Commit Graph
256 Commits
Author SHA1 Message Date
Christian Bergschneider 40c91d5df0 gpui: Implement window_handle and display_handle for wayland platform (#28152)
This PR implements the previously unimplemented window_handle and
display_handle methods in the wayland platform. It also exposes the
display_handle method through the Window struct.

Release Notes:

- N/A
2025-05-30 15:45:03 -07:00
Chung Wei LeongandMikayla Maki 0ee900e8fb Support macOS Sequoia titlebar double-click action (#30468)
Closes #16527

Release Notes:

- Added MacOS titlebar double-click action

---

Unfortunately, Apple doesn't seem to make the "Fill" API public or
documented anywhere.

Co-authored-by: Mikayla Maki <mikayla@zed.dev>
2025-05-30 17:13:50 +00:00
047e7eacec gpui: Improve window.prompt to support ESC with non-English cancel text on macOS (#29538)
Release Notes:

- N/A

----

The before version GPUI used `Cancel` for cancel text, if we use
non-English text (e.g.: "取消" in Chinese), then the press `Esc` to cancel
will not work.

So this PR to change it by use `PromptButton` to instead the `&str`,
then we can use `PromptButton::cancel("取消")` for the `Cancel` button.

Run `cargo run -p gpui --example window` to test.

---

Platform Test:

- [x] macOS
- [x] Windows
- [x] Linux (x11 and Wayland)

---------

Co-authored-by: Mikayla Maki <mikayla@zed.dev>
Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
2025-05-30 15:26:27 +00:00
laizy c4dbaa91f0 gpui: Fix race condition when upgrading a weak reference (#30952)
Release Notes:

- N/A
2025-05-30 08:18:25 -07:00
Michael Sloan 9086784038 gpui: Support hitbox blocking mouse interaction except scrolling (#31712)
tl;dr: This adds `.block_mouse_except_scroll()` which should typically
be used instead of `.occlude()` for cases when the mouse shouldn't
interact with elements drawn below an element. The rationale for
treating scroll events differently:

* Mouse move / click / styles / tooltips are for elements the user is
interacting with directly.
* Mouse scroll events are about finding the current outer scroll
container.

Most use of `occlude` should probably be switched to this, but I figured
I'd derisk this change by minimizing behavior changes to just the 3 uses
of `block_mouse_except_scroll`.

GPUI changes:

* Added `InteractiveElement::block_mouse_except_scroll()`, and removes
`stop_mouse_events_except_scroll()`

* Added `Hitbox::should_handle_scroll()` to be used when handling scroll
wheel events.

* `Window::insert_hitbox` now takes `HitboxBehavior` instead of
`occlude: bool`.

    - `false` for that bool is now `HitboxBehavior::Normal`.

    - `true` for that bool is now `HitboxBehavior::BlockMouse`.
    
    - The new mode is `HitboxBehavior::BlockMouseExceptScroll`.

* Removes `Default` impl for `HitboxId` since applications should not
manually create `HitboxId(0)`.

Release Notes:

- N/A
2025-05-29 21:41:15 +00:00
Michael Sloan 649072d140 Add a live Rust style editor to inspector to edit a sequence of no-argument style modifiers (#31443)
Editing JSON styles is not very helpful for bringing style changes back
to the actual code. This PR adds a buffer that pretends to be Rust,
applying any style attribute identifiers it finds. Also supports
completions with display of documentation. The effect of the currently
selected completion is previewed. Warning diagnostics appear on any
unrecognized identifier.


https://github.com/user-attachments/assets/af39ff0a-26a5-4835-a052-d8f642b2080c

Adds a `#[derive_inspector_reflection]` macro which allows these methods
to be enumerated and called by their name. The macro code changes were
95% generated by Zed Agent + Opus 4.

Release Notes:

* Added an element inspector for development. On debug builds,
`dev::ToggleInspector` will open a pane allowing inspecting of element
info and modifying styles.
2025-05-26 17:43:57 +00:00
ab59982bf7 Add initial element inspector for Zed development (#31315)
Open inspector with `dev: toggle inspector` from command palette or
`cmd-alt-i` on mac or `ctrl-alt-i` on linux.

https://github.com/user-attachments/assets/54c43034-d40b-414e-ba9b-190bed2e6d2f

* Picking of elements via the mouse, with scroll wheel to inspect
occluded elements.

