Commit Graph
57 Commits
Author SHA1 Message Date
Finn Evers f393138711 Fix keybind hints flickering in certain scenarios (#40927)
Closes #39172

This refactors when we resolve UI keybindings in an effort to reduce
flickering whilst painting these: Previously, we would always resolve
these upon creating the binding. This could lead to cases where the
corresponding context was not yet available and no binding could be
resolved, even if the binding was then available on the next presented
frame. Following that, on the next rerender of whatever requested this
keybinding, the keybind for that context would then be found, we would
render that and then also win a layout shift in that process, as we went
from nothing rendered to something rendered between these frames.

With these changes, this now happens less often, because we only look
for the keybinding once the context can actually be resolved in the
window.

| Before | After | 
| --- | --- |
|
https://github.com/user-attachments/assets/adebf8ac-217d-4c7f-ae5a-bab3aa0b0ee8
|
https://github.com/user-attachments/assets/70a82b4b-488f-4a9f-94d7-b6d0a49aada9
|

Also reduced cloning in the keymap editor in this process, since that
requiered changing due to this anyway.

Release Notes:

- Fixed some cases where keybinds would appear with a slight delay,
causing a flicker in the process
2025-10-22 19:52:38 +00:00
Remco Smits 7e97fcaacb Reduce display_map snapshot creation (#39354)
Re-applies https://github.com/zed-industries/zed/pull/30840

This PR re-applies the initial
[PR](https://github.com/zed-industries/zed/pull/30840). As it was closed
because it was hard to land, because of the many conflicts. This PR
re-applies the changes for it.

In several cases we were creating multiple display_map
snapshots within the same root-level function call.
Creating a display_map snapshot is quite slow, and in some
cases we were creating the snapshot multiple times.

Release Notes:

- N/A
2025-10-17 21:56:57 +02:00
Lukas Wirth 3882323f79 language: Assert CodeLabel text ranges are correct (#40242)
Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-10-15 10:16:56 +00:00
Smit Barmase be77682a3f editor: Fix adding extraneous closing tags within TSX (#38534) 2025-09-20 04:40:22 +05:30
Bennet Bo FennerandAgus Zubiaga acb3406eb8 editor: Wrap placeholder if text overflows (#37919)
This fixes an issue where long placeholders would be cut off, e.g. in a
Claude Code thread:

<img width="387" height="115" alt="image"
src="https://github.com/user-attachments/assets/831a54aa-cf2b-4d87-af86-e368a5936f6b"
/>

Now:

<img width="354" height="115" alt="image"
src="https://github.com/user-attachments/assets/e5df5e05-0869-4db2-8dee-38611263191c"
/>


Most of the changes in this PR are caused by us requiring `&mut Window`
in `set_placeholder_text`.

Release Notes:

- Fixed an issue where placeholders inside editors would not wrap

---------

Co-authored-by: Agus Zubiaga <agus@zed.dev>
2025-09-10 15:38:19 +00:00
Danilo LealandMichael Sloan 946efb03df Add option for code context menu items to have dynamic width (#37404)
Follow up to https://github.com/zed-industries/zed/pull/30598

This PR introduces the `display_options` field in the
`CompletionResponse`, allowing a code context menu width to be
dynamically dictated based on its larger item. This will allow us to
have the @-mentions and slash commands completion menus in the agent
panel not be bigger than it needs to be. It may also be relevant/useful
in the future for other use cases.

For now, we set all instances of code context menus to use a fixed
width, as defined in the PR linked above, which means this PR shouldn't
cause any visual change.

Release Notes:

- N/A

Co-authored-by: Michael Sloan <mgsloan+github@gmail.com>
2025-09-02 20:18:15 -03:00
tidely 7bdc99abc1 Fix clippy::redundant_clone lint violations (#36558)
This removes around 900 unnecessary clones, ranging from cloning a few
ints all the way to large data structures and images.

A lot of these were fixed using `cargo clippy --fix --workspace
--all-targets`, however it often breaks other lints and needs to be run
again. This was then followed up with some manual fixing.

I understand this is a large diff, but all the changes are pretty
trivial. Rust is doing some heavy lifting here for us. Once I get it up
to speed with main, I'd appreciate this getting merged rather sooner
than later.

