Commit Graph
597 Commits
Author SHA1 Message Date
Piotr OsiewiczandDanilo Leal 708c2645d1 collab: Tweak screen selector appearance (#34919)
Co-authored-by: Danilo Leal <daniloleal09@gmail.com>


Release Notes:

- N/A

Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
2025-07-22 18:53:57 +00:00
230061a6cb Support multiple OpenAI compatible providers (#34212)
TODO
- [x] OpenAI Compatible API Icon
- [x] Docs
- [x] Link to docs in OpenAI provider section about configuring OpenAI
API compatible providers

Closes #33992

Related to #30010

Release Notes:

- agent: Add support for adding multiple OpenAI API compatible providers

---------

Co-authored-by: MrSubidubi <dev@bahn.sh>
Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
2025-07-22 12:20:07 -03:00
Danilo Leal a3850b3d38 agent: Add use_modifier_to_send section in the settings view (#34866)
This PR also converts all of these switch-based settings to use the new
`SwitchField` component, introduced in
https://github.com/zed-industries/zed/pull/34713.

Release Notes:

- agent: Added the ability to change the `use_modifier_to_send` setting
from the agent panel settings UI.
2025-07-22 09:42:34 -03:00
Finn Evers 5b3e371812 gpui: Round scroll_max to two decimal places (#34832)
Follow up to #31836 

After enabling rounding in the Taffy layout engine, we frequently run
into cases where the bounds produced by Taffy and ours slightly differ
after 5 or more decimal places. This leads to cases where containers
become scrollable for less than 0.0000x Pixels. In case this happens for
e.g. hover popovers, we render a scrollbar due to the container being
technically scrollable, even though the scroll amount here will in
practice never be visible.

This change fixes this by rounding the `scroll_max` by which we clamp
the current scroll position to two decimal places. We don't benefit from
the additional floating point precision here at all and it stops such
containers from becoming scrollable altogether. Furthermore, we now
store the `scroll_max` instead of the `padded_content_size` as the
former gives a much better idea on whether the corresponding container
is scrollable or not.

| `main` | After these changes |
| -- | -- |
| <img width="610" height="316" alt="main"
src="https://github.com/user-attachments/assets/ffcc0322-6d6e-4f79-a916-bd3c57fe4211"
/> | <img width="610" height="316" alt="scroll_max_rounded"
src="https://github.com/user-attachments/assets/5fe530f5-2e21-4aaa-81f4-e5c53ab73e4f"
/> |

Release Notes:

- Fixed an issue where scrollbars would appear in containers where no
scrolling was possible.
2025-07-21 22:24:33 +02:00
88af35fe47 collab: Add screen selector (#31506)
Instead of selecting a screen to share arbitrarily, we'll now allow user
to select the screen to share. Note that sharing multiple screens at the
time is still not supported (though prolly not too far-fetched).

Related to #4666

![image](https://github.com/user-attachments/assets/1afb664f-3cdb-4e0a-bb29-9d7093d87fa5)

Release Notes:

- Added screen selector dropdown to screen share button

---------

Co-authored-by: Kirill Bulatov <kirill@zed.dev>
Co-authored-by: Cole Miller <cole@zed.dev>
2025-07-21 13:44:51 +02:00
Danilo Leal 64ce696aae ui: Add the SwitchField component (#34713)
This will be useful for both the current agent panel and some other
onboarding stuff we're working on. Also ended up removing the
`SwitchWithLabel` as it was unused.

Release Notes:

- N/A
2025-07-18 15:03:14 -03:00
4476860664 Add refinements to the AI onboarding flow (#33738)
This includes making sure that both the agent panel and Zed's edit
prediction have a consistent narrative when it comes to onboarding users
into the AI features, considering the possible different plans and
conditions (such as being signed in/out, account age, etc.)

Release Notes:

- N/A

---------

Co-authored-by: Bennet Bo Fenner <53836821+bennetbo@users.noreply.github.com>
Co-authored-by: Bennet Bo Fenner <bennetbo@gmx.de>
2025-07-18 18:25:36 +02:00
Ben KunkleandFinn 948c1f22bb keymap_ui: Improve keybind display in menus (#34587)
Closes #ISSUE

Defines keybindings for `keymap_editor::EditBinding` and
`keymap_editor::CreateBinding`, making sure those actions are used in
tooltips.

Release Notes:

- N/A *or* Added/Fixed/Improved ...

