A frame registry keyed by RenderImage id lets set_cpu_frame upgrade to a Surface texture (Rgba16Float) instead of the 8-bit sprite atlas, with the CPU image kept for sampling and as the no-GPU fallback; capped at 16 entries with FIFO eviction.
A frame registry keyed by RenderImage id lets set_cpu_frame upgrade to a Surface texture (Rgba16Float) instead of the 8-bit sprite atlas, with the CPU image kept for sampling and as the no-GPU fallback; capped at 16 entries with FIFO eviction.