Commit Graph
32 Commits
Author SHA1 Message Date
Lukas Wirth 671500de1b agent_ui: Fix images copied from win explorer not being pastable (#42858)
Closes https://github.com/zed-industries/zed/issues/41505

A bit adhoc but it gets the job done for now

Release Notes:

- Fixed images copied from windows explorer not being pastable in the
agent panel
2025-11-17 17:58:22 +00:00
Piotr OsiewiczandJulia Ryan 6b239c3a9a Bump Rust to 1.91.1 (#42561)
Release Notes:

- N/A

---------

Co-authored-by: Julia Ryan <juliaryan3.14@gmail.com>
2025-11-12 20:27:04 +00:00
Lexi Mattick 273321608f gpui: Add debug assertion to Window::on_action and make docs consistent (#41202)
Improves formatting consistency across various docs, fixes some typos,
and adds a missing `debug_assert_paint` to `Window::on_action` and
`Window::on_action_when`.

Release Notes:

- N/A
2025-11-06 07:55:20 +00:00
John Tur b4f7af066e Work around codegen bug with GetKeyboardState (#41970)
Works around an issue, which can be reproduced in the following program:
```rs
use windows::Win32::UI::Input::KeyboardAndMouse::{GetKeyboardState, VK_CONTROL};

fn main() {
    let mut keyboard_state = [0u8; 256];
    unsafe {
        GetKeyboardState(&mut keyboard_state).unwrap();
    }

    let ctrl_down = (keyboard_state[VK_CONTROL.0 as usize] & 0x80) != 0;
    println!("Is Ctrl down: {ctrl_down}");
}
```

In debug mode, this program prints the correct answer. In release mode,
it always prints false. The optimizer appears to think that
`keyboard_state` isn't mutated and remains zeroed, and folds the
`modifier_down` comparisons to `false`.

Release Notes:

- N/A
2025-11-05 08:06:14 +00:00
John Tur 2ead8c42fb Improve Windows text input for international keyboard layouts and IMEs (#41259)
- Custom handling of dead keys has been removed. UX for dead keys is now
the same as other applications on Windows.
- We could bring back some kind of custom UI, but only if UX is fully
compatible with expected Windows behavior (e.g. ability to move the
cursor after typing a dead key).
  - Fixes https://github.com/zed-industries/zed/issues/38838
- Character input via AltGr shift state now always has priority over
keybindings. This applies regardless of whether the keystroke used the
AltGr key or Ctrl+Alt to enter the shift state.
- In particular, we use the following heuristic to determine whether a
keystroke should trigger character input first or trigger keybindings
first:
- If the keystroke does not have any of Ctrl/Alt/Win down, trigger
keybindings first.
- Otherwise, determine the character that would be entered by the
keystroke. If it is a control character, or no character at all, trigger
keybindings first.
- Otherwise, the keystroke has _any_ of Ctrl/Alt/Win down and generates
a printable character. Compare this character against the character that
would be generated if the keystroke had _none_ of Ctrl/Alt/Win down:
- If the character is the same, the modifiers are not significant;
trigger keybindings first.
- If there is no active input handler, or the active input handler
indicates that it isn't accepting text input (e.g. when an operator is
pending in Vim mode), character entry is not useful; trigger keybindings
first.
- Otherwise, assume the modifiers enable access to an otherwise
difficult-to-enter key; trigger character entry first.
  - Fixes https://github.com/zed-industries/zed/issues/35862
- Fixes
https://github.com/zed-industries/zed/issues/40054#issuecomment-3447833349
  - Fixes https://github.com/zed-industries/zed/issues/41486
- TranslateMessage calls are no longer skipped for unhandled keystrokes.
This fixes language input keys on Japanese and Korean keyboards (and
surely other cases as well).
- To avoid any other missing-TranslateMessage headaches in the future,
the message loop has been rewritten in a "traditional" Win32 style,
where accelerators are handled in the message loop and TranslateMessage
is called in the intended manner.
  - Fixes https://github.com/zed-industries/zed/issues/39971
  - Fixes https://github.com/zed-industries/zed/issues/40300
  - Fixes https://github.com/zed-industries/zed/issues/40321
  - Fixes https://github.com/zed-industries/zed/issues/40335
  - Fixes https://github.com/zed-industries/zed/issues/40592
  - Fixes https://github.com/zed-industries/zed/issues/40638
- As a bonus, Alt+Space now opens the system menu, since it is triggered
by the WM_SYSCHAR generated by TranslateMessage.
- VK_PROCESSKEYs are now ignored rather than being unwrapped and matched
against keybindings. This ensures that IMEs will reliably receieve
keystrokes that they express interest in. This matches the behavior of
native Windows applications.
  - Fixes https://github.com/zed-industries/zed/issues/36736
  - Fixes https://github.com/zed-industries/zed/issues/39608
  - Fixes https://github.com/zed-industries/zed/issues/39991
  - Fixes https://github.com/zed-industries/zed/issues/41223
  - Fixes https://github.com/zed-industries/zed/issues/41656
  - Fixes https://github.com/zed-industries/zed/issues/34180
  - Fixes https://github.com/zed-industries/zed/issues/41766


