- Notable change is the use of a newtype for `ReplicaId`
- Fixes `WorktreeStore::create_remote_worktree` creating a remote
worktree with the local replica id, though this is not currently used
- Fixes observing the `Agent` (that is following the agent) causing
global clocks to allocate 65535 elements
- Shrinks the size of `Global` a bit. In a local or non-collab remote
session it won't ever allocate still.
Release Notes:
- N/A *or* Added/Fixed/Improved ...
We've been considering removing workspace-hack for a couple reasons:
- Lukas ran into a situation where its build script seemed to be causing
spurious rebuilds. This seems more likely to be a cargo bug than an
issue with workspace-hack itself (given that it has an empty build
script), but we don't necessarily want to take the time to hunt that
down right now.
- Marshall mentioned hakari interacts poorly with automated crate
updates (in our case provided by rennovate) because you'd need to have
`cargo hakari generate && cargo hakari manage-deps` after their changes
and we prefer to not have actions that make commits.
Currently removing workspace-hack causes our workspace to grow from
~1700 to ~2000 crates being built (depending on platform), which is
mainly a problem when you're building the whole workspace or running
tests across the the normal and remote binaries (which is where
feature-unification nets us the most sharing). It doesn't impact
incremental times noticeably when you're just iterating on `-p zed`, and
we'll hopefully get these savings back in the future when
rust-lang/cargo#14774 (which re-implements the functionality of hakari)
is finished.
Release Notes:
- N/A
Closes#5185
Release Notes:
- Added an option to hide hidden files in the project panel by setting
`hide_hidden` in the project panel settings.
---------
Co-authored-by: Gaauwe Rombouts <gromdroid@gmail.com>
Co-authored-by: Gaauwe Rombouts <mail@grombouts.nl>
Closes https://github.com/zed-industries/zed/issues/38690Closes#37353
### Background
On Windows, paths are normally separated by `\`, unlike mac and linux
where they are separated by `/`. When editing code in a project that
uses a different path style than your local system (e.g. remoting from
Windows to Linux, using WSL, and collaboration between windows and unix
users), the correct separator for a path may differ from the "native"
separator.
Previously, to work around this, Zed converted paths' separators in
numerous places. This was applied to both absolute and relative paths,
leading to incorrect conversions in some cases.
### Solution
Many code paths in Zed use paths that are *relative* to either a
worktree root or a git repository. This PR introduces a dedicated type
for these paths called `RelPath`, which stores the path in the same way
regardless of host platform, and offers `Path`-like manipulation APIs.
RelPath supports *displaying* the path using either separator, so that
we can display paths in a style that is determined at runtime based on
the current project.
The representation of absolute paths is left untouched, for now.
Absolute paths are different from relative paths because (except in
contexts where we know that the path refers to the local filesystem)
they should generally be treated as opaque strings. Currently we use a
mix of types for these paths (std::path::Path, String, SanitizedPath).
Release Notes:
- N/A
---------
Co-authored-by: Cole Miller <cole@zed.dev>
Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
Co-authored-by: Peter Tripp <petertripp@gmail.com>
Co-authored-by: Smit Barmase <heysmitbarmase@gmail.com>
Co-authored-by: Lukas Wirth <me@lukaswirth.dev>
Closes #ISSUE
This PR continues work from #32821 by adding a stash entry picker for
pop/drop operations. Additionally, the stash pop action in the git panel
is now disabled when no stash entries exist, preventing error logs from
attempted pops on empty stashes.
Preview:
<img width="1920" height="1256" alt="Screenshot From 2025-09-11
14-08-31"
src="https://github.com/user-attachments/assets/b2f32974-8c69-4e50-8951-24ab2cf93c12"
/>
<img width="1920" height="1256" alt="Screenshot From 2025-09-11
14-08-12"
src="https://github.com/user-attachments/assets/992ce237-43c9-456e-979c-c2e2149d633e"
/>
Release Notes:
- Added a stash picker to pop and drop a specific stash entry
- Disabled the stash pop action on the git panel when no stash entries
exist
- Added git stash apply command
- Added git stash drop command
At RustConf we were demo'ing zed, and it continually popped open the
chat panel.
We're usually inured to this because the Chat panel doesn't open unless
a Guest
is in the channel, but it made me sad that we were showing a long stream
of
vacuous comments and unresponded to questions on every demo screen.
