Commit Graph
140 Commits
Author SHA1 Message Date
Lukas Wirth f2ce06c7b0 sum_tree: Replace rayon with futures (#41586)
Release Notes:

- N/A *or* Added/Fixed/Improved ...

Co-authored by: Kate <kate@zed.dev>
2025-10-31 10:39:01 +00:00
ed5b9a4705 Rework inlay hints system (#40183)
Closes https://github.com/zed-industries/zed/issues/40047
Closes https://github.com/zed-industries/zed/issues/24798
Closes https://github.com/zed-industries/zed/issues/24788

Before, each editor, even if it's the same buffer split in 2, was
querying for inlay hints separately, and storing the whole inlay hint
twice, in `Editor`'s `display_map` and its `inlay_hint_cache` fields.

Now, instead of `inlay_hint_cache`, each editor maintains a minimal set
of metadata (which area was queried by what task) instead, and all LSP
inlay hint data had been moved into `LspStore`, both local and remote
flavors store the data.
This allows Zed, as long as a buffer is open, to reuse the inlay hint
data similar to how document colors and code lens are now stored and
reused.

Unlike other reused LSP data, inlay hints data is the first one that's
possible to query by document ranges and previous version had issue with
caching and invalidating such ranges already queried for.
The new version re-approaches this by chunking the file into row ranges,
which are queried based on the editors' visible area.

Among the corresponding refactoring, one notable difference in inlays
display are multi buffers: buffers in them are not
[registered](https://microsoft.github.io/language-server-protocol/specifications/lsp/3.17/specification/#textDocument_didOpen)
in the language server until a caret/selection is placed inside their
excerpts inside the multi buffer.

New inlays code does not query language servers for unregistered
buffers, as servers usually respond with empty responses or errors in
such cases.

Release Notes:

- Reworked inlay hints to be less error-prone

---------

Co-authored-by: Lukas Wirth <lukas@zed.dev>
Co-authored-by: dino <dinojoaocosta@gmail.com>
Co-authored-by: Lukas Wirth <me@lukaswirth.dev>
2025-10-22 22:34:15 +03:00
Lukas Wirth c81ffaffb6 editor: Use unbounded shifts for chunk bitmaps (#40879)
This simplifies some code and is also more correct in some others (I
believe some of these might've overflowed causing panics in sentry)

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-10-22 11:05:32 +00:00
Lukas Wirth d8f4293ac3 sum_tree: Implement recursive Sumtree::find, use it over Cursor::seek if possible (#40700)
Reduces peak stack usage in these functions and should generally be a
bit performant.

Display map benchmark results
```
To tab point/to_tab_point/1024
                        time:   [531.40 ns 532.10 ns 532.97 ns]
                        change: [-2.1824% -2.0054% -1.8125%] (p = 0.00 < 0.05)
                        Performance has improved.
Found 1 outliers among 100 measurements (1.00%)
  1 (1.00%) high severe

To fold point/to_fold_point/1024
                        time:   [530.81 ns 531.30 ns 531.80 ns]
                        change: [-2.0295% -1.9054% -1.7716%] (p = 0.00 < 0.05)
                        Performance has improved.
Found 3 outliers among 100 measurements (3.00%)
  2 (2.00%) high mild
  1 (1.00%) high severe
```

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-10-20 17:20:09 +00:00
Lukas Wirth 43a9368dff clock: Cleanup ReplicaId, Lamport and Global (#40600)
- Notable change is the use of a newtype for `ReplicaId`
- Fixes `WorktreeStore::create_remote_worktree` creating a remote
worktree with the local replica id, though this is not currently used
- Fixes observing the `Agent` (that is following the agent) causing
global clocks to allocate 65535 elements
- Shrinks the size of `Global` a bit. In a local or non-collab remote
session it won't ever allocate still.

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-10-20 13:26:20 +02:00
Jason LeeandDanilo Leal 63c081d456 editor: Improve inlay color border (#39353)
Release Notes:

- Improved inlay color border to more clearly.

---

It was used `border_color`, that variable is often gray, which makes the
border look blurred when mixed with other inlay color backgrounds.

## Before

<img width="590" height="516" alt="SCR-20251002-qrkt"
src="https://github.com/user-attachments/assets/733a9a49-55ac-49aa-83fa-ebcfeece8129"
/>
<img width="590" height="516" alt="SCR-20251002-qrlt"
src="https://github.com/user-attachments/assets/34fa92bb-c754-4587-9e02-f3901dbc2fd6"
/>
<img width="590" height="516" alt="SCR-20251002-qrmw"
src="https://github.com/user-attachments/assets/b7f7abd8-e2c9-415d-9522-0801575b41c7"
/>
<img width="590" height="516" alt="SCR-20251002-qroa"
src="https://github.com/user-attachments/assets/8106d4c5-9bcd-4997-9644-ba680feadbce"
/>
<img width="590" height="516" alt="SCR-20251002-qrsf"
src="https://github.com/user-attachments/assets/6c9f5e58-e3a5-4363-a2d3-d6e5c4f40d17"
/>
<img width="590" height="516" alt="SCR-20251002-qsaw"
src="https://github.com/user-attachments/assets/706171be-af4f-4f19-ba97-ca2dab6ca15e"
/>

