Commit Graph
104 Commits
Author SHA1 Message Date
0025019db4 gpui: Press enter, space to trigger click to focused element (#35075)
Release Notes:

- N/A

> Any user interaction that is equivalent to a click, such as pressing
the Space key or Enter key while the element is focused. Note that this
only applies to elements with a default key event handler, and
therefore, excludes other elements that have been made focusable by
setting the
[tabindex](https://developer.mozilla.org/en-US/docs/Web/HTML/Reference/Global_attributes/tabindex)
attribute.

https://developer.mozilla.org/en-US/docs/Web/API/Element/click_event

---------

Co-authored-by: Anthony <anthony@zed.dev>
Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
Co-authored-by: Umesh Yadav <23421535+imumesh18@users.noreply.github.com>
2025-08-05 18:15:30 -04:00
Jason Lee 65759d4316 gpui: Fix Interactivity prepaint to update scroll_handle bounds (#35013)
It took a long time to check this problem.

Finally, I found that due to a detail missing when changing #34832, the
bounds of `ScrollHandle` was not updated in the Interactivity `prepaint`
phase.

```diff
- scroll_handle_state.padded_content_size = padded_content_size;
+ scroll_handle_state.max_offset = scroll_max;
```

It was correct before the change, because the `padded_content_size`
(including `bounds.size`) was saved before, and the bounds was missing
after changing to `max_offset`, but the bounds were not updated
anywhere.

So when `scroll_handle.bounds()` is obtained outside, it is always 0px
here.

@MrSubidubi

Release Notes:

- N/A
2025-07-24 08:27:29 +00:00
Finn Evers 5b3e371812 gpui: Round scroll_max to two decimal places (#34832)
Follow up to #31836 

After enabling rounding in the Taffy layout engine, we frequently run
into cases where the bounds produced by Taffy and ours slightly differ
after 5 or more decimal places. This leads to cases where containers
become scrollable for less than 0.0000x Pixels. In case this happens for
e.g. hover popovers, we render a scrollbar due to the container being
technically scrollable, even though the scroll amount here will in
practice never be visible.

This change fixes this by rounding the `scroll_max` by which we clamp
the current scroll position to two decimal places. We don't benefit from
the additional floating point precision here at all and it stops such
containers from becoming scrollable altogether. Furthermore, we now
store the `scroll_max` instead of the `padded_content_size` as the
former gives a much better idea on whether the corresponding container
is scrollable or not.

| `main` | After these changes |
| -- | -- |
| <img width="610" height="316" alt="main"
src="https://github.com/user-attachments/assets/ffcc0322-6d6e-4f79-a916-bd3c57fe4211"
/> | <img width="610" height="316" alt="scroll_max_rounded"
src="https://github.com/user-attachments/assets/5fe530f5-2e21-4aaa-81f4-e5c53ab73e4f"
/> |

Release Notes:

- Fixed an issue where scrollbars would appear in containers where no
scrolling was possible.
2025-07-21 22:24:33 +02:00
Jason Lee caa4b529e4 gpui: Add tab focus support (#33008)
Release Notes:

- N/A

With a `tab_index` and `tab_stop` option to `FocusHandle` to us can
switch focus by `Tab`, `Shift-Tab`.

The `tab_index` is from
[WinUI](https://learn.microsoft.com/en-us/uwp/api/windows.ui.xaml.controls.control.tabindex?view=winrt-26100)
and [HTML
tabindex](https://developer.mozilla.org/en-US/docs/Web/HTML/Reference/Global_attributes/tabindex),
only the `tab_stop` is enabled that can be added into the `tab_handles`
list.

- Added `window.focus_next()` and `window.focus_previous()` method to
switch focus.
- Added `tab_index` to `InteractiveElement`.

```bash
cargo run -p gpui --example tab_stop
```


https://github.com/user-attachments/assets/ac4e3e49-8359-436c-9a6e-badba2225211
2025-07-20 16:38:54 -07:00
6673c7cd4c debugger: Add memory view (#33955)
This is mostly setting up the UI for now; I expect it to be the biggest
chunk of work.

Release Notes:

- debugger: Added memory view

---------

Co-authored-by: Anthony Eid <hello@anthonyeid.me>
Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
Co-authored-by: Mikayla Maki <mikayla@zed.dev>
2025-07-14 16:32:06 +02:00
7609ca7a8d Sketch in a table for the keybindings UI (#32436)
Adds the initial semblance of a keymap UI. It is currently gated behind the `settings-ui` feature flag. Follow up PRs will add polish and missing features.

Release Notes:

- N/A

---------

Co-authored-by: Ben Kunkle <ben@zed.dev>
Co-authored-by: Anthony <anthony@zed.dev>
2025-06-30 19:25:11 -04:00
Finn Evers 2fe1293fba Improve cursor style behavior for some draggable elements (#31965)
Follow-up to #24797

This PR ensures some cursor styles do not change for draggable elements
during dragging. The linked PR covered this on the higher level for
draggable divs. However, e.g. the pane divider inbetween two editors is
not a draggable div and thus still has the issue that the cursor style
changes during dragging. This PR fixes this issue by setting the hitbox
to `None` in cases where the element is currently being dragged, which
ensures the cursor style is applied to the cursor no matter what during
dragging.