Release Notes:

- N/A
2025-08-20 12:20:13 +02:00
Piotr Osiewicz 8f567383e4 Auto-fix clippy::collapsible_if violations (#36428)
Release Notes:

- N/A
2025-08-19 13:27:24 +00:00
Piotr Osiewicz 9e0e233319 Fix clippy::needless_borrow lint violations (#36444)
Release Notes:

- N/A
2025-08-18 21:54:35 +00:00
Danilo Leal f3d6deb5a3 debugger: Add refinements to the UI (#35940)
Took a little bit of time to add just a handful of small tweaks to the
debugger UI so it looks slightly more polished. This PR includes
adjustments to size, focus styles, and more in icon buttons, overall
spacing nudges in each section pane, making tooltip labels title case
(for overall consistency), and some icon SVG iteration.

Release Notes:

- N/A
2025-08-10 15:23:27 -03:00
Danilo Leal 2cde6da5ff Redesign and clean up all icons across Zed (#35856)
- [x] Clean up unused and old icons
- [x] Swap SVG for all in-use icons with the redesigned version
- [x] Document guidelines

Release Notes:

- N/A
2025-08-08 15:34:36 -03:00
Remco Smits 833bc6979a debugger: Fix correctly determine replace range for debug console completions (#33959)
Follow-up #33868

This PR fixes a few issues with determining the completion range for
client‑ and variable‑list completions.

1. Non‑word completions
We previously supported only word characters and _, using their combined
length to compute the start offset. In PHP, however, an expression can
contain `$`, `-`, `>`, `[`, `]`, `(`, and `)`. Because these characters
weren’t treated as word characters, the start offset stopped at them,
even when the preceding character was part of a word.

2. Trailing characters inside the search text
When autocompletion occurred in the middle of the search text, we didn’t
account for trailing characters. As a result, the start offset was off
by the number of characters after the cursor. For example, replacing res
with result in print(res) produced `print(rresult)` because the trailing
`)` wasn’t subtracted from the start offset.

The following completions are correctly covered now:

- **Before** `$aut` -> `$aut$author` **After** `$aut` -> `$author`
- **Before** `$author->na` -> `$author->na$author->name` **After**
`$author->na` -> `$author->name`
- **Before** `$author->books[` -> `$author->books[$author->books[0]`
**After** `$author->books[` -> `$author->books[0]`
- **Before** `print(res)` -> `print(rresult)` **After** `print(res)` ->
`print(result)`

**Before**


https://github.com/user-attachments/assets/b530cf31-8d4d-45e6-9650-18574f14314c


https://github.com/user-attachments/assets/52475b7b-2bf2-4749-98ec-0dc933fcc364

**After**


https://github.com/user-attachments/assets/c065701b-31c9-4e0a-b584-d1daffe3a38c


https://github.com/user-attachments/assets/455ebb3e-632e-4a57-aea8-d214d2992c06

Release Notes:

- Debugger: Fixed autocompletion not always replacing the correct search
text
2025-07-12 14:24:49 -04:00
Remco Smits 66e45818af debugger: Improve debug console autocompletions (#33868)
Partially fixes:
https://github.com/zed-industries/zed/discussions/33777#discussioncomment-13646294

### Improves debug console autocompletion behavior

This PR fixes a regression in completion trigger support for the debug
console, as we only looked if a completion trigger, was in the beginning
of the search text, but we also had to check if the current text is a
word so we also show completions for variables/input that doesn't start
with any of the completion triggers.

We now also leverage DAP provided information to sort completion items
more effectively. This results in improved prioritization, showing
variable completions above classes and global scope types.

I also added for completion the documentation field, that directly comes
from the DAP server. NOTE: I haven't found an adapter that returns this,
but it needs to have.

**Before**
<img width="1200" alt="Screenshot 2025-07-03 at 21 00 19"
src="https://github.com/user-attachments/assets/611e8d38-e302-4995-a425-ce2c0a1843d4"
/>

**After**
<img width="1200" alt="Screenshot 2025-07-03 at 20 59 38"
src="https://github.com/user-attachments/assets/ab1312db-bbad-49b7-872d-712d6ec708d7"
/>

Release Notes:

- Debugger: Improve autocompletion sorting for debug console
- Debugger: Fix autocompletion menu now shown when you type
- Debugger: Fix completion item showing up twice for some adapters
2025-07-05 16:20:41 +02:00
Piotr Osiewicz 8ebea17a9c debugger: Add history to console's query bar (#33914)
Closes #[33457](https://github.com/zed-industries/zed/discussions/33457)

Release Notes:

- debugger: Added query history to the console
2025-07-04 12:25:08 +00:00
Piotr OsiewiczandCole Miller 91bfe6f968 debugger: Improve performance with large # of output (#33874)
Closes #33820

Release Notes:

- Improved performance of debug console when there are lots of output
events.