* Temporary manipulation of the selected element.

* Layout info and JSON-based style manipulation for `Div`.

* Navigation to code that constructed the element.

Big thanks to @as-cii and @maxdeviant for sorting out how to implement
the core of an inspector.

Release Notes:

- N/A

---------

Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Marshall Bowers <git@maxdeviant.com>
Co-authored-by: Federico Dionisi <code@fdionisi.me>
2025-05-23 23:08:59 +00:00
Kirill Bulatov 16366cf9f2 Use anyhow more idiomatically (#31052)
https://github.com/zed-industries/zed/issues/30972 brought up another
case where our context is not enough to track the actual source of the
issue: we get a general top-level error without inner error.

The reason for this was `.ok_or_else(|| anyhow!("failed to read HEAD
SHA"))?; ` on the top level.

The PR finally reworks the way we use anyhow to reduce such issues (or
at least make it simpler to bubble them up later in a fix).
On top of that, uses a few more anyhow methods for better readability.

* `.ok_or_else(|| anyhow!("..."))`, `map_err` and other similar error
conversion/option reporting cases are replaced with `context` and
`with_context` calls
* in addition to that, various `anyhow!("failed to do ...")` are
stripped with `.context("Doing ...")` messages instead to remove the
parasitic `failed to` text
* `anyhow::ensure!` is used instead of `if ... { return Err(...); }`
calls
* `anyhow::bail!` is used instead of `return Err(anyhow!(...));`

Release Notes:

- N/A
2025-05-20 23:06:07 +00:00
Max BrunsfeldandMikayla Maki 29c31f020e Implement rendering of images with data urls in markdown (#30322)
Fixes #28266

![Screenshot 2025-05-08 at 5 08
21 PM](https://github.com/user-attachments/assets/774d2dde-3f2d-466c-8eb1-c67badbd89e4)

Release Notes:

- Added support for rendering images with data URLs in markdown. This
can show up in hover documentation provided by language servers.

Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
2025-05-08 18:26:24 -07:00
Mikayla Maki 4758173c33 Use image cache to stop leaking images (#29452)
This PR fixes several possible memory leaks due to loading images in
markdown files and the image viewer, using the new image cache APIs

TODO: 
- [x] Ensure this didn't break rendering in any of the affected
components.

Release Notes:

- Fixed several image related memory leaks
2025-04-29 19:30:16 +00:00
Michael Sloan 60ec55b179 Use u64 instead of usize in ElementId (#29493)
Truncation to a 32 bit `usize` could cause two distinct IDs to be
considered the same element.

Release Notes:

- N/A
2025-04-27 02:31:25 +00:00
Conrad Irwin c0f8e0f605 Fix context_stack race in KeyContextView (#29324)
cc @notpeter

Before this change we used our own copy of `cx.key_context()` when
matching.
This led to races where the context queried could be either before (or
after) the
context used in dispatching.

To avoid the race, gpui now passes out the context stack actually used
instead.

Release Notes:

- Fixed a bug where the Key Context View could show the incorrect
context,
  causing confusing results.
2025-04-23 23:34:39 -06:00
Mikayla Maki 3705986fac Adjust image cache APIs to enable ElementState based APIs (#29243)
cc: @sunli829 @huacnlee @probably-neb 

I really liked the earlier PR, but had an idea for how to utilize the
element state so that you don't need to construct the cache externally.
I've updated the APIs to introduce an `ImageCacheProvider` trait, and
added an example implementation of it to the image gallery :)

Release Notes:

- N/A
2025-04-22 22:08:28 +00:00
SunliandBen Kunkle abf2b9d7d3 gpui: Add ImageCache (#27774)
Closes #27414

`ImageCache` is independent of the original image loader and can
actively release its cached images to solve the problem of images loaded
from the network or files not being released.