Namely, this change fixes this for
- non-div pane dividers
- minimap slider and the
- editor scrollbars

and implements it for the UI scrollbars (Notably, UI scrollbars do
already have `cursor_default` on their parent container but would not
keep this during dragging. I opted out on removing this from the parent
containers until #30194 or a similar PR is merged).


https://github.com/user-attachments/assets/f97859dd-5f1d-4449-ab92-c27f2d933c4a

Release Notes:

- N/A
2025-06-06 16:56:27 -04:00
Matin Aniss ca3f46588a gpui: Implement dynamic window control elements (#30828)
Allows setting element as window control elements which consist of
`Drag`, `Close`, `Max`, or `Min`. This allows you to implement
dynamically sized elements that control the platform window, this is
used for areas such as the title bar. Currently only implemented for
Windows.

Release Notes:

- N/A
2025-06-06 10:11:24 -07:00
Jason Lee d9efa2860f gpui: Fix scroll area to support two-layer scrolling in different directions (#31062)
Release Notes:

- N/A

---

This change is used to solve the problem of not being able to respond
correctly in two-layer scrolling (in different directions). This is a
common practical requirement.

As in the example, in actual use, there may be a scene with a horizontal
scroll in a vertical scroll. Before the modification, if we scroll up
and down in the area that can scroll horizontally, it will not respond
(because it is blocked by the horizontal scroll layer).

## Before


https://github.com/user-attachments/assets/e8ea0118-52a5-44d8-b419-639d4b6c0793

## After


https://github.com/user-attachments/assets/aa14ddd7-5596-4dc5-9c6e-278aabdfef8e

----

This change may cause many side effects, causing some scrolling details
to be different from before, and more testing and analysis are needed.

I have tested some existing scenarios of Zed (such as opening the Branch
panel on the Editor and scrolling) and it seems to be correct (but it is
possible that I don’t know some interaction details). Here, the person
who added this line of code before needs to evaluate the original
purpose.
2025-06-06 10:06:09 -07:00
Michael Sloan 8aef64bbfa Remove block_mouse_down in favor of stop_mouse_events_except_scroll (#30401)
This method was added in #20649 to be an alternative of `occlude` which
allows scroll events. It seems a bit arbitrary to only stop left mouse
downs, so this seems like it's probably an improvement.

Release Notes:

- N/A
2025-05-29 22:07:34 +00:00
Michael Sloan 9086784038 gpui: Support hitbox blocking mouse interaction except scrolling (#31712)
tl;dr: This adds `.block_mouse_except_scroll()` which should typically
be used instead of `.occlude()` for cases when the mouse shouldn't
interact with elements drawn below an element. The rationale for
treating scroll events differently:

* Mouse move / click / styles / tooltips are for elements the user is
interacting with directly.
* Mouse scroll events are about finding the current outer scroll
container.

Most use of `occlude` should probably be switched to this, but I figured
I'd derisk this change by minimizing behavior changes to just the 3 uses
of `block_mouse_except_scroll`.

GPUI changes:

* Added `InteractiveElement::block_mouse_except_scroll()`, and removes
`stop_mouse_events_except_scroll()`

* Added `Hitbox::should_handle_scroll()` to be used when handling scroll
wheel events.

* `Window::insert_hitbox` now takes `HitboxBehavior` instead of
`occlude: bool`.

    - `false` for that bool is now `HitboxBehavior::Normal`.

    - `true` for that bool is now `HitboxBehavior::BlockMouse`.
    
    - The new mode is `HitboxBehavior::BlockMouseExceptScroll`.

* Removes `Default` impl for `HitboxId` since applications should not
manually create `HitboxId(0)`.

Release Notes:

- N/A
2025-05-29 21:41:15 +00:00
ab59982bf7 Add initial element inspector for Zed development (#31315)
Open inspector with `dev: toggle inspector` from command palette or
`cmd-alt-i` on mac or `ctrl-alt-i` on linux.

https://github.com/user-attachments/assets/54c43034-d40b-414e-ba9b-190bed2e6d2f

* Picking of elements via the mouse, with scroll wheel to inspect
occluded elements.

* Temporary manipulation of the selected element.

* Layout info and JSON-based style manipulation for `Div`.

* Navigation to code that constructed the element.

Big thanks to @as-cii and @maxdeviant for sorting out how to implement
the core of an inspector.

Release Notes:

- N/A

---------

Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Marshall Bowers <git@maxdeviant.com>
Co-authored-by: Federico Dionisi <code@fdionisi.me>
2025-05-23 23:08:59 +00:00
Finn Evers 4280bff10a Reapply "ui: Account for padding of parent container during scrollbar layout" (#30577)
This PR reapplies #27402 which was reverted in
https://github.com/zed-industries/zed/pull/30544 due to the issue
@ConradIrwin reported in
https://github.com/zed-industries/zed/pull/27402#issuecomment-2871745132.
The reported issue is already present on main but not visible, see
https://github.com/zed-industries/zed/pull/27402#issuecomment-2872546903
for more context and reproduction steps.

