Closes https://github.com/zed-industries/zed/issues/38690Closes#37353
### Background
On Windows, paths are normally separated by `\`, unlike mac and linux
where they are separated by `/`. When editing code in a project that
uses a different path style than your local system (e.g. remoting from
Windows to Linux, using WSL, and collaboration between windows and unix
users), the correct separator for a path may differ from the "native"
separator.
Previously, to work around this, Zed converted paths' separators in
numerous places. This was applied to both absolute and relative paths,
leading to incorrect conversions in some cases.
### Solution
Many code paths in Zed use paths that are *relative* to either a
worktree root or a git repository. This PR introduces a dedicated type
for these paths called `RelPath`, which stores the path in the same way
regardless of host platform, and offers `Path`-like manipulation APIs.
RelPath supports *displaying* the path using either separator, so that
we can display paths in a style that is determined at runtime based on
the current project.
The representation of absolute paths is left untouched, for now.
Absolute paths are different from relative paths because (except in
contexts where we know that the path refers to the local filesystem)
they should generally be treated as opaque strings. Currently we use a
mix of types for these paths (std::path::Path, String, SanitizedPath).
Release Notes:
- N/A
---------
Co-authored-by: Cole Miller <cole@zed.dev>
Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
Co-authored-by: Peter Tripp <petertripp@gmail.com>
Co-authored-by: Smit Barmase <heysmitbarmase@gmail.com>
Co-authored-by: Lukas Wirth <me@lukaswirth.dev>
macOS versions are currently reported as `macOS 26.0.0`.
But this makes it impossible to differentiate amongst macOS Beta
releases which have the same version number (`X.0.0`) but are different
builds.
This PR adds build number info to `os_version` for macOS Betas and
[Rapid Security Response](https://support.apple.com/en-us/102657)
release that have identical version numbers to stable release, but have
different builds numbers. We can differentiate them because the build
numbers end with a letter.
| Version | Before | After |
| - | - | - |
| macOS Sonoma 14.7.8 | 14.7.8 | 14.7.8 |
| macOS Sequoia 15.6.1 | 15.6.1 | 15.6.1 |
| mcOS Ventura 13.3.1 | 13.3.1 | 13.3.1 |
| macOS Ventura 13.3.1 (a) | 13.3.1 | 13.3.1 (Build 22E772610a) |
| macOS Tahoe 26.0.0 (Beta1) | 26.0.0 | 26.0.0 (Build 25A5316a) |
| macOS Tahoe 26.0.0 (Beta5) | 26.0.0 | 26.0.0 (Build 25A5349a) |
This should cause minimal telemetry changes and only impacting a macOS
betas and a couple specific older macOS versions, but will allow
differentiation between macOS beta releases in GitHub issues.
Alternatives:
1. Leave as-is (can't differentiate between macOS beta builds)
2. Always include build number info (impacts telemetry; more consistent
going forward; differentiates non-final Release Candidates which don't
include a trailing letter)
I couldn't find a cocoa method to retrieve macOS build number, so I
switched dependencies from `cocoa` to `objc2-foundation` in the client
crate. We already depend upon this crate as a dependency of
`blade-graphics` so I matched the features of that and so workspace-hack
doesn't change.
https://github.com/zed-industries/zed/blob/1ebc69a44708f344449c0c9d47e33b414277adec/tooling/workspace-hack/Cargo.toml#L355
Release Notes:
- N/A
Closes #ISSUE
Adds system GPU collection to crash reporting. Currently this is Linux
only.
The system GPUs are determined by reading the `/sys/class/drm` directory
structure, rather than using the exisiting `gpui::Window::gpu_specs()`
method in order to gather more information, and so that the GPU context
is not dependent on Vulkan context initialization (i.e. we still get GPU
info when Zed fails to start because Vulkan failed to initialize).
Unfortunately, the `blade` APIs do not support querying which GPU _will_
be used, so we do not know which GPU was attempted to be used when
Vulkan context initialization fails, however, when Vulkan initialization
succeeds, we send a message to the crash handler containing the result
of `gpui::Window::gpu_specs()` to include the "Active" gpu in any crash
report that may occur
Release Notes:
- N/A *or* Added/Fixed/Improved ...
This removes around 900 unnecessary clones, ranging from cloning a few
ints all the way to large data structures and images.
A lot of these were fixed using `cargo clippy --fix --workspace
--all-targets`, however it often breaks other lints and needs to be run
again. This was then followed up with some manual fixing.
I understand this is a large diff, but all the changes are pretty
trivial. Rust is doing some heavy lifting here for us. Once I get it up
to speed with main, I'd appreciate this getting merged rather sooner
than later.