It has two constructors:

- `ImageCache::new`: Manually manage the cache.
- `ImageCache::max_items`: Remove the least recently used items when the
cache reaches the specified number.

When creating an `img` element, you can specify the cache object with
`Img::cache`, and the image cache will be managed by `ImageCache`.

In the example `crates\gpui\examples\image-gallery.rs`, the
`ImageCache::clear` method is actively called when switching a set of
images, and the memory will no longer continuously increase.


Release Notes:

- N/A

---------

Co-authored-by: Ben Kunkle <ben@zed.dev>
2025-04-22 13:30:21 -07:00
Matin Aniss 6caf34ab7e gpui: Align image sprites to whole pixels (#29227)
Similar to #15822, just applies the same fix to images as they are also
affected by the same issue.

Release Notes:

- N/A
2025-04-22 17:29:03 +00:00
Michael Sloan 7cf4926130 Misc GPUI Entity<T> cleanups (#28996)
Found these while working on a `.rules` file which explains how GPUI
works.

Release Notes:

- N/A
2025-04-17 23:29:19 +00:00
Jason Lee d0f806456c gpui: Fix snap_to_window_with_margin when window has client inset (#27330)
Release Notes:

- Fixed popup menu snap to window to leave margin on Linux.

This change to continue #17159 to fix same thing on Linux.

| Before | After |
| -- | -- |
| ![Pasted
image](https://github.com/user-attachments/assets/3129d42c-7253-4a3f-a428-86e2a3df38ff)
|
![image](https://github.com/user-attachments/assets/8dc83377-9df7-45ba-805b-1cfdea612ae0)
|
2025-04-15 18:47:00 +02:00
Jason Lee fd256d159d gpui: Keep drag cursor style when dragging (#24797)
Release Notes:

- Improve to keep drag cursor style on dragging resize handles.

---

### Before


https://github.com/user-attachments/assets/d4100d01-ac02-42b8-b923-9f2b4633c458

### After


https://github.com/user-attachments/assets/b5a450cd-c6de-4b39-a79c-2d73fcbad209

With example:

```
cargo run -p gpui --example drag_drop
```


https://github.com/user-attachments/assets/4cba1966-1578-40ce-a435-64ec11bcace5
2025-04-10 23:54:12 +00:00
Conrad IrwinandDino 324e4658ba Reset modifiers when the window active state changes (#28348)
Closes #23449

Release Notes:

- Fixed a bug causing shift to get stuck down when the window focus
changes

---------

Co-authored-by: Dino <dinojoaocosta@gmail.com>
2025-04-09 20:55:19 -06:00
Piotr Osiewicz dc64ec9cc8 chore: Bump Rust edition to 2024 (#27800)
Follow-up to https://github.com/zed-industries/zed/pull/27791

Release Notes:

- N/A
2025-03-31 20:55:27 +02:00
Piotr Osiewicz 0729d24d77 chore: Prepare for Rust edition bump to 2024 (without autofix) (#27791)
Successor to #27779 - in this PR I've applied changes manually, without
futzing with if let lifetimes at all.

Release Notes:

- N/A
2025-03-31 20:10:36 +02:00
Floyd Wang b4254a33e0 gpui: Support window resizing for PlatformWindow (#27477)
Support resizing windows to a specified size.

## macOS

https://github.com/user-attachments/assets/8c639bc2-ee5f-4adc-a850-576dac939574


## Wayland

[wayland.webm](https://github.com/user-attachments/assets/3d593604-83b4-488f-8f63-1cf4c0c0cb9a)

## X11

[x11.webm](https://github.com/user-attachments/assets/ce8fa62e-fb74-4641-abe8-70574011e630)

## Windows

https://github.com/user-attachments/assets/abb03e48-f82a-4d62-90b3-2598a4866c3f

Release Notes:

- N/A
2025-03-28 20:02:15 -07:00
Marshall Bowers b5dc09c0ca Remove unneeded anonymous lifetimes from gpui::Context (#27686)
This PR removes a number of unneeded anonymous lifetimes from usages of
`gpui::Context`.

