Commit Graph
555 Commits
Author SHA1 Message Date
Finn Evers 4280bff10a Reapply "ui: Account for padding of parent container during scrollbar layout" (#30577)
This PR reapplies #27402 which was reverted in
https://github.com/zed-industries/zed/pull/30544 due to the issue
@ConradIrwin reported in
https://github.com/zed-industries/zed/pull/27402#issuecomment-2871745132.
The reported issue is already present on main but not visible, see
https://github.com/zed-industries/zed/pull/27402#issuecomment-2872546903
for more context and reproduction steps.

The fix here was to move the padding for the hover popover up to the
parent container. This does not fix the underlying problem but serves as
workaround without any disadvantages until a better solution is found. I
would currently guess that the underlying issue might be related to some
rem-size calculations for small font sizes or something similar (e.g.
https://github.com/zed-industries/zed/pull/22732 could possibly be
somewhat related).

Notably, the fix here does not cause any difference in layouting (the
following screenshots are actually distinct images), yet fixes the
problem at hand.

### Default font size (`15px`) 

| `main` | This PR |
| --- | --- |
|
![main_large](https://github.com/user-attachments/assets/66d38827-9023-4f78-9ceb-54fb13c21e41)
|![PR](https://github.com/user-attachments/assets/7af82bd2-2732-4cba-8d4b-54605d6ff101)
|

### Smaller font size (`12px`)

| `main` | This PR |
| --- | --- |
|
![pr_large](https://github.com/user-attachments/assets/d43be6e6-6840-422c-baf0-368aab733dac)
|
![PR](https://github.com/user-attachments/assets/43f60b2b-2578-45d2-bcab-44edf2612ce2)
|

Furthermore, for the second scenario, the popover would be scrollable on
main. As there is no scrollbar in the second image for this PR, this no
longer happens with this branch.


Release Notes:

- N/A
2025-05-14 13:26:14 +02:00
Conrad Irwin f0f0a52793 Revert "ui: Account for padding of parent container during scrollbar layout (#27402)" (#30544)
This reverts commit 82a7aca5a6.

Release Notes:

- N/A
2025-05-12 09:47:04 +00:00
Finn Evers 82a7aca5a6 ui: Account for padding of parent container during scrollbar layout (#27402)
Closes https://github.com/zed-industries/zed/issues/23386

This PR updates the scrollbar-component to account for padding present
in the parent container.

Since the linked issue was opened,
https://github.com/zed-industries/zed/pull/25288 improved the behaviour
so that the scrollbar does allow scrolling the entire container, however
the scrollbar thumb still does not go the entire way to the bottom. This
can be seen here:


https://github.com/user-attachments/assets/89204355-e6b8-428b-9fa9-bb614051b6fa

This happens because during layouting of the scrollbar, padding of the
parent container is not taken into account. The scrollbar thumb size is
calculated as if no padding was present.

With this change, padding is now included in the calculation, which
resolves the issue:


https://github.com/user-attachments/assets/1d4c62e0-4555-4332-a9ab-4e114684b4b3

The change here is to store the calculated content size during prepaint
_including_ padding and use this for layouting the scrollbar. This
ensures that the actual scroll max and the content size are always in
sync. Furthermore, the existing `TODO`-comment is also resolved, as we
now no longer look at the size of the last child but the actual parent
size instead.

This also removes an existing panic of the scrollbar-component in cases
where the content size was 0, which was previously not accounted for
(this never happened in practice so far, for example because of the
padding added here:

https://github.com/zed-industries/zed/blob/43712285bfa8aa75bac1ca8a7eb5146dd36239be/crates/editor/src/hover_popover.rs#L802-L809
which prevented the container size from ever being 0).

---

Lastly, as I was wiring through the changes of the `content_size` I
noticed that some code was duplicated during the initial layouting as
well as in the click handlers. I refactored this in the second commit to
use `along` where possible as well as computing the new click offset in
one closure which can be passed to both event listeners. As always,
should any of these changes not be wanted, feel free to let me know and
I will revert these.

Looking forward to your feedback 😄 

Release Notes:

- Fixed scrollbars sometimes not scrolling all the way to the bottom.
2025-05-11 21:40:45 +02:00
Tristan HumeandAntonio Scandurra 11b6ce46e2 Add ability to keybind search filter (#30327)
Useful for large monorepos with many subdirectories, users can keybind a
filter to their commonly used directories.

