Commit Graph
62 Commits
Author SHA1 Message Date
Conrad Irwin 624bd0a05a Collab ui2 (#3357)
* Clickable context menus & movable panels – what will they think of
next?!

Release Notes:

- N/A
2023-11-17 13:33:18 -07:00
Conrad Irwin 9d742b90c3 Allow you to click on a context menu item 2023-11-17 11:57:51 -07:00
Nathan Sobo 2fb13cf1ca Separate WrappedLines from ShapedLines (#3350)
ShapedLines are never wrapped, whereas WrappedLines are optionally
wrapped if they are associated with a wrap width. Originally, when
rewriting GPUI, I tried to combine everything because wrapping is
inherently optional for the Text element, but we have a bunch of APIs
that don't make sense on a line that may wrap, so we need a distinct
type for that case.

This is a precursor to implementing clickable links in markdown. I
noticed multiple places where we were confused about whether or not the
line was wrapped so this felt important.

Release Notes:

- N/A
2023-11-16 23:20:35 -07:00
Nathan Sobo 9558da8681 Separate WrappedLines from ShapedLines
ShapedLines are never wrapped, whereas WrappedLines are optionally wrapped if
they are associated with a wrap width. I tried to combine everything because
wrapping is inherently optional for the Text element, but we have a bunch of
APIs that don't make sense on a line that may wrap, so we need a distinct type
for that case.
2023-11-16 23:10:51 -07:00
Conrad Irwin 6d4276ea5f Merge branch 'main' into collab_ui2 2023-11-16 22:08:42 -07:00
Max BrunsfeldandNathan Sobo f3b6719c76 Rename both PlatformDispatcher::poll and Executor::run_step to 'tick'
Co-authored-by: Nathan Sobo <nathan@zed.dev>
2023-11-16 19:58:26 -08:00
Max Brunsfeld 6397c05835 Add the ability to deprioritize specific labeled tasks in tests 2023-11-16 15:54:00 -08:00
Conrad Irwin 9456f716c2 Only send one right click event 2023-11-16 15:30:53 -07:00
Conrad Irwin 91b54b352b Add command palette tests and simulate_keystrokes 2023-11-14 23:22:51 -07:00
8de8615176 Fix uncached raster_bounds computation and font selection
Co-authored-by: Nathan Sobo <nathan@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
2023-11-14 17:19:10 -08:00
Max Brunsfeld ca63a99736 Enable tests in project panel 2 (#3325) 2023-11-14 15:02:51 -08:00
Max Brunsfeld 860959fe13 Implement simulated prompts in TestPlatform 2023-11-14 14:56:50 -08:00
Mikayla 62fc0b2100 Remove unnescessary unimplemented 2023-11-14 12:12:02 -08:00
Mikaylaandconrad a4e9fea133 WIP
co-authored-by: conrad <conrad.irwin@zed.dev>
2023-11-13 15:53:04 -08:00
Kirill BulatovandConrad dbd26ac651 Make inlay hint cache tests pass
Co-Authored-By: Conrad  <conrad.irwin@gmail.com>
2023-11-13 18:25:21 +02:00
Kirill Bulatov e257f7d0b1 Ignore tests for now 2023-11-13 15:02:24 +02:00
Max Brunsfeld 277fbda356 Fix vertical position in first_rect_for_character_range 2023-11-08 17:27:32 -08:00
Max BrunsfeldandMarshall 1a37d9edc6 Register text input handlers via new element hook
Provide element bounds to the input handler's `bounds_for_rect` method.

Co-authored-by: Marshall <marshall@zed.dev>
2023-11-08 15:48:55 -08:00
Mikayla 9b30f490c7 Merge branch 'main' into add-collab-tests 2023-11-08 09:57:08 -08:00
Mikayla 3050c440f4 Merge branch 'main' into add-collab-tests 2023-11-08 09:41:57 -08:00
Antonio ScandurraandNathan 727fb4fbff Use a consistent clipping strategy for drawing all the primitives
Co-Authored-By: Nathan <nathan@zed.dev>
2023-11-08 17:29:05 +01:00
Antonio ScandurraandPiotr 6a0789c88e Don't alpha blend when rasterizing paths
Co-Authored-By: Piotr <piotr@zed.dev>
2023-11-08 12:04:25 +01:00
Conrad Irwin 8e799b6e22 Flesh out gpui2 test support 2023-11-06 21:05:11 -07:00
Mikayla d66ed4310f WIP: change over background executor test helpers 2023-11-06 10:16:08 -08:00
Mikayla e1525e2b47 Get collab2 green 2023-11-03 18:01:06 -07:00
JuliaandConrad Irwin 3834e26f71 Tooltips in mouse event handler & fix executor timer
Co-Authored-By: Conrad Irwin <conrad@zed.dev>
2023-11-03 18:02:58 -04:00
Nathan Sobo f3b8a9d8c2 WIP 2023-11-02 22:56:04 -06:00
Nathan Sobo 9052b48949 Use correct color values in quad fragment shader (#3217)
Previously, when using rounded corners, the borders would get wider.
Looks like we weren't using the input color values consistently in the
fragment shader. The quad values are raw HSLA and are converted in the
vertex shader.

