Commit Graph
60 Commits
Author SHA1 Message Date
Marshall Bowers ad3ddd381d Revert "gpui: Do not render ligatures between different styled text runs (#37175) (#37382)
This reverts commit 62083fe796.

We're reverting this as it causes layout shift when typing/selecting
with ligatures:


https://github.com/user-attachments/assets/80b78909-62f5-404f-8cca-3535c5594ceb

Release Notes:

- Reverted #37175
2025-09-02 16:18:49 +00:00
Lukas Wirth 62083fe796 gpui: Do not render ligatures between different styled text runs (#37175)
Currently when we render text with differing styles adjacently we might
form a ligature between the text, causing the ligature forming
characters to take on one of the two styles. This can especially become
confusing when a ligature is formed between actual text and inlay hints.

Annoyingly, the only ways to prevent this with core text is to either
render each run separately, or to insert a zero-width non-joiner to
force core text to break the ligatures apart, as it otherwise will merge
subsequent font runs of the same fonts.

We currently do layouting on a per line basis and it is unlikely we want
to change that as it would incur a lot of complexity and annoyances to
merge things back into a line, so this goes with the other approach of
inserting ZWNJ characters instead.

Note that neither linux nor windows seem to currently render ligatures,
so this only concerns macOS rendering at the moment.

Release Notes:

- Fixed ligatures forming between real text and inlay hints on macOS
2025-09-01 09:49:52 +02:00
Piotr Osiewicz 05fc0c432c Fix a bunch of other low-hanging style lints (#36498)
- **Fix a bunch of low hanging style lints like unnecessary-return**
- **Fix single worktree violation**
- **And the rest**

Release Notes:

- N/A
2025-08-19 21:26:17 +02:00
Piotr Osiewicz 8f567383e4 Auto-fix clippy::collapsible_if violations (#36428)
Release Notes:

- N/A
2025-08-19 13:27:24 +00:00
Conrad Irwin bd61eb0889 Use IBM Plex Sans / Lilex (#36084)
The Zed Plex fonts were found to violate the OFL by using the word Plex
in the name.

Lilex has better ligatures and box-drawing characters than Zed Plex
Mono, but Zed Plex Sans should be identical
to IBM Plex Sans.

Closes #15542
Closes zed-industries/zed-fonts#31

Release Notes:

- The "Zed Plex Sans" and "Zed Plex Mono" fonts have been replaced with
"IBM Plex Sans" and "Lilex". The old names still work for backward
compatibility. Other than fixing line-drawing characters, and improving
the ligatures, there should be little visual change as the fonts are all
of the same family.
- Introduced ".ZedSans" and ".ZedMono" as aliases to allow us to easily
change the default fonts in the future. These currently default to "IBM
Plex Sans" and "Lilex" respectively.
2025-08-13 13:25:52 -06:00
Alisina BahadoriandConrad Irwin 925464cfc6 Improve terminal rendering performance (#33345)
Closes #18263

Improvements:

• **Batch text rendering** - Combine adjacent cells with identical
styling into single text runs to reduce draw calls
• **Throttle hyperlink searches** - Limit hyperlink detection to every
100ms or when mouse moves >5px to reduce CPU usage
• **Pre-allocate collections** - Use `Vec::with_capacity()` for cells,
runs, and regions to minimize reallocations
• **Optimize background regions** - Merge adjacent background rectangles
to reduce number of draw operations
• **Cache selection text** - Only compute terminal selection string when
selection exists

Release Notes:

- Improved terminal rendering performance.

---------

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2025-07-08 09:05:01 -06:00
Max Mynter 242af863f5 Use ch-width (0) instead of em-width (m) for gutter width calculation (#32548)
Closes #21860

Release Notes:

- Added `ch_width` and `ch_advance` function alongside their `em_*`
counterparts
- Use `ch_*` version to calculate gutter layouts
- Update a stale comment from changes in #31959

The ch units refer to the width of the number `0` whereas em is the
width of `m` and the actual font size (e.g. 16px means 16 px width of
`m`).

This change has no effect for monospaced fonts but can be drastic for
proportional ones as seen below for "Zed Plex Sans" with a
`"min_line_number_width" = 4`.

