Closes #19866 This PR supersedes #19228, as #19228 encountered too many merge conflicts. After some exploration, I found that for paths with the `\\?\` prefix, we can safely remove it and consistently use the clean paths in all cases. Previously, in #19228, I thought we would still need the `\\?\` prefix for IO operations to handle long paths better. However, this turns out to be unnecessary because Rust automatically manages this for us when calling IO-related APIs. For details, refer to Rust's internal function [`get_long_path`](https://github.com/rust-lang/rust/blob/017ae1b21f7be6dcdcfc95631e54bde806653a8a/library/std/src/sys/path/windows.rs#L225-L233). Therefore, we can always store and use paths without the `\\?\` prefix. This PR introduces a `SanitizedPath` structure, which represents a path stripped of the `\\?\` prefix. To prevent untrimmed paths from being mistakenly passed into `Worktree`, the type of `Worktree`’s `abs_path` member variable has been changed to `SanitizedPath`. Additionally, this PR reverts the changes of #15856 and #18726. After testing, it appears that the issues those PRs addressed can be resolved by this PR. ### Existing Issue To keep the scope of modifications manageable, `Worktree::abs_path` has retained its current signature as `fn abs_path(&self) -> Arc<Path>`, rather than returning a `SanitizedPath`. Updating the method to return `SanitizedPath`—which may better resolve path inconsistencies—would likely introduce extensive changes similar to those in #19228. Currently, the limitation is as follows: ```rust let abs_path: &Arc<Path> = snapshot.abs_path(); let some_non_trimmed_path = Path::new("\\\\?\\C:\\Users\\user\\Desktop\\project"); // The caller performs some actions here: some_non_trimmed_path.strip_prefix(abs_path); // This fails some_non_trimmed_path.starts_with(abs_path); // This fails too ``` The final two lines will fail because `snapshot.abs_path()` returns a clean path without the `\\?\` prefix. I have identified two relevant instances that may face this issue: - [lsp_store.rs#L3578](https://github.com/zed-industries/zed/blob/0173479d18e2526c1f9c8b25ac94ec66b992a2b2/crates/project/src/lsp_store.rs#L3578) - [worktree.rs#L4338](https://github.com/zed-industries/zed/blob/0173479d18e2526c1f9c8b25ac94ec66b992a2b2/crates/worktree/src/worktree.rs#L4338) Switching `Worktree::abs_path` to return `SanitizedPath` would resolve these issues but would also lead to many code changes. Any suggestions or feedback on this approach are very welcome. cc @SomeoneToIgnore Release Notes: - N/A
Design notes:
This crate is split into two conceptual halves:
- The terminal.rs file and the src/mappings/ folder, these contain the code for interacting with Alacritty and maintaining the pty event loop. Some behavior in this file is constrained by terminal protocols and standards. The Zed init function is also placed here.
- Everything else. These other files integrate the
Terminalstruct created in terminal.rs into the rest of GPUI. The main entry point for GPUI is the terminal_view.rs file and the modal.rs file.
ttys are created externally, and so can fail in unexpected ways. However, GPUI currently does not have an API for models than can fail to instantiate. TerminalBuilder solves this by using Rust's type system to split tty instantiation into a 2 step process: first attempt to create the file handles with TerminalBuilder::new(), check the result, then call TerminalBuilder::subscribe(cx) from within a model context.
The TerminalView struct abstracts over failed and successful terminals, passing focus through to the associated view and allowing clients to build a terminal without worrying about errors.
#Input
There are currently many distinct paths for getting keystrokes to the terminal:
-
Terminal specific characters and bindings. Things like ctrl-a mapping to ASCII control character 1, ANSI escape codes associated with the function keys, etc. These are caught with a raw key-down handler in the element and are processed immediately. This is done with the
try_keystroke()method on Terminal -
GPU Action handlers. GPUI clobbers a few vital keys by adding bindings to them in the global context. These keys are synthesized and then dispatched through the same
try_keystroke()API as the above mappings -
IME text. When the special character mappings fail, we pass the keystroke back to GPUI to hand it to the IME system. This comes back to us in the
View::replace_text_in_range()method, and we then send that to the terminal directly, bypassingtry_keystroke(). -
Pasted text has a separate pathway.
Generally, there's a distinction between 'keystrokes that need to be mapped' and 'strings which need to be written'. I've attempted to unify these under the '.try_keystroke()' API and the .input() API (which try_keystroke uses) so we have consistent input handling across the terminal