Commit Graph
33 Commits
Author SHA1 Message Date
Conrad IrwinandPiotr Osiewicz dffddaec4c Revert "Revert "language: Remove buffer fingerprinting (#9007)"" (#9671)
This reverts commit caed275fbf.

NOTE: this should not be merged until #9668 is on stable and the
`ZedVersion#can_collaborate` is updated to exclude all clients without
that change.

Release Notes:

- N/A

---------

Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
2024-04-12 18:40:35 +02:00
fdddbfc179 Fix caret movement issue for some special characters (#10198)
Currently in Zed, certain characters require pressing the key twice to
move the caret through that character. For example: "❤️" and "y̆".

The reason for this is as follows:

Currently, Zed uses `chars` to distinguish different characters, and
calling `chars` on `y̆` will yield two `char` values: `y` and `\u{306}`,
and calling `chars` on `❤️` will yield two `char` values: `❤` and
`\u{fe0f}`.

Therefore, consider the following scenario (where ^ represents the
caret):

- what we see: ❤️ ^
- the actual buffer: ❤ \u{fe0f} ^

After pressing the left arrow key once:

- what we see: ❤️ ^
- the actual buffer: ❤ ^ \u{fe0f}

After pressing the left arrow key again:
- what we see: ^ ❤️
- the actual buffer: ^ ❤ \u{fe0f}

Thus, two left arrow key presses are needed to move the caret, and this
PR fixes this bug (or this is actually a feature?).

I have tried to keep the scope of code modifications as minimal as
possible. In this PR, Zed handles such characters as follows:

- what we see: ❤️ ^
- the actual buffer: ❤ \u{fe0f} ^

After pressing the left arrow key once:

- what we see: ^ ❤️
- the actual buffer: ^ ❤ \u{fe0f}

Or after pressing the delete key:

- what we see: ^
- the actual buffer: ^

Please note that currently, different platforms and software handle
these special characters differently, and even the same software may
handle these characters differently in different situations. For
example, in my testing on Chrome on macOS, GitHub treats `y̆` as a
single character, just like in this PR; however, in Rust Playground,
`y̆` is treated as two characters, and pressing the delete key does not
delete the entire `y̆` character, but instead deletes `\u{306}` to yield
the character `y`. And they both treat `❤️` as a single character,
pressing the delete key will delete the entire `❤️` character.

This PR is based on the principle of making changes with the smallest
impact on the code, and I think that deleting the entire character with
the delete key is more intuitive.

Release Notes:

- Fix caret movement issue for some special characters

---------

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
Co-authored-by: Thorsten <thorsten@zed.dev>
Co-authored-by: Bennet <bennetbo@gmx.de>
2024-04-10 13:01:25 -06:00
Thorsten BallandAntonio 0533923f91 Reduce memory usage to represent buffers by up to 50% (#10321)
This should help with some of the memory problems reported in
https://github.com/zed-industries/zed/issues/8436, especially the ones
related to large files (see:
https://github.com/zed-industries/zed/issues/8436#issuecomment2037442695),
by **reducing the memory required to represent a buffer in Zed by
~50%.**

### How?

Zed's memory consumption is dominated by the in-memory representation of
buffer contents.

On the lowest level, the buffer is represented as a
[Rope](https://en.wikipedia.org/wiki/Rope_(data_structure)) and that's
where the most memory is used. The layers above — buffer, syntax map,
fold map, display map, ... — basically use "no memory" compared to the
Rope.

Zed's `Rope` data structure is itself implemented as [a `SumTree` of
`Chunks`](https://github.com/zed-industries/zed/blob/8205c52d2bc204b8234f9306562d9000b1691857/crates/rope/src/rope.rs#L35-L38).

An important constant at play here is `CHUNK_BASE`:

`CHUNK_BASE` is the maximum length of a single text `Chunk` in the
`SumTree` underlying the `Rope`. In other words: It determines into how
many pieces a given buffer is split up.

By changing `CHUNK_BASE` we can adjust the level of granularity
withwhich we index a given piece of text. Theoretical maximum is the
length of the text, theoretical minimum is 1. Sweet spot is somewhere
inbetween, where memory use and performance of write & read access are
optimal.

We started with `16` as the `CHUNK_BASE`, but that wasn't the result of
extensive benchmarks, more the first reasonable number that came to
mind.

### What

This changes `CHUNK_BASE` from `16` to `64`. That reduces the memory
usage, trading it in for slight reduction in performance in certain
benchmarks.

