It took a long time to check this problem.
Finally, I found that due to a detail missing when changing #34832, the
bounds of `ScrollHandle` was not updated in the Interactivity `prepaint`
phase.
```diff
- scroll_handle_state.padded_content_size = padded_content_size;
+ scroll_handle_state.max_offset = scroll_max;
```
It was correct before the change, because the `padded_content_size`
(including `bounds.size`) was saved before, and the bounds was missing
after changing to `max_offset`, but the bounds were not updated
anywhere.
So when `scroll_handle.bounds()` is obtained outside, it is always 0px
here.
@MrSubidubi
Release Notes:
- N/A
Follow up to #31836
After enabling rounding in the Taffy layout engine, we frequently run
into cases where the bounds produced by Taffy and ours slightly differ
after 5 or more decimal places. This leads to cases where containers
become scrollable for less than 0.0000x Pixels. In case this happens for
e.g. hover popovers, we render a scrollbar due to the container being
technically scrollable, even though the scroll amount here will in
practice never be visible.
This change fixes this by rounding the `scroll_max` by which we clamp
the current scroll position to two decimal places. We don't benefit from
the additional floating point precision here at all and it stops such
containers from becoming scrollable altogether. Furthermore, we now
store the `scroll_max` instead of the `padded_content_size` as the
former gives a much better idea on whether the corresponding container
is scrollable or not.
| `main` | After these changes |
| -- | -- |
| <img width="610" height="316" alt="main"
src="https://github.com/user-attachments/assets/ffcc0322-6d6e-4f79-a916-bd3c57fe4211"
/> | <img width="610" height="316" alt="scroll_max_rounded"
src="https://github.com/user-attachments/assets/5fe530f5-2e21-4aaa-81f4-e5c53ab73e4f"
/> |
Release Notes:
- Fixed an issue where scrollbars would appear in containers where no
scrolling was possible.
This is mostly setting up the UI for now; I expect it to be the biggest
chunk of work.
Release Notes:
- debugger: Added memory view
---------
Co-authored-by: Anthony Eid <hello@anthonyeid.me>
Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
Co-authored-by: Mikayla Maki <mikayla@zed.dev>
Adds the initial semblance of a keymap UI. It is currently gated behind the `settings-ui` feature flag. Follow up PRs will add polish and missing features.
Release Notes:
- N/A
---------
Co-authored-by: Ben Kunkle <ben@zed.dev>
Co-authored-by: Anthony <anthony@zed.dev>
Follow-up to #24797
This PR ensures some cursor styles do not change for draggable elements
during dragging. The linked PR covered this on the higher level for
draggable divs. However, e.g. the pane divider inbetween two editors is
not a draggable div and thus still has the issue that the cursor style
changes during dragging. This PR fixes this issue by setting the hitbox
to `None` in cases where the element is currently being dragged, which
ensures the cursor style is applied to the cursor no matter what during
dragging.
Namely, this change fixes this for
- non-div pane dividers
- minimap slider and the
- editor scrollbars
and implements it for the UI scrollbars (Notably, UI scrollbars do
already have `cursor_default` on their parent container but would not
keep this during dragging. I opted out on removing this from the parent
containers until #30194 or a similar PR is merged).
https://github.com/user-attachments/assets/f97859dd-5f1d-4449-ab92-c27f2d933c4a
Release Notes:
- N/A
Allows setting element as window control elements which consist of
`Drag`, `Close`, `Max`, or `Min`. This allows you to implement
dynamically sized elements that control the platform window, this is
used for areas such as the title bar. Currently only implemented for
Windows.
Release Notes:
- N/A
Release Notes:
- N/A
---
This change is used to solve the problem of not being able to respond
correctly in two-layer scrolling (in different directions). This is a
common practical requirement.
As in the example, in actual use, there may be a scene with a horizontal
scroll in a vertical scroll. Before the modification, if we scroll up
and down in the area that can scroll horizontally, it will not respond
(because it is blocked by the horizontal scroll layer).
