Commit Graph
21 Commits
Author SHA1 Message Date
6fca1d2b0b Eliminate GPUI View, ViewContext, and WindowContext types (#22632)
There's still a bit more work to do on this, but this PR is compiling
(with warnings) after eliminating the key types. When the tasks below
are complete, this will be the new narrative for GPUI:

- `Entity<T>` - This replaces `View<T>`/`Model<T>`. It represents a unit
of state, and if `T` implements `Render`, then `Entity<T>` implements
`Element`.
- `&mut App` This replaces `AppContext` and represents the app.
- `&mut Context<T>` This replaces `ModelContext` and derefs to `App`. It
is provided by the framework when updating an entity.
- `&mut Window` Broken out of `&mut WindowContext` which no longer
exists. Every method that once took `&mut WindowContext` now takes `&mut
Window, &mut App` and every method that took `&mut ViewContext<T>` now
takes `&mut Window, &mut Context<T>`

Not pictured here are the two other failed attempts. It's been quite a
month!

Tasks:

- [x] Remove `View`, `ViewContext`, `WindowContext` and thread through
`Window`
- [x] [@cole-miller @mikayla-maki] Redraw window when entities change
- [x] [@cole-miller @mikayla-maki] Get examples and Zed running
- [x] [@cole-miller @mikayla-maki] Fix Zed rendering
- [x] [@mikayla-maki] Fix todo! macros and comments
- [x] Fix a bug where the editor would not be redrawn because of view
caching
- [x] remove publicness window.notify() and replace with
`AppContext::notify`
- [x] remove `observe_new_window_models`, replace with
`observe_new_models` with an optional window
- [x] Fix a bug where the project panel would not be redrawn because of
the wrong refresh() call being used
- [x] Fix the tests
- [x] Fix warnings by eliminating `Window` params or using `_`
- [x] Fix conflicts
- [x] Simplify generic code where possible
- [x] Rename types
- [ ] Update docs

### issues post merge

- [x] Issues switching between normal and insert mode
- [x] Assistant re-rendering failure
- [x] Vim test failures
- [x] Mac build issue



Release Notes:

- N/A

---------

Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Cole Miller <cole@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Joseph <joseph@zed.dev>
Co-authored-by: max <max@zed.dev>
Co-authored-by: Michael Sloan <michael@zed.dev>
Co-authored-by: Mikayla Maki <mikaylamaki@Mikaylas-MacBook-Pro.local>
Co-authored-by: Mikayla <mikayla.c.maki@gmail.com>
Co-authored-by: joão <joao@zed.dev>
2025-01-26 03:02:45 +00:00
Marshall Bowers 4afa5fb23e Add stories for collab notifications (#3967)
This PR adds some basic stories for collab notifications to make them
easier to work on:

<img width="1076" alt="Screenshot 2024-01-08 at 9 43 39 PM"
src="https://github.com/zed-industries/zed/assets/1486634/4a0adcfa-1134-49c2-b589-74ac1d52af4c">

I factored out a `CollabNotification` component that defines the general
structure for one of these notifications, and this is the component that
we use in the stories, with representative values passed to it to
simulate the different instances of the notification.

We can't use the actual notification components in the stories due to
their data dependencies.

Release Notes:

- N/A
2024-01-08 21:54:59 -05:00
Max Brunsfeld 660021f5e5 Fix more issues with the channels panel
* Put the newest notifications at the top
* Have at most 1 notification toast, which is non-interactive,
  but focuses the notification panel on click, and auto-dismisses
  on a timer.
2023-10-17 15:43:06 -07:00
Max Brunsfeld 8db86dcebf Connect notification panel to notification toasts 2023-10-13 11:21:45 -07:00
Nate Butler 24974ee2fa Unify icons using multiple variants, remove all unused icons 2023-09-15 12:50:49 -04:00
Nathan Sobo d375f7992d Merge branch 'main' into divs 2023-08-22 16:35:56 -06:00
Mikayla e5eed29c72 Add components example
Re-arrange generics on mouse event handler
Add TypeTag struct for dynamically tagged components
2023-08-15 03:06:43 -07:00
Nathan Sobo 0bf607cd2d WIP 2023-08-10 10:26:48 -06:00
Piotr Osiewicz e92015b12f Split out Interactive<T> into Toggle<T> and Interactive<T> 2023-06-20 16:05:20 -07:00
Max Brunsfeld 67a25126d4 Define theme/ui text style settings in theme crate 2023-05-17 14:44:59 -07:00
Antonio Scandurra c04cb0286a Remove Dismiss and RespondToContactRequest internal actions 2023-04-28 15:56:41 +02:00
Nathan SoboandMax Brunsfeld fe492eacbf Refine naming of element-related types and traits
Co-Authored-By: Max Brunsfeld <max@zed.dev>
2023-04-21 13:06:37 -06:00
03619dfa55 Rename Drawable::boxed to into_element and make containers generic
Multi-element are now generic over any drawable child, which can be converted
into an element.

Co-Authored-By: Nathan Sobo <nathan@zed.dev>
Co-Authored-By: Max Brunsfeld <max@zed.dev>
2023-04-21 12:43:19 -06:00
Nathan Sobo a25f962185 WIP 2023-04-12 12:13:35 -06:00
Nathan Sobo 40896352ff wip 2023-04-12 10:28:53 -06:00
Nathan Sobo e115baa60c WIP 2023-04-11 18:21:56 -06:00
Nathan Sobo 2615a11f7c Don't export platform::* from gpui
I'd like to avoid cluttering the top-level namespace with all the platform-
specific types.
2023-04-07 11:45:53 -06:00
Mikayla MakiandNathan 4c179875ab Add png image loading to gpui
add zed logo into welcome experience

Co-authored-by: Nathan <nathan@zed.dev>
2023-03-06 14:26:32 -08:00
Mikayla Maki b500ed3171 Changed label and text to be generic over static strings and owned strings 2023-02-21 16:47:29 -08:00
Nate Butler 9148e1d30a Update icons
- `x_mark_thin` combined into `x_mark`
- updated many icons
- remove unused icons
2022-10-28 12:59:05 -04:00
Antonio Scandurra 40163da679 Move contacts panel features into collab_ui 2022-10-06 14:00:14 +02:00