Files
oak-gpui/crates/language_selector/src/active_buffer_language.rs
T
kitt 038041cc87 Fix spacing around hidden status bar items (#39992)
This is a follow-up PR to
https://github.com/zed-industries/zed/pull/39609, and attempts to
address hidden status bar items still contributing to the layout and
creating extra spacing.

![before using display:none theres extra spaces, afterwords the buttons
are always evenly
spaced](https://github.com/user-attachments/assets/3bd07837-5f6f-4ca1-8985-9f3cb8b6893d)

- 203cbd634bfb1489b8afa4952d9594615a956b77 Adds a `.none()` method to
the `gpui::Styled` helper trait, so that status items can set their
display type to none inside their `render` method.

- 249f06e3de63b0ab32814f20e7105d8e2b642f02 Applies `.none()` to all the
status items.

- ~~499f564906c88336608c81615b11ebc9ab43d832~~ At first I was adding an
`is_visible` method to the `StatusBarView` trait, which would be used to
skip status bar items which would just render an empty div anyway, but I
felt duplicating the conditions for hiding the buttons between the
status items `is_visible` and `render` methods could be an attraction
for bugs, so I tried to find another approach. This commit contains
those changes, reverted immediately (if the `is_visible` approach is
preferred I can bring it back!)

- f37cb75f0519ceea1f3e1cc4f97087a5cb34b0fd (bonus!) Adds a condition to
the vim mode indicator to avoid a leading space when there are no
pending keys.

Release Notes:

- N/A
2025-10-17 02:26:39 -03:00

92 lines
3.0 KiB
Rust

use editor::Editor;
use gpui::{
Context, Entity, IntoElement, ParentElement, Render, Styled, Subscription, WeakEntity, Window,
div,
};
use language::LanguageName;
use settings::Settings as _;
use ui::{Button, ButtonCommon, Clickable, FluentBuilder, LabelSize, Tooltip};
use workspace::{StatusBarSettings, StatusItemView, Workspace, item::ItemHandle};
use crate::{LanguageSelector, Toggle};
pub struct ActiveBufferLanguage {
active_language: Option<Option<LanguageName>>,
workspace: WeakEntity<Workspace>,
_observe_active_editor: Option<Subscription>,
}
impl ActiveBufferLanguage {
pub fn new(workspace: &Workspace) -> Self {
Self {
active_language: None,
workspace: workspace.weak_handle(),
_observe_active_editor: None,
}
}
fn update_language(&mut self, editor: Entity<Editor>, _: &mut Window, cx: &mut Context<Self>) {
self.active_language = Some(None);
let editor = editor.read(cx);
if let Some((_, buffer, _)) = editor.active_excerpt(cx)
&& let Some(language) = buffer.read(cx).language()
{
self.active_language = Some(Some(language.name()));
}
cx.notify();
}
}
impl Render for ActiveBufferLanguage {
fn render(&mut self, _: &mut Window, cx: &mut Context<Self>) -> impl IntoElement {
if !StatusBarSettings::get_global(cx).active_language_button {
return div().hidden();
}
div().when_some(self.active_language.as_ref(), |el, active_language| {
let active_language_text = if let Some(active_language_text) = active_language {
active_language_text.to_string()
} else {
"Unknown".to_string()
};
el.child(
Button::new("change-language", active_language_text)
.label_size(LabelSize::Small)
.on_click(cx.listener(|this, _, window, cx| {
if let Some(workspace) = this.workspace.upgrade() {
workspace.update(cx, |workspace, cx| {
LanguageSelector::toggle(workspace, window, cx)
});
}
}))
.tooltip(|window, cx| {
Tooltip::for_action("Select Language", &Toggle, window, cx)
}),
)
})
}
}
impl StatusItemView for ActiveBufferLanguage {
fn set_active_pane_item(
&mut self,
active_pane_item: Option<&dyn ItemHandle>,
window: &mut Window,
cx: &mut Context<Self>,
) {
if let Some(editor) = active_pane_item.and_then(|item| item.downcast::<Editor>()) {
self._observe_active_editor =
Some(cx.observe_in(&editor, window, Self::update_language));
self.update_language(editor, window, cx);
} else {
self.active_language = None;
self._observe_active_editor = None;
}
cx.notify();
}
}