Release Notes:

- windows: Improved keyboard input handling for international keyboard
layouts and IMEs
2025-11-04 20:28:12 -05:00
Mikayla Maki ac3d2a338b Tune the focus-visible heuristics a bit (#41314)
This isn't quite right yet, as a proper solution would remember the
input modality at the moment of focus change, rather than at painting
time. But this gets us close enough for now.

Release Notes:

- N/A
2025-10-27 19:53:53 +00:00
e5f05a21ce settings ui: Improve numeric stepper component interface (#36513)
This is the first step to allowing users to type into a numeric stepper
to set its value. This PR makes the numeric stepper take in a generic
type `T` where T: `NumericStepperType`

```rust
pub trait NumericStepperType:
    Display
    + Add<Output = Self>
    + Sub<Output = Self>
    + Copy
    + Clone
    + Sized
    + PartialOrd
    + FromStr
    + 'static
{
    fn default_format(value: &Self) -> String {
        format!("{}", value)
    }
    fn default_step() -> Self;
    fn large_step() -> Self;
    fn small_step() -> Self;
    fn min_value() -> Self;
    fn max_value() -> Self;
}
```

This allows setting of step sizes and min/max values as well as making
the component easier to use.

cc @danilo-leal 

Release Notes:

- N/A

---------

Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
Co-authored-by: Gaauwe Rombouts <mail@grombouts.nl>
2025-10-03 17:35:30 +00:00
Anthony Eid f1e69f6311 gpui: Impl Default for ClickEvent (#35751)
While default for ClickEvent shouldn't be used much this is helpful for
other projects using gpui besides Zed. Mainly because the orphan rule
prevents those projects from implementing their own default trait

cc: @huacnlee 

Release Notes:

- N/A
2025-08-06 23:24:37 -04:00
0025019db4 gpui: Press enter, space to trigger click to focused element (#35075)
Release Notes:

- N/A

> Any user interaction that is equivalent to a click, such as pressing
the Space key or Enter key while the element is focused. Note that this
only applies to elements with a default key event handler, and
therefore, excludes other elements that have been made focusable by
setting the
[tabindex](https://developer.mozilla.org/en-US/docs/Web/HTML/Reference/Global_attributes/tabindex)
attribute.

https://developer.mozilla.org/en-US/docs/Web/API/Element/click_event

---------

Co-authored-by: Anthony <anthony@zed.dev>
Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
Co-authored-by: Umesh Yadav <23421535+imumesh18@users.noreply.github.com>
2025-08-05 18:15:30 -04:00
Michael Sloan 24c94d474e gpui: Simplify Action macros + support doc comments in actions! (#33263)
Instead of a menagerie of macros for implementing `Action`, now there
are just two:

* `actions!(editor, [MoveLeft, MoveRight])`
* `#[derive(..., Action)]` with `#[action(namespace = editor)]`

In both contexts, `///` doc comments can be provided and will be used in
`JsonSchema`.

In both contexts, parameters can provided in `#[action(...)]`:

- `namespace = some_namespace` sets the namespace. In Zed this is
required.

- `name = "ActionName"` overrides the action's name. This must not
contain "::".

- `no_json` causes the `build` method to always error and
`action_json_schema` to return `None`
and allows actions not implement `serde::Serialize` and
`schemars::JsonSchema`.

- `no_register` skips registering the action. This is useful for
implementing the `Action` trait
while not supporting invocation by name or JSON deserialization.

- `deprecated_aliases = ["editor::SomeAction"]` specifies deprecated old
names for the action.
These action names should *not* correspond to any actions that are
registered. These old names
can then still be used to refer to invoke this action. In Zed, the
keymap JSON schema will
accept these old names and provide warnings.

- `deprecated = "Message about why this action is deprecation"`
specifies a deprecation message.
In Zed, the keymap JSON schema will cause this to be displayed as a
warning. This is a new feature.

Also makes the following changes since this seems like a good time to
make breaking changes:

* In `zed.rs` tests adds a test with an explicit list of namespaces. The
rationale for this is that there is otherwise no checking of `namespace
= ...` attributes.

