Files
oak-gpui/crates/ui/src/components/button/icon_button.rs
T
Marshall Bowers fa53353c57 Rename IconElement to just Icon (#3974)
This PR renames the `IconElement` component to just `Icon`.

This better matches the rest of our components, as `IconElement` was the
only one using this naming convention.

The `Icon` enum has been renamed to `IconName` to free up the name.

I was trying to come up with a way that would allow rendering an
`Icon::Zed` directly (and thus make the `IconElement` a hidden part of
the API), but I couldn't come up with a way to do this cleanly.

Release Notes:

- N/A
2024-01-09 10:11:20 -05:00

132 lines
3.3 KiB
Rust

use gpui::{AnyView, DefiniteLength};
use crate::{prelude::*, SelectableButton};
use crate::{ButtonCommon, ButtonLike, ButtonSize, ButtonStyle, IconName, IconSize};
use super::button_icon::ButtonIcon;
#[derive(IntoElement)]
pub struct IconButton {
base: ButtonLike,
icon: IconName,
icon_size: IconSize,
icon_color: Color,
selected_icon: Option<IconName>,
}
impl IconButton {
pub fn new(id: impl Into<ElementId>, icon: IconName) -> Self {
Self {
base: ButtonLike::new(id),
icon,
icon_size: IconSize::default(),
icon_color: Color::Default,
selected_icon: None,
}
}
pub fn icon_size(mut self, icon_size: IconSize) -> Self {
self.icon_size = icon_size;
self
}
pub fn icon_color(mut self, icon_color: Color) -> Self {
self.icon_color = icon_color;
self
}
pub fn selected_icon(mut self, icon: impl Into<Option<IconName>>) -> Self {
self.selected_icon = icon.into();
self
}
}
impl Disableable for IconButton {
fn disabled(mut self, disabled: bool) -> Self {
self.base = self.base.disabled(disabled);
self
}
}
impl Selectable for IconButton {
fn selected(mut self, selected: bool) -> Self {
self.base = self.base.selected(selected);
self
}
}
impl SelectableButton for IconButton {
fn selected_style(mut self, style: ButtonStyle) -> Self {
self.base = self.base.selected_style(style);
self
}
}
impl Clickable for IconButton {
fn on_click(
mut self,
handler: impl Fn(&gpui::ClickEvent, &mut WindowContext) + 'static,
) -> Self {
self.base = self.base.on_click(handler);
self
}
}
impl FixedWidth for IconButton {
fn width(mut self, width: DefiniteLength) -> Self {
self.base = self.base.width(width);
self
}
fn full_width(mut self) -> Self {
self.base = self.base.full_width();
self
}
}
impl ButtonCommon for IconButton {
fn id(&self) -> &ElementId {
self.base.id()
}
fn style(mut self, style: ButtonStyle) -> Self {
self.base = self.base.style(style);
self
}
fn size(mut self, size: ButtonSize) -> Self {
self.base = self.base.size(size);
self
}
fn tooltip(mut self, tooltip: impl Fn(&mut WindowContext) -> AnyView + 'static) -> Self {
self.base = self.base.tooltip(tooltip);
self
}
}
impl VisibleOnHover for IconButton {
fn visible_on_hover(mut self, group_name: impl Into<SharedString>) -> Self {
self.base = self.base.visible_on_hover(group_name);
self
}
}
impl RenderOnce for IconButton {
fn render(self, _cx: &mut WindowContext) -> impl IntoElement {
let is_disabled = self.base.disabled;
let is_selected = self.base.selected;
let selected_style = self.base.selected_style;
self.base.child(
ButtonIcon::new(self.icon)
.disabled(is_disabled)
.selected(is_selected)
.selected_icon(self.selected_icon)
.when_some(selected_style, |this, style| this.selected_style(style))
.size(self.icon_size)
.color(self.icon_color),
)
}
}