The fix here was to move the padding for the hover popover up to the
parent container. This does not fix the underlying problem but serves as
workaround without any disadvantages until a better solution is found. I
would currently guess that the underlying issue might be related to some
rem-size calculations for small font sizes or something similar (e.g.
https://github.com/zed-industries/zed/pull/22732 could possibly be
somewhat related).

Notably, the fix here does not cause any difference in layouting (the
following screenshots are actually distinct images), yet fixes the
problem at hand.

### Default font size (`15px`) 

| `main` | This PR |
| --- | --- |
|
![main_large](https://github.com/user-attachments/assets/66d38827-9023-4f78-9ceb-54fb13c21e41)
|![PR](https://github.com/user-attachments/assets/7af82bd2-2732-4cba-8d4b-54605d6ff101)
|

### Smaller font size (`12px`)

| `main` | This PR |
| --- | --- |
|
![pr_large](https://github.com/user-attachments/assets/d43be6e6-6840-422c-baf0-368aab733dac)
|
![PR](https://github.com/user-attachments/assets/43f60b2b-2578-45d2-bcab-44edf2612ce2)
|

Furthermore, for the second scenario, the popover would be scrollable on
main. As there is no scrollbar in the second image for this PR, this no
longer happens with this branch.


Release Notes:

- N/A
2025-05-14 13:26:14 +02:00
Conrad Irwin f0f0a52793 Revert "ui: Account for padding of parent container during scrollbar layout (#27402)" (#30544)
This reverts commit 82a7aca5a6.

Release Notes:

- N/A
2025-05-12 09:47:04 +00:00
Finn Evers 82a7aca5a6 ui: Account for padding of parent container during scrollbar layout (#27402)
Closes https://github.com/zed-industries/zed/issues/23386

This PR updates the scrollbar-component to account for padding present
in the parent container.

Since the linked issue was opened,
https://github.com/zed-industries/zed/pull/25288 improved the behaviour
so that the scrollbar does allow scrolling the entire container, however
the scrollbar thumb still does not go the entire way to the bottom. This
can be seen here:


https://github.com/user-attachments/assets/89204355-e6b8-428b-9fa9-bb614051b6fa

This happens because during layouting of the scrollbar, padding of the
parent container is not taken into account. The scrollbar thumb size is
calculated as if no padding was present.

With this change, padding is now included in the calculation, which
resolves the issue:


https://github.com/user-attachments/assets/1d4c62e0-4555-4332-a9ab-4e114684b4b3

The change here is to store the calculated content size during prepaint
_including_ padding and use this for layouting the scrollbar. This
ensures that the actual scroll max and the content size are always in
sync. Furthermore, the existing `TODO`-comment is also resolved, as we
now no longer look at the size of the last child but the actual parent
size instead.

This also removes an existing panic of the scrollbar-component in cases
where the content size was 0, which was previously not accounted for
(this never happened in practice so far, for example because of the
padding added here:

https://github.com/zed-industries/zed/blob/43712285bfa8aa75bac1ca8a7eb5146dd36239be/crates/editor/src/hover_popover.rs#L802-L809
which prevented the container size from ever being 0).

---

Lastly, as I was wiring through the changes of the `content_size` I
noticed that some code was duplicated during the initial layouting as
well as in the click handlers. I refactored this in the second commit to
use `along` where possible as well as computing the new click offset in
one closure which can be passed to both event listeners. As always,
should any of these changes not be wanted, feel free to let me know and
I will revert these.

Looking forward to your feedback 😄 

Release Notes:

- Fixed scrollbars sometimes not scrolling all the way to the bottom.
2025-05-11 21:40:45 +02:00
Michael Sloan 863d7ccb6d Fix agent panel scroll while editing a past message (#30394)
This is similar to the `block_mouse_down` method added in #20649 (which
has a very similar motivation), but is more comprehensive in stopping
mouse events. Since I want to cherry-pick this to the releases, keeping
this change just to the agent panel. In a follow-up will replace
existing use of `block_mouse_down` to instead use this.

Release Notes:

- N/A
2025-05-09 15:33:33 +00:00
Mikayla Maki 4758173c33 Use image cache to stop leaking images (#29452)
This PR fixes several possible memory leaks due to loading images in
markdown files and the image viewer, using the new image cache APIs

TODO: 
- [x] Ensure this didn't break rendering in any of the affected
components.

Release Notes:

- Fixed several image related memory leaks
2025-04-29 19:30:16 +00:00
Mikayla Maki c143846e42 Revert buggy pr (#28554)
Earlier, I merged #24723

Before merging it, I made a change that was incorrect and fast followed
with a fix: #28548

Following that fix, @bennetbo discovered that the modals where no longer
highlighting correctly, particularly the outline modal.