Release Notes:

- Added a new `included_files` field to the `DeploySearch` action to
automatically pre-fill which files to include in the search. This lets
you use a keybinding to search in a particular folder or for a certain
set of files.

---------

Co-authored-by: Antonio Scandurra <me@as-cii.com>
2025-05-09 12:29:03 +00:00
Smit Barmase 2c602bb0e5 pane: Fix pin tabs double border not visible when unpinned tab is active (#30367)
Before:


https://github.com/user-attachments/assets/7bf39b99-d589-49c5-aba9-ae804c50af74

After:


https://github.com/user-attachments/assets/c0f15b78-6103-4f1c-9392-ec738d2e091b

Release Notes:

- N/A
2025-05-09 17:03:22 +05:30
Kirill Bulatov b4fbb9bc08 Use ESC to cancel dragging in Zed (#30318)
Closes https://github.com/zed-industries/zed/issues/11887

ESC is always captured in terminal due to 


https://github.com/zed-industries/zed/blob/980bfae331dd5078bbba9fe0f3993d9ad5ca6e29/crates/terminal/src/terminal.rs#L1339-L1353

so this part is not fixed.

Otherwise, all other drags are cancelled when ESC is pressed:


https://github.com/user-attachments/assets/6e70a1e5-c244-420b-9dec-ae2ac2997a59


Release Notes:

- Allowed to use ESC to cancel dragging in Zed
2025-05-08 22:58:38 +00:00
Kirill Bulatov 85fda90993 Do not remove the item from pane twice (#30254)
Probably a merge artifact?

Release Notes:

- N/A
2025-05-08 13:30:20 +00:00
Anthony Eid 7bc3f74cab Fix panel button context menu overlap with tooltip hint (#30108)
This fix works by disabling the tooltip whenever the menu is being
rendered.

### Before

![image](https://github.com/user-attachments/assets/0b275931-fd1f-4748-88dd-cb76a52f8810)
### After

![image](https://github.com/user-attachments/assets/7260eb48-3a24-43ee-8df7-b6c48e8a4024)


Release Notes:

- Fix panel button tooltip overlapping with the panel button's right
click menu
2025-05-07 12:33:13 +00:00
Julia RyanandConrad Irwin 4dff47ae20 Add searchable global tab switcher (#28047)
resolves #24655
resolves #23945

I haven't yet added a default binding for the new command. #27797 added `:ls` and
`:buffers` which in my opinion should use the global searchable version
given that that matches the vim semantics of those commands better than
just showing the tabs in the local pane.

There's also a question of what to do when you select a tab from another
pane, should the focus jump to that pane or should that tab move to the
currently focused pane? For now I've implemented the former.

Release Notes:

- Added `tab_switcher::ToggleAll` to search open tabs from all panes and focus the selected one.

---------

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2025-04-28 09:21:27 +00:00
Piotr Osiewicz 1e47dfce79 debugger: Improve focus states (#29469)
Closes #ISSUE

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-04-26 15:02:07 +02:00
Smit Barmase 357e38b471 workspace: Add right border to pinned tabs only on scroll (#29405)
Before (scrolled state, bug):
<img width="392" alt="before - with scroll"
src="https://github.com/user-attachments/assets/5f62f050-41e0-4740-8f90-9822348eaa4b"
/>

After (scrolled state, bug fixed):
<img width="344" alt="after - with scroll"
src="https://github.com/user-attachments/assets/33003358-0009-4748-8a6e-642158114b82"
/>

Before (without scrolled state, as it is):
<img width="541" alt="before - without scroll"
src="https://github.com/user-attachments/assets/42487d61-7f7c-49a7-a087-da7faf5a0a89"
/>

After (without scrolled state, as it is):
<img width="462" alt="after - without scroll"
src="https://github.com/user-attachments/assets/738a4d24-3a89-466b-8976-2bf47cfeb0f5"
/>

cc @danilo-leal 

Release Notes:

- N/A
2025-04-25 18:46:13 +05:30
Smit Barmase 3932a6c51e pane: Fix double or invisible borders in tab bar (#29061)
Invisible borders:
<img width="349" alt="Screenshot 2025-04-18 at 3 59 03 PM"
src="https://github.com/user-attachments/assets/a3a43885-ce87-4fcf-864a-d730fea1551e"
/>
<img width="547" alt="Screenshot 2025-04-18 at 8 23 15 PM"
src="https://github.com/user-attachments/assets/1f8669a8-f893-4c58-ba30-025be1bc733f"
/>