---------

Co-authored-by: Cole Miller <cole@zed.dev>
2025-07-04 01:12:12 +02:00
Ben Kunkle 6cd4dbdea1 gpui: Store action documentation (#33809)
Closes #ISSUE

Adds a new `documentation` method to actions, that is extracted from doc
comments when using the `actions!` or derive macros.

Additionally, this PR adds doc comments to as many action definitions in
Zed as possible.

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-07-02 21:14:33 -04:00
Piotr Osiewicz bc5927d5af debugger: Fix spec violation with threads request being issued before debug session is initialized (#33627)
Follow-up to #32852. This time we'll check if the debug session is
initialized before querying threads.

Release Notes:

- Fix Zed's debugger issuing threads request before it is allowed to do
so per DAP specification.
2025-06-29 23:38:16 +00:00
Smit Barmase eb51041154 debugger_ui: Fix variable completion accept in console appends the whole word (#33378)
Closes #32959

Release Notes:

- Fixed the issue where accepting variable completion in the Debugger
would append the entire variable name instead of the remaining part.
2025-06-25 19:54:08 +05:30
Remco Smits cf086544e3 debugger: Add support for completion triggers in debug console (#33211)
Release Notes:

- Debugger: Add support for completion triggers in debug console
2025-06-24 22:19:00 -04:00
ad76db7244 debugger: Add variable watchers (#32743)
### This PR introduces support for adding watchers to specific
expressions (such as variable names or evaluated expressions).

This feature is useful in scenarios where many variables are in scope,
but only a few are of interest—especially when tracking variables that
change frequently. By allowing users to add watchers, it becomes easier
to monitor the values of selected expressions across stack frames
without having to sift through a large list of variables.


https://github.com/user-attachments/assets/c49b470a-d912-4182-8419-7406ba4c8f1e

------

**TODO**:
- [x] make render variable code reusable for render watch method
- [x] use SharedString for watches because of a lot of cloning
- [x] add tests
  - [x] basic test
  - [x] test step debugging

Release Notes:

- Debugger Beta: Add support for variable watchers

---------

Co-authored-by: Anthony Eid <hello@anthonyeid.me>
Co-authored-by: Anthony <anthony@zed.dev>
2025-06-20 20:45:55 +00:00
Smit Barmase 131f2857a5 editor: Improve code completion filtering to provide fewer and more accurate suggestions (#32928)
Closes #32756

- Uses `filter_text` from LSP source to filter items in completion list.
This fixes noisy lists like on typing `await` in Rust, it would suggest
`await.or`, `await.and`, etc., which are bad suggestions. Fallbacks to
label.
- Add `penalize_length` flag to fuzzy matcher, which was the default
behavior across. Now, this flag is set to `false` just for code
completion fuzzy matching. This fixes the case where if the query is
`unreac` and the completion items are `unreachable` and
`unreachable!()`, the item with a shorter length would have a larger
score than the other one, which is not right in the case of
auto-complete context. Now these two items will have the same fuzzy
score, and LSP `sort_text` will take over in finalizing its ranking.
- Updated test to be more utility based rather than example based. This
will help to iterate/verify logic faster on what's going on.

Before/After:

await: 
<img width="600" alt="before-await"
src="https://github.com/user-attachments/assets/384138dd-a90d-4942-a430-6ae15df37268"
/>
<img width="600" alt="after-await"
src="https://github.com/user-attachments/assets/d05a10fa-bae5-49bd-9fe7-9933ff215f29"
/>

iter:
<img width="600" alt="before-iter"
src="https://github.com/user-attachments/assets/6e57ffe9-007d-4b17-9cc2-d48fc0176c8e"
/>
<img width="600" alt="after-iter"
src="https://github.com/user-attachments/assets/a8577a9f-dcc8-4fd6-9ba0-b7590584ec31"
/>

opt:
<img width="600" alt="opt-before"
src="https://github.com/user-attachments/assets/d45b6c52-c9ee-4bf3-8552-d5e3fdbecbff"
/>
<img width="600" alt="opt-after"
src="https://github.com/user-attachments/assets/daac11a8-9699-48f8-b441-19fe9803848d"
/>

Release Notes:

- Improved code completion filtering to provide fewer and more accurate
suggestions.
2025-06-18 16:01:28 +05:30
Cole Miller bfffc293a3 debugger: Parse and highlight text with ANSI escape sequences (#32915)
Relanding #32817 with an improved approach, bugs fixed, and a test.