Release Notes:
- N/A
1. Extension loaded events are now condensed into a single event with a
Vec of (extension_id, extension_version) called id_and_versions.
2. Editor Saved & AutoSaved are merged into a singular event with a type
field that is either "manual" or "autosave”.
3. Editor Edited event will only fire once every 10 minutes now.
4. Editor Closed event is fired when an editor item (tab) is removed
from a pane
cc: @katie-z-geer
Release Notes:
- N/A
---------
Co-authored-by: Marshall Bowers <git@maxdeviant.com>
- [x] Handle uploading minidumps from the remote_server
- [x] Associate minidumps with panics with some sort of ID (we don't use
session_id on the remote)
- [x] Update the protobufs and client/server code to request panics
- [x] Upload minidumps with no corresponding panic
- [x] Fill in panic info when there _is_ a corresponding panic
- [x] Use an env var for the sentry endpoint instead of hardcoding it
Release Notes:
- Zed now generates minidumps for crash reporting
---------
Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
This PR contains a set of changes for improving FreeBSD support (#15309,
#29550) and is a kind of follow up to the PR #20480 which added an
initial support for FreeBSD.
A summary of changes is as follows:
- Add some more freebsd conditionals which seem missing in the previous
PR.
- Implement `anonymous_fd()` and `current_path()` functions for FreeBSD.
- Improve detection of FreeBSD in telemetry and GPU detection.
- Temporarily disable LiveKit/WebRTC support to make build succeed.
- Remove support for flatpak since it is Linux-only packaging format.
Adding `RUSTFLAGS="-C link-dead-code"` does not seem necessary anymore.
It builds fine without the flag.
Known issues:
- Integrated terminal is painfully laggy and virtually unusable in my
environment. This might be specific to my setup.
- I cannot input Japanese using IME. When I type characters, they appear
on the screen. But when I hit return key, they disappears. Seems the
same issue as #15409.
My environment is MATE desktop on X11 on FreeBSD 14.2 on Intel Core
i5-7260U integrated graphics.
P.S. For those who might be interested, a work-in-progress FreeBSD port
and binary packages are available at
https://github.com/tagattie/FreeBSD-Zed
Release Notes:
- N/A
---------
Co-authored-by: Peter Tripp <peter@zed.dev>
This PR doesn't change behavior, but simply adds a case to a test to
make sure we continue to scan any given worktree for project types, if
one was not found prior.
Also updates `detect_project_types`'s return type to an `Option` so we
can differentiate in tests between the case where we skip a worktree
that previously had project type events sent and the case where we
simply found no project types to report.
Release Notes:
- N/A
Follow-up to: https://github.com/zed-industries/zed/pull/32769
Now that the project type identification telemetry can look for multiple
files in order to identify the project type, we need to make sure we
still only send a single event for a given worktree.
Also, simplifies project detection telemetry code
Release Notes:
- N/A
With Windows support on the horizon this year, we'll want to know how
much .NET dev happens in Zed, so we can know how to prioritize bug fixes
or enhancements to the dev experience in this framework.
Release Notes:
- N/A
The old one wasn't linking, and
https://github.com/zed-industries/zed/pull/29081 has a bunch of merge
conflicts. Wanted to start simple/small.
## Todo
* [x] Remove low-signal examples
* [x] Make the eval run on a cron, on main, and on any PR with the
`run-eval` label
* [x] Noise in logs about failure to write settings
```
[2025-04-21T20:45:04Z ERROR settings] Failed to write settings to file
"/home/runner/.config/zed/settings.json"
Caused by:
No such file or directory (os error 2) at path
"/home/runner/.config/zed/.tmpLewFEs"
```
* [x] `Agentic loop stalled`
(https://github.com/zed-industries/zed/actions/runs/14581044243/job/40897622894)
* [x] Make sure that events are recorded in snowflake
* [ ] Change judge criteria to be more explicit about meanings of scores
Release Notes:
- N/A
---------
Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Agus Zubiaga <hi@aguz.me>
Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
Co-authored-by: Thomas Mickley-Doyle <tmickleydoyle@gmail.com>
This PR renames the `AssistantEvent` type to `AssistantEventData`, as it
no longer represents the event itself, just the data needed to construct
it.
Pulling out of https://github.com/zed-industries/zed/pull/25179.
Release Notes:
- N/A
Done automatically with
> ast-grep -p '$A.background_executor().spawn($B)' -r
'$A.background_spawn($B)' --update-all --globs "\!crates/gpui"
Followed by:
* `cargo fmt`
* Unexpected need to remove some trailing whitespace.