<img width="726" alt="Screenshot 2025-06-11 at 15 47 35"
src="https://github.com/user-attachments/assets/aa73f4d4-32bc-42cf-a9f6-7e25fee68c9a"
/>
2025-06-12 08:28:04 +03:00
ab59982bf7 Add initial element inspector for Zed development (#31315)
Open inspector with `dev: toggle inspector` from command palette or
`cmd-alt-i` on mac or `ctrl-alt-i` on linux.

https://github.com/user-attachments/assets/54c43034-d40b-414e-ba9b-190bed2e6d2f

* Picking of elements via the mouse, with scroll wheel to inspect
occluded elements.

* Temporary manipulation of the selected element.

* Layout info and JSON-based style manipulation for `Div`.

* Navigation to code that constructed the element.

Big thanks to @as-cii and @maxdeviant for sorting out how to implement
the core of an inspector.

Release Notes:

- N/A

---------

Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Marshall Bowers <git@maxdeviant.com>
Co-authored-by: Federico Dionisi <code@fdionisi.me>
2025-05-23 23:08:59 +00:00
Kirill Bulatov 16366cf9f2 Use anyhow more idiomatically (#31052)
https://github.com/zed-industries/zed/issues/30972 brought up another
case where our context is not enough to track the actual source of the
issue: we get a general top-level error without inner error.

The reason for this was `.ok_or_else(|| anyhow!("failed to read HEAD
SHA"))?; ` on the top level.

The PR finally reworks the way we use anyhow to reduce such issues (or
at least make it simpler to bubble them up later in a fix).
On top of that, uses a few more anyhow methods for better readability.

* `.ok_or_else(|| anyhow!("..."))`, `map_err` and other similar error
conversion/option reporting cases are replaced with `context` and
`with_context` calls
* in addition to that, various `anyhow!("failed to do ...")` are
stripped with `.context("Doing ...")` messages instead to remove the
parasitic `failed to` text
* `anyhow::ensure!` is used instead of `if ... { return Err(...); }`
calls
* `anyhow::bail!` is used instead of `return Err(anyhow!(...));`

Release Notes:

- N/A
2025-05-20 23:06:07 +00:00
Jason Lee 65e751ca33 Revert "gpui: Fix shape_text split to support \r\n" (#31031)
Reverts zed-industries/zed#31022

Sorry @mikayla-maki, I found that things are more complicated than I
thought.

The lines returned by shape_text must maintain the same length as all
the original characters, otherwise the subsequent offset needs to always
consider the difference of `\r\n` or `\n` to do the offset.

Before, we only needed to add +1 after each offset after the line, but
now we need to consider +1 or +2, which is much more complicated.
2025-05-20 16:01:47 +00:00
Jason Lee b7d5e6480a gpui: Fix shape_text split to support \r\n (#31022)
Release Notes:

- N/A

---

Today I check the shape_text result on Windows, I get:

<img width="409" alt="屏幕截图 2025-05-20 222908"
src="https://github.com/user-attachments/assets/3ee93911-3de1-4e01-9433-00c626fc2369"
/>

Here the `shape_text` split logic I think it should use `lines` method,
not `split('\n')`, the newline on Windows is `\r\n`.
2025-05-20 14:53:50 +00:00
Conrad Irwin ff0060aa36 Remove unnecessary result in line shaping (#30721)
Updates #29879

Release Notes:

- N/A
2025-05-16 23:48:36 +02:00
Piotr Osiewicz dc64ec9cc8 chore: Bump Rust edition to 2024 (#27800)
Follow-up to https://github.com/zed-industries/zed/pull/27791

Release Notes:

- N/A
2025-03-31 20:55:27 +02:00
Piotr OsiewiczandAnthony Eid e4e758db3a Rust 1.85 (#25272)
Closes #ISSUE

Release Notes:

- N/A *or* Added/Fixed/Improved ...

---------

Co-authored-by: Anthony Eid <hello@anthonyeid.me>
2025-02-28 18:33:35 +01:00
Marshall Bowers 990bdde5e8 gpui: Add helper methods for em width and em advance (#24036)
This PR adds two helpers methods to the `TextSystem`:

- `em_width`
- `em_advance`

These methods return the width and advance width for an `em`,
respectively.

We were using these definitions in a number of different spots, and by
unifying them we better canonicalize that an `em` is based on the `m`
character.

Release Notes:

- N/A
2025-01-31 17:47:44 +00:00
Jason Lee 706f7be5e7 gpui: Add line_clamp to truncate text after a specified number of lines (#23058)
Release Notes:

- N/A

Add this feature for some case we need keep 2 or 3 lines, but truncate.
For example the blog post summary.