Release Notes:

- N/A
2025-06-17 23:39:31 -04:00
Cole Miller 2f1d25d7f3 Revert "debugger: Process ANSI color escape codes in console" (#32906)
Reverts zed-industries/zed#32817

Release Notes:
- N/A
2025-06-17 22:13:12 +00:00
Cole Miller ffc6218349 debugger: Process ANSI color escape codes in console (#32817)
- [x] foreground highlights
- [x] background highlights
- [x] advertise support in DAP capabilities

Closes #31372

Release Notes:

- Debugger Beta: added basic support for highlighting in the console
based on ANSI escape codes.
2025-06-16 17:39:53 -04:00
Michael Sloan 03a030fd00 Add default method for CompletionProvider::resolve_completions (#32045)
Release Notes:

- N/A
2025-06-05 19:15:06 +00:00
Michael Sloan 8c46a4f594 Make completions menu stay open after after it's manually requested (#32015)
Also includes a clarity refactoring to remove
`ignore_completion_provider`.

Closes #15549

Release Notes:

- Fixed completions menu closing on typing after being requested while
`show_completions_on_input: false`.
2025-06-03 20:33:52 +00:00
Michael Sloan 17cf865d1e Avoid re-querying language server completions when possible (#31872)
Also adds reuse of the markdown documentation cache even when
completions are re-queried, so that markdown documentation doesn't
flicker when `is_incomplete: true` (completions provided by rust
analyzer always set this)

Release Notes:

- Added support for filtering language server completions instead of
re-querying.
2025-06-02 22:19:09 +00:00
Piotr Osiewicz ca6fd101c1 debugger: Change console text color, add tooltips (#31765)
- Improved legibility of console text:

| Theme | Dark | Light |
|--------|--------|--------|
| Before |
![image](https://github.com/user-attachments/assets/756da36d-9ef4-495a-9cf9-7249c25d106a)
|
![image](https://github.com/user-attachments/assets/42558ec2-ee08-4973-8f7d-d7f4feb38cf8)
|
| After |
![image](https://github.com/user-attachments/assets/4469f000-b34f-4cbb-819d-4ae1f2f58a4a)
|
![image](https://github.com/user-attachments/assets/3b862114-0fd3-427c-9c76-f030d3442090)
|

Release Notes:

- debugger: Improved legibility of console text
- debugger: Added tooltips to all debugger items.
2025-05-30 19:21:28 +02:00
f9407db7d6 debugger: Add spinners while session is starting up (#31548)
Release Notes:

- Debugger Beta: Added a spinner to the debug panel when a session is
starting up.

---------

Co-authored-by: Remco Smits <djsmits12@gmail.com>
Co-authored-by: Julia <julia@zed.dev>
2025-05-29 01:58:40 +00:00
Michael Sloan 649072d140 Add a live Rust style editor to inspector to edit a sequence of no-argument style modifiers (#31443)
Editing JSON styles is not very helpful for bringing style changes back
to the actual code. This PR adds a buffer that pretends to be Rust,
applying any style attribute identifiers it finds. Also supports
completions with display of documentation. The effect of the currently
selected completion is previewed. Warning diagnostics appear on any
unrecognized identifier.


https://github.com/user-attachments/assets/af39ff0a-26a5-4835-a052-d8f642b2080c

Adds a `#[derive_inspector_reflection]` macro which allows these methods
to be enumerated and called by their name. The macro code changes were
95% generated by Zed Agent + Opus 4.

Release Notes:

* Added an element inspector for development. On debug builds,
`dev::ToggleInspector` will open a pane allowing inspecting of element
info and modifying styles.
2025-05-26 17:43:57 +00:00
Cole Miller c4677c21a9 debugger: More focus tweaks (#31232)
- Make remembering focus work with `ActivatePaneDown` as well
- Tone down the console's focus-in behavior so clicking doesn't
misbehave

Release Notes:

- N/A
2025-05-23 07:51:23 -04:00
Cole MillerandRemco Smits 71fb17c507 debugger: Update the default layout (#31057)
- Remove the modules list and loaded sources list from the default
layout
- Move the console to the center pane so it's visible initially

Release Notes:

- Debugger Beta: changed the default layout of the debugger panel,
hiding the modules list and loaded sources list by default and making
the console more prominent.

---------

Co-authored-by: Remco Smits <djsmits12@gmail.com>
2025-05-22 04:32:44 +00:00
Kirill Bulatov 16366cf9f2 Use anyhow more idiomatically (#31052)
https://github.com/zed-industries/zed/issues/30972 brought up another
case where our context is not enough to track the actual source of the
issue: we get a general top-level error without inner error.

