Commit Graph
1015 Commits
Author SHA1 Message Date
Dzmitry Malyshau 224fe13f9f blade: fix tile bounds shader FFI 2024-02-04 13:59:41 -08:00
Dzmitry Malyshau 0a5ebee9e5 blade: encapsulate BladeAtlasStorage for indexing 2024-02-04 13:03:16 -08:00
Dzmitry Malyshau 26ca798707 blade: initialize atlas textures 2024-02-04 12:45:18 -08:00
Dzmitry Malyshau 61fa5e93a8 blade: always create texture views for atlas tiles 2024-02-04 12:15:41 -08:00
Dzmitry Malyshau aae532987f blade: tune belt alignment to match Intel Iris Xe 2024-02-04 11:35:19 -08:00
Dzmitry Malyshau d6bbcf503b blade: enforce alignment in the belt 2024-02-04 00:09:32 -08:00
Dzmitry Malyshau c5ff46e14f blade: fix shadow vertex bounds 2024-02-03 23:51:37 -08:00
Dzmitry Malyshau cf71fe8bf1 fix MacOS build, switch external RWH to 0.6
leaving blade-internal RWH as 0.5 until this is fixed:
https://github.com/ash-rs/ash/issues/864
2024-02-03 23:50:44 -08:00
Dzmitry Malyshau d0a0ce1885 blade: mono/poly chrome sprite rendering 2024-02-03 21:30:47 -08:00
Antonio ScandurraandNathan ae2c23bd8e Reintroduce ProMotion support (#7347)
This re-introduces the changes of #7305 but this time we create a
display link using the `NSScreen` associated with the window. We're
hoping we'll get these frame requests more reliably, and this seems
supported by the fact that awakening my laptop restores the frame
requests.

Release Notes:

- See #7305.

Co-authored-by: Nathan <nathan@zed.dev>
2024-02-03 16:33:08 -07:00
Kirill Bulatov 1ab0af2fa3 Revert the commit that broke Zed display capabilities (#7326) 2024-02-03 18:32:56 +02:00
Antonio ScandurraandNathan Sobo c906fd232d Reduce GPU memory usage (#7319)
This pull request decreases the size of each instance buffer and shares
instance buffers across windows.

Release Notes:

- Improved GPU memory usage.

---------

Co-authored-by: Nathan Sobo <nathan@zed.dev>
2024-02-03 05:27:08 -07:00
Dzmitry Malyshau 2e32f5867e linux: various fixes across the crates to make it compile 2024-02-03 00:06:20 -08:00
Dzmitry Malyshau 7c7aad5e76 blade: port underline shader 2024-02-02 23:04:56 -08:00
Dzmitry Malyshau 04e49dc493 blade: refactor the atlas to not own the command encoder 2024-02-02 22:22:18 -08:00
Conrad Irwinandfdionisi 1a82470897 Open URLs with cmd-click (#7312)
Release Notes:

- Added ability to cmd-click on URLs in all buffers

---------

Co-authored-by: fdionisi <code@fdionisi.me>
2024-02-02 22:05:28 -07:00
Antonio ScandurraandNathan Sobo 15edc46827 Maintain smooth frame rates when ProMotion and direct mode are enabled (#7305)
This is achieved by starting a `CADisplayLink` that will invoke the
`on_request_frame` callback at the refresh interval of the display.

We only actually draw frames when the window was dirty, or for 2 extra
seconds after the last input event to ensure ProMotion doesn't downclock
the refresh rate when the user is actively interacting with the window.

Release Notes:

- Improved performance when using a ProMotion display with fast key
repeat rates.

---------

Co-authored-by: Nathan Sobo <nathan@zed.dev>
2024-02-02 16:42:46 -07:00
Marshall Bowers 115f0672fb gpui: Add support for observing window appearance (#7294)
This PR adds support to GPUI for observing when the appearance of a
window changes.

Based on the initial work done in
https://github.com/zed-industries/zed/pull/6881.

Release Notes:

- N/A
2024-02-02 13:13:35 -05:00
Antonio Scandurra 659423a4a1 Use Mutex instead of a RefCell to acquire/release instance buffers (#7291)
This fixes a panic happening when releasing an instance buffer.
Releasing the buffer happens on a different thread but the borrow
checker was not catching it because the metal buffer completion handler
API doesn't have a `Send` marker on it.

Release Notes:

- N/A
2024-02-02 09:53:07 -07:00
3d76ed96f5 Use command_buffer.wait_until_scheduled in metal renderer (#7283)
This commit goes back to using `wait_until_scheduled` as opposed to
`wait_until_completed`. What this means, however, is that another draw
could take place before the previous one finished. When that happens we
don't want to reuse the same instance buffer because the GPU is actively
reading from it, so we use a pool instead.

Release Notes:

- Fixed a bug that caused inconsistent frame rate when scrolling on
certain hardware.