## Before
https://github.com/user-attachments/assets/e8ea0118-52a5-44d8-b419-639d4b6c0793
## After
https://github.com/user-attachments/assets/aa14ddd7-5596-4dc5-9c6e-278aabdfef8e
----
This change may cause many side effects, causing some scrolling details
to be different from before, and more testing and analysis are needed.
I have tested some existing scenarios of Zed (such as opening the Branch
panel on the Editor and scrolling) and it seems to be correct (but it is
possible that I don’t know some interaction details). Here, the person
who added this line of code before needs to evaluate the original
purpose.
This method was added in #20649 to be an alternative of `occlude` which
allows scroll events. It seems a bit arbitrary to only stop left mouse
downs, so this seems like it's probably an improvement.
Release Notes:
- N/A
tl;dr: This adds `.block_mouse_except_scroll()` which should typically
be used instead of `.occlude()` for cases when the mouse shouldn't
interact with elements drawn below an element. The rationale for
treating scroll events differently:
* Mouse move / click / styles / tooltips are for elements the user is
interacting with directly.
* Mouse scroll events are about finding the current outer scroll
container.
Most use of `occlude` should probably be switched to this, but I figured
I'd derisk this change by minimizing behavior changes to just the 3 uses
of `block_mouse_except_scroll`.
GPUI changes:
* Added `InteractiveElement::block_mouse_except_scroll()`, and removes
`stop_mouse_events_except_scroll()`
* Added `Hitbox::should_handle_scroll()` to be used when handling scroll
wheel events.
* `Window::insert_hitbox` now takes `HitboxBehavior` instead of
`occlude: bool`.
- `false` for that bool is now `HitboxBehavior::Normal`.
- `true` for that bool is now `HitboxBehavior::BlockMouse`.
- The new mode is `HitboxBehavior::BlockMouseExceptScroll`.
* Removes `Default` impl for `HitboxId` since applications should not
manually create `HitboxId(0)`.
Release Notes:
- N/A
Open inspector with `dev: toggle inspector` from command palette or
`cmd-alt-i` on mac or `ctrl-alt-i` on linux.
https://github.com/user-attachments/assets/54c43034-d40b-414e-ba9b-190bed2e6d2f
* Picking of elements via the mouse, with scroll wheel to inspect
occluded elements.
* Temporary manipulation of the selected element.
* Layout info and JSON-based style manipulation for `Div`.
* Navigation to code that constructed the element.
Big thanks to @as-cii and @maxdeviant for sorting out how to implement
the core of an inspector.
Release Notes:
- N/A
---------
Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Marshall Bowers <git@maxdeviant.com>
Co-authored-by: Federico Dionisi <code@fdionisi.me>
Closes https://github.com/zed-industries/zed/issues/23386
This PR updates the scrollbar-component to account for padding present
in the parent container.
Since the linked issue was opened,
https://github.com/zed-industries/zed/pull/25288 improved the behaviour
so that the scrollbar does allow scrolling the entire container, however
the scrollbar thumb still does not go the entire way to the bottom. This
can be seen here:
https://github.com/user-attachments/assets/89204355-e6b8-428b-9fa9-bb614051b6fa
This happens because during layouting of the scrollbar, padding of the
parent container is not taken into account. The scrollbar thumb size is
calculated as if no padding was present.
With this change, padding is now included in the calculation, which
resolves the issue:
https://github.com/user-attachments/assets/1d4c62e0-4555-4332-a9ab-4e114684b4b3
The change here is to store the calculated content size during prepaint
_including_ padding and use this for layouting the scrollbar. This
ensures that the actual scroll max and the content size are always in
sync. Furthermore, the existing `TODO`-comment is also resolved, as we
now no longer look at the size of the last child but the actual parent
size instead.
This also removes an existing panic of the scrollbar-component in cases
where the content size was 0, which was previously not accounted for
(this never happened in practice so far, for example because of the
padding added here:
https://github.com/zed-industries/zed/blob/43712285bfa8aa75bac1ca8a7eb5146dd36239be/crates/editor/src/hover_popover.rs#L802-L809
which prevented the container size from ever being 0).