So I'm going to revert it all.

Release Notes:

- N/A
2025-04-10 18:58:36 -06:00
Jason Lee fd256d159d gpui: Keep drag cursor style when dragging (#24797)
Release Notes:

- Improve to keep drag cursor style on dragging resize handles.

---

### Before


https://github.com/user-attachments/assets/d4100d01-ac02-42b8-b923-9f2b4633c458

### After


https://github.com/user-attachments/assets/b5a450cd-c6de-4b39-a79c-2d73fcbad209

With example:

```
cargo run -p gpui --example drag_drop
```


https://github.com/user-attachments/assets/4cba1966-1578-40ce-a435-64ec11bcace5
2025-04-10 23:54:12 +00:00
Jason LeeandMikayla Maki ffdf725f32 gpui: Fix text hover & active style (#24723)
Release Notes:

- N/A

---

Fix this long-standing issue so that we can support Link hover colors.

And renamed `text_layout` example to `text_style`.

---

I spent some time studying the process of this text style change and
found it a bit complicated.

At first, I thought there was a problem with refine and it was not
passed properly. After changing it, I found that it was not the problem.

Then I found that it was because `TextRun` had already stored the
`color`, `background`, `underline`, `strikethrough` in TextRun in the
`request_layout` stage. They area calculate at the `request_layout`
stage, but request_layout stage there was no `hitbox`, so the hover
state was not obtained.

```bash
cargo run -p gpui --example text_style
```


https://github.com/user-attachments/assets/24f88f73-775e-41d3-a502-75a7a39ac82b

---------

Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
2025-04-10 22:34:47 +00:00
Piotr Osiewicz dc64ec9cc8 chore: Bump Rust edition to 2024 (#27800)
Follow-up to https://github.com/zed-industries/zed/pull/27791

Release Notes:

- N/A
2025-03-31 20:55:27 +02:00
77856bf017 Hide the mouse when the user is typing in the editor - take 2 (#27519)
Closes #4461

Take 2 on https://github.com/zed-industries/zed/pull/25040. 

Fixes panic caused due to using `setHiddenUntilMouseMoves` return type
to `set` cursor on macOS.

Release Notes:

- Now cursor hides when the user is typing in editor. It will stay
hidden until it is moved again. This behavior is `true` by default, and
can be configured with `hide_mouse_while_typing` in settings.

---------

Co-authored-by: Peter Tripp <peter@zed.dev>
Co-authored-by: Thomas Mickley-Doyle <thomas@zed.dev>
Co-authored-by: Agus <agus@zed.dev>
Co-authored-by: Kirill Bulatov <kirill@zed.dev>
Co-authored-by: Agus Zubiaga <hi@aguz.me>
Co-authored-by: Angelk90 <angelo.k90@hotmail.it>
2025-03-27 01:58:26 +05:30
cd1e56d6c7 Add support for dashed borders to GPUI (#27139)
Features:

* Scales dash spacing with border width.
* Laying out dashes around rounded corners.
* Varying border widths with rounded corners - now uses an ellipse for the inner edge of the border.
* When there are no rounded corners, each straight border is laid out separately, so that the dashes to meet at the corners.
* All sides of each dash are antialiased.

![image](https://github.com/user-attachments/assets/b3789a98-a5be-4f97-9736-c4e59615afe6)

![image](https://github.com/user-attachments/assets/739bdc57-4580-42c8-bfc3-6e287411a408)

Release Notes:

- N/A

---------

Co-authored-by: Michael Sloan <michael@zed.dev>
Co-authored-by: Ben <ben@zed.dev>
2025-03-25 11:11:04 -06:00
a709d4c7c6 assistant: Add support for claude-3-7-sonnet-thinking (#27085)
Closes #25671

Release Notes:

- Added support for `claude-3-7-sonnet-thinking` in the assistant panel

---------

Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Agus Zubiaga <hi@aguz.me>
2025-03-21 12:29:07 +00:00
Mikayla Maki 1aefa5178b Move "async move" a few characters to the left in cx.spawn() (#26758)
This is the core change:
https://github.com/zed-industries/zed/pull/26758/files#diff-044302c0d57147af17e68a0009fee3e8dcdfb4f32c27a915e70cfa80e987f765R1052

TODO:
- [x] Use AsyncFn instead of Fn() -> Future in GPUI spawn methods
- [x] Implement it in the whole app
- [x] Implement it in the debugger 
- [x] Glance at the RPC crate, and see if those box future methods can
be switched over. Answer: It can't directly, as you can't make an
AsyncFn* into a trait object. There's ways around that, but they're all
more complex than just keeping the code as is.
- [ ] Fix platform specific code

Release Notes:

- N/A
2025-03-19 02:09:02 +00:00
Jason Lee 985ac4e5f2 gpui: Reduce window.refresh to improve cache hit of the cached views (#25009)
Release Notes:

- Improved performance when using the scroll wheel and some other mouse
interactions.