---------

Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Antonio <antonio@zed.dev>
2024-02-02 09:09:58 -07:00
Thorsten Ball 2940a0ebd8 Revert "Avoid excessive blocking of main thread when rendering in direct mode (#7253)" (#7272)
This reverts commit 020c38a891 because it
leads to glitches when selecting text.



https://github.com/zed-industries/zed/assets/1185253/78c2c184-bc15-4b04-8c80-a23ca5c96afa



Release Notes:

- N/A
2024-02-02 10:33:08 +01:00
Dzmitry Malyshau c000d2e16b blade: path sprite rendering 2024-02-02 00:34:08 -08:00
Dzmitry Malyshau fdaffdbfff linux: path rasterization shader 2024-02-01 22:56:50 -08:00
Dzmitry Malyshau 05c42211fe linux: implement RWH for LinuxWindow 2024-02-01 22:05:59 -08:00
Dzmitry Malyshau ed679c9347 WIP path rasterization 2024-02-01 21:43:28 -08:00
Dzmitry Malyshau ce84a2a671 linux: refactor window structure, support move callback 2024-02-01 21:43:28 -08:00
Dzmitry Malyshau c9ec337034 linux: share corner picking code between shaders 2024-02-01 21:43:28 -08:00
Dzmitry Malyshau 666b134d20 linux: shadow rendering 2024-02-01 21:43:28 -08:00
Dzmitry Malyshau 8aa768765f linux: basic quad renderer logic 2024-02-01 21:41:15 -08:00
Dzmitry Malyshau 503ac7a251 linux: work around the mutex locks for request_frame and resize 2024-02-01 21:40:54 -08:00
Dzmitry Malyshau 74fde5967b linux: hook up render event, basic renderer command buffer 2024-02-01 21:40:54 -08:00
Dzmitry Malyshau 7f8c64aa6c linux: port from x11rb to xcb and hook up RawWindowHandle 2024-02-01 21:40:54 -08:00
Dzmitry Malyshau aed363d3c7 x11: create window and route events 2024-02-01 21:29:07 -08:00
Dzmitry Malyshau cefc98258f linux: hook up X11rb for Window creation 2024-02-01 21:29:07 -08:00
Dzmitry Malyshau e95bf24a1f linux: basic window, display, and atlas 2024-02-01 21:29:07 -08:00
Dzmitry Malyshau b0376aaf8f linux: start the text system 2024-02-01 21:28:37 -08:00
Dzmitry Malyshau ca62d22147 linux: implement dispatcher, add dummy textsystem 2024-02-01 21:28:16 -08:00
Dzmitry Malyshau d675abf70c Add Linux platform, gate usage of CVImageBuffer by macOS 2024-02-01 21:28:16 -08:00
020c38a891 Avoid excessive blocking of main thread when rendering in direct mode (#7253)
Release Notes:

- Fixed a bug that caused inconsistent frame rate when scrolling on
certain hardware.

Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Nathan Sobo <nathan@zed.dev>
2024-02-01 15:39:41 -08:00
Antonio Scandurra 5424c8bfd5 Introduce a fast path for drawing quads with no borders / corner radii (#7231)
This will introduce an extra conditional but saves us from doing a bunch
of math in the simple case of drawing simple rectangles that aren't
rounded or don't have borders.


![Figure_1](https://github.com/zed-industries/zed/assets/482957/cba95ce2-2d9a-46ab-a142-35368334eb75)

Release Notes:

- Improved rendering performance.
2024-02-01 09:49:27 -08:00
Piotr OsiewiczandNiklas 5941102aac gpui: Add runtime-shaders feature so that Xcode.app is no longer necessary for Nix-based workflows (#7148)
Release Notes:

- N/A

Co-authored-by: Niklas <niklas@niklaskorz.de>
2024-01-31 17:37:16 +01:00
Mikayla Maki a54eaaecee Add raw window handle implementations to GPUI (#7101)
This is in preparation for experiments with wgpu. This should have no
external effect.

Release Notes:

- N/A
2024-01-30 11:42:28 -08:00
Conrad Irwin c07355265f Add logging for the font_descriptor panic (#7097)
Release Notes:

- Fixed a panic caused by an inconsistency in font metrics.
2024-01-30 11:16:43 -07:00
Hans 843916d585 Fix two typos (#7056) 2024-01-30 10:17:06 +02:00
Piotr Osiewicz 8fbc88b708 Load embedded fonts directly from .rdata instead of cloning (#6932)
The fonts we embed in Zed binary (Zed Sans & Zed Mono) weigh about 30Mb in total and we are cloning them several times during startup and loading of embedded assets (once explicitly in Zed and then under the hood in font-kit). Moreover, after loading we have at least 2 copies of each font in our program; one in .rdata and the other on the heap for use by font-kit.
This commit does away with that distinction (we're no longer allocating the font data) and slightly relaxes the interface of `TextSystem::add_fonts` by expecting one to pass `Cow<[u8]>` instead of `Arc<Vec<u8>>`. Additionally, `AssetSource::get` now returns `Cow<'static, [u8]>` instead of `Cow<'self, [u8]>`; all existing implementations conform with that change.

Note that this optimization takes effect only in Release builds, as the library we use for asset embedding - rust-embed - embeds the assets only in Release mode and in Dev builds it simply loads data from disk. Thus it returns `Cow<[u8]>` in it's interface. Therefore, we still copy that memory around in Dev builds, but that's not really an issue. 
This patch makes no assumptions about the build profile we're running under, that's just an intrinsic property of rust-embed.

Tl;dr: this should shave off about 30Mb of memory usage and a fair chunk (~30ms) of startup time.

Release Notes:
- Improved startup time and memory usage.
2024-01-29 10:06:57 +01:00
Conrad Irwin 01424a62ea Allow prompts to have detail, and use for good
Make channel panel errors louder
2024-01-24 23:15:37 -07:00
Conrad Irwin 249a6da54a Fix circular locking in prompts
Sometimes Cocoa calls app delegate methods (notably the display link)
while we're calling Cocoa methods. This causes a deadlock unless we
are careful to run cocao methods while we're not holding our internal
locks
2024-01-24 19:40:01 -07:00
Joseph T. Lyons 40dbe15b2a Update all links point to community 2024-01-24 15:11:17 -05:00
Antonio Scandurra 25a7eb27d2 Move interaction with keychain off the main thread 2024-01-24 14:53:05 +01:00
Mikayla a241a13d60 fix test 2024-01-22 19:42:25 -08:00