Double borders:
<img width="295" alt="Screenshot 2025-04-18 at 3 56 48 PM"
src="https://github.com/user-attachments/assets/7b4ae42d-c7fd-478c-97ce-10abefe4a482"
/>

Release Notes:

- N/A
2025-04-18 22:32:22 +05:30
Piotr Osiewicz e09eeb7446 debugger: Style debugger tabs (#28572)
![image](https://github.com/user-attachments/assets/a88b1897-cb96-4c6c-b602-396a91ef4de8)

Release Notes:

- N/A
2025-04-11 15:33:36 +02:00
Piotr Osiewicz dc64ec9cc8 chore: Bump Rust edition to 2024 (#27800)
Follow-up to https://github.com/zed-industries/zed/pull/27791

Release Notes:

- N/A
2025-03-31 20:55:27 +02:00
Piotr Osiewicz 0729d24d77 chore: Prepare for Rust edition bump to 2024 (without autofix) (#27791)
Successor to #27779 - in this PR I've applied changes manually, without
futzing with if let lifetimes at all.

Release Notes:

- N/A
2025-03-31 20:10:36 +02:00
Kirill Bulatov e11e7df724 Restore editor state on reopen (#27672)
Closes https://github.com/zed-industries/zed/issues/11626
Part of https://github.com/zed-industries/zed/issues/12853

`"restore_on_file_reopen": true` in workspace settings can now be used
to enable and disable editor data between file reopens in the same pane:


https://github.com/user-attachments/assets/8d938ee1-d854-42a8-bbc3-2a4e4d7d5933

The settings are generic and panes' data store can be extended for
further entities, beyond editors.

---------------
Impl details: 

Currently, the project entry IDs seem to be stable across file reopens,
unlike BufferIds, so those were used.
Originally, the DB data was considered over in-memory one as editors
serialize their state anyway, but managing and exposing PaneIds out of
the DB is quite tedious and joining the DB data otherwise is not
possible.


Release Notes:

- Started to restore editor state on reopen
2025-03-28 22:04:16 +00:00
loczek 999ad77a59 workspace: Double click empty pane to open new file (#27521)
Release Notes:

- Added ability to double click on empty pane to open a new file
2025-03-26 14:07:54 -07:00
Mikayla Maki 1aefa5178b Move "async move" a few characters to the left in cx.spawn() (#26758)
This is the core change:
https://github.com/zed-industries/zed/pull/26758/files#diff-044302c0d57147af17e68a0009fee3e8dcdfb4f32c27a915e70cfa80e987f765R1052

TODO:
- [x] Use AsyncFn instead of Fn() -> Future in GPUI spawn methods
- [x] Implement it in the whole app
- [x] Implement it in the debugger 
- [x] Glance at the RPC crate, and see if those box future methods can
be switched over. Answer: It can't directly, as you can't make an
AsyncFn* into a trait object. There's ways around that, but they're all
more complex than just keeping the code as is.
- [ ] Fix platform specific code

Release Notes:

- N/A
2025-03-19 02:09:02 +00:00
41a60ffecf Debugger implementation (#13433)
###  DISCLAIMER

> As of 6th March 2025, debugger is still in development. We plan to
merge it behind a staff-only feature flag for staff use only, followed
by non-public release and then finally a public one (akin to how Git
panel release was handled). This is done to ensure the best experience
when it gets released.

### END OF DISCLAIMER 

**The current state of the debugger implementation:**


https://github.com/user-attachments/assets/c4deff07-80dd-4dc6-ad2e-0c252a478fe9


https://github.com/user-attachments/assets/e1ed2345-b750-4bb6-9c97-50961b76904f

----

All the todo's are in the following channel, so it's easier to work on
this together:
https://zed.dev/channel/zed-debugger-11370

If you are on Linux, you can use the following command to join the
channel:
```cli
zed https://zed.dev/channel/zed-debugger-11370 
```