The reason for this was `.ok_or_else(|| anyhow!("failed to read HEAD
SHA"))?; ` on the top level.

The PR finally reworks the way we use anyhow to reduce such issues (or
at least make it simpler to bubble them up later in a fix).
On top of that, uses a few more anyhow methods for better readability.

* `.ok_or_else(|| anyhow!("..."))`, `map_err` and other similar error
conversion/option reporting cases are replaced with `context` and
`with_context` calls
* in addition to that, various `anyhow!("failed to do ...")` are
stripped with `.context("Doing ...")` messages instead to remove the
parasitic `failed to` text
* `anyhow::ensure!` is used instead of `if ... { return Err(...); }`
calls
* `anyhow::bail!` is used instead of `return Err(anyhow!(...));`

Release Notes:

- N/A
2025-05-20 23:06:07 +00:00
Cole Miller 87cb498a41 debugger: Make the stack frame list and module list keyboard-navigable (#30682)
- Switch stack frame list and module list to `UniformList` to access
scrolling behavior
- Implement `menu::` navigation actions

Release Notes:

- Debugger Beta: Added support for menu navigation actions (`ctrl-n`,
`ctrl-p`, etc.) in the stack frame list and module list.
2025-05-14 22:23:59 +02:00
tidely bc99a86bb7 Reduce allocations (#30693)
Removes a unnecessary string conversion and some clones

Release Notes:

- N/A
2025-05-14 18:29:28 +02:00
Anthony Eid f4eea0db2e debugger: Fix panics when debugging with inline values or confirming in console (#30677)
The first panic was caused by an unwrap that assumed a file would always
have a root syntax node.

The second was caused by a double lease panic when clicking enter in the
debug console while there was a completion menu open

Release Notes:

- N/A
2025-05-14 09:50:42 +00:00
2f26a860a9 debugger: Fix focus nits (#30547)
- Focus the console's query bar (if it exists) when focusing the console
- Fix incorrect focus handles used for the console and terminal at the
`Subview` level

Release Notes:

- N/A

Co-authored-by: Piotr <piotr@zed.dev>
Co-authored-by: Anthony <anthony@zed.dev>
2025-05-13 22:52:03 +00:00
Anthony EidandRemco Smits 68afe4fdda debugger: Add stack frame multibuffer (#30395)
This PR adds the ability to expand a debugger stack trace into a multi
buffer and view each frame as it's own excerpt.

Release Notes:

- N/A

---------

Co-authored-by: Remco Smits <djsmits12@gmail.com>
2025-05-13 14:55:05 +00:00
Kirill Bulatov 54c6d482b6 Remove the minimap from the debugger console (#30610)
Follow-up of https://github.com/zed-industries/zed/pull/26893

Release Notes:

- N/A
2025-05-13 08:09:38 +00:00
Conrad Irwin 24bc9fd0a0 Fix completions in debugger panel (#30545)
Release Notes:

- N/A
2025-05-12 14:39:06 +02:00
Conrad Irwin d39c220f26 Add rdbg for Ruby (#30126)
Release Notes:

- N/A
2025-05-08 09:37:20 +01:00
Conrad Irwin 6497aa5341 Show request in evaluate selection command (#29621)
Closes #ISSUE

Release Notes:

- N/A
2025-05-05 21:32:00 +01:00
ab180855de Debug console tweaks (#29586)
Closes #ISSUE

Release Notes:

- N/A

---------

Co-authored-by: Anthony Eid <hello@anthonyeid.me>
Co-authored-by: Cole Miller <m@cole-miller.net>
2025-04-28 21:53:57 -06:00
7623fce4b4 Start improving support for keyboard-driven debugging (#29380)
Closes #ISSUE

Release Notes:

- N/A

---------

Co-authored-by: Piotr Osiewicz <peterosiewicz@gmail.com>
Co-authored-by: Anthony Eid <hello@anthonyeid.me>
2025-04-25 19:14:47 +00:00
218496744c debugger: Add support for inline value hints (#28656)
This PR uses Tree Sitter to show inline values while a user is in a
debug session.

We went with Tree Sitter over the LSP Inline Values request because the
LSP request isn't widely supported. Tree Sitter is easy for
languages/extensions to add support to. Tree Sitter can compute the
inline values locally, so there's no need to add extra RPC messages for
Collab. Tree Sitter also gives Zed more control over how we want to show
variables.