---
Lastly, as I was wiring through the changes of the `content_size` I
noticed that some code was duplicated during the initial layouting as
well as in the click handlers. I refactored this in the second commit to
use `along` where possible as well as computing the new click offset in
one closure which can be passed to both event listeners. As always,
should any of these changes not be wanted, feel free to let me know and
I will revert these.
Looking forward to your feedback 😄
Release Notes:
- Fixed scrollbars sometimes not scrolling all the way to the bottom.
This is similar to the `block_mouse_down` method added in #20649 (which
has a very similar motivation), but is more comprehensive in stopping
mouse events. Since I want to cherry-pick this to the releases, keeping
this change just to the agent panel. In a follow-up will replace
existing use of `block_mouse_down` to instead use this.
Release Notes:
- N/A
This PR fixes several possible memory leaks due to loading images in
markdown files and the image viewer, using the new image cache APIs
TODO:
- [x] Ensure this didn't break rendering in any of the affected
components.
Release Notes:
- Fixed several image related memory leaks
Earlier, I merged #24723
Before merging it, I made a change that was incorrect and fast followed
with a fix: #28548
Following that fix, @bennetbo discovered that the modals where no longer
highlighting correctly, particularly the outline modal.
So I'm going to revert it all.
Release Notes:
- N/A
Release Notes:
- N/A
---
Fix this long-standing issue so that we can support Link hover colors.
And renamed `text_layout` example to `text_style`.
---
I spent some time studying the process of this text style change and
found it a bit complicated.
At first, I thought there was a problem with refine and it was not
passed properly. After changing it, I found that it was not the problem.
Then I found that it was because `TextRun` had already stored the
`color`, `background`, `underline`, `strikethrough` in TextRun in the
`request_layout` stage. They area calculate at the `request_layout`
stage, but request_layout stage there was no `hitbox`, so the hover
state was not obtained.
```bash
cargo run -p gpui --example text_style
```
https://github.com/user-attachments/assets/24f88f73-775e-41d3-a502-75a7a39ac82b
---------
Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
Closes#4461
Take 2 on https://github.com/zed-industries/zed/pull/25040.
Fixes panic caused due to using `setHiddenUntilMouseMoves` return type
to `set` cursor on macOS.
Release Notes:
- Now cursor hides when the user is typing in editor. It will stay
hidden until it is moved again. This behavior is `true` by default, and
can be configured with `hide_mouse_while_typing` in settings.
---------
Co-authored-by: Peter Tripp <peter@zed.dev>
Co-authored-by: Thomas Mickley-Doyle <thomas@zed.dev>
Co-authored-by: Agus <agus@zed.dev>
Co-authored-by: Kirill Bulatov <kirill@zed.dev>
Co-authored-by: Agus Zubiaga <hi@aguz.me>
Co-authored-by: Angelk90 <angelo.k90@hotmail.it>
Closes#25671
Release Notes:
- Added support for `claude-3-7-sonnet-thinking` in the assistant panel
---------
Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Agus Zubiaga <hi@aguz.me>
This is the core change:
https://github.com/zed-industries/zed/pull/26758/files#diff-044302c0d57147af17e68a0009fee3e8dcdfb4f32c27a915e70cfa80e987f765R1052
TODO:
- [x] Use AsyncFn instead of Fn() -> Future in GPUI spawn methods
- [x] Implement it in the whole app
- [x] Implement it in the debugger
- [x] Glance at the RPC crate, and see if those box future methods can
be switched over. Answer: It can't directly, as you can't make an
AsyncFn* into a trait object. There's ways around that, but they're all
more complex than just keeping the code as is.
- [ ] Fix platform specific code
Release Notes:
- N/A
Release Notes:
- Improved performance when using the scroll wheel and some other mouse
interactions.
Based on some cache details about GPUI `AnyView::cached` that I found in
the discussion of
https://github.com/zed-industries/zed/discussions/24260#discussioncomment-12135749,
and combined with the optimization points found in actual applications.
This change may have some scenarios that I have not considered, so I
just make a draft to put forward my ideas first for discussion.