Based on some cache details about GPUI `AnyView::cached` that I found in
the discussion of
https://github.com/zed-industries/zed/discussions/24260#discussioncomment-12135749,
and combined with the optimization points found in actual applications.

This change may have some scenarios that I have not considered, so I
just make a draft to put forward my ideas first for discussion.

From my analysis, `AnyView::cached` will always invalid by Div's mouse
events, because of it called `window.refresh`. I understand that (mouse
move event) this is because the interface changes related to hover and
mouse_move will be affected style, so `window.refresh` is required.
Since Div does not have the `entity_id` of View, it is impossible to
know which View should be refreshed, so the entire window can only be
refreshed.

With this change, we can reduce a lot of `render` method calls on
ScrollWheel or Mouse Event.
2025-03-18 14:52:20 -07:00
Martim Aires de SousaandBen Kunkle 21cf2e38c5 Fix pane magnification causing mouse to drag tabs unexpectedly (#26383)
Previously, if a user clicked a button and moved the cursor out before
releasing, the click event was correctly prevented, but the pending
mouse-down state remained.
This caused unintended drags when the UI shifted due to magnification
settings.

Now, mouse-up clears the pending state:
- If over the button → clear state and trigger click handlers.
- If outside the button → clear state without triggering a click.

This avoids accidental drags while preserving expected click behavior.

Closes #24600

Release Notes:

- N/A

---------

Co-authored-by: Ben Kunkle <ben@zed.dev>
2025-03-12 13:32:42 -05:00
Finn Evers c03bf1af36 gpui: Ensure hitbox is inserted when element has hover listener (#25981)
Currently, when an element has only a hover listener, the attached
listener will never trigger, because within the check for whether a
hitbox has to be inserted for the given element, this case it not
considered.
That leads to the behaviour as described in
https://github.com/zed-industries/zed/pull/25602#discussion_r1970720972,
where another event listener has to be attached to the element in order
for the hover listener to work.

This PR fixes the issue by ensuring that a hitbox is also inserted when
only a hover listener is attached to the element.

Release Notes:

- N/A
2025-03-04 01:46:18 +00:00
Marshall Bowers 7321c814ce gpui: Add restrict_scroll_to_axis to match web scrolling behavior (#25963)
This PR adds a new `restrict_scroll_to_axis` style to allow consumers to
opt-in to the scrolling behavior found on the web.

When this is enabled the behavior will be such that:

- Scrolling using the mouse wheel will only scroll the Y axis
- Scrolling using the mouse wheel with <kbd>Shift</kbd> held will only
scroll the X axis

This behavior is useful in scenarios where you have some
vertically-scrollable content that is interspersed with
horizontally-scrollable elements, as otherwise the scroll will be
constantly hijacked by the horizontally-scrollable elements while trying
to scroll up and down in the vertically-scrollable container.

I think that this behavior should be the default, but it's a bit of a
sweeping change to make all at once, so for now it remains opt-in.

Release Notes:

- N/A
2025-03-03 17:32:08 -05:00
Jason LeeandOwen Law c5913899d9 gpui: Fix text-align with nowrap mode (#24116)
Release Notes:

- N/A


------

- Continue #24090 to fix text align for when used `whitespace_nowrap`.
- Fix wrapped line length calculation.

And add example

```
cargo run -p gpui --example text_layout
```

<img width="760" alt="image"
src="https://github.com/user-attachments/assets/a087c300-0e0e-4a80-98c6-90161a9b0905"
/>

---------

Co-authored-by: Owen Law <owenlaw222@gmail.com>
2025-02-06 18:51:00 -08:00
Michael SloanandBen 1dbca5d9a0 Mostly fix hover tooltips not respecting occlusion (#24319)
Regression in #22644

Unfortunately not a full fix, In the case where a tooltip gets displayed
and then gets occluded after display, it will stick around until the
mouse exits the hover bounds.

Release Notes:

- N/A

Co-authored-by: Ben <ben@zed.dev>
2025-02-05 23:08:56 +00:00
someone13574 aa42e206b3 gpui: Add text alignment (#24090)
Adds a text property for controlling left, center, or right text
alignment.

#8792 should stay open since this doesn't add support for `justify`
(which would require a much bigger change since this can just alter the
origin of each line, but justify requires changing spacing, whereas
justify requires changes to each platform's shaping code).

Release Notes:

- N/A
2025-02-02 09:15:12 -08:00
someone13574 0c94bdc8e4 gpui: Update docs to reflect removal of View, ViewContext, WindowContext (#24008)
This PR updates function signatures, docstrings, and gpui's other
documentation to reflect it's new state following the merge of `Model`
and `View` into `Entity` as well as the removal of `WindowContext`.

Release Notes:

- N/A
2025-01-31 11:40:42 -08:00
Jason Lee 706f7be5e7 gpui: Add line_clamp to truncate text after a specified number of lines (#23058)
Release Notes:

- N/A

Add this feature for some case we need keep 2 or 3 lines, but truncate.
For example the blog post summary.