---------

Co-authored-by: Finn <dev@bahn.sh>
2025-07-17 11:10:07 -04:00
Danilo Leal 59d524427e ui: Add Chip component (#34521)
Possibly the simplest component in our set, but a nice one to have so we
can standardize how it looks across the app.

Release Notes:

- N/A
2025-07-16 01:15:45 -03:00
Danilo Leal ee4b9a27a2 ui: Fix wrapping in the banner component (#34516)
Also removing the `icon` field as the banner component always renders
with an icon anyway. Hopefully, this fixes any weird text wrapping that
was happening before.

Release Notes:

- N/A
2025-07-15 23:51:12 -03:00
6673c7cd4c debugger: Add memory view (#33955)
This is mostly setting up the UI for now; I expect it to be the biggest
chunk of work.

Release Notes:

- debugger: Added memory view

---------

Co-authored-by: Anthony Eid <hello@anthonyeid.me>
Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
Co-authored-by: Mikayla Maki <mikayla@zed.dev>
2025-07-14 16:32:06 +02:00
Smit Barmase 1cadff9311 project_panel: Fix sticky items horizontal scroll and hover propagation (#34367)
Release Notes:

- Fixed horizontal scrolling not working for sticky items in the Project
Panel.
- Fixed issue where hovering over the last sticky item in the Project
Panel showed a hovered state on the entry behind it.
- Improved behavior when clicking a sticky item in the Project Panel so
it scrolls just enough for the item to no longer be sticky.
2025-07-13 06:14:30 +05:30
Cole Miller 970a1066f5 git: Handle shift-click to stage a range of entries in the panel (#34296)
Release Notes:

- git: shift-click can now be used to stage a range of entries in the
git panel.
2025-07-12 19:04:26 +00:00
Danilo Leal 46834d31f1 Refine status bar design (#34324)
Experimenting with a set of standardized icons and polishing spacing a
little bit.

Release Notes:

- N/A
2025-07-12 11:48:19 -03:00
Ben KunkleandAnthony d1a6c5d494 keymap_ui: Hover tooltip for context (#34290)
Closes #ISSUE

Ideally the tooltip would only appear if the context was overflowing
it's column, but for now, we just unconditionally show a tooltip so that
long contexts can be seen.

This PR also includes a change to the tooltip element, allowing for
tooltips with non-text contents which is used here for syntax
highlighting

Release Notes:

- N/A *or* Added/Fixed/Improved ...

Co-authored-by: Anthony <anthony@zed.dev>
2025-07-11 10:54:08 -04:00
Kirill Bulatov a1188848ef Make inline and regular diagnostics more related (#34237)
Release Notes:

- N/A
2025-07-10 21:11:49 +00:00
Conrad Irwin 495ec7a109 ACP (#34030)
Implements an ACP client that can be used from the agent panel
2025-07-09 16:02:31 +00:00
Smit Barmase 81cc1e8f75 project_panel: Improve last sticky item drifting logic (#34119)
- Now instead of drifting directory along with last item of that
directory, it waits till last item is completely consumed.

Release Notes:

- N/A
2025-07-09 20:26:21 +05:30
Kirill Bulatov 45d200f2f8 Wrap back around in context menu properly (#34112)
When navigating back in the context menu, it was not possible to get
past first element, if it was not selectable.
The other way around works, hence the fix.

Release Notes:

- N/A
2025-07-09 11:44:29 +00:00
Smit Barmase 3a247ee947 project panel: Add indent guides for sticky items (#34092)
- Adds new trait `StickyItemsDecoration` in `sticky_items` which is
implemented by `IndentGuides` from `indent_guides`.

<img width="347" alt="image"
src="https://github.com/user-attachments/assets/577748bc-13f6-41b8-9266-6a0b72349a18"
/>

Release Notes:

- N/A
2025-07-09 05:28:25 +05:30
Smit Barmase 1f3575ad6e project_panel: Only show sticky item shadow when list is scrolled (#34050)
Follow up: https://github.com/zed-industries/zed/pull/34042

- Removes `top_slot_items` from `uniform_list` in favor of using
existing `decorations`
- Add condition to only show shadow for sticky item when list is
scrolled and scrollable

Release Notes:

- N/A
2025-07-08 14:22:24 +05:30
Kirill Bulatov 82aee6bcf7 Another lsp tool UI migration (#34009)
https://github.com/user-attachments/assets/54182f0d-43e9-4482-89b9-94db5ddaabf8

Release Notes:

- N/A
2025-07-07 14:28:18 +00:00
Smit Barmase 6efc5ecefe project_panel: Add Sticky Scroll (#33994)
Closes #7243

