status_change = Some(callback); } fn on_resize(&self, callback: Box, f32)>) { self.0.callbacks.borrow_mut().resize = Some(callback); } fn on_moved(&self, callback: Box) { self.0.callbacks.borrow_mut().moved = Some(callback); } fn on_should_close(&self, callback: Box bool>) { self.0.callbacks.borrow_mut().should_close = Some(callback); } fn on_close(&self, callback: Box) { self.0.callbacks.borrow_mut().close = Some(callback); } fn on_appearance_changed(&self, callback: Box) { self.0.callbacks.borrow_mut().appearance_changed = Some(callback); } fn draw(&self, scene: &Scene) { let mut inner = self.0.state.borrow_mut(); inner.renderer.draw(scene); } fn sprite_atlas(&self) -> sync::Arc { let inner = self.0.state.borrow(); inner.renderer.sprite_atlas().clone() } }