## Current Features

- Collab
  - Breakpoints
    - Sync when you (re)join a project
    - Sync when you add/remove a breakpoint
  - Sync active debug line
  - Stack frames
    - Click on stack frame
      - View variables that belong to the stack frame
      - Visit the source file
    - Restart stack frame (if adapter supports this)
  - Variables
  - Loaded sources
  - Modules
  - Controls
    - Continue
    - Step back
      - Stepping granularity (configurable)
    - Step into
      - Stepping granularity (configurable)
    - Step over
      - Stepping granularity (configurable)
    - Step out
      - Stepping granularity (configurable)
  - Debug console
- Breakpoints
  - Log breakpoints
  - line breakpoints
  - Persistent between zed sessions (configurable)
  - Multi buffer support
  - Toggle disable/enable all breakpoints
- Stack frames
  - Click on stack frame
    - View variables that belong to the stack frame
    - Visit the source file
    - Show collapsed stack frames
  - Restart stack frame (if adapter supports this)
- Loaded sources
  - View all used loaded sources if supported by adapter.
- Modules
  - View all used modules (if adapter supports this)
- Variables
  - Copy value
  - Copy name
  - Copy memory reference
  - Set value (if adapter supports this)
  - keyboard navigation
- Debug Console
  - See logs
  - View output that was sent from debug adapter
    - Output grouping
  - Evaluate code
    - Updates the variable list
    - Auto completion
- If not supported by adapter, we will show auto-completion for existing
variables
- Debug Terminal
- Run custom commands and change env values right inside your Zed
terminal
- Attach to process (if adapter supports this)
  - Process picker
- Controls
  - Continue
  - Step back
    - Stepping granularity (configurable)
  - Step into
    - Stepping granularity (configurable)
  - Step over
    - Stepping granularity (configurable)
  - Step out
    - Stepping granularity (configurable)
  - Disconnect
  - Restart
  - Stop
- Warning when a debug session exited without hitting any breakpoint
- Debug view to see Adapter/RPC log messages
- Testing
  - Fake debug adapter
    - Fake requests & events

---

Release Notes:

- N/A

---------

Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
Co-authored-by: Anthony Eid <hello@anthonyeid.me>
Co-authored-by: Anthony <anthony@zed.dev>
Co-authored-by: Piotr Osiewicz <peterosiewicz@gmail.com>
Co-authored-by: Piotr <piotr@zed.dev>
2025-03-18 12:55:25 -04:00
Smit Barmase cb439e672d editor: Fix navigate back for locations opened via preview item (#26943)
Closes #25458

When navigating code from a preview tab with
`enable_preview_from_code_navigation` set to `true`, "Go Back" from a
newly opened tab could focus on the tab to the right instead of
returning to the original preview tab.

Before, we killed the existing preview tab before opening a new one,
which breaking history as the new tab had no reference to the old one.
This caused navigation to shift to the next tab on the right.

Now, we first add the new tab at the preview index, and then kill the
existing preview tab. This preserves the history by linking new preview
tab to existing tab.

Release Notes:

- Fixes an issue where navigating code from a preview tab with
`enable_preview_from_code_navigation` set to `true`, "Go Back" from a
newly opened tab could focus on the tab to the right instead of
returning to the original preview tab.
2025-03-18 00:59:36 +05:30
Cristiano Pantea a364a13458 Fix panel not resizing after external file deletion (#26378)
Previously, when a file was deleted externally and the warning prompt
was dismissed with "Close", the panel remained but was empty, leaving an
unused split space.

This happened because pane.remove_item(...) was being called with
close_pane_if_empty set to false, preventing the panel from being
removed even when it had no remaining items.

This fix changes the third boolean parameter to true, ensuring that the
panel is removed if it becomes empty, allowing the layout to properly
resize.

Closes #23904

Release Notes:

- N/A
2025-03-11 22:52:55 +00:00
Conrad Irwin 63091459d8 Allow too many arguments (#26375)
This is nearly half of our #allows, and seems like something we happily
break whenever we need

Release Notes:

- N/A
2025-03-10 13:38:30 -06:00
Max Brunsfeld 4846e6fb3a Fix performance bottlenecks when multi buffers have huge numbers of buffers (#26308)
This is motivated by trying to make the Project Diff view usable with
huge Git change sets.

Release Notes:

- Improved performance of rendering multibuffers with very large numbers
of buffers
2025-03-08 02:15:15 +00:00
Cole Miller 1763dd714b Worktree paths in git panel, take 2 (#26047)
Modified version of #25950. We still use worktree paths, but repo paths
with a status that lie outside the worktree are not excluded; instead,
we relativize them by adding `..`. This makes the list in the git panel
match what you'd get from running `git status` (with the repo's worktree
root as the working directory).