- Adds `top_slot_items` to `uniform_list` component to offset list
items.
- Adds `ToPosition` scroll strategy to `uniform_list` to scroll list to
specified index.
- Adds `sticky_items` component which can be used along with
`uniform_list` to add sticky functionality to any view that implements
uniform list.


https://github.com/user-attachments/assets/eb508fa4-167e-4595-911b-52651537284c

Release Notes:

- Added sticky scroll to the project panel, which keeps parent
directories visible while scrolling. This feature is enabled by default.
To disable it, toggle `sticky_scroll` in settings.
2025-07-07 08:32:42 +05:30
Danilo Leal 5253702200 Move the LoadingLabel component to the UI crate (#33893)
So we can use it in other places and don't require them to depend on the
`agent_ui`. This PR also renames it from `AnimatedLabel` to
`LoadingLabel`.

Release Notes:

- N/A
2025-07-04 04:49:11 +00:00
77c4530e12 Add refinements to the keymap UI (#33816)
This includes mostly polishing up the keystroke editing modal, and some
other bits like making the keystroke rendering function more composable.

Release Notes:

- Added refinements to the keymap UI design.

---------

Co-authored-by: Ben Kunkle <ben@zed.dev>
Co-authored-by: Ben Kunkle <Ben.kunkle@gmail.com>
2025-07-02 19:48:49 -03:00
Ben Kunkle 79f3cb1225 keymap_ui: Add context menu for table rows (#33747)
Closes #ISSUE

Adds a right click context menu to table rows, refactoring the table API
to support more general row rendering in the process, and creating
actions for the couple of operations available in the context menu.

Additionally includes an only partially related change to the context
menu API, which makes it easier to have actions that are disabled based
on a boolean value.

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-07-02 03:06:45 +00:00
Danilo Leal 42f788185a agent: Use callout for displaying errors instead of toasts (#33680)
This PR makes all errors in the agent panel to use the `Callout`
component instead of toasts. Reason for that is because the toasts
obscured part of the panel's UI, which wasn't ideal. We can also be more
expressive here with a background color, which I think helps with
parsing the message.

Release Notes:

- agent: Improved how we display errors in the panel.
2025-07-01 09:00:20 -03:00
7609ca7a8d Sketch in a table for the keybindings UI (#32436)
Adds the initial semblance of a keymap UI. It is currently gated behind the `settings-ui` feature flag. Follow up PRs will add polish and missing features.

Release Notes:

- N/A

---------

Co-authored-by: Ben Kunkle <ben@zed.dev>
Co-authored-by: Anthony <anthony@zed.dev>
2025-06-30 19:25:11 -04:00
Michael Sloan 24c94d474e gpui: Simplify Action macros + support doc comments in actions! (#33263)
Instead of a menagerie of macros for implementing `Action`, now there
are just two:

* `actions!(editor, [MoveLeft, MoveRight])`
* `#[derive(..., Action)]` with `#[action(namespace = editor)]`

In both contexts, `///` doc comments can be provided and will be used in
`JsonSchema`.

In both contexts, parameters can provided in `#[action(...)]`:

- `namespace = some_namespace` sets the namespace. In Zed this is
required.

- `name = "ActionName"` overrides the action's name. This must not
contain "::".

- `no_json` causes the `build` method to always error and
`action_json_schema` to return `None`
and allows actions not implement `serde::Serialize` and
`schemars::JsonSchema`.

- `no_register` skips registering the action. This is useful for
implementing the `Action` trait
while not supporting invocation by name or JSON deserialization.

- `deprecated_aliases = ["editor::SomeAction"]` specifies deprecated old
names for the action.
These action names should *not* correspond to any actions that are
registered. These old names
can then still be used to refer to invoke this action. In Zed, the
keymap JSON schema will
accept these old names and provide warnings.

- `deprecated = "Message about why this action is deprecation"`
specifies a deprecation message.
In Zed, the keymap JSON schema will cause this to be displayed as a
warning. This is a new feature.

Also makes the following changes since this seems like a good time to
make breaking changes:

* In `zed.rs` tests adds a test with an explicit list of namespaces. The
rationale for this is that there is otherwise no checking of `namespace
= ...` attributes.

* `Action::debug_name` renamed to `name_for_type`, since its only
difference with `name` was that it

* `Action::name` now returns `&'static str` instead of `&str` to match
the return of `name_for_type`. This makes the action trait more limited,
but the code was already assuming that `name_for_type` is the same as
`name`, and it requires `&'static`. So really this just makes the trait
harder to misuse.