- Added `line_clamp` method.
    Ref: https://tailwindcss.com/docs/line-clamp


## Break changes:

- Renamed `gpui::Truncate` to `gpui::TextOverflow` to match
[CSS](https://developer.mozilla.org/en-US/docs/Web/CSS/text-overflow).
- Update `truncate` style method to match [Tailwind
CSS](https://tailwindcss.com/docs/text-overflow) behavior:

    ```css
    overflow: hidden;
    text-overflow: ellipsis;
    white-space: nowrap;
    ```
<img width="538" alt="image"
src="https://github.com/user-attachments/assets/c69c4213-eac9-4087-9daa-ce7afe18c758"
/>


## Show case

<img width="816" alt="image"
src="https://github.com/user-attachments/assets/e0660290-8042-4954-b93c-c729d609484a"
/>

![CleanShot 2025-01-13 at 17 22
05](https://github.com/user-attachments/assets/38644892-79fe-4254-af9e-88c1349561bd)

## Describe changes

The [second
commit](https://github.com/zed-industries/zed/commit/6b41c2772f9d1c5f4efe69fe83206a14407af4d4)
for make sure text layout to match with the line clamp. Before this
change, they may wrap many lines in sometimes. And I also make
line_clamp default to 1 if we used `truncate` to ensure no wrap.

> TODO: There is still a tiny detail that is not easy to fix. This
problem only occurs in the case of certain long words. I will think
about how to improve it later. At present, this has some flaws but does
not affect the use.
2025-01-29 22:14:24 +02:00
Piotr Osiewicz 5447821715 gpui/perf: Use SharedString on API boundary of line layout (#22566)
This commit is all about strings, not about line layout at all. When
laying out text, we use a line layout cache to avoid roundtrips to
system layout engine where possible. This makes it so that we might end
up not needing an owned version of text to insert into the cache, as we
might get a cached version.

The API boundary of line layout accepted text to be laid out as &str. It
then performed cache lookup (which didn't require having an owned
version) and only resorted to making an owned version when needed. As it
turned out though, exact cache hits are quite rare and we end up needing
owned version more often than not. The callers of line layout either
dealt with SharedStrings or owned Strings. Due to coercing them into
&str, we were ~always copying text into a new string (unless there was a
same-frame-hit). This is a bit wasteful, thus this PR generifies the API
a bit to make it easier to reuse existing string allocations if there
are any.

Benchmark scenario: scrolling down page-by-page through editor_tests (I
ran the same scenario twice):

![1](https://github.com/user-attachments/assets/8cd09692-2699-41d9-b211-83554d93902f)

![2](https://github.com/user-attachments/assets/d11f7c22-2315-4261-8189-2356baf5d2f7)


Release Notes:

- N/A
2025-01-02 11:06:01 +00:00
Michael Sloan e85ab077be Add missing field to impl Hash for RenderGlyphParams (#20316)
Unlikely to cause any behavior change but seems more correct to include
`is_emoji` in the hash.

Release Notes:

- N/A
2024-11-07 09:34:54 -07:00
张小白andMarshall Bowers 60af9dd4b1 Add .SystemUIFont to font list (#15340)
As discussed in #15326, this font name should be included in the font
list since `settings.json` indicates that one can set the font to
`.SystemUIFont`.

Release Notes:

- N/A

Co-authored-by: Marshall Bowers <elliott.codes@gmail.com>
2024-08-27 09:23:24 -04:00
张小白 69e76a3bb9 Refactor all_font_names (#15345)
In the current code implementation, it seems that the only difference
between `all_font_names` and `all_font_families` is whether dynamically
loaded font resources are included. Specifically, `all_font_families`
returns the names of all system fonts, while `all_font_names` includes
both the system font names and the dynamically loaded font names. In
other words, `all_font_families` is a strict subset of `all_font_names`.
This is what I observed in my tests on macOS.

<img width="682" alt="截屏2024-07-28 00 49 29"
src="https://github.com/user-attachments/assets/47317c28-0074-49d2-bcfa-052cab13e335">

Related codes:
```rust
let x: HashSet<_> = self.all_font_names().into_iter().collect();
let y: HashSet<_> = self.all_font_families().into_iter().collect();
let only_in_x = x.difference(&y).collect::<Vec<_>>();
let only_in_y = y.difference(&x).collect::<Vec<_>>();
println!("=====================================");
println!("1 -> {:?}", only_in_x);
println!("-------------------------------------");
println!("2 -> {:?}", only_in_y);
```

Release Notes:

- N/A
2024-08-23 00:11:01 +02:00
Mikayla MakiandJunkui Zhang a1bd7a1297 Feature/fallback fonts (#15306)
Supersedes https://github.com/zed-industries/zed/pull/12090

fixes #5180
fixes #5055

See original PR for an example of the feature at work.

