Just tidying this up a bit. Really have to fix this Banner component at
some point 😅 Having to add some spacing hacks to make it perfect here
that are not ideal and should be baked into the component.
Release Notes:
- N/A
Now that we have two surface areas that open as separate windows, it's
important they're consistent with one another. This PR make the settings
UI and rules library windows more similar by having them use the same
minimum window size and similar styles for their navbar given they have
fundamentally the same design (nav on the left and content on the
right).
Release Notes:
- N/A
After clicking on the file drop-down and selecting a file, both the
selected file and the first drop-down entry would be the same file name
instead of overwriting a file name.
Release Notes:
- settings ui: Fix bug where duplicate file names showed in the header
files
Closes#39172
This refactors when we resolve UI keybindings in an effort to reduce
flickering whilst painting these: Previously, we would always resolve
these upon creating the binding. This could lead to cases where the
corresponding context was not yet available and no binding could be
resolved, even if the binding was then available on the next presented
frame. Following that, on the next rerender of whatever requested this
keybinding, the keybind for that context would then be found, we would
render that and then also win a layout shift in that process, as we went
from nothing rendered to something rendered between these frames.
With these changes, this now happens less often, because we only look
for the keybinding once the context can actually be resolved in the
window.
| Before | After |
| --- | --- |
|
https://github.com/user-attachments/assets/adebf8ac-217d-4c7f-ae5a-bab3aa0b0ee8
|
https://github.com/user-attachments/assets/70a82b4b-488f-4a9f-94d7-b6d0a49aada9
|
Also reduced cloning in the keymap editor in this process, since that
requiered changing due to this anyway.
Release Notes:
- Fixed some cases where keybinds would appear with a slight delay,
causing a flicker in the process
In the process of adding pickers for the theme and icon themes fields in
the settings UI, I felt like there was an improvement opportunity in
regards to where some of these components are stored. The `ui_input`
crate originally was meant only for the text field-like component, which
couldn't be in the regular `ui` crate due to the dependency with
`editor`. Given we had also added the number field there—which is
similar in also having the same dependency—it made sense to think of
this crate more like a home for form-like components rather than for
only one component.
However, we were also storing some settings UI-specific stuff in that
crate, which didn't feel right. So I ended up creating a new directory
within the `settings_ui` for components and moved all the pickers and
the custom input field there. I think this makes it for a cleaner
structure.
Release Notes:
- settings_ui: Added the ability to search for theme and icon themes in
their respective fields.
Closes#40748
This PR improves the Centered Layout Padding in settings ui by limiting the numeric stepper to be within valid values and adding a custom schema generated to improve the JSON LSP completions and warnings when editing the setting field manually.
Release Notes:
- settings ui: limit stepper increment for centered padding between 0 and 0.4 and increment by 0.05 now
---------
Co-authored by: Anthony Eid <anthony@zed.dev>
- Improves the UI for subfields of dynamic items
- Makes description writing more consistent (add period at the end of
every sentence, fix capitalization of proper names, ensure description
is always in sentence case)
- Other small details, mostly around spacing/padding
Release Notes:
- N/A
Closes#40608
Release Notes:
- settings_ui: Fixed an issue where tabbing to the nav bar from the
search bar while the nav bar was scrolled would result in the first
_visible_ nav entry being selected, instead of the literal first nav
entry
- settings_ui: Fixed an issue where scrolling the selected nav entry off
screen would cause the keyboard shortcut hint for the focus nav / focus
content binding to dissapear
- settings_ui: Fixed an issue where text input controls could not be
focused via the keyboard
Closes#40608
This fixes tabbing in both the settings ui nav bar and page content
going off screen instead of scrolling the focused element into a visible
view.
The bug occurred because `gpui::list` and `gpui::uniform_list` only
render visible elements, preventing non visible elements in a view from
having their focus handle added to the element tree. Thus making the tab
stop map skip over those elements because they weren't present.
The fix for this is scrolling to reveal non visible elements and then
focus the selected element on the next frame.
Release Notes:
- settings ui: Auto scroll to reveal items in navigation bar and window
when tabbing
---------
Co-authored-by: Ben Kunkle <ben@zed.dev>
Closes #ISSUE
Adds a `Maybe<T>` type to `settings_content`, that makes the distinction
between `null` and omitted settings values explicit. This unlocks a few
more settings in the settings UI
Release Notes:
- N/A *or* Added/Fixed/Improved ...