* Various action reflection methods now use `&'static str` instead of
`SharedString`.

Release Notes:

- N/A
2025-06-24 04:34:51 +00:00
ad76db7244 debugger: Add variable watchers (#32743)
### This PR introduces support for adding watchers to specific
expressions (such as variable names or evaluated expressions).

This feature is useful in scenarios where many variables are in scope,
but only a few are of interest—especially when tracking variables that
change frequently. By allowing users to add watchers, it becomes easier
to monitor the values of selected expressions across stack frames
without having to sift through a large list of variables.


https://github.com/user-attachments/assets/c49b470a-d912-4182-8419-7406ba4c8f1e

------

**TODO**:
- [x] make render variable code reusable for render watch method
- [x] use SharedString for watches because of a lot of cloning
- [x] add tests
  - [x] basic test
  - [x] test step debugging

Release Notes:

- Debugger Beta: Add support for variable watchers

---------

Co-authored-by: Anthony Eid <hello@anthonyeid.me>
Co-authored-by: Anthony <anthony@zed.dev>
2025-06-20 20:45:55 +00:00
db99d7131e debugger: Add onboarding modal (#32961)
- **debugger: Add debugger onboarding modal (wip)**
- **woops**

Release Notes:

- debugger: Added the onboarding modal.

---------

Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
Co-authored-by: Julia Ryan <p1n3appl3@users.noreply.github.com>
2025-06-18 18:44:02 +00:00
Danilo Leal d280c95d91 agent: Suggest turning burn mode on when close to the context window limit (#32691)
Previously, upon getting close to reaching the context window, we'd just
suggest creating a new thread using the summary of the current one. Now,
we also suggest turning burn mode on as an alternative action to solve
the context window problem.

Release Notes:

- agent: Added a suggestion to turn burn mode on when getting close to
the context window limit.
2025-06-13 11:41:17 -03:00
Danilo Leal 29f3e62850 ui: Refactor the Callout component (#32684)
What motivated me to refactor this component was the fact that I wanted
a new variant to allow having _two CTAs_ instead of just one. This
variant should work with either a single or multiline description. But,
given we were using a `Callout::single_line` and `Callout::multi_line`
API, I'd then need to have both `Callout::single_line_one_button` and
`Callout::single_line_two_buttons` type of variants, which just points
to a combinatorial problem.

With this refactor, the Callout now follows the same structure of the
Banner component, where it's all `Callout::new` and every method is
passed as if they were props in a React component, allowing for a more
flexible design where you can customize button styles. Also made it
slightly more robust for wrapping and removed the top border as that
should be defined by the place it is being used in.

Release Notes:

- N/A
2025-06-13 10:03:32 -03:00
Finn Evers 2fe1293fba Improve cursor style behavior for some draggable elements (#31965)
Follow-up to #24797

This PR ensures some cursor styles do not change for draggable elements
during dragging. The linked PR covered this on the higher level for
draggable divs. However, e.g. the pane divider inbetween two editors is
not a draggable div and thus still has the issue that the cursor style
changes during dragging. This PR fixes this issue by setting the hitbox
to `None` in cases where the element is currently being dragged, which
ensures the cursor style is applied to the cursor no matter what during
dragging.

Namely, this change fixes this for
- non-div pane dividers
- minimap slider and the
- editor scrollbars

and implements it for the UI scrollbars (Notably, UI scrollbars do
already have `cursor_default` on their parent container but would not
keep this during dragging. I opted out on removing this from the parent
containers until #30194 or a similar PR is merged).


https://github.com/user-attachments/assets/f97859dd-5f1d-4449-ab92-c27f2d933c4a

Release Notes:

- N/A
2025-06-06 16:56:27 -04:00
Michael Sloan d801b7b12e Fix bindings_for_action handling of shadowed key bindings (#32220)
Fixes two things:

* ~3 months ago [in PR
#26420](https://github.com/zed-industries/zed/pull/26420/files#diff-33b58aa2da03d791c2c4761af6012851b7400e348922d64babe5fd48ac2a8e60)
`bindings_for_action` was changed to return bindings even when they are
shadowed (when the keystrokes would actually do something else).

* For edit prediction keybindings there was some odd behavior where
bindings for `edit_prediction_conflict` were taking precedence over
bindings for `edit_prediction` even when the `edit_prediction_conflict`
predicate didn't match. The workaround for this was #24812. The way it
worked was:

    - List all bindings for the action

- For each binding, get the highest precedence binding with the same
input sequence

- If the highest precedence binding has the same action, include this
binding. This was the bug - this meant that if a binding in the keymap
has the same keystrokes and action it can incorrectly take display
precedence even if its context predicate does not pass.