This PR changes the settings interface to be backwards compatible, and
adds the `ui_font_fallbacks`, `buffer_font_fallbacks`, and
`terminal.font_fallbacks` settings.

Release Notes:

- Added support for font fallbacks via three new settings:
`ui_font_fallbacks`, `buffer_font_fallbacks`, and
`terminal.font_fallbacks`.(#5180, #5055).

---------

Co-authored-by: Junkui Zhang <364772080@qq.com>
2024-07-26 16:42:21 -07:00
Marshall Bowers 274e56b086 settings_ui: Add UI and buffer font weight controls (#15104)
This PR adds settings controls for the UI and buffer font weight
settings.

It also does some work around grouping the settings into related
sections.

Release Notes:

- N/A
2024-07-24 14:09:13 -04:00
Conrad Irwin 87457f9ae8 Fix off-by-one errors in syntax highlighting (#14780)
In the case that a line ended with a 0-length run, we would get our
highlights offset by one position.

Release Notes:

- Fixed syntax highlights being offset from syntax in diagnostics
popovers.
2024-07-18 22:37:30 -06:00
Jason Lee 15662f105e gpui: Fix TextStyle default font_family crash on Windows, use Segoe UI for Windows (#14040)
Release Notes:

- Fixed default font_family crash on Windows, use `Segoe UI`.

## Crash error message

```
thread 'main' panicked at crates\gpui\src\text_system.rs:150:9:
failed to resolve font 'Helvetica' or any of the fallbacks: 
Zed Plex Mono, Helvetica, Cantarell, Ubuntu, Noto Sans, DejaVu Sans
```
2024-07-10 13:40:42 -06:00
Piotr Osiewicz 33a67ad6b9 chore: Clippy fixes for 1.80 (#13987)
The biggest hurdle turned out to be use of `Arc<Language>` in maps, as
`clippy::mutable_key_type` started triggering on it (due to - I suppose
- internal mutability on `HighlightMap`?). I switched over to using
`LanguageId` as the key type in some of the callsites, as that's what
`Language` uses anyways for it's hash/eq, though I've still had to
suppress the lint outside of language crate.

/cc @maxdeviant , le clippy guru.

Release Notes:

- N/A
2024-07-10 17:53:17 +02:00
Conrad Irwin 7d7fd7d25d Move from Zed fonts to IBM Plex (#13596)
Release Notes:

- Changed the default fonts to IBM Plex Sans and IBM Plex Mono. If you'd
like to go back to using Zed Sans/Zed mono you need to
[download](https://github.com/zed-industries/zed-fonts/releases/tag/1.2.0)
them and install them.
2024-06-27 14:36:44 -06:00
Mikayla MakiandConrad Irwin 10d3ad4e33 Enable linux tests (#12493)
Note:
- We have disabled all tests that rely on Postgres in the Linux CI. We
only really need to test these once, and as macOS is our team's primary
platform, we'll only enable them on macOS for local reproduction.
- We have disabled all tests that rely on the font metrics. We
standardized on Zed Mono in many fonts, but our CoreText Text System and
Cosmic Text System proved to be very different in effect. We should
revisit if we decide to standardize our text system across platforms
(e.g. using Harfbuzz everywhere)
- Extended the condition timeout significantly. Our CI machines are slow
enough that this is causing spurious errors in random tests.

Release Notes:

- N/A

---------

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2024-06-13 16:38:53 -07:00
Nathan Sobo e19339bc1d Allow UI font weight to be assigned in settings (#12333)
Release Notes:

- Added the ability to configure the weight of your UI font in standard
CSS weight units from 0 to 900.
2024-05-26 23:06:58 -06:00
Antonio ScandurraandNathan bcbf2f2fd3 Introduce autoscroll support for elements (#10889)
This pull request introduces the new
`ElementContext::request_autoscroll(bounds)` and
`ElementContext::take_autoscroll()` methods in GPUI. These new APIs
enable container elements such as `List` to change their scroll position
if one of their children requested an autoscroll. We plan to use this in
the revamped assistant.