Release Notes:

- N/A
2025-03-28 19:26:30 +00:00
8a307e7b89 Switch fully to Rust Livekit (redux) (#27126)
Swift bindings BEGONE

Release Notes:

- Switched from using the Swift LiveKit bindings, to the Rust bindings,
fixing https://github.com/zed-industries/zed/issues/9396, a crash when
leaving a collaboration session, and making Zed easier to build.

---------

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
Co-authored-by: Michael Sloan <michael@zed.dev>
2025-03-28 17:58:23 +00:00
77856bf017 Hide the mouse when the user is typing in the editor - take 2 (#27519)
Closes #4461

Take 2 on https://github.com/zed-industries/zed/pull/25040. 

Fixes panic caused due to using `setHiddenUntilMouseMoves` return type
to `set` cursor on macOS.

Release Notes:

- Now cursor hides when the user is typing in editor. It will stay
hidden until it is moved again. This behavior is `true` by default, and
can be configured with `hide_mouse_while_typing` in settings.

---------

Co-authored-by: Peter Tripp <peter@zed.dev>
Co-authored-by: Thomas Mickley-Doyle <thomas@zed.dev>
Co-authored-by: Agus <agus@zed.dev>
Co-authored-by: Kirill Bulatov <kirill@zed.dev>
Co-authored-by: Agus Zubiaga <hi@aguz.me>
Co-authored-by: Angelk90 <angelo.k90@hotmail.it>
2025-03-27 01:58:26 +05:30
Michael Sloan e091c5faaf Fix paint_quad behavior change which clamped corner rounding (#27472)
Turns out that git deletion indicator relied on using larger-than-bounds
corner rounding - see
https://github.com/zed-industries/zed/pull/27460#issuecomment-2753174153

Release Notes:

- N/A
2025-03-26 05:09:18 +00:00
Michael Sloan 8c8f50d916 Pull logic for clamping corner rounding radii out of Corners::to_pixels (#27460)
This seems more correct as corners are not necessarily only for rounding
radii.

Also applies clamping after scaling in `paint_quad`, deduplicating that
logic. This also provides a more precise result by doing the clamping
after scaling, avoiding floating point rounding issues (probably a
non-issue).

Release Notes:

- N/A
2025-03-25 21:56:17 +00:00
cd1e56d6c7 Add support for dashed borders to GPUI (#27139)
Features:

* Scales dash spacing with border width.
* Laying out dashes around rounded corners.
* Varying border widths with rounded corners - now uses an ellipse for the inner edge of the border.
* When there are no rounded corners, each straight border is laid out separately, so that the dashes to meet at the corners.
* All sides of each dash are antialiased.

![image](https://github.com/user-attachments/assets/b3789a98-a5be-4f97-9736-c4e59615afe6)

![image](https://github.com/user-attachments/assets/739bdc57-4580-42c8-bfc3-6e287411a408)

Release Notes:

- N/A

---------

Co-authored-by: Michael Sloan <michael@zed.dev>
Co-authored-by: Ben <ben@zed.dev>
2025-03-25 11:11:04 -06:00
Mikayla Maki 1aefa5178b Move "async move" a few characters to the left in cx.spawn() (#26758)
This is the core change:
https://github.com/zed-industries/zed/pull/26758/files#diff-044302c0d57147af17e68a0009fee3e8dcdfb4f32c27a915e70cfa80e987f765R1052

TODO:
- [x] Use AsyncFn instead of Fn() -> Future in GPUI spawn methods
- [x] Implement it in the whole app
- [x] Implement it in the debugger 
- [x] Glance at the RPC crate, and see if those box future methods can
be switched over. Answer: It can't directly, as you can't make an
AsyncFn* into a trait object. There's ways around that, but they're all
more complex than just keeping the code as is.
- [ ] Fix platform specific code

Release Notes:

- N/A
2025-03-19 02:09:02 +00:00
Piotr OsiewiczandAnthony Eid e4e758db3a Rust 1.85 (#25272)
Closes #ISSUE

Release Notes:

- N/A *or* Added/Fixed/Improved ...