- Fix is to check that the highest precedence binding is a full match.
To do this efficiently, it's based on an index within the keymap
bindings.

Also adds `highest_precedence_binding_*` variants which avoid the
inefficiency of building lists of bindings just to use the last.

Release Notes:

- Fixed display of keybindings to skip bindings that are shadowed by a
binding that uses the same keystrokes.
- Fixed display of `editor::AcceptEditPrediction` bindings to use the
normal precedence that prioritizes user bindings.
2025-06-06 06:24:59 +00:00
Michael Sloan 9086784038 gpui: Support hitbox blocking mouse interaction except scrolling (#31712)
tl;dr: This adds `.block_mouse_except_scroll()` which should typically
be used instead of `.occlude()` for cases when the mouse shouldn't
interact with elements drawn below an element. The rationale for
treating scroll events differently:

* Mouse move / click / styles / tooltips are for elements the user is
interacting with directly.
* Mouse scroll events are about finding the current outer scroll
container.

Most use of `occlude` should probably be switched to this, but I figured
I'd derisk this change by minimizing behavior changes to just the 3 uses
of `block_mouse_except_scroll`.

GPUI changes:

* Added `InteractiveElement::block_mouse_except_scroll()`, and removes
`stop_mouse_events_except_scroll()`

* Added `Hitbox::should_handle_scroll()` to be used when handling scroll
wheel events.

* `Window::insert_hitbox` now takes `HitboxBehavior` instead of
`occlude: bool`.

    - `false` for that bool is now `HitboxBehavior::Normal`.

    - `true` for that bool is now `HitboxBehavior::BlockMouse`.
    
    - The new mode is `HitboxBehavior::BlockMouseExceptScroll`.

* Removes `Default` impl for `HitboxId` since applications should not
manually create `HitboxId(0)`.

Release Notes:

- N/A
2025-05-29 21:41:15 +00:00
Smit Barmase 6545c5ebe0 linux: Fix crash when switching repository via git panel (#31556)
Closes #30409

Handles edge case where `f32` turns into `Nan` and causes panic down the
code.

Release Notes:

- Fixed issue where Zed crashes on switching repository via git panel on
Linux.
2025-05-28 05:26:00 +05:30
0731097ee5 agent: Improve consecutive tool call UX and rebrand Max Mode (#31470)
This PR improves the consecutive tool call UX by allowing users to
quickly continue an interrupted with one-click. What we do here is
insert a hidden "Continue" message that will just nudge the LLM to keep
going. We're also using the opportunity to upsell the previously called
"Max Mode", now rebranded as "Burn Mode", which allows users to don't be
interrupted anymore if they ever have 25 consecutive tool calls again.

Release Notes:

- agent: Improve consecutive tool call UX by allowing users to quickly
continue an interrupted thread with one click.

---------

Co-authored-by: Ben Brandt <benjamin.j.brandt@gmail.com>
Co-authored-by: Agus Zubiaga <hi@aguz.me>
Co-authored-by: Agus Zubiaga <agus@zed.dev>
2025-05-27 19:44:10 -03:00
Finn Evers 233b73b385 ui: Implement hover color for scrollbar component (#25525)
This PR implements color changing for the scrollbar component based upon
user mouse interaction.


https://github.com/user-attachments/assets/2fd14e2d-cc5c-4272-906e-bd39bfb007e4


This PR also already adds the state for a scrollbar being actively
dragged. However, as themes currently do not provide a color for this
scenario, this implementation re-uses the hover color as a placeholder
instead. If this feature is at all wanted, I can quickly open up a
follow-up PR which adds support for that property to themes as well as
this component.

Release Notes:

- Added hover state to scrollbars outside of the editor.
2025-05-27 18:16:04 -04:00
Michael Sloan 649072d140 Add a live Rust style editor to inspector to edit a sequence of no-argument style modifiers (#31443)
Editing JSON styles is not very helpful for bringing style changes back
to the actual code. This PR adds a buffer that pretends to be Rust,
applying any style attribute identifiers it finds. Also supports
completions with display of documentation. The effect of the currently
selected completion is previewed. Warning diagnostics appear on any
unrecognized identifier.


https://github.com/user-attachments/assets/af39ff0a-26a5-4835-a052-d8f642b2080c

Adds a `#[derive_inspector_reflection]` macro which allows these methods
to be enumerated and called by their name. The macro code changes were
95% generated by Zed Agent + Opus 4.