* Manually adding imports of `gpui::{AppContext as _}` which provides
`background_spawn`
* Added `AppContext as _` to existing use of `AppContext`
Release Notes:
- N/A
I believe this takes care of the remaining events running through the
old flow that requires transformation at the collab server level. I
think all events are now going through `telemetry::event!()`.
For anyone curious where the new telemetry names are coming from, you
can check the `for_snowflake` function within
`crates/collab/src/api/events.rs`, to see how collab is currently
transforming the events going through the old flow.
Release Notes:
- N/A
There's still a bit more work to do on this, but this PR is compiling
(with warnings) after eliminating the key types. When the tasks below
are complete, this will be the new narrative for GPUI:
- `Entity<T>` - This replaces `View<T>`/`Model<T>`. It represents a unit
of state, and if `T` implements `Render`, then `Entity<T>` implements
`Element`.
- `&mut App` This replaces `AppContext` and represents the app.
- `&mut Context<T>` This replaces `ModelContext` and derefs to `App`. It
is provided by the framework when updating an entity.
- `&mut Window` Broken out of `&mut WindowContext` which no longer
exists. Every method that once took `&mut WindowContext` now takes `&mut
Window, &mut App` and every method that took `&mut ViewContext<T>` now
takes `&mut Window, &mut Context<T>`
Not pictured here are the two other failed attempts. It's been quite a
month!
Tasks:
- [x] Remove `View`, `ViewContext`, `WindowContext` and thread through
`Window`
- [x] [@cole-miller @mikayla-maki] Redraw window when entities change
- [x] [@cole-miller @mikayla-maki] Get examples and Zed running
- [x] [@cole-miller @mikayla-maki] Fix Zed rendering
- [x] [@mikayla-maki] Fix todo! macros and comments
- [x] Fix a bug where the editor would not be redrawn because of view
caching
- [x] remove publicness window.notify() and replace with
`AppContext::notify`
- [x] remove `observe_new_window_models`, replace with
`observe_new_models` with an optional window
- [x] Fix a bug where the project panel would not be redrawn because of
the wrong refresh() call being used
- [x] Fix the tests
- [x] Fix warnings by eliminating `Window` params or using `_`
- [x] Fix conflicts
- [x] Simplify generic code where possible
- [x] Rename types
- [ ] Update docs
### issues post merge
- [x] Issues switching between normal and insert mode
- [x] Assistant re-rendering failure
- [x] Vim test failures
- [x] Mac build issue
Release Notes:
- N/A
---------
Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Cole Miller <cole@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Joseph <joseph@zed.dev>
Co-authored-by: max <max@zed.dev>
Co-authored-by: Michael Sloan <michael@zed.dev>
Co-authored-by: Mikayla Maki <mikaylamaki@Mikaylas-MacBook-Pro.local>
Co-authored-by: Mikayla <mikayla.c.maki@gmail.com>
Co-authored-by: joão <joao@zed.dev>
We occasionally see dates in the future appearing in our telemetry. One
hypothesis is that this is caused by a clock change while Zed is running
causing date math based on chrono to be incorrect.
Instant *should* be a more stable source of relative timestamps.
Release Notes:
- N/A
This still keeps a telemetry.log for the current session, but not one
file per load of zed.
Closes: #20045
Release Notes:
- Fixed a bug where Zed would create a new temporary file on each boot
for telemetry logs
This PR adds a bit of telemetry for Anthropic models, in order to
understand model health. With this logging, we can monitor and diagnose
dips in performance, for example due to model rollouts.
Release Notes:
- N/A
---------
Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
Refactor telemetry request into separate method to make it easier to
override in a fork.
Release Notes:
- N/A
---------
Co-authored-by: Marshall Bowers <elliott.codes@gmail.com>
This PR updates the telemetry events sent to collab to use
`Content-Type: application/json` instead of `Content-Type: text/plain`.
The POST bodies are JSON, so `application/json` is the correct MIME
type.
I suspect the `text/plain` is a remnant from when the events were still
going through Vercel.
Release Notes:
- N/A
This PR makes the `report_assistant_event` method take an
`AssistantEvent` struct instead of all of the struct fields as
individual parameters.
Release Notes:
- N/A
This PR adds `system_id` to telemetry, which is contained within a new
`global` database (accessible by any release channel of Zed on a single
system). This will help us get a more accurate understanding of user
count, instead of relying on `installationd_id`, which is different per
release channel. This doesn't solve the problem of a user with multiple
machines, but it gets us closer.
Release Notes:
- N/A