There's still more work to be done after this PR, namely differentiating
between global/local scoped variables, but it's a great starting point
to start iteratively improving it.

Release Notes:

- N/A

---------

Co-authored-by: Piotr Osiewicz <peterosiewicz@gmail.com>
Co-authored-by: Anthony Eid <hello@anthonyeid.me>
Co-authored-by: Cole Miller <m@cole-miller.net>
Co-authored-by: Anthony <anthony@zed.dev>
Co-authored-by: Kirill <kirill@zed.dev>
2025-04-23 22:27:27 +00:00
Piotr Osiewicz e09eeb7446 debugger: Style debugger tabs (#28572)
![image](https://github.com/user-attachments/assets/a88b1897-cb96-4c6c-b602-396a91ef4de8)

Release Notes:

- N/A
2025-04-11 15:33:36 +02:00
Anthony Eid cf65d9437a debugger: Add console indicator and resolve debug configs from NewSessionModal (#28489)
The debug console will now show an indicator when it's unopened and
there's unread messages.

`NewSessionModal` attempts to resolve debug configurations before using
the config to start debugging. This allows users to use zed's task
variables in the modal prompt.

I had to invert tasks_ui dependency on debugger_ui so `NewSessionModal`
could get the correct `TaskContexts` by calling tasks_ui functions. A
consequence of this workspace has a new event `ShowAttachModal` that I'm
not a big fan of. @osiewicz if you have time could you please take a
look to see if there's a way around adding the event. I'm open to pair
on it too.

Release Notes:

- N/A
2025-04-10 22:29:03 +00:00
Piotr OsiewiczandAnthony Eid 26f4705198 debugger: Add breakpoint list (#28496)
![image](https://github.com/user-attachments/assets/2cbe60cc-bf04-4233-a7bc-32affff8eef5)
Release Notes:

- N/A

---------

Co-authored-by: Anthony Eid <hello@anthonyeid.me>
2025-04-10 18:18:58 +00:00
2752c08810 debugger: Add run to cursor and evaluate selected text actions (#28405)
## Summary

### Actions

This PR implements actions that allow a user to "run to cursor" and
"evaluate selected text" while there's an active debug session and
exposes the functionality to the UI as well.

- Run to cursor: Can be accessed by right clicking on the gutter
- Evaluate selected text: Can be accessed by selecting text then right
clicking in the editor

### Bug fixes

I also fixed these bugs as well

- Panic when using debugger: Stop action
- Debugger actions command palette filter not working properly in all
cases
- We stopped displaying the correct label in the session's context menu
when a session was terminated

Release Notes:

- N/A

---------

Co-authored-by: Max Brunsfeld <max@zed.dev>
Co-authored-by: Remco Smits <djsmits12@gmail.com>
2025-04-09 19:57:29 +00:00
João Marcos b15ee1b1cc Add dedicated actions for LSP completions insertion mode (#28121)
Adds actions so you can have customized keybindings for `insert` and
`replace` modes.

And add `shift-enter` as a default for `replace`, this will override the
default setting
`completions.lsp_insert_mode` which is set to `replace_suffix`, which
tries to "smartly"
decide whether to replace or insert based on the surrounding text.

For those who come from VSCode, if you want to mimic their behavior, you
only have to
set `completions.lsp_insert_mode` to `insert`.

If you want `tab` and `enter` to do different things, you need to remap
them, here is
an example:

```jsonc
[
  // ...
  {
    "context": "Editor && showing_completions",
    "bindings": {
      "enter": "editor::ConfirmCompletionInsert",
      "tab": "editor::ConfirmCompletionReplace"
    }
  },
]
```

Closes #24577

- [x] Make LSP completion insertion mode decision in guest's machine
(host is currently deciding it and not allowing guests to have their own
setting for it)
- [x] Add shift-enter as a hotkey for `replace` by default.
- [x] Test actions.
- [x] Respect the setting being specified per language, instead of using
the "defaults".
- [x] Move `insert_range` of `Completion` to the Lsp variant of
`.source`.
- [x] Fix broken default, forgotten after
https://github.com/zed-industries/zed/pull/27453#pullrequestreview-2736906628,
should be `replace_suffix` and not `insert`.

Release Notes:

- LSP completions: added actions `ConfirmCompletionInsert` and
`ConfirmCompletionReplace` that control how completions are inserted,
these override `completions.lsp_insert_mode`, by default, `shift-enter`
triggers `ConfirmCompletionReplace` which replaces the whole word.
2025-04-08 22:03:03 +00:00