We may bring chat back in the future, but we need more thought on the
UX, and
we need to rebuild the backend to not use the existing collab server
that we're
trying to move off of.
Release Notes:
- Removed the chat feature from Zed (Sorry to the 5 of you who use this
on the regular!)
Extracts and cleans up GPUI's scheduler code into a new `scheduler`
crate, making it pluggable by external runtimes. This will enable
deterministic integration testing with cloud components by providing a
unified test scheduler across Zed and backend code. In Zed, it will
replace the existing GPUI scheduler for consistent async task management
across platforms.
## Changes
- **Core Implementation**: `TestScheduler` with seed-based
randomization, session tracking (`SessionId`), and foreground/background
task separation for reproducible testing.
- **Executors**: `ForegroundExecutor` (!Send, thread-local) and
`BackgroundExecutor` (Send, with blocking/timeout support) as
GPUI-compatible wrappers.
- **Clock and Timer**: Controllable `TestClock` and future-based `Timer`
for time-sensitive tests.
- **Testing APIs**: `once()`, `with_seed()`, and `many()` methods for
configurable test runs.
- **Dependencies**: Added `async-task`, `chrono`, `futures`, etc., with
updates to `Cargo.toml` and lock file.
## Benefits
- **Integration Testing**: Facilitates reliable async tests involving
cloud sessions, reducing flakiness via deterministic execution.
- **Pluggability**: Trait-based design (`Scheduler`) allows easy
integration into non-GPUI runtimes while maintaining GPUI compatibility.
- **Cleanup**: Refactors GPUI scheduler logic for clarity, correctness
(no `unwrap()`, proper error handling), and extensibility.
Follows Rust guidelines; run `./script/clippy` for verification.
- [x] Define and test a core scheduler that we think can power our cloud
code and GPUI
- [ ] Replace GPUI's scheduler
Release Notes:
- N/A
---------
Co-authored-by: Antonio Scandurra <me@as-cii.com>
Take 2: https://github.com/zed-industries/zed/pull/36709 but without the
very bad `cfg`-based approach for storing the RPC logs.
--------------
Enables LSP log tracing in both remote collab and remote ssh
environments.
Server logs and server RPC traces can now be viewed remotely, and the
LSP button is now shown in such projects too.
Closes https://github.com/zed-industries/zed/issues/28557
Co-Authored-By: Kirill <kirill@zed.dev>
Co-Authored-By: Lukas <lukas@zed.dev>
Release Notes:
- Enabled LSP log tracing in both remote collab and remote ssh
environments
---------
Co-authored-by: Ben Kunkle <ben@zed.dev>
Co-authored-by: Lukas Wirth <lukas@zed.dev>
Enables LSP log tracing in both remote collab and remote ssh
environments.
Server logs and server RPC traces can now be viewed remotely, and the
LSP button is now shown in such projects too.
Closes https://github.com/zed-industries/zed/issues/28557
Co-Authored-By: Kirill <kirill@zed.dev>
Co-Authored-By: Lukas <lukas@zed.dev>
Release Notes:
- Enabled LSP log tracing in both remote collab and remote ssh
environments
---------
Co-authored-by: Kirill Bulatov <kirill@zed.dev>
Co-authored-by: Lukas Wirth <lukas@zed.dev>
This removes around 900 unnecessary clones, ranging from cloning a few
ints all the way to large data structures and images.
A lot of these were fixed using `cargo clippy --fix --workspace
--all-targets`, however it often breaks other lints and needs to be run
again. This was then followed up with some manual fixing.
I understand this is a large diff, but all the changes are pretty
trivial. Rust is doing some heavy lifting here for us. Once I get it up
to speed with main, I'd appreciate this getting merged rather sooner
than later.
Release Notes:
- N/A
Closes #ISSUE
Adds `merge_message` field to the `UpdateRepository` proto message so
that suggested merge messages are displayed in remote projects.
Release Notes:
- git: Fixed an issue where suggested merge commit messages would not
appear for remote projects
Before, each time any LSP feature was used on client remote, it always
produced a `proto::` request that always had been sent to the host, from
where returned as an empty response.
Instead, propagate more language server-related data to the client,
`lsp::ServerCapability`, so Zed client can omit certain requests if
those are not supported.
On top of that, rework the approach Zed uses to query for the data
refreshes: before, editors tried to fetch the data when the server start
was reported (locally and remotely).