From my analysis, `AnyView::cached` will always invalid by Div's mouse
events, because of it called `window.refresh`. I understand that (mouse
move event) this is because the interface changes related to hover and
mouse_move will be affected style, so `window.refresh` is required.
Since Div does not have the `entity_id` of View, it is impossible to
know which View should be refreshed, so the entire window can only be
refreshed.
With this change, we can reduce a lot of `render` method calls on
ScrollWheel or Mouse Event.
Previously, if a user clicked a button and moved the cursor out before
releasing, the click event was correctly prevented, but the pending
mouse-down state remained.
This caused unintended drags when the UI shifted due to magnification
settings.
Now, mouse-up clears the pending state:
- If over the button → clear state and trigger click handlers.
- If outside the button → clear state without triggering a click.
This avoids accidental drags while preserving expected click behavior.
Closes#24600
Release Notes:
- N/A
---------
Co-authored-by: Ben Kunkle <ben@zed.dev>
Currently, when an element has only a hover listener, the attached
listener will never trigger, because within the check for whether a
hitbox has to be inserted for the given element, this case it not
considered.
That leads to the behaviour as described in
https://github.com/zed-industries/zed/pull/25602#discussion_r1970720972,
where another event listener has to be attached to the element in order
for the hover listener to work.
This PR fixes the issue by ensuring that a hitbox is also inserted when
only a hover listener is attached to the element.
Release Notes:
- N/A
This PR adds a new `restrict_scroll_to_axis` style to allow consumers to
opt-in to the scrolling behavior found on the web.
When this is enabled the behavior will be such that:
- Scrolling using the mouse wheel will only scroll the Y axis
- Scrolling using the mouse wheel with <kbd>Shift</kbd> held will only
scroll the X axis
This behavior is useful in scenarios where you have some
vertically-scrollable content that is interspersed with
horizontally-scrollable elements, as otherwise the scroll will be
constantly hijacked by the horizontally-scrollable elements while trying
to scroll up and down in the vertically-scrollable container.
I think that this behavior should be the default, but it's a bit of a
sweeping change to make all at once, so for now it remains opt-in.
Release Notes:
- N/A
Regression in #22644
Unfortunately not a full fix, In the case where a tooltip gets displayed
and then gets occluded after display, it will stick around until the
mouse exits the hover bounds.
Release Notes:
- N/A
Co-authored-by: Ben <ben@zed.dev>
Adds a text property for controlling left, center, or right text
alignment.
#8792 should stay open since this doesn't add support for `justify`
(which would require a much bigger change since this can just alter the
origin of each line, but justify requires changing spacing, whereas
justify requires changes to each platform's shaping code).
Release Notes:
- N/A
This PR updates function signatures, docstrings, and gpui's other
documentation to reflect it's new state following the merge of `Model`
and `View` into `Entity` as well as the removal of `WindowContext`.
Release Notes:
- N/A
There's still a bit more work to do on this, but this PR is compiling
(with warnings) after eliminating the key types. When the tasks below
are complete, this will be the new narrative for GPUI:
- `Entity<T>` - This replaces `View<T>`/`Model<T>`. It represents a unit
of state, and if `T` implements `Render`, then `Entity<T>` implements
`Element`.
- `&mut App` This replaces `AppContext` and represents the app.
- `&mut Context<T>` This replaces `ModelContext` and derefs to `App`. It
is provided by the framework when updating an entity.
- `&mut Window` Broken out of `&mut WindowContext` which no longer
exists. Every method that once took `&mut WindowContext` now takes `&mut
Window, &mut App` and every method that took `&mut ViewContext<T>` now
takes `&mut Window, &mut Context<T>`
Not pictured here are the two other failed attempts. It's been quite a
month!