- [x] Implement + test new unrelativization logic
- [x] ~~When collecting repositories, dedup by .git abs path, so
worktrees can share a repo at the project level~~ dedup repos at the
repository selector layer, with repos coming from larger worktrees being
preferred
- [x] Open single-file worktree with diff when activating a path not in
the worktree

Release Notes:

- N/A
2025-03-06 22:55:28 +00:00
Felix Packard 161f8a1dd2 Fix "Open a file or project to get started" placeholder text not always shown (#26044)
Check that there are no `visible_worktrees` rather than checking
`worktrees` when deciding whether to display the "Open a file or project
to get started" text

Closes #25395

Release Notes:

- Fixed the "Open a file or project to get started" message not always
showing after all buffers have been closed
2025-03-04 09:21:16 -07:00
smit 8bb2739e28 keymap: Update Prev to Previous follow-up (#25931)
Follow-up for https://github.com/zed-industries/zed/pull/25909

Add three more action replacements:

```
1. "pane::ActivatePrevItem" -> "pane::ActivatePreviousItem"
2. "vim::MoveToPrev" -> "vim::MoveToPrevious"
3. "vim:MoveToPrevMatch" -> "vim:MoveToPreviousMatch" 
```

Release Notes:

- N/A
2025-03-03 21:19:25 +05:30
0a4ff2f475 tab: Add setting to hide the close button entirely (#23880)
Closes #23744

Release Notes:

- Changed the `always_show_close_button` key to `show_close_button` and
introduced a new `hidden` value, that allows never displaying the close
button.

---------

Co-authored-by: Peter Tripp <peter@zed.dev>
Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
Co-authored-by: smit <0xtimsb@gmail.com>
2025-03-03 08:31:48 +05:30
Egor Krugletsov b0dee94126 pane: Hide "Copy Relative Path" and "Reveal In Project Panel" actions for files outside of the projects (#25386)
"Copy Relative Path" action had a check for existence of relative path
but it always passed because
[`WorktreeStore::find_worktree()`](https://github.com/zed-industries/zed/blob/1d5499bee72f1ea57ed883b942f05d5c1e7cec89/crates/project/src/worktree_store.rs#L148)
function returned empty path for these kinds of files. It feels correct
to make changes there, but I don't know what else could be impacted.

"Reveal In Project Panel" had no check whatsoever and so I made one.

Release Notes:

- N/A
2025-03-01 23:31:18 +02:00
Cole MillerandMax 7a34dd9888 Save buffers after restoring hunks in the project diff (#25620)
This PR fixes a bug where using the project diff editor to restore hunks
from a file that's not open in its own buffer would cause those reverts
to be lost once the project diff drops its excerpts for that file.

The fix is to save the buffers after restoring them but before the
excerpts are (potentially) dropped. This is done for the project diff
editor only. If we fail to save the affected files, we add their buffers
to the active workspace, so that the reverted contents are preserved and
the user can try again to save them.

- [x] Get it working
- [x] Test
- [ ] ~~Clean up boolean soup~~

Co-authored-by: Max <max@zed.dev>

Release Notes:

- N/A
2025-02-26 15:16:17 -05:00
Agus Zubiaga 7075bd700f edit predictions: Disable "This Buffer" option when disabled for language (#25566)
![image](https://github.com/user-attachments/assets/7b888c7d-a1e9-4d0b-ba6d-9a41916acf79)


Release Notes:

- edit prediction: Disable "This Buffer" option when predictions are
disabled for its language
2025-02-25 15:41:13 +00:00
Cole Miller c0c48d30db Revert "file_finder: Remove common segments of long paths in search results (#25049)" (#25163)
This reverts commit 9ef0501853 due to a
panic.

```
{
  "thread": "main",
  "payload": "9 is not a valid char boundary in path \"crates/…/LiveKitBridge/\"",
  "location_data": {
    "file": "crates/file_finder/src/file_finder.rs",
    "line": 646
  }
}
```

Release Notes:

- N/A
2025-02-19 15:32:29 +00:00
Cole MillerandMax 9ef0501853 file_finder: Remove common segments of long paths in search results (#25049)
This PR makes progress on #7711 by identifying any common prefix of the
paths in the file finder's search results, and replacing the "interior"
of that prefix---every path segment but the first and last---with `...`,
when a heuristic indicates that the longest path would otherwise
overflow the modal.

The elision is not applied to any segment that contains a match for the
search query.

There may be more work to do on #7711 in the case of long result paths
that do not share a significant common prefix.