Now, a later event is selected: on each `textDocument/didOpen` for the
buffer contained in this editor, we will query for new LSP data, reusing
the cache if needed.
Before, servers could reject unregistered files' LSP queries, or process
them slowly when starting up.
Now, such refreshes are happening later and should be cached.
This requires a collab DB change, to restore server data on rejoin.
Release Notes:
- Fixed excessive LSP requests sent during remote sessions
Trying to delete a user record from our admin panel throws the following
error:
`update or delete on table "users" violates foreign key constraint
"access_tokens_user_id_fkey" on table "access_tokens"
Detail: Key (id)=(....) is still referenced from table "access_tokens".`
We need to add a cascade delete to the `access_tokens` table.
Release Notes:
- N/A
We believe this is causing the database to execute certain queries very
slowly, and it's unclear whether we're actually benefitting from it.
Release Notes:
- N/A
Closes: https://github.com/zed-industries/zed/issues/19207
This will correctly show Avatars for recently renamed/deleted users and
for enterprise users where the username avatar url triggers a redirect
to an auth prompt. Also saves a request (302 redirect) per avatar.
Tested locally and avatars loaded as expected.
Release Notes:
- N/A
Release Notes:
- Added channel reordering for administrators (use `cmd-up` and
`cmd-down` on macOS or `ctrl-up` `ctrl-down` on Linux to move channels
up or down within their parent)
## Summary
This PR introduces the ability for channel administrators to reorder
channels within their parent context, providing better organizational
control over channel hierarchies. Users can now move channels up or down
relative to their siblings using keyboard shortcuts.
## Problem
Previously, channels were displayed in alphabetical order with no way to
customize their arrangement. This made it difficult for teams to
organize channels in a logical order that reflected their workflow or
importance, forcing users to prefix channel names with numbers or
special characters as a workaround.
## Solution
The implementation adds a persistent `channel_order` field to channels
that determines their display order within their parent. Channels with
the same parent are sorted by this field rather than alphabetically.
## Implementation Details
### Database Schema
Added a new column and index to support efficient ordering:
```sql
-- crates/collab/migrations/20250530175450_add_channel_order.sql
ALTER TABLE channels ADD COLUMN channel_order INTEGER NOT NULL DEFAULT 1;
CREATE INDEX CONCURRENTLY "index_channels_on_parent_path_and_order" ON "channels" ("parent_path", "channel_order");
```
### RPC Protocol
Extended the channel proto with ordering support:
```proto
// crates/proto/proto/channel.proto
message Channel {
uint64 id = 1;
string name = 2;
ChannelVisibility visibility = 3;
int32 channel_order = 4;
repeated uint64 parent_path = 5;
}
message ReorderChannel {
uint64 channel_id = 1;
enum Direction {
Up = 0;
Down = 1;
}
Direction direction = 2;
}
```
### Server-side Logic
The reordering is handled by swapping `channel_order` values between
adjacent channels:
```rust
// crates/collab/src/db/queries/channels.rs
pub async fn reorder_channel(
&self,
channel_id: ChannelId,
direction: proto::reorder_channel::Direction,
user_id: UserId,
) -> Result<Vec<Channel>> {
// Find the sibling channel to swap with
let sibling_channel = match direction {
proto::reorder_channel::Direction::Up => {
// Find channel with highest order less than current
channel::Entity::find()
.filter(
channel::Column::ParentPath
.eq(&channel.parent_path)
.and(channel::Column::ChannelOrder.lt(channel.channel_order)),
)
.order_by_desc(channel::Column::ChannelOrder)
.one(&*tx)
.await?
}
// Similar logic for Down...