---------

Co-authored-by: Anthony Eid <hello@anthonyeid.me>
2025-02-28 18:33:35 +01:00
Jason LeeandMarshall Bowers b1b6401ce7 gpui: Don’t hide Window in docs (#25449)
Release Notes:

- N/A

This side effect is only appearing in outside project.

## Before

<img width="414" alt="image"
src="https://github.com/user-attachments/assets/73d215d2-20e4-4337-82f4-74daa88a1bae"
/>

## After

<img width="453" alt="image"
src="https://github.com/user-attachments/assets/030d34d7-c425-44f6-9cc5-0f2f6fd0a1ac"
/>

---------

Co-authored-by: Marshall Bowers <git@maxdeviant.com>
2025-02-24 18:11:46 +00:00
Marshall Bowers 7a55da58d9 Revert "Hide the mouse when the user is typing in the editor (#25040)" (#25393)
This reverts commit a8610fbd13.

I've been seeing some reports of segmentation faults that appear to
point to this change as the culprit.

Closes #25366.

Release Notes:

- Community: Reverted #25040, so remove the corresponding entry from the
release notes.
2025-02-22 10:19:23 -05:00
a8610fbd13 Hide the mouse when the user is typing in the editor (#25040)
Closes https://github.com/zed-industries/zed/issues/4461

This PR improves the coding experience by hiding the mouse while the
user is typing so it does not accidentally get in their way, making it
challenging to ready characters in the editor.

Release Notes:

- The following PR hides the cursor when the user is typing by adding a
new cursor style called `None`.
- Assuming the user does not move the mouse, it will stay hidden until
it is moved again.


https://github.com/user-attachments/assets/6ba9f2ee-b9f3-4595-81e4-e9d986da4a39

---------

Co-authored-by: Agus <agus@zed.dev>
Co-authored-by: Peter Tripp <peter@zed.dev>
Co-authored-by: Kirill Bulatov <kirill@zed.dev>
2025-02-20 15:54:01 -03:00
Mikayla Maki 477cec0ef1 Add more view tracking (#24683)
This should fix a panic in `Window::current_view()`

Release Notes:

- N/A
2025-02-11 19:18:54 +00:00
Agus ZubiagaandMax 1f288f7327 edit predictions: Fix predictions bar disappearing while loading (#24582)
Release Notes:

- N/A

---------

Co-authored-by: Max <max@zed.dev>
2025-02-10 21:49:46 +00:00
Amr Bashir 4270f89956 gpui: Implement HasWindowHandle on Window (#24327)
Implement `raw_window_handle::HasWindowHandle` for `gpui::Window`

This opens a lot of possibility of using gpui with platform specific
APIs.

Edit: With this exposed, we can use crates like `window-vibrancy`,
`muda` (menus crate) or even use `wry` (a webview renderer) to create a
child `WebView` inside the gpui window.

Release Notes:

- N/A
2025-02-06 01:55:17 +00:00
Marshall Bowers 0671be215f gpui: Render SVGs at 2x size when rendered in an img (#24332)
This PR adjusts the rendering of SVGs when used with the `img` element
such that they are rendered at 2x their displayed size.

This results in much crisper icons for icons loaded by icon themes:

<img width="1136" alt="Screenshot 2025-02-05 at 7 39 48 PM"
src="https://github.com/user-attachments/assets/47d1fcee-c54d-4717-8fca-9b9d2bc8da9a"
/>

<img width="1136" alt="Screenshot 2025-02-05 at 7 40 01 PM"
src="https://github.com/user-attachments/assets/3061157c-8c88-41c1-a5dc-83ef9cd341cb"
/>

Release Notes:

- Improved the resolution of icons rendered by icon themes.
2025-02-06 01:05:43 +00:00
Mikayla Maki 69bb0a0597 Fix slow focus transitions to the terminal panel (#24172)
This long standing bug was caused by `Pane`'s focus_in handler bouncing
the focus to another handle.
Because focus resolution happens _after_ a frame has been rendered, the
only way to deal with this case is to schedule another frame to be
redrawn. However, we where suppressing all window refreshes that occur
during a focus transfer, causing this focus change to be completely
missed. However, changing this behavior can lead to infinite notify
loops, due to drawing a frame causing another to be rendered.

