57 lines
1.5 KiB
Rust
57 lines
1.5 KiB
Rust
use crate::{
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one_themes::{one_dark, one_family},
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Theme, ThemeFamily,
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};
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// fn zed_pro_daylight() -> Theme {
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// Theme {
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// id: "zed_pro_daylight".to_string(),
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// name: "Zed Pro Daylight".into(),
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// appearance: Appearance::Light,
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// styles: ThemeStyles {
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// system: SystemColors::default(),
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// colors: ThemeColors::light(),
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// status: StatusColors::light(),
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// player: PlayerColors::light(),
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// syntax: Arc::new(SyntaxTheme::light()),
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// },
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// }
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// }
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// pub(crate) fn zed_pro_moonlight() -> Theme {
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// Theme {
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// id: "zed_pro_moonlight".to_string(),
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// name: "Zed Pro Moonlight".into(),
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// appearance: Appearance::Dark,
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// styles: ThemeStyles {
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// system: SystemColors::default(),
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// colors: ThemeColors::dark(),
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// status: StatusColors::dark(),
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// player: PlayerColors::dark(),
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// syntax: Arc::new(SyntaxTheme::dark()),
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// },
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// }
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// }
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// pub fn zed_pro_family() -> ThemeFamily {
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// ThemeFamily {
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// id: "zed_pro".to_string(),
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// name: "Zed Pro".into(),
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// author: "Zed Team".into(),
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// themes: vec![zed_pro_daylight(), zed_pro_moonlight()],
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// scales: default_color_scales(),
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// }
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// }
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impl Default for ThemeFamily {
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fn default() -> Self {
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one_family()
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}
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}
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impl Default for Theme {
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fn default() -> Self {
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one_dark()
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}
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}
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