## After

<img width="663" height="541" alt="SCR-20251002-qqci"
src="https://github.com/user-attachments/assets/d586b5c3-2a10-4c8d-8403-2707e1e6c8bd"
/>
<img width="663" height="541" alt="SCR-20251002-qqdl"
src="https://github.com/user-attachments/assets/4adbc2a1-3763-4c6f-b1ef-61ef30652079"
/>
<img width="663" height="541" alt="SCR-20251002-qqev"
src="https://github.com/user-attachments/assets/d7d9dcfa-82db-4e3d-ae99-add493b3ebc2"
/>
<img width="663" height="541" alt="SCR-20251002-qqfs"
src="https://github.com/user-attachments/assets/4e910140-9de1-4a10-b2ca-aa0a8b335fad"
/>
<img width="663" height="541" alt="SCR-20251002-qqhb"
src="https://github.com/user-attachments/assets/ea16baee-3015-4899-af99-afed2a5b1dd3"
/>

---------

Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
2025-10-02 12:49:41 +00:00
Lukas Wirth f2efe78feb editor: Shrink size of Inlay slightly (#39089)
And some other smaller cleanup things I noticed while reading through
some stuff

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-09-29 15:33:21 +02:00
Lukas Wirth e1b57f00a0 sum_tree: Reduce Cursor size for contextless summary types (#38776)
This reduces the size of cursor by a usize when the summary does not
require a context making Cursor usages and constructions slightly more
efficient.

