This pull request introduces a new `markdown` crate which is capable of parsing and rendering a Markdown source. One of the key additions is that it enables text selection within a `Markdown` view. Eventually, this will replace `RichText` but for now the goal is to use it in the assistant revamped assistant in the spirit of making progress. <img width="711" alt="image" src="https://github.com/zed-industries/zed/assets/482957/b56c777b-e57c-42f9-95c1-3ada22f63a69"> Note that this pull request doesn't yet use the new markdown renderer in `assistant2`. This is because we need to modify the assistant before slotting in the new renderer and I wanted to merge this independently of those changes. Release Notes: - N/A --------- Co-authored-by: Nathan Sobo <nathan@zed.dev> Co-authored-by: Conrad <conrad@zed.dev> Co-authored-by: Alp <akeles@umd.edu> Co-authored-by: Zachiah Sawyer <zachiah@proton.me>
157 lines
4.6 KiB
Rust
157 lines
4.6 KiB
Rust
use gpui::{AnyElement, ScrollHandle};
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use smallvec::SmallVec;
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use crate::prelude::*;
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#[derive(IntoElement)]
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pub struct TabBar {
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id: ElementId,
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start_children: SmallVec<[AnyElement; 2]>,
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children: SmallVec<[AnyElement; 2]>,
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end_children: SmallVec<[AnyElement; 2]>,
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scroll_handle: Option<ScrollHandle>,
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}
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impl TabBar {
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pub fn new(id: impl Into<ElementId>) -> Self {
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Self {
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id: id.into(),
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start_children: SmallVec::new(),
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children: SmallVec::new(),
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end_children: SmallVec::new(),
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scroll_handle: None,
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}
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}
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pub fn track_scroll(mut self, scroll_handle: ScrollHandle) -> Self {
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self.scroll_handle = Some(scroll_handle);
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self
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}
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pub fn start_children_mut(&mut self) -> &mut SmallVec<[AnyElement; 2]> {
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&mut self.start_children
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}
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pub fn start_child(mut self, start_child: impl IntoElement) -> Self
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where
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Self: Sized,
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{
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self.start_children_mut()
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.push(start_child.into_element().into_any());
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self
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}
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pub fn start_children(
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mut self,
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start_children: impl IntoIterator<Item = impl IntoElement>,
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) -> Self
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where
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Self: Sized,
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{
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self.start_children_mut().extend(
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start_children
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.into_iter()
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.map(|child| child.into_any_element()),
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);
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self
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}
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pub fn end_children_mut(&mut self) -> &mut SmallVec<[AnyElement; 2]> {
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&mut self.end_children
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}
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pub fn end_child(mut self, end_child: impl IntoElement) -> Self
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where
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Self: Sized,
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{
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self.end_children_mut()
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.push(end_child.into_element().into_any());
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self
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}
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pub fn end_children(mut self, end_children: impl IntoIterator<Item = impl IntoElement>) -> Self
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where
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Self: Sized,
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{
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self.end_children_mut().extend(
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end_children
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.into_iter()
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.map(|child| child.into_any_element()),
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);
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self
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}
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}
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impl ParentElement for TabBar {
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fn extend(&mut self, elements: impl IntoIterator<Item = AnyElement>) {
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self.children.extend(elements)
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}
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}
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impl RenderOnce for TabBar {
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fn render(self, cx: &mut WindowContext) -> impl IntoElement {
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div()
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.id(self.id)
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.group("tab_bar")
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.flex()
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.flex_none()
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.w_full()
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.h(
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// TODO: This should scale with [UiDensity], however tabs,
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// and other tab bar tools need to scale dynamically first.
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rems_from_px(29.),
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)
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.bg(cx.theme().colors().tab_bar_background)
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.when(!self.start_children.is_empty(), |this| {
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this.child(
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h_flex()
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.flex_none()
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.gap(Spacing::Small.rems(cx))
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.px(Spacing::Medium.rems(cx))
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.border_b_1()
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.border_r_1()
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.border_color(cx.theme().colors().border)
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.children(self.start_children),
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)
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})
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.child(
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div()
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.relative()
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.flex_1()
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.h_full()
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.overflow_x_hidden()
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.child(
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div()
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.absolute()
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.top_0()
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.left_0()
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.size_full()
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.border_b_1()
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.border_color(cx.theme().colors().border),
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)
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.child(
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h_flex()
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.id("tabs")
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.flex_grow()
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.overflow_x_scroll()
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.when_some(self.scroll_handle, |cx, scroll_handle| {
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cx.track_scroll(&scroll_handle)
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})
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.children(self.children),
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),
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)
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.when(!self.end_children.is_empty(), |this| {
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this.child(
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h_flex()
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.flex_none()
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.gap(Spacing::Small.rems(cx))
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.px(Spacing::Medium.rems(cx))
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.border_b_1()
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.border_l_1()
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.border_color(cx.theme().colors().border)
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.children(self.end_children),
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)
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})
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}
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}
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