### Benchmarks

I added a benchmark suite for `Rope` to determine whether we'd regress
in performance as `CHUNK_BASE` goes up. I went from `16` to `32` and
then to `64`. While `32` increased performance and reduced memory usage,
`64` had one slight drop in performance, increases in other benchmarks
and substantial memory savings.

| `CHUNK_BASE` from `16` to `32` | `CHUNK_BASE` from `16` to `64` |
|-------------------|--------------------|
|
![chunk_base_16_to_32](https://github.com/zed-industries/zed/assets/1185253/fcf1f9c6-4f43-4e44-8ef5-29c1e5d8e2b9)
|
![chunk_base_16_to_64](https://github.com/zed-industries/zed/assets/1185253/d82a0478-eeef-43d0-9240-e0aa9df8d946)
|

### Real World Results

We tested this by loading a 138 MB `*.tex` file (parsed as plain text)
into Zed and measuring in `Instruments.app` the allocation.

#### standard allocator
Before, with `CHUNK_BASE: 16`, the memory usage was ~827MB after loading
the buffer.

| `CHUNK_BASE: 16` |
|---------------------|
|
![memory_consumption_chunk_base_16_std_alloc](https://github.com/zed-industries/zed/assets/1185253/c1e04c34-7d1a-49fa-bb3c-6ad10aec6e26)
|


After, with `CHUNK_BASE: 64`, the memory usage was ~396MB after loading
the buffer.

| `CHUNK_BASE: 64` |
|---------------------|
|
![memory_consumption_chunk_base_64_std_alloc](https://github.com/zed-industries/zed/assets/1185253/c728e134-1846-467f-b20f-114a582c7b5a)
|


#### `mimalloc`

`MiMalloc` by default and that seems to be pretty aggressive when it
comes to growing memory. Whereas the std allocator would go up to
~800mb, MiMalloc would jump straight to 1024MB.

I also can't get `MiMalloc` to work properly with `Instruments.app` (it
always shows 15MB of memory usage) so I had to use these `Activity
Monitor` screenshots:

| `CHUNK_BASE: 16` |
|---------------------|
|
![memory_consumption_chunk_base_16_mimalloc](https://github.com/zed-industries/zed/assets/1185253/1e6e05e9-80c2-4ec7-9b0e-8a6fa78836eb)
|

| `CHUNK_BASE: 64` |
|---------------------|
|
![memory_consumption_chunk_base_64_mimalloc](https://github.com/zed-industries/zed/assets/1185253/8a47e982-a675-4db0-b690-d60f1ff9acc8)
|

### Release Notes

Release Notes:

- Reduced memory usage for files by up to 50%.

---------

Co-authored-by: Antonio <antonio@zed.dev>
2024-04-09 18:07:53 +02:00
Conrad Irwin caed275fbf Revert "language: Remove buffer fingerprinting (#9007)"
This reverts commit 6f2f61c9b1.
2024-03-21 14:10:18 -06:00
Piotr Osiewicz 6f2f61c9b1 language: Remove buffer fingerprinting (#9007)
Followup to #9005 that actually removes buffer fingerprinting.

Release Notes:

- N/A
2024-03-21 17:03:26 +01:00
Piotr Osiewicz 45c4d35da8 rope: Preallocate chunks buffer
This commit also specializes 'fn push' for large text quantities. That specialized version uses a Vec instead of SmallVec.
This commit shaves off about ~100ms out of 800ms when loading a 600Mb text buffer.
2024-03-11 13:28:10 +01:00
vultixandNathan Sobo 8aa5319210 Add documentation to many core editor types (#7919)
Hopefully this makes it a bit easier for new contributors to dive into
the codebase :)

Release Notes:

- Improved documentation for many core editor types

---------

Co-authored-by: Nathan Sobo <nathan@zed.dev>
2024-02-17 09:03:05 -07:00
33f713a8ab Optimize construction and insertion of large SumTrees (#7731)
This does two things:

1. It optimizes the constructions of `SumTree`s to not insert nodes
one-by-one, but instead inserts them level-by-level. That makes it more
efficient to construct large `SumTree`s.
2. It adds a `from_par_iter` constructor that parallelizes the
construction of `SumTree`s.

In combination, **loading a 500MB plain text file went from from
~18seconds down to ~2seconds**.

Disclaimer: I didn't write any of this code, lol! It's all @as-cii and
@nathansobo.