This change is a bit annoying though, as Rust has no means of
specializing, so this uses a `ContextlessSummary` trait with a blanket
impl while turning the `Context` into a GAT `Context<'a>`. This means
`Summary` implies are a bit more verbose now while contextless ones are
slimmer. It does come with the downside that the lifetime in the GAT is
always considered invariant, so some lifetime splitting occurred due to
that.


 ```
push/4096               time:   [352.65 µs 360.87 µs 367.80 µs]
                        thrpt:  [10.621 MiB/s 10.825 MiB/s 11.077 MiB/s]
                 change:
time: [-2.6633% -1.3640% -0.0561%] (p = 0.05 < 0.05)
                        thrpt:  [+0.0561% +1.3828% +2.7361%]
                        Change within noise threshold.
Found 16 outliers among 100 measurements (16.00%)
  7 (7.00%) low severe
  3 (3.00%) low mild
  2 (2.00%) high mild
  4 (4.00%) high severe
push/65536              time:   [1.2917 ms 1.2949 ms 1.2979 ms]
                        thrpt:  [48.156 MiB/s 48.267 MiB/s 48.387 MiB/s]
                 change:
time: [+1.4428% +1.9844% +2.5299%] (p = 0.00 < 0.05)
                        thrpt:  [-2.4675% -1.9458% -1.4223%]
                        Performance has regressed.
Found 3 outliers among 100 measurements (3.00%)
  1 (1.00%) low severe
  1 (1.00%) low mild
  1 (1.00%) high severe

append/4096             time:   [677.87 ns 678.87 ns 679.83 ns]
                        thrpt:  [5.6112 GiB/s 5.6192 GiB/s 5.6274 GiB/s]
                 change:
time: [-0.8924% -0.5017% -0.1705%] (p = 0.00 < 0.05)
                        thrpt:  [+0.1708% +0.5043% +0.9004%]
                        Change within noise threshold.
Found 2 outliers among 100 measurements (2.00%)
  1 (1.00%) low mild
  1 (1.00%) high mild
append/65536            time:   [9.3275 µs 9.3406 µs 9.3536 µs]
                        thrpt:  [6.5253 GiB/s 6.5344 GiB/s 6.5435 GiB/s]
                 change:
time: [+0.5409% +0.7215% +0.9054%] (p = 0.00 < 0.05)
                        thrpt:  [-0.8973% -0.7163% -0.5380%]
                        Change within noise threshold.

slice/4096              time:   [27.673 µs 27.791 µs 27.907 µs]
                        thrpt:  [139.97 MiB/s 140.56 MiB/s 141.16 MiB/s]
                 change:
time: [-1.1065% -0.6725% -0.2429%] (p = 0.00 < 0.05)
                        thrpt:  [+0.2435% +0.6770% +1.1189%]
                        Change within noise threshold.
Found 5 outliers among 100 measurements (5.00%)
  4 (4.00%) low mild
  1 (1.00%) high mild
slice/65536             time:   [507.55 µs 517.40 µs 535.60 µs]
                        thrpt:  [116.69 MiB/s 120.80 MiB/s 123.14 MiB/s]
                 change:
time: [-1.3489% +0.0599% +2.2591%] (p = 0.96 > 0.05)
                        thrpt:  [-2.2092% -0.0598% +1.3674%]
                        No change in performance detected.
Found 8 outliers among 100 measurements (8.00%)
  5 (5.00%) low mild
  2 (2.00%) high mild
  1 (1.00%) high severe

bytes_in_range/4096     time:   [3.3917 µs 3.4108 µs 3.4313 µs]
                        thrpt:  [1.1117 GiB/s 1.1184 GiB/s 1.1247 GiB/s]
                 change:
time: [-5.3466% -4.7193% -4.1262%] (p = 0.00 < 0.05)
                        thrpt:  [+4.3038% +4.9531% +5.6487%]
                        Performance has improved.
Found 6 outliers among 100 measurements (6.00%)
  1 (1.00%) low mild
  5 (5.00%) high mild
bytes_in_range/65536    time:   [88.175 µs 88.613 µs 89.111 µs]
                        thrpt:  [701.37 MiB/s 705.31 MiB/s 708.82 MiB/s]
                 change:
time: [-0.6935% +0.3769% +1.4655%] (p = 0.50 > 0.05)
                        thrpt:  [-1.4443% -0.3755% +0.6984%]
                        No change in performance detected.
Found 2 outliers among 100 measurements (2.00%)
  2 (2.00%) high mild

chars/4096              time:   [678.70 ns 680.38 ns 682.08 ns]
                        thrpt:  [5.5927 GiB/s 5.6067 GiB/s 5.6206 GiB/s]
                 change:
time: [-0.6969% -0.2755% +0.1485%] (p = 0.20 > 0.05)
                        thrpt:  [-0.1483% +0.2763% +0.7018%]
                        No change in performance detected.
Found 9 outliers among 100 measurements (9.00%)
  5 (5.00%) low mild
  4 (4.00%) high mild
chars/65536             time:   [12.720 µs 12.775 µs 12.830 µs]
                        thrpt:  [4.7573 GiB/s 4.7778 GiB/s 4.7983 GiB/s]
                 change:
time: [-0.6172% -0.1110% +0.4179%] (p = 0.68 > 0.05)
                        thrpt:  [-0.4162% +0.1112% +0.6211%]
                        No change in performance detected.
Found 2 outliers among 100 measurements (2.00%)
  1 (1.00%) low mild
  1 (1.00%) high mild

clip_point/4096         time:   [33.240 µs 33.310 µs 33.394 µs]
                        thrpt:  [116.98 MiB/s 117.27 MiB/s 117.52 MiB/s]
                 change:
time: [-2.8892% -2.6305% -2.3438%] (p = 0.00 < 0.05)
                        thrpt:  [+2.4000% +2.7015% +2.9751%]
                        Performance has improved.
Found 12 outliers among 100 measurements (12.00%)
  1 (1.00%) low mild
  4 (4.00%) high mild
  7 (7.00%) high severe
clip_point/65536        time:   [1.6531 ms 1.6586 ms 1.6640 ms]
                        thrpt:  [37.560 MiB/s 37.683 MiB/s 37.808 MiB/s]
                 change:
time: [-6.6381% -5.9395% -5.2680%] (p = 0.00 < 0.05)
                        thrpt:  [+5.5610% +6.3146% +7.1100%]
                        Performance has improved.
Found 7 outliers among 100 measurements (7.00%)
  1 (1.00%) low mild
  2 (2.00%) high mild
  4 (4.00%) high severe

point_to_offset/4096    time:   [11.586 µs 11.603 µs 11.621 µs]
                        thrpt:  [336.15 MiB/s 336.67 MiB/s 337.16 MiB/s]
                 change:
time: [-14.289% -14.111% -13.939%] (p = 0.00 < 0.05)
                        thrpt:  [+16.197% +16.429% +16.672%]
                        Performance has improved.
Found 12 outliers among 100 measurements (12.00%)
  3 (3.00%) low severe
  5 (5.00%) low mild
  4 (4.00%) high mild
point_to_offset/65536   time:   [527.74 µs 532.08 µs 536.51 µs]
                        thrpt:  [116.49 MiB/s 117.46 MiB/s 118.43 MiB/s]
                 change:
time: [-6.7825% -4.6235% -2.3533%] (p = 0.00 < 0.05)
                        thrpt:  [+2.4100% +4.8477% +7.2760%]
                        Performance has improved.
Found 8 outliers among 100 measurements (8.00%)
  4 (4.00%) high mild
  4 (4.00%) high severe

cursor/4096             time:   [16.154 µs 16.192 µs 16.232 µs]
                        thrpt:  [240.66 MiB/s 241.24 MiB/s 241.81 MiB/s]
                 change:
time: [-3.2536% -2.9145% -2.5526%] (p = 0.00 < 0.05)
                        thrpt:  [+2.6194% +3.0019% +3.3630%]
                        Performance has improved.
Found 5 outliers among 100 measurements (5.00%)
  1 (1.00%) low mild
  2 (2.00%) high mild
  2 (2.00%) high severe
cursor/65536            time:   [509.60 µs 511.24 µs 512.93 µs]
                        thrpt:  [121.85 MiB/s 122.25 MiB/s 122.65 MiB/s]
                 change:
time: [-7.3677% -6.6017% -5.7840%] (p = 0.00 < 0.05)
                        thrpt:  [+6.1391% +7.0683% +7.9537%]
                        Performance has improved.
Found 6 outliers among 100 measurements (6.00%)
  3 (3.00%) high mild
  3 (3.00%) high severe
```
Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-09-24 14:35:38 +02:00
b8c30f448f Improve Tab Map performance (#32243)
## Context

While looking into: #32051 and #16120 with instruments, I noticed that
`TabSnapshot::to_tab_point` and `TabSnapshot::to_fold_point` are a
common bottleneck between the two issues. This PR takes the first steps
into closing the stated issues by improving the performance of both
those functions.