As a drive-by, we also:

- Renamed `Element::before_layout` to `Element::request_layout`
- Renamed `Element::after_layout` to `Element::prepaint`
- Introduced a new `List::splice_focusable` method to splice focusable
elements into the list, which enables rendering offscreen elements that
are focused.

Release Notes:

- N/A

---------

Co-authored-by: Nathan <nathan@zed.dev>
2024-04-23 15:14:22 +02:00
Nathan SoboandAntonio Scandurra 414058379b Switch to the system UI font on macOS (#10317)
To reference the system font, use the special ".SystemUIFont" family
name.

/cc @PixelJanitor 

Release Notes:

- Switched to the system UI  font for user interface elements on macOS.

Co-authored-by: Antonio Scandurra <antonio@zed.dev>
2024-04-09 07:44:57 -06:00
Hans 0390df27d4 Fix block cursor does not render italic for vim (#10249)
Release Notes:

- Fixed #8799
2024-04-08 14:50:50 -06:00
4700d33728 Fix flickering (#9012)
See https://zed.dev/channel/gpui-536

Fixes https://github.com/zed-industries/zed/issues/9010
Fixes https://github.com/zed-industries/zed/issues/8883
Fixes https://github.com/zed-industries/zed/issues/8640
Fixes https://github.com/zed-industries/zed/issues/8598
Fixes https://github.com/zed-industries/zed/issues/8579
Fixes https://github.com/zed-industries/zed/issues/8363
Fixes https://github.com/zed-industries/zed/issues/8207


### Problem

After transitioning Zed to GPUI 2, we started noticing that interacting
with the mouse on many UI elements would lead to a pretty annoying
flicker. The main issue with the old approach was that hover state was
calculated based on the previous frame. That is, when computing whether
a given element was hovered in the current frame, we would use
information about the same element in the previous frame.

However, inspecting the previous frame tells us very little about what
should be hovered in the current frame, as elements in the current frame
may have changed significantly.

### Solution

This pull request's main contribution is the introduction of a new
`after_layout` phase when redrawing the window. The key idea is that
we'll give every element a chance to register a hitbox (see
`ElementContext::insert_hitbox`) before painting anything. Then, during
the `paint` phase, elements can determine whether they're the topmost
and draw their hover state accordingly.

We are also removing the ability to give an arbitrary z-index to
elements. Instead, we will follow the much simpler painter's algorithm.
That is, an element that gets painted after will be drawn on top of an
element that got painted earlier. Elements can still escape their
current "stacking context" by using the new `ElementContext::defer_draw`
method (see `Overlay` for an example). Elements drawn using this method
will still be logically considered as being children of their original
parent (for keybinding, focus and cache invalidation purposes) but their
layout and paint passes will be deferred until the currently-drawn
element is done.

With these changes we also reworked geometry batching within the
`Scene`. The new approach uses an AABB tree to determine geometry
occlusion, which allows the GPU to render non-overlapping geometry in
parallel.

### Performance

Performance is slightly better than on `main` even though this new
approach is more correct and we're maintaining an extra data structure
(the AABB tree).


![before_after](https://github.com/zed-industries/zed/assets/482957/c8120b07-1dbd-4776-834a-d040e569a71e)

Release Notes:

- Fixed a bug that was causing popovers to flicker.

---------

Co-authored-by: Nathan Sobo <nathan@zed.dev>
Co-authored-by: Thorsten <thorsten@zed.dev>
2024-03-11 10:45:57 +01:00
Rom Grk 2d83580df4 linux: enable test TextSystem (#9037)
Make text tests work on linux.
2024-03-07 15:51:52 -08:00
67d280b8cb Linux: Experiment with CosmicText based Text System (#7539)
This is a rebase of @gabydds text_system updates. with some small
cleanups.

Currently cannot test this as build is not working in linux. Im just
putting it up here before I forget about it.

---------

Co-authored-by: gabydd <gabydinnerdavid@gmail.com>
Co-authored-by: Mikayla Maki <mikayla@zed.dev>
2024-02-08 22:49:03 -08:00
Kieran Gill ad3940c66f text rendering: support strikethroughs (#7363)
<img width="1269" alt="image"
src="https://github.com/zed-industries/zed/assets/18583882/d4c93033-b2ac-4ae0-8e12-457f256ee869">

Release Notes:

- Added support for styling text with strikethrough.