Release Notes:

- N/A
2023-11-02 17:49:56 -06:00
Nathan SoboandJulia Risley 91f3e9707a Use correct color values in quad fragment shader
Co-Authored-By: Julia Risley <julia@zed.dev>
2023-11-02 13:18:20 -06:00
Conrad Irwin 269a72464d Merge remote-tracking branch 'origin/main' into zed2-workspace 2023-11-02 13:16:24 -06:00
Nathan SoboandJulia Risley 04a8ee222b Enforce a Send bound on next frame callbacks
This required using mpsc channels to invoke frame callbacks on the
main thread and send the receiver to the platform display link.

Co-Authored-By: Julia Risley <julia@zed.dev>
2023-11-02 12:01:22 -06:00
Conrad IrwinandAntonio 803d2b6710 Add double click to zoom the window
Co-Authored-By: Antonio <me@as-cii.com>
2023-11-02 10:58:46 -06:00
Marshall Bowers 0e1d2fdf21 Checkpoint: Narrow down error 2023-11-02 12:47:06 -04:00
Marshall Bowers 66e4d75e6f Checkpoint: Reproduction with Avatar story 2023-11-02 12:34:40 -04:00
Antonio Scandurra 76c675a63b 💄 2023-11-02 10:57:29 +01:00
Antonio Scandurra 32db64a049 Introduce more GPUI2 APIs needed for transitioning the workspace 2023-11-02 10:54:33 +01:00
Antonio Scandurra 64ad8943ba Remove more Send bounds and simplify view rendering 2023-11-02 09:44:16 +01:00
Max BrunsfeldandNathan Sobo 6ee93125d0 Fix hangs in new dispatcher
Co-authored-by: Nathan Sobo <nathan@zed.dev>
2023-11-01 17:11:42 -07:00
Nathan Sobo 3f34a8e7ec Checkpoint 2023-11-01 14:00:26 -06:00
57ffa8201e Start removing the Send impl for App
Co-authored-by: Antonio <antonio@zed.dev>
Co-authored-by: Nathan <nathan@zed.dev>
2023-11-01 13:53:45 -06:00
Max BrunsfeldandMarshall 291d35f337 Merge branch 'main' into zed2-project-test
Co-authored-by: Marshall <marshall@zed.dev>
2023-10-31 11:50:56 -07:00
Conrad Irwin 8db6b78fdd Implement start/finish waiting for gpui2
I'm not sure these are strictly necessary, but it will make porting
tests easier to have them.
2023-10-31 16:14:10 +00:00
Conrad Irwin b8e007c6ec Call flush_effects in test context update()
In gpui1 we used to do this even outside of top-level contexts, but not
sure we should make tests work that differently to the main app.
2023-10-31 14:24:12 +00:00
Conrad Irwin af0c010b4a Remove deadlock from gpui2 pasteboard 2023-10-27 11:14:13 +02:00
Conrad Irwin adc426b668 v1 2023-10-26 18:19:57 +02:00
69e5ecc015 Enable client tests
* implement Executor::advance_clock

Co-authored-by: Conrad <conrad@zed.dev>
Co-authored-by:  Kyle <kyle@zed.dev>
Co-authored-by:  Joseph <joseph@zed.dev>
2023-10-26 14:44:13 +02:00
065d26f5b2 Get RPC2 tests passing
Co-authored-by: Conrad <conrad@zed.dev>
Co-authored-by: Kyle <kyle@zed.dev>
2023-10-26 12:47:37 +02:00
Conrad Irwin 5651ef7ca2 Use quit to end tests 2023-10-26 10:40:04 +02:00
Conrad Irwin 51aa0d6a94 Clearer error on importing both gpui and gpui2 2023-10-26 10:39:52 +02:00
43d230cb2d Introduce a gpui2::test macro
Co-Authored-By: Conrad Irwin <conrad.irwin@gmail.com>
Co-Authored-By: Max Brunsfeld <max@zed.dev>
Co-Authored-By: Kyle <kyle@zed.dev>
2023-10-25 21:08:00 +02:00