### Method

`to_tab_point` and `to_fold_point` iterate through each character in
their rows to find tab characters and translate those characters into
their respective transformations. This PR changes this iteration to take
advantage of the tab character bitmap in the `Rope` data structure and
goes directly to each tab character when iterating.

The tab bitmap is now passed from each layer in-between the `Rope` to
the `TabMap`.

### Testing 

I added several randomized tests to ensure that the new `to_tab_point`
and `to_fold_point` functions have the same behavior as the old methods
they're replacing. I also added `test_random_chunk_bitmap` on each layer
the tab bitmap is passed up to the `TabMap` to make sure that the bitmap
being passed is transformed correctly between the layers of
`DisplayMap`.

`test_random_chunk_bitmap` was added to these layers:
- buffer
- multi buffer
- custom_highlights
- inlay_map
- fold_map

## Benchmarking 

I setup benchmarks with criterion that is runnable via `cargo bench -p
editor --profile=release-fast`. When benchmarking I had my laptop
plugged in and did so from the terminal with a minimal amount of
processes running. I'm also on a m4 max

### Results 

#### To Tab Point

Went from completing 6.8M iterations in 5s with an average time of
`736.13 ns` to `683.38 ns` which is a `-7.1875%` improvement

#### To Fold Point

Went from completing 6.8M iterations in 5s with an average time of
`736.55 ns` to `682.40 ns` which is a `-7.1659%` improvement

#### Editor render 

Went from having an average render time of `62.561 µs` to `57.216 µs`
which is a `-8.8248%` improvement

#### Build Buffer with one long line

Went from having an average buffer build time of `3.2549 ms` to `3.2635
ms` which is a `+0.2151%` regression within the margin of error

#### Editor with 1000 multi cursor input 

Went from having an average edit time of `133.05 ms` to `122.96 ms`
which is a `-7.5776%` improvement

Release Notes:

- N/A

---------

Co-authored-by: Remco Smits <djsmits12@gmail.com>
Co-authored-by: Cole Miller <cole@zed.dev>
Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
2025-09-10 16:13:41 -04:00
Finn Evers 6441099a67 gpui: Fix blending of colors in HighlightStyle::highlight (#37666)
Whilst looking into adding support for RainbowBrackes, we stumbled upon
this: Whereas for all properties during this blending, we take the value
of `other` if it is set, for the color we actually take `self.color`
instead of `other.color` if `self.color` is at full opacity.
`Hsla::blend` returns the latter color if it is at full opacity, which
seems wrong for this case. Hence, this PR swaps these.

Will not merge before the next release, to ensure that we don't break
something somewhere unexpected.

Release Notes:

- N/A
2025-09-10 18:56:49 +02:00
Nathan SoboandAntonio Scandurra 1ae326432e Extract a scheduler crate from GPUI to enable unified integration testing of client and server code (#37326)
Extracts and cleans up GPUI's scheduler code into a new `scheduler`
crate, making it pluggable by external runtimes. This will enable
deterministic integration testing with cloud components by providing a
unified test scheduler across Zed and backend code. In Zed, it will
replace the existing GPUI scheduler for consistent async task management
across platforms.

## Changes

- **Core Implementation**: `TestScheduler` with seed-based
randomization, session tracking (`SessionId`), and foreground/background
task separation for reproducible testing.
- **Executors**: `ForegroundExecutor` (!Send, thread-local) and
`BackgroundExecutor` (Send, with blocking/timeout support) as
GPUI-compatible wrappers.
- **Clock and Timer**: Controllable `TestClock` and future-based `Timer`
for time-sensitive tests.
- **Testing APIs**: `once()`, `with_seed()`, and `many()` methods for
configurable test runs.
- **Dependencies**: Added `async-task`, `chrono`, `futures`, etc., with
updates to `Cargo.toml` and lock file.

## Benefits

- **Integration Testing**: Facilitates reliable async tests involving
cloud sessions, reducing flakiness via deterministic execution.
- **Pluggability**: Trait-based design (`Scheduler`) allows easy
integration into non-GPUI runtimes while maintaining GPUI compatibility.
- **Cleanup**: Refactors GPUI scheduler logic for clarity, correctness
(no `unwrap()`, proper error handling), and extensibility.

Follows Rust guidelines; run `./script/clippy` for verification.