- Added `line_clamp` method.
    Ref: https://tailwindcss.com/docs/line-clamp


## Break changes:

- Renamed `gpui::Truncate` to `gpui::TextOverflow` to match
[CSS](https://developer.mozilla.org/en-US/docs/Web/CSS/text-overflow).
- Update `truncate` style method to match [Tailwind
CSS](https://tailwindcss.com/docs/text-overflow) behavior:

    ```css
    overflow: hidden;
    text-overflow: ellipsis;
    white-space: nowrap;
    ```
<img width="538" alt="image"
src="https://github.com/user-attachments/assets/c69c4213-eac9-4087-9daa-ce7afe18c758"
/>


## Show case

<img width="816" alt="image"
src="https://github.com/user-attachments/assets/e0660290-8042-4954-b93c-c729d609484a"
/>

![CleanShot 2025-01-13 at 17 22
05](https://github.com/user-attachments/assets/38644892-79fe-4254-af9e-88c1349561bd)

## Describe changes

The [second
commit](https://github.com/zed-industries/zed/commit/6b41c2772f9d1c5f4efe69fe83206a14407af4d4)
for make sure text layout to match with the line clamp. Before this
change, they may wrap many lines in sometimes. And I also make
line_clamp default to 1 if we used `truncate` to ensure no wrap.

> TODO: There is still a tiny detail that is not easy to fix. This
problem only occurs in the case of certain long words. I will think
about how to improve it later. At present, this has some flaws but does
not affect the use.
2025-01-29 22:14:24 +02:00
6fca1d2b0b Eliminate GPUI View, ViewContext, and WindowContext types (#22632)
There's still a bit more work to do on this, but this PR is compiling
(with warnings) after eliminating the key types. When the tasks below
are complete, this will be the new narrative for GPUI:

- `Entity<T>` - This replaces `View<T>`/`Model<T>`. It represents a unit
of state, and if `T` implements `Render`, then `Entity<T>` implements
`Element`.
- `&mut App` This replaces `AppContext` and represents the app.
- `&mut Context<T>` This replaces `ModelContext` and derefs to `App`. It
is provided by the framework when updating an entity.
- `&mut Window` Broken out of `&mut WindowContext` which no longer
exists. Every method that once took `&mut WindowContext` now takes `&mut
Window, &mut App` and every method that took `&mut ViewContext<T>` now
takes `&mut Window, &mut Context<T>`

Not pictured here are the two other failed attempts. It's been quite a
month!

Tasks:

- [x] Remove `View`, `ViewContext`, `WindowContext` and thread through
`Window`
- [x] [@cole-miller @mikayla-maki] Redraw window when entities change
- [x] [@cole-miller @mikayla-maki] Get examples and Zed running
- [x] [@cole-miller @mikayla-maki] Fix Zed rendering
- [x] [@mikayla-maki] Fix todo! macros and comments
- [x] Fix a bug where the editor would not be redrawn because of view
caching
- [x] remove publicness window.notify() and replace with
`AppContext::notify`
- [x] remove `observe_new_window_models`, replace with
`observe_new_models` with an optional window
- [x] Fix a bug where the project panel would not be redrawn because of
the wrong refresh() call being used
- [x] Fix the tests
- [x] Fix warnings by eliminating `Window` params or using `_`
- [x] Fix conflicts
- [x] Simplify generic code where possible
- [x] Rename types
- [ ] Update docs

### issues post merge

- [x] Issues switching between normal and insert mode
- [x] Assistant re-rendering failure
- [x] Vim test failures
- [x] Mac build issue



Release Notes:

- N/A

---------

Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Cole Miller <cole@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Joseph <joseph@zed.dev>
Co-authored-by: max <max@zed.dev>
Co-authored-by: Michael Sloan <michael@zed.dev>
Co-authored-by: Mikayla Maki <mikaylamaki@Mikaylas-MacBook-Pro.local>
Co-authored-by: Mikayla <mikayla.c.maki@gmail.com>
Co-authored-by: joão <joao@zed.dev>
2025-01-26 03:02:45 +00:00
Agus Zubiaga 55721c65d4 Fix single line edit prediction detection (#23456)
#23411 introduced an "Accept" callout for single line edits, but the
logic to detect them was incorrect causing it to trigger for multiline
insertions, this PR fixes that.

Release Notes:

- N/A
2025-01-22 10:00:43 -03:00
Michael Sloan ac214c52c9 Delay hiding git blame tooltip (#22644)
It's easy to overshoot the bottom of the tooltip when cursoring to a
button, such as opening the commit from a blame tooltip. Before this
change the tooltip would immediately disappear, and now it sticks around
for a bit.

Also:

* Shares the implementation with `elements/text.rs`. This will
particularly be handy when it makes use of hoverable tooltips.

* Improves the fix to #21657.

- Now the element will no longer think it has an active tooltip that it
registers with the window.