Release Notes:

- Improved display of long paths in the file finder modal

Co-authored-by: Max <max@zed.dev>
2025-02-18 10:09:15 -05:00
DylanandConrad Irwin bb53ad9862 Only allow save_as for pane if can_save_as is true (#25028)
When saving an item, some logic is done to determine whether one can
save it. In the special case where the intent is to `SaveAs`, it was
previously allowed to proceed as long as the buffer was a singleton
(presumably since it only makes sense to provide a save path for a
single file). However, we need to _also_ check that this item can be
"saved as" at all.

For this, we resurrect the `ItemHandle`/`Item` trait method
`can_save_as`. We have given it the default implementation of returning
`false`, and then overridden this in the implementation for
`TerminalView`.

Closes #25023


Release Notes:

- Fixed crash when trying to save terminal buffer

---------

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2025-02-17 16:01:56 -07:00
Danilo Leal a99696b95f pane: Disable the "Close..." controls depending on certain scenarios (#25037)
Closes https://github.com/zed-industries/zed/issues/12471

- Disables "Close Others" if there's just one tab
- Disables "Close Left"/"Close Right" if the above is true or if there's
no tabs to the left/right side of the active tab

Release Notes:

- N/A
2025-02-17 18:01:13 -03:00
Conrad Irwin 79e3faffb2 Make save all prompt less noisy (#24934)
Don't show clean items from dirty multibuffers, and dedupe filenames in
case you have a file open in a buffer and a multibuffer

Release Notes:

- N/A
2025-02-14 22:40:14 -07:00
Mikayla Maki 5d26ce14d7 Centralize the CopyPath and CopyRelativePath actions to zed_actions (#24836)
I spent an hour with @marcospb19 this morning debugging an issue with
adding `Copy Path` and `Copy Relative Path` actions to the editor
context menu. Turned out that the problem was using
`workspace::CopyPath` in the menu and `editor::CopyPath` in the action
handler.

This is an easy mistake to make, so let's fix it for everyone.

Release Notes:

- N/A
2025-02-13 23:30:44 +00:00
Conrad Irwin 2f741c8686 vim: Fix :wq in multibuffer (#24603)
Supercedes #24561
Closes #21059

Before this change we would skip saving multibuffers regardless of the
save intent. Now we correctly save them.

Along the way:
* Prompt to save when closing the last singleton copy of an item (even
if it's still open in a multibuffer).
* Update our file name prompt to pull out dirty project items from
multibuffers instead of counting multibuffers as untitled files.
* Fix our prompt test helpers to require passing the button name instead
of the index. A few tests were passing invalid responses to save
prompts.
* Refactor the code a bit to hopefully clarify it for the next bug.

Release Notes:

- Fixed edge-cases when closing multiple items including multibuffers.
Previously no prompt was generated when closing an item that was open in
a multibuffer, now you will be prompted.
- vim: Fix :wq in a multibuffer
2025-02-13 17:13:43 +00:00
Kirill BulatovandDanilo Leal 6f7f0f30e2 Fix hover tooltips appearing after related element is pressed (#24540)
Closes https://github.com/zed-industries/zed/issues/23894

Reworks all trigger declarations from
`.trigger(element.tooltip(tooltip))` into
`.trigger_with_tooltip(element, tooltip)` , with new API disallowing
simultaneous trigger and tooltip display.

All existing `.trigger(` calls were replaced, except 2 not applicable
(in dock.rs and pane.rs), 15 left as ones without tooltips, and 2
unchanged places in `inline_completion_button.rs`, where


https://github.com/zed-industries/zed/blob/0f7bb2e9fd6dc1fe3f0127de19df372f75ad0c4f/crates/inline_completion_button/src/inline_completion_button.rs#L311-L319

`with_animation` does not allow us to simply use the same approach.

Release Notes:

- Fixed hover tooltips appearing after related element is pressed

---------

Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
2025-02-10 00:16:12 +00:00
smit 44c6a54f95 pane: Improve close active item to better handle pinned tabs (#23488)
Closes #22247

- [x] Do not close pinned tab on keyboard shortcuts like `ctrl+w` or
`alt+f4`
- [x] Close pinned tab on context menu action, menu bar action, or vim
bang
- [x] While closing pinned tab via shortcut (where it won't close),
instead activate any other non-pinned tab in same pane
- [x] Else, if any other pane contains non-pinned tab, activate that
- [x] Tests

Co-authored-by: uncenter <47499684+uncenter@users.noreply.github.com>

Release Notes:

- Pinned tab now stay open when using close shortcuts, auto focuses to
any other non-pinned tab instead.
2025-02-07 22:54:57 +05:30
00c2a30059 Migrate keymap and settings + edit predictions rename (#23834)
- [x] snake case keymap properties
- [x] flatten actions
- [x] keymap migration + notfication
- [x] settings migration + notification
- [x] inline completions -> edit predictions 

### future: 
- keymap notification doesn't show up on start up, only on keymap save.
this is existing bug in zed, will be addressed in seperate PR.