- [x] Define and test a core scheduler that we think can power our cloud
code and GPUI
- [ ] Replace GPUI's scheduler


Release Notes:

- N/A

---------

Co-authored-by: Antonio Scandurra <me@as-cii.com>
2025-09-04 17:14:53 +02:00
Piotr Osiewicz 05fc0c432c Fix a bunch of other low-hanging style lints (#36498)
- **Fix a bunch of low hanging style lints like unnecessary-return**
- **Fix single worktree violation**
- **And the rest**

Release Notes:

- N/A
2025-08-19 21:26:17 +02:00
Piotr Osiewicz 8f567383e4 Auto-fix clippy::collapsible_if violations (#36428)
Release Notes:

- N/A
2025-08-19 13:27:24 +00:00
Smit Barmase d5711d44a5 editor: Fix panic in inlay hint while padding (#36405)
Closes #36247

Fix a panic when padding inlay hints if the last character is a
multi-byte character. Regressed in
https://github.com/zed-industries/zed/pull/35786.

Release Notes:

- Fixed a crash that could occur when an inlay hint ended with `...`.
2025-08-18 16:32:01 +05:30
Lukas Wirth 4dbd24d75f Reduce amount of allocations in RustLsp label handling (#35786)
There can be a lot of completions after all


Release Notes:

- N/A
2025-08-07 13:24:29 +00:00
Piotr Osiewicz 07e3d53d58 sum_tree: Do not implement Dimension on tuples, use new Dimensions wrapper instead (#35482)
This is a bit of a readability improvement IMHO; I often find myself
confused when dealing when dimension pairs, as there's no easy way to
jump to the implementation of a dimension for tuples to remind myself
for the n-th time how exactly that impl works. Now it should be possible
to jump directly to that impl.

Another bonus is that Dimension supports 3-ary tuples as well - by using
a () as a default value of a 3rd dimension.


Release Notes:

- N/A
2025-08-05 00:37:22 +00:00
Michael Sloan 65018c28c0 Rename remaining mentions of "inline completion" to "edit prediction" (#35512)
Release Notes:

- N/A
2025-08-04 16:22:18 +00:00
Piotr Osiewicz 64d0fec699 sum_tree: Store context on cursor (#34904)
This gets rid of the need to pass context to all cursor functions. In
practice context is always immutable when interacting with cursors.

A nicety of this is in the follow-up PR we will be able to implement
Iterator for all Cursors/filter cursors (hell, we may be able to get rid
of filter cursor altogether, as it is just a custom `filter` impl on
iterator trait).
Release Notes:

- N/A
2025-07-22 18:20:48 +02:00
Richard Feldman fcd9da6cef Fix panic on inlay split (#33676)
Closes #33641

Release Notes:

- Fixed panic when trying to split on multibyte UTF-8 sequences.
2025-07-03 20:48:51 +00:00
Danilo Leal 402c61c00d Add small UI tweak to the inline color preview square (#33655)
Follow-up to https://github.com/zed-industries/zed/pull/33605 so it is
just a bit more subtle and smaller.

Release Notes:

- N/A
2025-06-30 11:19:58 -03:00
Kirill Bulatov ae6237178c Further improve color inlay hints in multi buffers (#33642)
Follow-up of https://github.com/zed-industries/zed/pull/33605

Release Notes:

- N/A
2025-06-30 09:18:43 +00:00
Kirill Bulatov 047d515abf Rework color indicators visual representation (#33605)
Use a div-based rendering code instead of using a text

Closes https://github.com/zed-industries/zed/discussions/33507

Before:
<img width="410" alt="before_dark"
src="https://github.com/user-attachments/assets/66ad63ae-7836-4dc7-8176-a2ff5a38bcd4"
/>
After:
<img width="407" alt="after_dark"
src="https://github.com/user-attachments/assets/0b627da8-461b-4f19-b236-4a69bf5952a0"
/>


Before:
<img width="409" alt="before_light"
src="https://github.com/user-attachments/assets/ebcfabec-fcda-4b63-aee6-c702888f0db4"
/>
After:
<img width="410" alt="after_light"
src="https://github.com/user-attachments/assets/c0da42a1-d6b3-4e08-a56c-9966c07e442d"
/>

The border is not that contrast as in VSCode examples in the issue, but
I'm supposed to use the right thing in

https://github.com/zed-industries/zed/blob/1e11de48eeba01dc12761ec1274f8b0963de5514/crates/editor/src/display_map/inlay_map.rs#L357

based on 


https://github.com/zed-industries/zed/blob/41583fb066629d1e54d600e930be068a68984c5c/crates/theme/src/styles/colors.rs#L16-L17

Another oddity is that the border starts to shrink on `cmd-=`
(`zed::IncreaseBufferFontSize`):

<img width="1244" alt="image"
src="https://github.com/user-attachments/assets/f424edc0-ca0c-4b02-96d4-6da7bf70449a"
/>

but that needs a different part of code to be adjusted hence skipped.