* `Action::debug_name` renamed to `name_for_type`, since its only
difference with `name` was that it

* `Action::name` now returns `&'static str` instead of `&str` to match
the return of `name_for_type`. This makes the action trait more limited,
but the code was already assuming that `name_for_type` is the same as
`name`, and it requires `&'static`. So really this just makes the trait
harder to misuse.

* Various action reflection methods now use `&'static str` instead of
`SharedString`.

Release Notes:

- N/A
2025-06-24 04:34:51 +00:00
90aa99bb14 Add Caps Lock support (#30470)
Closes #21700

Release Notes:

- Added caps lock support and show a warning if the user is entering an
SSH password with Caps Lock enabled

---------

Co-authored-by: Mikayla Maki <mikayla@zed.dev>
Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
Co-authored-by: 张小白 <364772080@qq.com>
2025-06-18 00:43:33 +00:00
tidely 24d4f8ca18 gpui: Optimize coalesce float sign checking (#28072)
Optimize away a multiplication during in the `coalesce` function. Our
goal is to check whether the sign of two floats is the same.

Instead of multiplying each `.signum()` and checking that the result is
positive, we can simply check that the signum's are the same. This
removes a float multiplication.

```rust
a.signum() * b.signum() >= 0.0
```

turns into

```rust
a.signum() == b.signum()
```



Release Notes:

- Fix documentation for `Pixels::signum`
2025-04-10 14:39:50 -06:00
Piotr Osiewicz dc64ec9cc8 chore: Bump Rust edition to 2024 (#27800)
Follow-up to https://github.com/zed-industries/zed/pull/27791

Release Notes:

- N/A
2025-03-31 20:55:27 +02:00
Shane Friedman c28a4204ee Use click event to determine modifier keys (#22988)
Previously, editor elements had to listen for mouse_up events to
determine when a click had completed. This meant that they only had
access to modifier keys that were pressed during the mouse_up event.

This led to some incorrect user experiences, such as executing a
ctrl+click if the user pressed ctrl after pressing the mouse button, but
before releasing it.

This change adds a click event handler to EditorElement, and adds a
modifier() method to the ClickEvent, which only includes the modifier
keys that were pressed during both mouse down and mouse up. The code for
handling link clicks has been moved into the click event handler, so
that it's only triggered when the non-multi-cursor modifier was held for
both the mouse down and mouse up events.

Closes #12752, #16074, #17892 (the latter two seem to be duplicates of
the former!)

Release Notes:

- Fixed a bug where pressing ctrl/cmd (or other modifiers) after mouse
down but before mouse up still triggered ctrl/cmd+click behavior (e.g.
"go to definition")
2025-01-30 16:40:20 -08:00
6fca1d2b0b Eliminate GPUI View, ViewContext, and WindowContext types (#22632)
There's still a bit more work to do on this, but this PR is compiling
(with warnings) after eliminating the key types. When the tasks below
are complete, this will be the new narrative for GPUI:

- `Entity<T>` - This replaces `View<T>`/`Model<T>`. It represents a unit
of state, and if `T` implements `Render`, then `Entity<T>` implements
`Element`.
- `&mut App` This replaces `AppContext` and represents the app.
- `&mut Context<T>` This replaces `ModelContext` and derefs to `App`. It
is provided by the framework when updating an entity.
- `&mut Window` Broken out of `&mut WindowContext` which no longer
exists. Every method that once took `&mut WindowContext` now takes `&mut
Window, &mut App` and every method that took `&mut ViewContext<T>` now
takes `&mut Window, &mut Context<T>`

Not pictured here are the two other failed attempts. It's been quite a
month!

Tasks:

- [x] Remove `View`, `ViewContext`, `WindowContext` and thread through
`Window`
- [x] [@cole-miller @mikayla-maki] Redraw window when entities change
- [x] [@cole-miller @mikayla-maki] Get examples and Zed running
- [x] [@cole-miller @mikayla-maki] Fix Zed rendering
- [x] [@mikayla-maki] Fix todo! macros and comments
- [x] Fix a bug where the editor would not be redrawn because of view
caching
- [x] remove publicness window.notify() and replace with
`AppContext::notify`
- [x] remove `observe_new_window_models`, replace with
`observe_new_models` with an optional window
- [x] Fix a bug where the project panel would not be redrawn because of
the wrong refresh() call being used
- [x] Fix the tests
- [x] Fix warnings by eliminating `Window` params or using `_`
- [x] Fix conflicts
- [x] Simplify generic code where possible
- [x] Rename types
- [ ] Update docs

### issues post merge

- [x] Issues switching between normal and insert mode
- [x] Assistant re-rendering failure
- [x] Vim test failures
- [x] Mac build issue