Release Notes:

- Improved performance when opening very large files.

---------

Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Julia <julia@zed.dev>
2024-02-13 16:24:40 +01:00
Marshall Bowers aff119b80a Fix possessive "its" in docs and comments (#3998)
This PR fixes a number of places where we were incorrectly using "it's"
where we needed to use the possessive "its".

Release Notes:

- N/A
2024-01-10 10:09:48 -05:00
Marshall Bowers 74dadd68d2 Clean up references in doc comments (#3983)
This PR cleans up a number of references in doc comments so that
`rustdoc` will link and display them correctly.

Release Notes:

- N/A
2024-01-09 14:48:48 -05:00
Max BrunsfeldandMikayla 0cf65223ce Remove 2 suffix for collab, rope, settings, menu
Co-authored-by: Mikayla <mikayla@zed.dev>
2024-01-03 12:29:16 -08:00
Max Brunsfeld 0bed5e4562 Port buffer reload bug fixes back to gpui1 crates 2023-11-16 16:03:14 -08:00
Antonio Scandurra 481bcbf204 Normalize indentation when refactoring 2023-08-24 12:45:21 +02:00
Antonio Scandurra 2b1b1225f5 Simplify InlayMap::splice interface 2023-06-29 22:25:49 +03:00
Nathan Sobo 8c298a9da5 Rename SumTree::push_tree to ::append 2023-06-19 19:49:33 -06:00
Piotr Osiewicz 345fad3e9d editor: add select previous command (#2556)
Added a `select previous` command to complement `select next`.
Release Notes:

- Added "Select previous" editor command, mirroring `Select next`.
Ticket number: Z-366
2023-06-02 17:32:34 +02:00
Antonio ScandurraandMax Brunsfeld f44549eb29 Enhance randomized test to verify SuggestionMap::{chunks,sync}
Co-Authored-By: Max Brunsfeld <max@zed.dev>
2023-03-20 19:29:22 +01:00
Antonio Scandurra 1f649e52de Document RopeFingerprint 2023-01-19 17:25:59 +01:00
Antonio ScandurraandPetros Amoiridis a653e87658 WIP: Avoid converting RopeFingerprint into a string
Co-Authored-By: Petros Amoiridis <petros@zed.dev>
2023-01-18 12:22:08 +01:00
JuliaandMax Brunsfeld 41b2fde10d Style
Co-Authored-By: Max Brunsfeld <max@zed.dev>
2022-11-30 13:11:08 -05:00
JuliaandMax Brunsfeld 023ecd595b Change verify macro to debug panic
Co-Authored-By: Max Brunsfeld <max@zed.dev>
2022-11-30 13:03:15 -05:00
Julia 2b979d3b88 Don't panic rope point conversions 2022-11-30 12:43:43 -05:00
Julia 5965113fc8 Add verify macros & use in one location for point conversion 2022-11-30 12:43:43 -05:00
Julia 09e6d44873 Move Unclipped into separate file 2022-11-23 14:02:11 -05:00
JuliaandMax Brunsfeld 55ca085d7d Consistency in prefix/suffix/signature of UTF16 point to point conversion
Co-Authored-By: Max Brunsfeld <max@zed.dev>
2022-11-23 13:52:18 -05:00
Julia 8c75df30cb Wrap a bunch of traits for Unclipped<T> 2022-11-21 15:58:44 -05:00
JuliaandMax Brunsfeld 1c84e77c37 Start adding concept of Unclipped text coordinates
Co-Authored-By: Max Brunsfeld <max@zed.dev>
2022-11-21 15:48:25 -05:00
Julia 436c89650a Rename clamped -> clipped 2022-11-21 15:23:00 -05:00
JuliaandMax Brunsfeld 4ead1ecbbf Simply logic of this method
Co-Authored-By: Max Brunsfeld <max@zed.dev>
2022-11-21 14:25:01 -05:00
Julia 074e3cfbd6 Clamp UTF-16 to point conversions 2022-11-21 14:25:01 -05:00
Julia f9cbed5a1f Clamp UTF-16 coordinate while performing LSP edits rather than panicing 2022-11-21 11:48:13 -05:00
Max Brunsfeld 6cdf4e98fc Re-export basic text types from text and language crates
Also avoid production dependencies on fs and rope in collab
2022-10-12 15:48:19 -07:00
Mikayla Maki 0beb97547e Finished refactoring out fs and rope 2022-10-11 15:25:54 -07:00