Tailwind CSS example:

<img width="1108" alt="image"
src="https://github.com/user-attachments/assets/10ada4dc-ea8c-46d3-b285-d895bbd6a619"
/>


Release Notes:

- Reworked color indicators visual representation
2025-06-29 09:43:56 +00:00
Kirill Bulatov 41583fb066 Fix document colors issues with other inlays and multi buffers (#33598)
Closes https://github.com/zed-industries/zed/issues/33575

* Fixes inlay colors spoiled after document color displayed
* Optimizes the query pattern for large multi buffers

Release Notes:

- Fixed document colors issues with other inlays and multi buffers
2025-06-28 21:10:49 +00:00
Cole Miller bfffc293a3 debugger: Parse and highlight text with ANSI escape sequences (#32915)
Relanding #32817 with an improved approach, bugs fixed, and a test.

Release Notes:

- N/A
2025-06-17 23:39:31 -04:00
Cole Miller 2f1d25d7f3 Revert "debugger: Process ANSI color escape codes in console" (#32906)
Reverts zed-industries/zed#32817

Release Notes:
- N/A
2025-06-17 22:13:12 +00:00
Kirill Bulatov f46957584f Show inline previews for LSP document colors (#32816)
https://github.com/user-attachments/assets/ad0fa304-e4fb-4598-877d-c02141f35d6f

Closes https://github.com/zed-industries/zed/issues/4678

Also adds the code to support `textDocument/colorPresentation`
counterpart that serves as a resolve mechanism for the document colors.
The resolve itself is not run though, and the editor does not
accommodate color presentations in the editor yet — until a well
described use case is provided.

Use `lsp_document_colors` editor settings to alter the presentation and
turn the feature off.

Release Notes:

- Start showing inline previews for LSP document colors
2025-06-17 13:46:21 +00:00
Cole Miller ffc6218349 debugger: Process ANSI color escape codes in console (#32817)
- [x] foreground highlights
- [x] background highlights
- [x] advertise support in DAP capabilities

Closes #31372

Release Notes:

- Debugger Beta: added basic support for highlighting in the console
based on ANSI escape codes.
2025-06-16 17:39:53 -04:00
Conrad Irwin 2c5aa5891d Don't show invisibles from inlays (#32088)
Closes #24266

Release Notes:

- Whitespace added by inlay hints is no longer shown when
`"show_whitespaces": "all"` is used.

-
2025-06-04 10:33:22 -06:00
218496744c debugger: Add support for inline value hints (#28656)
This PR uses Tree Sitter to show inline values while a user is in a
debug session.

We went with Tree Sitter over the LSP Inline Values request because the
LSP request isn't widely supported. Tree Sitter is easy for
languages/extensions to add support to. Tree Sitter can compute the
inline values locally, so there's no need to add extra RPC messages for
Collab. Tree Sitter also gives Zed more control over how we want to show
variables.

There's still more work to be done after this PR, namely differentiating
between global/local scoped variables, but it's a great starting point
to start iteratively improving it.

Release Notes:

- N/A

---------

Co-authored-by: Piotr Osiewicz <peterosiewicz@gmail.com>
Co-authored-by: Anthony Eid <hello@anthonyeid.me>
Co-authored-by: Cole Miller <m@cole-miller.net>
Co-authored-by: Anthony <anthony@zed.dev>
Co-authored-by: Kirill <kirill@zed.dev>
2025-04-23 22:27:27 +00:00
Conrad Irwin 9ea8a9a1d3 Fix more inlay/excerpt race conditions (#28914)
Closes #ISSUE

Release Notes:

- N/A
2025-04-16 16:18:02 -06:00
Piotr Osiewicz dc64ec9cc8 chore: Bump Rust edition to 2024 (#27800)
Follow-up to https://github.com/zed-industries/zed/pull/27791

Release Notes:

- N/A
2025-03-31 20:55:27 +02:00
Piotr Osiewicz 0729d24d77 chore: Prepare for Rust edition bump to 2024 (without autofix) (#27791)
Successor to #27779 - in this PR I've applied changes manually, without
futzing with if let lifetimes at all.

Release Notes:

- N/A
2025-03-31 20:10:36 +02:00
Piotr OsiewiczandAnthony Eid e4e758db3a Rust 1.85 (#25272)
Closes #ISSUE

Release Notes:

- N/A *or* Added/Fixed/Improved ...

---------

Co-authored-by: Anthony Eid <hello@anthonyeid.me>
2025-02-28 18:33:35 +01:00
4c29e1ff07 zeta: Improve UX for simultaneous LSP and prediction completions (#24024)
Release Notes:

- N/A

---------

Co-authored-by: Michael Sloan <michael@zed.dev>
Co-authored-by: Danilo <danilo@zed.dev>
Co-authored-by: Richard <richard@zed.dev>
2025-02-03 21:47:11 -03:00
6fca1d2b0b Eliminate GPUI View, ViewContext, and WindowContext types (#22632)
There's still a bit more work to do on this, but this PR is compiling
(with warnings) after eliminating the key types. When the tasks below
are complete, this will be the new narrative for GPUI:

- `Entity<T>` - This replaces `View<T>`/`Model<T>`. It represents a unit
of state, and if `T` implements `Render`, then `Entity<T>` implements
`Element`.
- `&mut App` This replaces `AppContext` and represents the app.
- `&mut Context<T>` This replaces `ModelContext` and derefs to `App`. It
is provided by the framework when updating an entity.
- `&mut Window` Broken out of `&mut WindowContext` which no longer
exists. Every method that once took `&mut WindowContext` now takes `&mut
Window, &mut App` and every method that took `&mut ViewContext<T>` now
takes `&mut Window, &mut Context<T>`

Not pictured here are the two other failed attempts. It's been quite a
month!