Tasks:
- [x] Remove `View`, `ViewContext`, `WindowContext` and thread through
`Window`
- [x] [@cole-miller @mikayla-maki] Redraw window when entities change
- [x] [@cole-miller @mikayla-maki] Get examples and Zed running
- [x] [@cole-miller @mikayla-maki] Fix Zed rendering
- [x] [@mikayla-maki] Fix todo! macros and comments
- [x] Fix a bug where the editor would not be redrawn because of view
caching
- [x] remove publicness window.notify() and replace with
`AppContext::notify`
- [x] remove `observe_new_window_models`, replace with
`observe_new_models` with an optional window
- [x] Fix a bug where the project panel would not be redrawn because of
the wrong refresh() call being used
- [x] Fix the tests
- [x] Fix warnings by eliminating `Window` params or using `_`
- [x] Fix conflicts
- [x] Simplify generic code where possible
- [x] Rename types
- [ ] Update docs
### issues post merge
- [x] Issues switching between normal and insert mode
- [x] Assistant re-rendering failure
- [x] Vim test failures
- [x] Mac build issue
Release Notes:
- N/A
---------
Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Cole Miller <cole@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Joseph <joseph@zed.dev>
Co-authored-by: max <max@zed.dev>
Co-authored-by: Michael Sloan <michael@zed.dev>
Co-authored-by: Mikayla Maki <mikaylamaki@Mikaylas-MacBook-Pro.local>
Co-authored-by: Mikayla <mikayla.c.maki@gmail.com>
Co-authored-by: joão <joao@zed.dev>
#23411 introduced an "Accept" callout for single line edits, but the
logic to detect them was incorrect causing it to trigger for multiline
insertions, this PR fixes that.
Release Notes:
- N/A
It's easy to overshoot the bottom of the tooltip when cursoring to a
button, such as opening the commit from a blame tooltip. Before this
change the tooltip would immediately disappear, and now it sticks around
for a bit.
Also:
* Shares the implementation with `elements/text.rs`. This will
particularly be handy when it makes use of hoverable tooltips.
* Improves the fix to #21657.
- Now the element will no longer think it has an active tooltip that it
registers with the window.
- It will instead display the next available tooltip, whereas I believe
before the next available tooltip would be suppressed.
* Fixes bug where `cx.refresh()` wasn't called when text tooltip is
hidden due to a mouse down event.
* Ports over fix in https://github.com/zed-industries/zed/pull/14832 to
`elements/text.rs`
Release Notes:
- The tooltip for inline git blame now waits a bit before disappearing
when the mouse leaves it.
Context pills are now focusable and intractable via the keyboard.
- <kbd>←</kbd> and <kbd>→</kbd> move the focus to the previous or next
item (wrapping if necessary)
- <kbd>↓</kbd> and <kbd>↑</kbd> move the focus vertically
- If the cursor is in the first/last row of the assistant/inline editor,
they will move the focus to the strip
- Inside the strip, they will move the focus to the pill horizontally
overlapping the most
- If already in the first/last row of the strip, they will move to the
first/last pill (like in editors)
- If the first/last pill is focused, they will move the focus back to
the editor
- <kbd>⌫</kbd> removes the focused pill (unless it's the suggested one)
- <kbd>⏎</kbd> accepts the suggested pill if focused
https://github.com/user-attachments/assets/040bc71c-a3ae-4961-9886-2d5c3d290a73
Release Notes:
- N/A
Closes https://github.com/zed-industries/zed/issues/21657
Follow-up of https://github.com/zed-industries/zed/pull/22488
Previous PR broke git blame tooltips, which are expected to be open when
hovered, even if the mouse cursor is moved away from the actual blame
entry that caused the tooltip to appear.
Current version moves the invalidation logic into `prepaint_tooltip`,
where the new data about the tooltip origin is used to ensure we
invalidate only tooltips that have no mouse cursor in either origin
bounds or tooltip bounds (if it's hoverable).
Release Notes:
- Fixed tooltips getting stuck
This reverts commit 344284e013.
That change broke git blame tooltips, as Zed should also show tooltips
which are hovered, even though the mouse had left the origin element's
bounds.
Release Notes:
- N/A
* Remove unnecessary WindowContext and ViewContext '_ lifetimes
* Removed some cases where WindowContext has a different name than `cx`.
Release Notes:
- N/A
Closes https://github.com/zed-industries/zed/issues/4351

Applies the same splitting mechanism, as Zed's central pane has, to the
terminal panel.
Similar navigation, splitting and (de)serialization capabilities are
supported.