Related: 
- https://github.com/zed-industries/zed/issues/5364
- https://github.com/zed-industries/zed/pull/7345
2024-02-07 16:51:27 +02:00
Antonio Scandurra 55129d4d6c Revert "Use Fx* variants of HashMap and HashSet everywhere in Zed" (#7492)
Reverts zed-industries/zed#7481

This would regress performance because we'd be using the standard
library's hash maps everywhere, so reverting for now.
2024-02-07 13:16:22 +01:00
Kirill Bulatov eb236302c2 Use Fx* variants of HashMap and HashSet everywhere in Zed (#7481)
Release Notes:

- N/A
2024-02-07 09:45:37 +02:00
Antonio ScandurraandMax Brunsfeld a0b52cc69a Scope line layout cache to each window (#7235)
This improves a performance problem we were observing when having
multiple windows updating at the same time, where each window would
invalidate the other window's layout cache.

Release Notes:

- Improved performance when having multiple Zed windows open.

Co-authored-by: Max Brunsfeld <max@zed.dev>
2024-02-02 09:11:20 -08:00
Piotr Osiewicz 8fbc88b708 Load embedded fonts directly from .rdata instead of cloning (#6932)
The fonts we embed in Zed binary (Zed Sans & Zed Mono) weigh about 30Mb in total and we are cloning them several times during startup and loading of embedded assets (once explicitly in Zed and then under the hood in font-kit). Moreover, after loading we have at least 2 copies of each font in our program; one in .rdata and the other on the heap for use by font-kit.
This commit does away with that distinction (we're no longer allocating the font data) and slightly relaxes the interface of `TextSystem::add_fonts` by expecting one to pass `Cow<[u8]>` instead of `Arc<Vec<u8>>`. Additionally, `AssetSource::get` now returns `Cow<'static, [u8]>` instead of `Cow<'self, [u8]>`; all existing implementations conform with that change.

Note that this optimization takes effect only in Release builds, as the library we use for asset embedding - rust-embed - embeds the assets only in Release mode and in Dev builds it simply loads data from disk. Thus it returns `Cow<[u8]>` in it's interface. Therefore, we still copy that memory around in Dev builds, but that's not really an issue. 
This patch makes no assumptions about the build profile we're running under, that's just an intrinsic property of rust-embed.

Tl;dr: this should shave off about 30Mb of memory usage and a fair chunk (~30ms) of startup time.

Release Notes:
- Improved startup time and memory usage.
2024-01-29 10:06:57 +01:00
Thorsten BallandAntonio 4800991f28 Cache font-missing result to avoid unnecessary lookups
This fixes the performance problem we saw in https://github.com/zed-industries/community/issues/2405.

In a trace we could see that if a font is missing we'd constantly look
it up and never cache that it's missing.

This changes that and does cache the font-is-missing result.

Drawback is that one would need to restart Zed after installing a
missing font that was configured in settings. That seems acceptable for
now, though.

Co-authored-by: Antonio <antonio@zed.dev>
2024-01-24 10:38:38 +01:00
Mikayla 938b84c045 Finish documenting GPUI 2024-01-22 19:33:45 -08:00
Mikayla a99d5b87e8 WIP: text_system 2024-01-22 19:30:40 -08:00
Mikayla 1f94463ce2 Switch Arc<Mutex<Keymap>> to Rc<RefCell<Keymap>>, a relic of the GPUI2 port.
Make gpui pass clippy
2024-01-22 19:30:38 -08:00
Mikayla aa57a4cfbc Document / lockdown more of GPUI 2024-01-21 14:26:45 -08:00
Piotr Osiewicz 0a0921f88b gpui: Bring back family and style names in font name suggestions 2024-01-18 12:10:17 +01:00
MikaylaandNathan 9eecda2dae Update method name and partially document platform crate
co-authored-by: Nathan <nathan@zed.dev>
2024-01-17 14:07:57 -08:00
Piotr Osiewicz f011953484 Rename all_font_families to all_font_names 2024-01-16 20:32:21 +01:00
Conrad Irwin f0ed80cd8e Fix fallback font
As this is used if you mis-spell "buffer_font_family", it should be
monospace.

Also treat "Zed Mono" and "Zed Sans" as valid fonts
2024-01-15 14:32:48 -07:00
Antonio Scandurra 4ff514ca7e Merge remote-tracking branch 'origin/main' into cache
# Conflicts:
#	crates/gpui/src/elements/div.rs
2024-01-15 11:37:46 +01:00
Conrad Irwin e90ddba2c3 Default to Zed Sans for UI 2024-01-13 22:38:22 -07:00