Tasks:

- [x] Remove `View`, `ViewContext`, `WindowContext` and thread through
`Window`
- [x] [@cole-miller @mikayla-maki] Redraw window when entities change
- [x] [@cole-miller @mikayla-maki] Get examples and Zed running
- [x] [@cole-miller @mikayla-maki] Fix Zed rendering
- [x] [@mikayla-maki] Fix todo! macros and comments
- [x] Fix a bug where the editor would not be redrawn because of view
caching
- [x] remove publicness window.notify() and replace with
`AppContext::notify`
- [x] remove `observe_new_window_models`, replace with
`observe_new_models` with an optional window
- [x] Fix a bug where the project panel would not be redrawn because of
the wrong refresh() call being used
- [x] Fix the tests
- [x] Fix warnings by eliminating `Window` params or using `_`
- [x] Fix conflicts
- [x] Simplify generic code where possible
- [x] Rename types
- [ ] Update docs

### issues post merge

- [x] Issues switching between normal and insert mode
- [x] Assistant re-rendering failure
- [x] Vim test failures
- [x] Mac build issue



Release Notes:

- N/A

---------

Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Cole Miller <cole@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Joseph <joseph@zed.dev>
Co-authored-by: max <max@zed.dev>
Co-authored-by: Michael Sloan <michael@zed.dev>
Co-authored-by: Mikayla Maki <mikaylamaki@Mikaylas-MacBook-Pro.local>
Co-authored-by: Mikayla <mikayla.c.maki@gmail.com>
Co-authored-by: joão <joao@zed.dev>
2025-01-26 03:02:45 +00:00
d2c55cbe3d Rework diff rendering to allow putting the cursor into deleted text, soft-wrapping and scrolling deleted text correctly (#22994)
Closes #12553

* [x] Fix `diff_hunk_before`
* [x] Fix failure to show deleted text when expanding hunk w/ cursor on
second line of the hunk
* [x] Failure to expand diff hunk below the cursor.
* [x] Delete the whole file, and expand the diff. Backspace over the
deleted hunk, panic!
* [x] Go-to-line now counts the diff hunks, but it should not
* [x] backspace at the beginning of a deleted hunk deletes too much text
* [x] Indent guides are rendered incorrectly 
* [ ] Fix randomized multi buffer tests

Maybe:
* [ ] Buffer search should include deleted text (in vim mode it turns
out I use `/x` all the time to jump to the next x I can see).
* [ ] vim: should refuse to switch into insert mode if selection is
fully within a diff.
* [ ] vim `o` command when cursor is on last line of deleted hunk.
* [ ] vim `shift-o` on first line of deleted hunk moves cursor but
doesn't insert line
* [x] `enter` at end of diff hunk inserts a new line but doesn't move
cursor
* [x] (`shift-enter` at start of diff hunk does nothing)
* [ ] Inserting a line just before an expanded hunk collapses it

Release Notes:


- Improved diff rendering, allowing you to navigate with your cursor
inside of deleted text in diff hunks.

---------

Co-authored-by: Conrad <conrad@zed.dev>
Co-authored-by: Cole <cole@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
Co-authored-by: Michael <michael@zed.dev>
Co-authored-by: Agus <agus@zed.dev>
Co-authored-by: João <joao@zed.dev>
2025-01-24 14:18:22 -07:00
Kirill Bulatov 22f5fd53ca Rework inlay hint cache tests (#23156)
Closes https://github.com/zed-industries/zed/issues/7928

* uncomments and fixes all inlay hint cache tests
* fixes a bug, where invalidated range did not store the new queried
ranges in the cache: this resulted in extra requests in editor that do
not fit into the screen
* comments a peculiarity with the `RefreshInlayHints` event: all editors
react to that when a new language server is inserted, even though
certain editors are not related to the new language server
* fixes handling of inlay hints for the same position: now the same
order is kept, as in the language server's response
(https://github.com/zed-industries/zed/issues/7928)
* queries for hints when on excerpt(s) expansion

Release Notes:

- Fixed inlay hints handling for the same position
2025-01-15 20:13:15 +02:00
Thorsten Ball f9ee28db5e vim: Fix clipping when navigating over inlay hints (#22813)
This fixes the issue described in this comment:
https://github.com/zed-industries/zed/pull/22439#issuecomment-2563896422

Essentially, we'd clip in the wrong direction when there were multi-line
inlay hints.

It also fixes inline completions for non-Zeta-providers showing up in
normal mode.

Release Notes:

- N/A
2025-01-08 09:41:43 +00:00
8127decd2d Extract logic around custom text highlights out of InlayChunks iterator (#22104)
This is a pure refactor, extracted from
https://github.com/zed-industries/zed/tree/new-diff-map

Release Notes:

- N/A

Co-authored-by: Conrad <conrad@zed.dev>
Co-authored-by: Agus <agus@zed.dev>
2024-12-16 12:51:17 -08:00
Thorsten BallandAntonio 2f722e63a1 Highlight whitespace-only inline completions with background (#21954)
Noticed that whitespace-only insertions are really hard to make out, so
this changes it to make them visible by giving them a green background.

