use crate::{ one_themes::{one_dark, one_family}, Theme, ThemeFamily, }; // fn zed_pro_daylight() -> Theme { // Theme { // id: "zed_pro_daylight".to_string(), // name: "Zed Pro Daylight".into(), // appearance: Appearance::Light, // styles: ThemeStyles { // system: SystemColors::default(), // colors: ThemeColors::light(), // status: StatusColors::light(), // player: PlayerColors::light(), // syntax: Arc::new(SyntaxTheme::light()), // }, // } // } // pub(crate) fn zed_pro_moonlight() -> Theme { // Theme { // id: "zed_pro_moonlight".to_string(), // name: "Zed Pro Moonlight".into(), // appearance: Appearance::Dark, // styles: ThemeStyles { // system: SystemColors::default(), // colors: ThemeColors::dark(), // status: StatusColors::dark(), // player: PlayerColors::dark(), // syntax: Arc::new(SyntaxTheme::dark()), // }, // } // } // pub fn zed_pro_family() -> ThemeFamily { // ThemeFamily { // id: "zed_pro".to_string(), // name: "Zed Pro".into(), // author: "Zed Team".into(), // themes: vec![zed_pro_daylight(), zed_pro_moonlight()], // scales: default_color_scales(), // } // } impl Default for ThemeFamily { fn default() -> Self { one_family() } } impl Default for Theme { fn default() -> Self { one_dark() } }