Notable caveats:
* zooming keeps the terminal splits' ratio, rather expanding the
terminal pane
* on macOs, central panel is split with `cmd-k up/down/etc.` but `cmd-k`
is a "standard" terminal clearing keybinding on macOS, so terminal panel
splitting is done via `ctrl-k up/down/etc.`
* task terminals are "split" into regular terminals, and also not
persisted (same as currently in the terminal)
Seems ok for the initial version, we can revisit and polish things
later.
Release Notes:
- Added the ability to split the terminal panel
@iamnbutler edit:
This pull request enhances the image element by introducing the ability
to display loading and fallback states.
Changes:
- Implemented the loading and fallback states for image elements using
`.with_loading` and `.with_fallback` respectively.
- Introduced the `StyledImage` trait and `ImageStyle` to enable a fluent
API for changing image styles across image types (`Img`,
`Stateful<Img>`, etc).
Example Usage:
```rust
fn loading_element() -> impl IntoElement {
div().size_full().flex_none().p_0p5().rounded_sm().child(
div().size_full().with_animation(
"loading-bg",
Animation::new(Duration::from_secs(3))
.repeat()
.with_easing(pulsating_between(0.04, 0.24)),
move |this, delta| this.bg(black().opacity(delta)),
),
)
}
fn fallback_element() -> impl IntoElement {
let fallback_color: Hsla = black().opacity(0.5);
div().size_full().flex_none().p_0p5().child(
div()
.size_full()
.flex()
.items_center()
.justify_center()
.rounded_sm()
.text_sm()
.text_color(fallback_color)
.border_1()
.border_color(fallback_color)
.child("?"),
)
}
impl Render for ImageLoadingExample {
fn render(&mut self, _cx: &mut ViewContext<Self>) -> impl IntoElement {
img("some/image/path")
.id("image-1")
.with_fallback(|| Self::fallback_element().into_any_element())
.with_loading(|| Self::loading_element().into_any_element())
}
}
```
Note:
An `Img` must have an `id` to be able to add a loading state.
Release Notes:
- N/A
---------
Co-authored-by: nate <nate@zed.dev>
Co-authored-by: michael <michael@zed.dev>
Co-authored-by: Nate Butler <iamnbutler@gmail.com>
Co-authored-by: Antonio Scandurra <me@as-cii.com>
This PR introduces a new parameter for `on_drag` in gpui, which is an
offset from the element origin to the mouse event origin.
Release Notes:
- Fixed rendering of dragged project panel entries
Just block mouse down events, and in the case of the inline assist
prompt, set the default cursor.
Release Notes:
- N/A
Co-authored-by: Richard <richard@zed.dev>
## Problem statement
I want to add keyboard navigation support to SSH modal. Doing so is
possible in current landscape, but not particularly ergonomic;
`gpui::ScrollHandle` has `scroll_to_item` API that takes an index of the
item you want to scroll to. The problem is, however, that it only works
with it's immediate children - thus in order to support scrolling via
keyboard you have to bend your UI to have a particular layout. Even when
your list of items is perfectly flat, having decorations inbetween items
is problematic as they are also children of the list, which means that
you either have to maintain the mapping to devise a correct index of an
item that you want to scroll to, or you have to make the decoration a
part of the list item itself, which might render the scrolling imprecise
(you might e.g. not want to scroll to a header, but to a button beneath
it).
## The solution
This PR adds `ScrollAnchor`, a new kind of handle to the gpui. It has a
similar role to that of a ScrollHandle, but instead of tracking how far
along an item has been scrolled, it tracks position of an element
relative to the parent to which a given scroll handle belongs. In short,
it allows us to persist the position of an element in a list of items
and scroll to it even if it's not an immediate children of a container
whose scroll position is tracked via an associated scroll handle.
Additionally this PR adds a new kind of the container to the UI crate
that serves as a convenience wrapper for using ScrollAnchors. This
container provides handlers for `menu::SelectNext` and
`menu::SelectPrev` and figures out which item should be focused next.
Release Notes:
- Improve keyboard navigation in ssh modal