![screenshot-2024-12-13-10 49
09@2x](https://github.com/user-attachments/assets/10d83067-46f2-4cb5-97fa-0f44d254890d)


Release Notes:

- N/A

---------

Co-authored-by: Antonio <antonio@zed.dev>
2024-12-13 13:40:34 +01:00
João Marcos 55ee72d84a Simplify TextHighlights map (#21724)
Remove unnecessary `Option` wrapping.
2024-12-08 20:27:54 -07:00
Conrad Irwin 196fd65601 Fix panic folding in multi-buffers (#21511)
Closes #19054

Rename `max_buffer_row()` to `widest_line_number()` to (hopefully)
prevent
people assuming it means the same as `max_point().row`.

Release Notes:

- Fixed a panic when folding in a multibuffer
2024-12-04 00:01:32 -07:00
518f6b529b Fix missing diagnostic and text highlights after blocks (#19920)
Release Notes:

- Fixed an issue where diagnostic underlines and certain text highlights
were not rendered correctly below block decorations such as the inline
assistant prompt.

Co-authored-by: Antonio <antonio@zed.dev>
Co-authored-by: Richard <richard@zed.dev>
2024-10-29 13:47:43 -07:00
Antonio ScandurraandNathan 84ce81caf1 Pass Summary::Context to Item::summarize (#18510)
We are going to use this in the multi-buffer to produce a summary for an
`Excerpt` that contains a `Range<Anchor>`.

Release Notes:

- N/A

Co-authored-by: Nathan <nathan@zed.dev>
2024-09-29 10:30:48 -06:00
Antonio ScandurraandNathan 2e72fd210a Replace Default trait bound with a zero function on Summary/Dimension (#17975)
This lets us provide a context when constructing the zero value. We need
it so we can require anchors to be associated with a buffer id, which
we're doing as part of simplifying the multibuffer API.

Release Notes:

- N/A

Co-authored-by: Nathan <nathan@zed.dev>
2024-09-17 19:43:59 -06:00
Piotr Osiewicz e6c1c51b37 chore: Fix several style lints (#17488)
It's not comprehensive enough to start linting on `style` group, but
hey, it's a start.

Release Notes:

- N/A
2024-09-06 11:58:39 +02:00
ad11d83724 Skip over folded regions when iterating over multibuffer chunks (#15646)
This commit weaves through new APIs for language::BufferChunks, multi_buffer::MultiBufferChunks and inlay_map::InlayChunks that allow seeking with an upper-bound. This allows us to omit doing syntax highligting and looking up diagnostics for folded ranges. This in turn directly improves performance of assistant panel with large contexts.

Release Notes:

- Fixed poor performance when editing in the assistant panel after
inserting large files using slash commands

---------

Co-authored-by: Max <max@zed.dev>
Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
2024-08-02 19:51:26 +02:00
Max Brunsfeld 9813297892 Combine multiple buffer update count fields into one (#13449)
Buffers carry several pieces of state besides their text: syntax tree,
diagnostics, git diff, and file data. Previously, the buffer maintained
a separate integer version number for each of these four pieces of
state, incrementing it every time that piece of state is updated. This
is used by MultiBuffers to detect when they need to update excerpts.

Previously, for a given buffer, these four version numbers were stored
on the buffer itself, on every snapshot of the buffer, in any
multi-buffer that referenced that buffer, **and** on snapshots of that
multi-buffer. But the only use for the version numbers was reduced down
to a single boolean predicate: whether or not the buffer's state has
changed.

In this PR, I've combined those 4 version numbers into one. I've called
it `non_text_state_update_count` because it tracks all state updates
outside of the text itself. This removes a bunch of unnecessary code,
and reduces the size of buffer snapshots and multi-buffer snapshots.

Release Notes:

- N/A
2024-06-23 22:20:10 -07:00
57d570c281 Introduce custom fold placeholders (#12214)
This pull request replaces the static `⋯` character we used to insert
when folding a range with a custom render function that return an
`AnyElement`. We plan to use this in the assistant, but for now this
should be behavior-preserving.

Release Notes:

- N/A

---------

Co-authored-by: Nathan <nathan@zed.dev>
Co-authored-by: Conrad <conrad@zed.dev>
2024-05-23 15:22:30 -06:00
Kirill BulatovandPiotr df41435d1a Introduce DisplayRow, MultiBufferRow newtypes and BufferRow type alias (#11656)
Part of https://github.com/zed-industries/zed/issues/8081

To avoid confusion and bugs when converting between various row `u32`'s,
use different types for each.
Further PRs should split `Point` into buffer and multi buffer variants
and make the code more readable.

Release Notes:

- N/A

---------

Co-authored-by: Piotr <piotr@zed.dev>
2024-05-11 00:06:51 +03:00