This PR fixes this problem narrowly by adding an `on_next_frame()`
callback in the pane's focus handle, so that the focus changes take
effect almost immediately. But only for this case, where we know it
doesn't cause infinite notify loops.

TODO:
- [x] Fix the infinite notify loop bug or determine a third way to fix
this lag

Release Notes:

- Fixed a bug where shifting focus to the terminal panel could be slow
2025-02-04 20:23:20 +00:00
Mikayla Maki e768eb0a34 Replace Window::parent_view_id() with Window::current_view() (#24212)
Chatted with @as-cii about limitations in the `Window::parent_view_id()`
API (see:
https://github.com/zed-industries/zed/pull/24182/commits/662153dcfdd80804f4041761c09c4a309d79f6d4)
and realized that I shouldn't be using the dispatch tree's data
structures as they are layout dependent. I've introduced a new stack to
`Window`, `rendered_entity_stack`, that tracks exactly which view's
elements are being drawn. As such, I've also been able to remove the
`Option<>` around the previous API.

Release Notes:

- N/A
2025-02-04 18:50:21 +00:00
Nathan Sobo 8bce896395 Invalidate GPUI views regardless of draw phase (#24164)
We think this could fix issues around view invalidation during focus
handling.

I want to run CI on this and see.

cc @mikayla-maki @maxbrunsfeld 

Release Notes:

- N/A
2025-02-03 21:44:07 -08:00
Michael Sloan 691de6b4b3 Add #[track_caller] to gpui foreground executor spawn methods (#24103)
Use of this location info was added in #21758 to help with diagnosing
remote_server panics on drop of tasks on a different thread.

Release Notes:

- N/A
2025-02-02 19:20:17 +00:00
someone13574 0c94bdc8e4 gpui: Update docs to reflect removal of View, ViewContext, WindowContext (#24008)
This PR updates function signatures, docstrings, and gpui's other
documentation to reflect it's new state following the merge of `Model`
and `View` into `Entity` as well as the removal of `WindowContext`.

Release Notes:

- N/A
2025-01-31 11:40:42 -08:00
Mike Qin 9c3482083b Map window after set_app_id() under X11 (#23046)
GPUI applications can set the window class by the `app_id` window
option. However, GPUI will map the window first and then change the
window class after the window is displayed. This doesn't work on some
X11 window managers. FVWM, for example, does not track window class
after a window is mapped. Because in practice, a window shouldn't change
its application group on the fly.

This PR fixed this by adding a `map_window()` function `PlatformWindow`.
On X11, it will `set_app_id()` first and then map the window.

Release Notes:

- N/A
2025-01-30 16:47:16 -08:00
Mikayla Maki a7c549b85b Fix window double borrows (#23739)
Fix bugs caused by the window context PR, where the window could be on
the stack and is then requested from the App.
This PR also adds derive macros for `AppContext` and `VisualContext` so
that it's easy to define further contexts in API code, such as
`editor::BlockContext`.

Release Notes:

- N/A
2025-01-27 21:56:29 +00:00
Mikayla Maki 9cae96f82f Remove more references to 'model' in GPUI APIs (#23693)
Release Notes:

- N/A
2025-01-27 04:00:27 +00:00
6fca1d2b0b Eliminate GPUI View, ViewContext, and WindowContext types (#22632)
There's still a bit more work to do on this, but this PR is compiling
(with warnings) after eliminating the key types. When the tasks below
are complete, this will be the new narrative for GPUI:

- `Entity<T>` - This replaces `View<T>`/`Model<T>`. It represents a unit
of state, and if `T` implements `Render`, then `Entity<T>` implements
`Element`.
- `&mut App` This replaces `AppContext` and represents the app.
- `&mut Context<T>` This replaces `ModelContext` and derefs to `App`. It
is provided by the framework when updating an entity.
- `&mut Window` Broken out of `&mut WindowContext` which no longer
exists. Every method that once took `&mut WindowContext` now takes `&mut
Window, &mut App` and every method that took `&mut ViewContext<T>` now
takes `&mut Window, &mut Context<T>`

Not pictured here are the two other failed attempts. It's been quite a
month!