Release Notes:

- Added a notification for deprecated settings and keymaps, allowing you
to migrate them with a single click. A backup of your existing keymap
and settings will be created in your home directory.
- Modified some keymap actions and settings for consistency.

---------

Co-authored-by: Piotr Osiewicz <piotr@zed.dev>
Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
2025-02-07 21:17:07 +05:30
Mikayla Maki 69bb0a0597 Fix slow focus transitions to the terminal panel (#24172)
This long standing bug was caused by `Pane`'s focus_in handler bouncing
the focus to another handle.
Because focus resolution happens _after_ a frame has been rendered, the
only way to deal with this case is to schedule another frame to be
redrawn. However, we where suppressing all window refreshes that occur
during a focus transfer, causing this focus change to be completely
missed. However, changing this behavior can lead to infinite notify
loops, due to drawing a frame causing another to be rendered.

This PR fixes this problem narrowly by adding an `on_next_frame()`
callback in the pane's focus handle, so that the focus changes take
effect almost immediately. But only for this case, where we know it
doesn't cause infinite notify loops.

TODO:
- [x] Fix the infinite notify loop bug or determine a third way to fix
this lag

Release Notes:

- Fixed a bug where shifting focus to the terminal panel could be slow
2025-02-04 20:23:20 +00:00
Anthony Eid 8c7096f7a6 Rename model based variable names to entity (#24198)
## Context
While looking through the client crate, I noticed that some of the old
functions and variables were still using gpui::model name that was
deprecated during the gpui3 transition. This PR renames those instances
of model to entity to be more inline with gpui3.

In addition, I also renamed `model` to `entity` in cases found by the
below search terms given by @someone13574

- model = cx.
- model: Entity
- model: &Entity
- OpenedModelHandle
- model.update
- model.upgrade
- model = .*\.root (regex)
- parent_model
- model = cx.new
- cx.spawn(move |model

Release Notes:

- N/A
2025-02-04 10:24:35 -08:00
Danilo Leal 5331418f3a pane: Add settings to hide the tab bar buttons (#23752)
This PR adds the `show_tab_bar_buttons` under `tab_bar` that allows
hiding the "New", "Split Pane", and "Zoom" buttons to the left of the
pane tab bar.

Release Notes:

- Added a new `show_tab_bar_buttons` setting, under `tab_bar`, that
enables hiding the pane tab bar buttons.
2025-01-27 21:36:33 -03:00
Mikayla Maki 9cae96f82f Remove more references to 'model' in GPUI APIs (#23693)
Release Notes:

- N/A
2025-01-27 04:00:27 +00:00
6fca1d2b0b Eliminate GPUI View, ViewContext, and WindowContext types (#22632)
There's still a bit more work to do on this, but this PR is compiling
(with warnings) after eliminating the key types. When the tasks below
are complete, this will be the new narrative for GPUI:

- `Entity<T>` - This replaces `View<T>`/`Model<T>`. It represents a unit
of state, and if `T` implements `Render`, then `Entity<T>` implements
`Element`.
- `&mut App` This replaces `AppContext` and represents the app.
- `&mut Context<T>` This replaces `ModelContext` and derefs to `App`. It
is provided by the framework when updating an entity.
- `&mut Window` Broken out of `&mut WindowContext` which no longer
exists. Every method that once took `&mut WindowContext` now takes `&mut
Window, &mut App` and every method that took `&mut ViewContext<T>` now
takes `&mut Window, &mut Context<T>`

Not pictured here are the two other failed attempts. It's been quite a
month!