Closes #ISSUE
Includes the start of how we can get rid of most of the `.unimplemented`
"Edit in JSON" buttons in the settings UI. For now only Theme selection
is implemented, follow ups will add more settings
Release Notes:
- N/A *or* Added/Fixed/Improved ...
Closes#39786
Release Notes:
- Fixed: Settings popup no longer keeps the process alive when closing
Zed on Windows
---------
Co-authored-by: Anthony <anthony@zed.dev>
Co-authored-by: Joseph T. Lyons <JosephTLyons@gmail.com>
This PR improves the rendering performance of the Settings UI window by
using `gpui::list` to render only the visible contents of a settings
page, instead of rendering the full content of a page. This fixes a lag
that the editor page has in debug builds.
I also added a new field `measuring_behavior` to `ListState` that has
`Visible` and `Measured` variances. `Visible` only measures and caches
the bounds of visible items plus the overdraw pixel offset. `Measure`
will cache all items’ bounds on the first layout phase, which fixes
problems with the scrollbar size/position being miscalculated.
Release Notes:
- N/A
---------
Co-authored-by: Mikayla Maki <mikayla@zed.dev>
Co-authored-by: Ben Kunkle <ben@zed.dev>
Makes the dropdown trigger button styling consistent with the other
buttons and allows to add a tooltip in the trigger through the popover's
`trigger_with_tooltip` method.
Release Notes:
- N/A
There's a lot of AI settings that will require custom UI for them to be
part of the settings window, but many don't (simple booleans and
dropdown) and can be moved right away. In consequence, the whole
"General Settings" section in the agent panel's settings view can be
removed given all of those items are now part of the settings window.
Release Notes:
- N/A
Release Notes:
- settings ui: Navigating the settings navbar with arrow keys up and
down now also activates the page, allowing users to more quickly see the
content for a given page before moving focus to the page itself.
Follow up to https://github.com/zed-industries/zed/pull/39979. The
previous PR made it the title would change even if you were on a
non-root tree view item. This PR fixes that by fixating the title to
show only the root tree view item.
Release Notes:
- N/A
This PR renames the following actions to make it easier and prioritize
the UI version of interacting with them:
| Before | After |
|--------|--------|
| `OpenSettingsEditor` | `OpenSettings` |
| `OpenSettings` | `OpenSettingsFile` |
| `OpenKeymapEditor` | `OpenKeymap` |
| `OpenKeymap` | `OpenKeymapFile` |
Release Notes:
- Rename actions to open settings (UI/window and JSON file) as well as
to open the keymap (editor tab and JSON file).
The issue was caused by the scroll handle taking a couple of frames to
update its offset correctly after calling
`ScrollHandle::scroll_to_top_of_item`. The fast fix is forcing 3 frames
to render back-to-back.
In the future, we should look into `ScrollHandle` and see if there's any
way to update its state outside of paint.
Release Notes:
- N/A
Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
Co-authored-by: Katie Geer <katie@zed.dev>
Co-authored-by: Ben Kunkle <ben@zed.dev>
Closes #ISSUE
From notes:
```markdown
- [x] Clicking on the disclsoure icon button in the root-level tree view item should steal focus and move it to the root item (not the icon button)
- [x] [@ben] Allow left/right arrow keys to expand/collapse root tree view items in the nav
- [x] With this, make enter/space work the same as clicking (activate page, don't expand root items, focus moves to the content and leaves nav — becomes consistent with mouse interaction)
- [x] Smart cmd-shift-e: toggling focus should take you to the selected item
- [x] [@ben] pageup + pagedown in nav -> jump between root items
- [x] [@ben] home + end buttons should work
- in nav:
- home always goes to first section header
- end always goes to last _visible_ item (does not expand)
```
Release Notes:
- N/A *or* Added/Fixed/Improved ...
Closes #ISSUE
This allows new windows like the Rules library or the Settings UI window
to appear floating on window managers like hyprland:
https://github.com/user-attachments/assets/628db7f9-4459-4601-85f1-789923831182
Left is with `WindowKind::Floating` and right is with
`WindowKind::Normal`
Release Notes:
- Added support for floating windows on x11 and wayland