Release Notes:

* Added an element inspector for development. On debug builds,
`dev::ToggleInspector` will open a pane allowing inspecting of element
info and modifying styles.
2025-05-26 17:43:57 +00:00
Finn Evers d312a13f8a ui: Fix content shift when selecting last tab (#31266)
Follow-up to #29061

This PR ensures that the last tab does not flicker when either
selecting. It also fixes an issue where the layout would shift in the
new last tab when closing the last tab.


https://github.com/user-attachments/assets/529a2a92-f25c-4ced-a992-fb6b2d3b5f61

This happened because in #29061, the left padding was removed due to
issues with borders. However, the padding is relevant for the content to
not shift (we are basically doing border-box sizing manually here).
Instead, we need to remove the padding on the right side, as there is
already a border present on the right side and this padding would make
the last tab slightly larger than all other tabs.


https://github.com/user-attachments/assets/c3a10b3c-4a1d-4160-9b68-7538207bb46e


Release Notes:

- Removed a small flicker when selecting or closing the last tab in a
pane.
2025-05-24 23:36:51 +03:00
ab59982bf7 Add initial element inspector for Zed development (#31315)
Open inspector with `dev: toggle inspector` from command palette or
`cmd-alt-i` on mac or `ctrl-alt-i` on linux.

https://github.com/user-attachments/assets/54c43034-d40b-414e-ba9b-190bed2e6d2f

* Picking of elements via the mouse, with scroll wheel to inspect
occluded elements.

* Temporary manipulation of the selected element.

* Layout info and JSON-based style manipulation for `Div`.

* Navigation to code that constructed the element.

Big thanks to @as-cii and @maxdeviant for sorting out how to implement
the core of an inspector.

Release Notes:

- N/A

---------

Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Marshall Bowers <git@maxdeviant.com>
Co-authored-by: Federico Dionisi <code@fdionisi.me>
2025-05-23 23:08:59 +00:00
smit 1cad1cbbfc Add Code Actions to the Toolbar (#31236)
Closes issue #31120.


https://github.com/user-attachments/assets/a4b3c86d-7358-49ac-b8d9-e9af50daf671

Release Notes:

- Added a code actions icon to the toolbar. This icon can be disabled by
setting `toolbar.code_actions` to `false`.
2025-05-23 16:55:29 +05:30
Cole Miller b2a92097ee debugger: Add actions and keybindings for opening the thread and session menus (#31135)
Makes it possible to open and navigate these menus from the keyboard.

I also removed the eager previewing behavior for the thread picker,
which was buggy and came with a jarring layout shift.

Release Notes:

- Debugger Beta: Added the `debugger: open thread picker` and `debugger:
open session picker` actions.
2025-05-21 20:56:39 -04:00
315321bf8c Add end of service notifications (#30982)
Release Notes:

- N/A

---------

Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
Co-authored-by: Marshall Bowers <git@maxdeviant.com>
2025-05-20 00:20:00 +00:00
Marshall Bowers 03419da6f1 ui_macros: Remove DerivePathStr macro (#30862)
This PR removes the `DerivePathStr` macro, as it is no longer used.

Also removes the `PathStaticStr` macro from `gpui_macros`, which was
also unused.

Release Notes:

- N/A
2025-05-17 10:05:55 +00:00
Marshall Bowers 4d827924f0 ui: Remove usage of DerivePathStr macro (#30861)
This PR updates the `KnockoutIconName` and `VectorName` enums to
manually implement the `path` method instead of using the
`DerivePathStr` macro.

Release Notes:

- N/A
2025-05-17 09:05:58 +00:00
Nate Butler e26620d1cf gpui: Add a standard text example (#30747)
This is a dumb first pass at a standard text example. We'll use this to
start digging in to some text/scale rendering issues.

There will be a ton of follow-up features to this, but starting simple.

Release Notes:

- N/A
2025-05-16 17:35:44 +02:00
Marshall Bowers 23d42e3eaf agent: Use inventory for AgentPreview (#30740)
This PR updates the `AgentPreview` to use `inventory` instead of
`linkme`.

Release Notes:

- N/A
2025-05-15 08:36:13 +00:00
tidely bc99a86bb7 Reduce allocations (#30693)
Removes a unnecessary string conversion and some clones

Release Notes:

- N/A
2025-05-14 18:29:28 +02:00