};
// Swap the channel_order values
let temp_order = channel.channel_order;
channel.channel_order = sibling_channel.channel_order;
sibling_channel.channel_order = temp_order;
}
```
### Client-side Sorting
Optimized the sorting algorithm to avoid O(n²) complexity:
```rust
// crates/collab/src/db/queries/channels.rs
// Pre-compute sort keys for efficient O(n log n) sorting
let mut channels_with_keys: Vec<(Vec<i32>, Channel)> = channels
.into_iter()
.map(|channel| {
let mut sort_key = Vec::with_capacity(channel.parent_path.len() + 1);
// Build sort key from parent path orders
for parent_id in &channel.parent_path {
sort_key.push(channel_order_map.get(parent_id).copied().unwrap_or(i32::MAX));
}
sort_key.push(channel.channel_order);
(sort_key, channel)
})
.collect();
channels_with_keys.sort_by(|a, b| a.0.cmp(&b.0));
```
### User Interface
Added keyboard shortcuts and proper context handling:
```json
// assets/keymaps/default-macos.json
{
"context": "CollabPanel && not_editing",
"bindings": {
"cmd-up": "collab_panel::MoveChannelUp",
"cmd-down": "collab_panel::MoveChannelDown"
}
}
```
The CollabPanel now properly sets context to distinguish between editing
and navigation modes:
```rust
// crates/collab_ui/src/collab_panel.rs
fn dispatch_context(&self, window: &Window, cx: &Context<Self>) -> KeyContext {
let mut dispatch_context = KeyContext::new_with_defaults();
dispatch_context.add("CollabPanel");
dispatch_context.add("menu");
let identifier = if self.channel_name_editor.focus_handle(cx).is_focused(window) {
"editing"
} else {
"not_editing"
};
dispatch_context.add(identifier);
dispatch_context
}
```
## Testing
Comprehensive tests were added to verify:
- Basic reordering functionality (up/down movement)
- Boundary conditions (first/last channels)
- Permission checks (non-admins cannot reorder)
- Ordering persistence across server restarts
- Correct broadcasting of changes to channel members
## Migration Strategy
Existing channels are assigned initial `channel_order` values based on
their current alphabetical sorting to maintain the familiar order users
expect:
```sql
UPDATE channels
SET channel_order = (
SELECT ROW_NUMBER() OVER (
PARTITION BY parent_path
ORDER BY name, id
)
FROM channels c2
WHERE c2.id = channels.id
);
```
## Future Enhancements
While this PR provides basic reordering functionality, potential future
improvements could include:
- Drag-and-drop reordering in the UI
- Bulk reordering operations
- Custom sorting strategies (by activity, creation date, etc.)
## Checklist
- [x] Database migration included
- [x] Tests added for new functionality
- [x] Keybindings work on macOS and Linux
- [x] Permissions properly enforced
- [x] Error handling implemented throughout
- [x] Manual testing completed
- [x] Documentation updated
---------
Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
This PR updates the `sync_subscription` function to use the
`StripeClient` trait instead of using `stripe::Client` directly.
Release Notes:
- N/A
---------
Co-authored-by: Ben Brandt <benjamin.j.brandt@gmail.com>
This PR downgrades a number of database queries that aren't part of the
actual collaboration from `SERIALIZABLE` to `READ COMMITTED`.
The serializable isolation level is overkill for these queries.
Release Notes:
- N/A
This PR adds a new `GET /users/look_up` endpoint for retrieving users by
various identifiers.
This endpoint can look up users by the following identifiers:
- Zed user ID
- Stripe Customer ID
- Stripe Subscription ID
- Email address
- GitHub login
Release Notes:
- N/A
https://github.com/zed-industries/zed/issues/30972 brought up another
case where our context is not enough to track the actual source of the
issue: we get a general top-level error without inner error.
The reason for this was `.ok_or_else(|| anyhow!("failed to read HEAD
SHA"))?; ` on the top level.
The PR finally reworks the way we use anyhow to reduce such issues (or
at least make it simpler to bubble them up later in a fix).
On top of that, uses a few more anyhow methods for better readability.
* `.ok_or_else(|| anyhow!("..."))`, `map_err` and other similar error
conversion/option reporting cases are replaced with `context` and
`with_context` calls
* in addition to that, various `anyhow!("failed to do ...")` are
stripped with `.context("Doing ...")` messages instead to remove the
parasitic `failed to` text
* `anyhow::ensure!` is used instead of `if ... { return Err(...); }`
calls
* `anyhow::bail!` is used instead of `return Err(anyhow!(...));`
Release Notes:
- N/A
This PR makes it so we create a Zed Free subscription when issuing an
LLM token, if one does not already exist.
Release Notes:
- N/A
---------
Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
This PR makes it so a user can initiate a checkout session for a Zed Pro
trial while on the Zed Free plan.
Release Notes:
- N/A
Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
This PR improves the `GET /billing/usage` endpoint.
We now return the usage with the default plan limits when there is no
usage record.
Release Notes:
- N/A