- It will instead display the next available tooltip, whereas I believe
before the next available tooltip would be suppressed.

* Fixes bug where `cx.refresh()` wasn't called when text tooltip is
hidden due to a mouse down event.

* Ports over fix in https://github.com/zed-industries/zed/pull/14832 to
`elements/text.rs`

Release Notes:

- The tooltip for inline git blame now waits a bit before disappearing
when the mouse leaves it.
2025-01-18 20:52:14 +00:00
Agus Zubiaga 39ac6e4a75 assistant2: Navigate context strip with keyboard (#23128)
Context pills are now focusable and intractable via the keyboard.

- <kbd>←</kbd> and <kbd>→</kbd> move the focus to the previous or next
item (wrapping if necessary)
- <kbd>↓</kbd> and <kbd>↑</kbd> move the focus vertically
- If the cursor is in the first/last row of the assistant/inline editor,
they will move the focus to the strip
- Inside the strip, they will move the focus to the pill horizontally
overlapping the most
- If already in the first/last row of the strip, they will move to the
first/last pill (like in editors)
- If the first/last pill is focused, they will move the focus back to
the editor
- <kbd>⌫</kbd>  removes the focused pill (unless it's the suggested one)
- <kbd>⏎</kbd> accepts the suggested pill if focused
  


https://github.com/user-attachments/assets/040bc71c-a3ae-4961-9886-2d5c3d290a73



Release Notes:

- N/A
2025-01-14 16:45:11 +00:00
Kirill Bulatov c11bde7bf4 Remove stuck tooltips (#22548)
Closes https://github.com/zed-industries/zed/issues/21657

Follow-up of https://github.com/zed-industries/zed/pull/22488
Previous PR broke git blame tooltips, which are expected to be open when
hovered, even if the mouse cursor is moved away from the actual blame
entry that caused the tooltip to appear.

Current version moves the invalidation logic into `prepaint_tooltip`,
where the new data about the tooltip origin is used to ensure we
invalidate only tooltips that have no mouse cursor in either origin
bounds or tooltip bounds (if it's hoverable).


Release Notes:

- Fixed tooltips getting stuck
2025-01-01 18:47:10 +00:00
Kirill Bulatov 38938ece49 Revert "Invalidate tooltips when mouse leaves element's hitbox (#22488)" (#22542)
This reverts commit 344284e013.

That change broke git blame tooltips, as Zed should also show tooltips
which are hovered, even though the mouse had left the origin element's
bounds.

Release Notes:

- N/A
2025-01-01 16:56:58 +00:00
Kirill Bulatov 344284e013 Invalidate tooltips when mouse leaves element's hitbox (#22488)
Closes https://github.com/zed-industries/zed/issues/21657

In case of the task rerun button tooltip from


https://github.com/zed-industries/zed/blob/f6dabadaf79bd29c89c8d55a1e9f1d33236f736e/crates/terminal_view/src/terminal_view.rs#L1051-L1070

, the actual button element is not styled as invisible, only its parent.
Zed won't render such element since it's parent is hidden, but will
consider it "visible" all the time its `paint` is called, spawning a
task with the delay, that will create the tooltip:


https://github.com/zed-industries/zed/blob/f6dabadaf79bd29c89c8d55a1e9f1d33236f736e/crates/gpui/src/elements/div.rs#L1949-L1959

When the parent is hidden, the child won't be painted anymore, and no
mouse listeners will be able to detect this fact and hide the tooltip.

Hence, check such cases separately, during `prepaint`, and invalidate
the tooltips that are not valid anymore.
We cannot use `hitbox.is_hovered(cx)` as it's not really hovered during
prepaint, so a mouse position check is used instead.

Release Notes:

- Fixed tooltips getting stuck
2024-12-29 19:37:04 +00:00
Michael Sloan 016b5d60e1 Cleanups preparing for WindowContext refactor (#22475)
* Remove unnecessary WindowContext and ViewContext '_ lifetimes

* Removed some cases where WindowContext has a different name than `cx`.

Release Notes:

- N/A
2024-12-28 21:36:14 +00:00
Michael Sloan fc5a810408 Add Corner to geometry and make names of corner methods consistent (#22119)
Release Notes:

- N/A
2024-12-16 22:57:15 -07:00
Kirill Bulatov d0bafce86b Allow splitting the terminal panel (#21238)
Closes https://github.com/zed-industries/zed/issues/4351


![it_splits](https://github.com/user-attachments/assets/40de03c9-2173-4441-ba96-8e91537956e0)

Applies the same splitting mechanism, as Zed's central pane has, to the
terminal panel.
Similar navigation, splitting and (de)serialization capabilities are
supported.

Notable caveats:
* zooming keeps the terminal splits' ratio, rather expanding the
terminal pane
* on macOs, central panel is split with `cmd-k up/down/etc.` but `cmd-k`
is a "standard" terminal clearing keybinding on macOS, so terminal panel
splitting is done via `ctrl-k up/down/etc.`
* task terminals are "split" into regular terminals, and also not
persisted (same as currently in the terminal)

Seems ok for the initial version, we can revisit and polish things
later.

