An alternative might be to adjust the logic to not nest items when their
ranges are the same, but then clicking them doesn't work properly /
moving the cursor does not change which is selected. This could probably
be made to work with some extra logic there, but it seems overkill.
The downside of fixing it at the query level is that other parts of the
declaration are not inside the item range. This seems to be fine for
single line declarations - the nearest outline item is highlighted.
However, if a part of the declaration is not included in an item range
and is on its own line, then no outline item is highlighted.
Release Notes:
- Outline Panel: Fixed nesting of var and field declarations with
multiple identifiers in Go and C++
C++ before:
<img width="743" height="227" alt="image"
src="https://github.com/user-attachments/assets/af1a1d76-ecdc-4999-ae9c-95591726ccca"
/>
C++ after:
<img width="795" height="250" alt="image"
src="https://github.com/user-attachments/assets/49667ed3-e088-48b3-a9f0-6a119b5e7648"
/>
Go before:
<img width="859" height="306" alt="image"
src="https://github.com/user-attachments/assets/ecc7530a-ca16-4f37-b8d1-60687f178b12"
/>
Go after:
<img width="900" height="334" alt="image"
src="https://github.com/user-attachments/assets/d741cfb0-59e5-4d27-bd6a-f422204dc972"
/>
- Moves languages module from `zed` into a separate crate. That way we
have less of a long pole at the end of compilation.
- Removes moot dependencies on editor/picker. This is totally harmless
and might help in the future if we decide to decouple picker from
editor.
Before:
```
Number of crates that depend on 'picker' but not on 'editor': 1
Total number of crates that depend on 'picker': 13
Total number of crates that depend on 'editor': 30
```
After:
```
Number of crates that depend on 'picker' but not on 'editor': 5
Total number of crates that depend on 'picker': 12
Total number of crates that depend on 'editor': 26
```
The more crates depend on just picker but not editor, the better in that
case.
Release Notes:
- N/A