Tasks:

- [x] Remove `View`, `ViewContext`, `WindowContext` and thread through
`Window`
- [x] [@cole-miller @mikayla-maki] Redraw window when entities change
- [x] [@cole-miller @mikayla-maki] Get examples and Zed running
- [x] [@cole-miller @mikayla-maki] Fix Zed rendering
- [x] [@mikayla-maki] Fix todo! macros and comments
- [x] Fix a bug where the editor would not be redrawn because of view
caching
- [x] remove publicness window.notify() and replace with
`AppContext::notify`
- [x] remove `observe_new_window_models`, replace with
`observe_new_models` with an optional window
- [x] Fix a bug where the project panel would not be redrawn because of
the wrong refresh() call being used
- [x] Fix the tests
- [x] Fix warnings by eliminating `Window` params or using `_`
- [x] Fix conflicts
- [x] Simplify generic code where possible
- [x] Rename types
- [ ] Update docs

### issues post merge

- [x] Issues switching between normal and insert mode
- [x] Assistant re-rendering failure
- [x] Vim test failures
- [x] Mac build issue



Release Notes:

- N/A

---------

Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Cole Miller <cole@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Joseph <joseph@zed.dev>
Co-authored-by: max <max@zed.dev>
Co-authored-by: Michael Sloan <michael@zed.dev>
Co-authored-by: Mikayla Maki <mikaylamaki@Mikaylas-MacBook-Pro.local>
Co-authored-by: Mikayla <mikayla.c.maki@gmail.com>
Co-authored-by: joão <joao@zed.dev>
2025-01-26 03:02:45 +00:00
Michael Sloan 6aba3950d2 Improve keymap json schema (#23044)
Also:

* Adds `impl_internal_actions!` for deriving the `Action` trait without
registering.

* Removes some deserializers that immediately fail in favor of
`#[serde(skip)]` on fields where they were used. This also omits them
from the schema.

Release Notes:

- Keymap settings file now has more JSON schema information to inform
`json-language-server` completions and info, particularly for actions
that take input.
2025-01-13 02:34:35 +00:00
Danilo Leal 5c239be757 pane: Add ability to use custom tooltip content (#22879)
This PR is an alternate version of
https://github.com/zed-industries/zed/pull/22850, but now using a
similar approach to the existing `tab_content` and `tab_content_text`,
where `tab_tooltip_content` refers to the existing `tab_tooltip_text` if
there's no custom tooltip content/trait defined, meaning it will
simplify render the text/string content in this case.

This is all motivated by
https://github.com/zed-industries/zed/pull/21955, as we want to pull off
the ability to add custom content to a terminal tab tooltip.

Release Notes:

- N/A
2025-01-09 15:34:30 +00:00
Kirill Bulatov 6c50659c30 Do not serialize workspace for item activations with no focus changes (#22891)
Follow-up of https://github.com/zed-industries/zed/pull/22730

Fixes excessive workspace serialization, when scrolling over outline
items in the outline panel: the panel will move the caret (selection)
over the file, following its outlines, causing the same item to be
re-activated over and over.


https://github.com/zed-industries/zed/blob/7a7cef2dd1085ba93bae29711f0adff8969e8bdf/crates/workspace/src/persistence/model.rs#L257-L268

does not seem to use position within an item, just the fact whether the
item is active or not:


https://github.com/zed-industries/zed/blob/7a7cef2dd1085ba93bae29711f0adff8969e8bdf/crates/workspace/src/persistence/model.rs#L511-L517

so, stop serializing the workspace state if no focus changes were made,
or the pane activated is the same.

Release Notes:

- N/A
2025-01-09 11:58:10 +00:00
Cole Miller 1d8bd151b7 Fix double read panic in nav history (#22754)
This one seems to be triggered when the assistant's
`View<ContextEditor>` is leased during the call into
`NavHistory::for_each_entry`, which then tries to read it again through
the `ItemHandle` interface. Fix it by skipping entries that can't be
read in the history iteration.

Release Notes:

- N/A
2025-01-08 23:05:34 +00:00
Hayashi MikihiroandBennet Bo Fenner 44af405fb0 pane: Turn off preview mode when pinning a tab (#22501)
I opened the tab in preview mode, pinned it, then I opened another file,
but its tab unexpectedly closed.


https://github.com/user-attachments/assets/b857382e-f0ad-4d5a-9036-19de01663c97

Pinning a tab now turns off preview mode.



https://github.com/user-attachments/assets/e34b7c7f-452b-4f36-99c1-e0c68429225c


Release Notes:

- Pinning a preview tab will now turn off preview mode

---------

Signed-off-by: Hayashi Mikihiro <34ttrweoewiwe28@gmail.com>
Co-authored-by: Bennet Bo Fenner <bennet@zed.dev>
2025-01-02 04:09:35 +00:00