Release Notes:

- Added the ability to split the terminal panel
2024-11-27 20:22:39 +02:00
516f7b3642 Add Loading and Fallback States to Image Elements (via StyledImage) (#20371)
@iamnbutler edit:

This pull request enhances the image element by introducing the ability
to display loading and fallback states.

Changes:

- Implemented the loading and fallback states for image elements using
`.with_loading` and `.with_fallback` respectively.
- Introduced the `StyledImage` trait and `ImageStyle` to enable a fluent
API for changing image styles across image types (`Img`,
`Stateful<Img>`, etc).

Example Usage:

```rust
fn loading_element() -> impl IntoElement {
    div().size_full().flex_none().p_0p5().rounded_sm().child(
        div().size_full().with_animation(
            "loading-bg",
            Animation::new(Duration::from_secs(3))
                .repeat()
                .with_easing(pulsating_between(0.04, 0.24)),
            move |this, delta| this.bg(black().opacity(delta)),
        ),
    )
}

fn fallback_element() -> impl IntoElement {
    let fallback_color: Hsla = black().opacity(0.5);

    div().size_full().flex_none().p_0p5().child(
        div()
            .size_full()
            .flex()
            .items_center()
            .justify_center()
            .rounded_sm()
            .text_sm()
            .text_color(fallback_color)
            .border_1()
            .border_color(fallback_color)
            .child("?"),
    )
}

impl Render for ImageLoadingExample {
    fn render(&mut self, _cx: &mut ViewContext<Self>) -> impl IntoElement {
        img("some/image/path")
            .id("image-1")
            .with_fallback(|| Self::fallback_element().into_any_element())
            .with_loading(|| Self::loading_element().into_any_element())
    }
}
```

Note:

An `Img` must have an `id` to be able to add a loading state.

Release Notes:

- N/A

---------

Co-authored-by: nate <nate@zed.dev>
Co-authored-by: michael <michael@zed.dev>
Co-authored-by: Nate Butler <iamnbutler@gmail.com>
Co-authored-by: Antonio Scandurra <me@as-cii.com>
2024-11-15 19:12:01 -08:00
Piotr Osiewicz 56c93be4de project panel: Fix rendering of groups of dragged project panel entries (#20686)
This PR introduces a new parameter for `on_drag` in gpui, which is an
offset from the element origin to the mouse event origin.

Release Notes:

- Fixed rendering of dragged project panel entries
2024-11-14 19:29:18 +01:00
Max BrunsfeldandRichard 093c9cc87b Avoid creating occlusions for editor blocks, since these block mouse wheel events (#20649)
Just block mouse down events, and in the case of the inline assist
prompt, set the default cursor.

Release Notes:

- N/A

Co-authored-by: Richard <richard@zed.dev>
2024-11-13 21:02:54 -08:00
Piotr Osiewicz 95842c7987 gpui: Add scroll anchors (#19894)
## Problem statement
I want to add keyboard navigation support to SSH modal. Doing so is
possible in current landscape, but not particularly ergonomic;
`gpui::ScrollHandle` has `scroll_to_item` API that takes an index of the
item you want to scroll to. The problem is, however, that it only works
with it's immediate children - thus in order to support scrolling via
keyboard you have to bend your UI to have a particular layout. Even when
your list of items is perfectly flat, having decorations inbetween items
is problematic as they are also children of the list, which means that
you either have to maintain the mapping to devise a correct index of an
item that you want to scroll to, or you have to make the decoration a
part of the list item itself, which might render the scrolling imprecise
(you might e.g. not want to scroll to a header, but to a button beneath
it).

## The solution
This PR adds `ScrollAnchor`, a new kind of handle to the gpui. It has a
similar role to that of a ScrollHandle, but instead of tracking how far
along an item has been scrolled, it tracks position of an element
relative to the parent to which a given scroll handle belongs. In short,
it allows us to persist the position of an element in a list of items
and scroll to it even if it's not an immediate children of a container
whose scroll position is tracked via an associated scroll handle.
Additionally this PR adds a new kind of the container to the UI crate
that serves as a convenience wrapper for using ScrollAnchors. This
container provides handlers for `menu::SelectNext` and
`menu::SelectPrev` and figures out which item should be focused next.

Release Notes:

- Improve keyboard navigation in ssh modal
2024-11-01 14:47:46 +01:00
Piotr Osiewicz 109ebc5f27 ui: Add Scrollbar component (#18927)
Closes #ISSUE

Release Notes:

- N/A
2024-10-16 13:57:28 +02:00
Piotr Osiewicz 03c84466c2 chore: Fix some violations of 'needless_pass_by_ref_mut' lint (#18795)
While this lint is allow-by-default, it seems pretty useful to get rid
of mutable borrows when they're not needed.

Closes #ISSUE

Release Notes:

- N/A
2024-10-07 01:29:58 +02:00