Tasks:

- [x] Remove `View`, `ViewContext`, `WindowContext` and thread through
`Window`
- [x] [@cole-miller @mikayla-maki] Redraw window when entities change
- [x] [@cole-miller @mikayla-maki] Get examples and Zed running
- [x] [@cole-miller @mikayla-maki] Fix Zed rendering
- [x] [@mikayla-maki] Fix todo! macros and comments
- [x] Fix a bug where the editor would not be redrawn because of view
caching
- [x] remove publicness window.notify() and replace with
`AppContext::notify`
- [x] remove `observe_new_window_models`, replace with
`observe_new_models` with an optional window
- [x] Fix a bug where the project panel would not be redrawn because of
the wrong refresh() call being used
- [x] Fix the tests
- [x] Fix warnings by eliminating `Window` params or using `_`
- [x] Fix conflicts
- [x] Simplify generic code where possible
- [x] Rename types
- [ ] Update docs

### issues post merge

- [x] Issues switching between normal and insert mode
- [x] Assistant re-rendering failure
- [x] Vim test failures
- [x] Mac build issue



Release Notes:

- N/A

---------

Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Cole Miller <cole@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Joseph <joseph@zed.dev>
Co-authored-by: max <max@zed.dev>
Co-authored-by: Michael Sloan <michael@zed.dev>
Co-authored-by: Mikayla Maki <mikaylamaki@Mikaylas-MacBook-Pro.local>
Co-authored-by: Mikayla <mikayla.c.maki@gmail.com>
Co-authored-by: joão <joao@zed.dev>
2025-01-26 03:02:45 +00:00
Michael Sloan aacd80ee4a Prefer later bindings in keymap section for display in UI (#23378)
Closes #23015

Release Notes:

- Improved which keybindings are selected for display. Now later entries
within `bindings` will take precedence. The default keymaps have been
updated accordingly.
2025-01-20 23:20:15 +00:00
Michael Sloan ac214c52c9 Delay hiding git blame tooltip (#22644)
It's easy to overshoot the bottom of the tooltip when cursoring to a
button, such as opening the commit from a blame tooltip. Before this
change the tooltip would immediately disappear, and now it sticks around
for a bit.

Also:

* Shares the implementation with `elements/text.rs`. This will
particularly be handy when it makes use of hoverable tooltips.

* Improves the fix to #21657.

- Now the element will no longer think it has an active tooltip that it
registers with the window.

- It will instead display the next available tooltip, whereas I believe
before the next available tooltip would be suppressed.

* Fixes bug where `cx.refresh()` wasn't called when text tooltip is
hidden due to a mouse down event.

* Ports over fix in https://github.com/zed-industries/zed/pull/14832 to
`elements/text.rs`

Release Notes:

- The tooltip for inline git blame now waits a bit before disappearing
when the mouse leaves it.
2025-01-18 20:52:14 +00:00
Michael Sloan 5785266c8c Improve doc comments about keybinding order (#23014)
Release Notes:

- N/A
2025-01-11 22:47:42 +00:00
9613084f59 Move git status out of Entry (#22224)
- [x] Rewrite worktree git handling
- [x] Fix tests
- [x] Fix `test_propagate_statuses_for_repos_under_project`
- [x] Replace `WorkDirectoryEntry` with `WorkDirectory` in
`RepositoryEntry`
- [x] Add a worktree event for capturing git status changes
- [x] Confirm that the local repositories are correctly updating the new
WorkDirectory field
- [x] Implement the git statuses query as a join when pulling entries
out of worktree
- [x] Use this new join to implement the project panel and outline
panel.
- [x] Synchronize git statuses over the wire for collab and remote dev
(use the existing `worktree_repository_statuses` table, adjust as
needed)
- [x] Only send changed statuses to collab

Release Notes:

- N/A

---------

Co-authored-by: Cole Miller <cole@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.com>
Co-authored-by: Nathan <nathan@zed.dev>
2025-01-04 01:00:16 +00:00