Release Notes:

- N/A

---------

Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Cole Miller <cole@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Joseph <joseph@zed.dev>
Co-authored-by: max <max@zed.dev>
Co-authored-by: Michael Sloan <michael@zed.dev>
Co-authored-by: Mikayla Maki <mikaylamaki@Mikaylas-MacBook-Pro.local>
Co-authored-by: Mikayla <mikayla.c.maki@gmail.com>
Co-authored-by: joão <joao@zed.dev>
2025-01-26 03:02:45 +00:00
Michael Sloan a15360bcc8 Dequalify WindowContext and ViewContext references (#22477)
Release Notes:

- N/A
2024-12-28 23:09:55 +00:00
Peter TrippandAntonio Scandurra 821aa0811d Fix delay when changing scrolling direction (#13867)
Fixes: #13720.

Co-authored-by: Antonio Scandurra <antonio@zed.dev>
2024-07-05 11:11:43 -04:00
Mikayla MakiandConrad Irwin 80c14c9198 Pull app / OS info out of GPUI, add Linux information, make fallible window initialization (#12869)
TODO:
- [x] Finish GPUI changes on other operating systems 

This is a largely internal change to how we report data to our
diagnostics and telemetry. This PR also includes an update to our blade
backend which allows us to report errors in a more useful way when
failing to initialize blade.


Release Notes:

- N/A

---------

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2024-06-11 11:43:12 -07:00
Piotr Osiewicz 9d10969906 chore: Fix refining_impl_trait lint occurences (#11979)
These show up when compiling Zed with latest nightly, which means that
we'd have to do it one or two Rust releases down the line.
Release Notes:

- N/A
2024-05-17 16:58:22 +02:00
Mikayla Maki def87a8d76 WIP: Refactor Linux platform implementation (#10227)
This puts the Linux platform implementation at a similar code style and
quality to the macOS platform. The largest change is that I collapsed
the `LinuxPlatform` -> `[Backend]` -> `[Backend]State` ->
`[Backend]StateInner` to just `[Backend]` and `[Backend]State`, and in
the process removed most of the `Rc`s and `RefCell`s.

TODO:
- [x] Make sure that this is on-par with the existing implementation
- [x] Review in detail, now that the large changes are done.
- [ ] Update the roadmap

Release Notes:

- N/A
2024-04-08 16:40:35 -07:00
Daniel Zhu 569a7234fd Handle first click on Zed window (#9553)
Fixes #4336
2024-03-25 10:52:18 -07:00
e792c1a5c5 Open new windows with a default size and position (#9204)
This PR changes GPUI to open windows with a default size and location,
and to otherwise inherit from their spawning window.

Note: The linux build now crashes on startup.

Release Notes:

- N/A

---------

Co-authored-by: Nathan <nathan@zed.dev>
Co-authored-by: Ezekiel Warren <zaucy@users.noreply.github.com>
2024-03-12 21:19:51 -07:00
Conrad Irwin 014e6f66bb gpui: Don't impl IntoElement on () (#8555)
Although it's kinda cute, rust makes it too easy to accidentally return
() from a function.

/cc @nathansobo

Release Notes:

- N/A
2024-02-28 15:19:05 -07:00
NandConrad Irwin 8a73bc4c7d Vim: enable sending multiple keystrokes from custom keybinding (#7965)
Release Notes:

- Added `workspace::SendKeystrokes` to enable mapping from one key to a
sequence of others
([#7033](https://github.com/zed-industries/zed/issues/7033)).

Improves #7033. Big thank you to @ConradIrwin who did most of the heavy
lifting on this one.

This PR allows the user to send multiple keystrokes via custom
keybinding. For example, the following keybinding would go down four
lines and then right four characters.

```json
[
  {
    "context": "Editor && VimControl && !VimWaiting && !menu",
    "bindings": {
      "g z": [
        "workspace::SendKeystrokes",
        "j j j j l l l l"
      ],
    }
  }
]
```

---------

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2024-02-20 15:01:45 -07:00
Mikayla 1f94463ce2 Switch Arc<Mutex<Keymap>> to Rc<RefCell<Keymap>>, a relic of the GPUI2 port.
Make gpui pass clippy
2024-01-22 19:30:38 -08:00
Mikayla aa57a4cfbc Document / lockdown more of GPUI 2024-01-21 14:26:45 -08:00
Mikayla cae35d3334 Fix draw helper, add helper traits for selecting groupings of input events 2024-01-16 22:19:55 -08:00
Mikayla db433586aa Add some small test code for tracking down this list bug 2024-01-16 16:52:55 -08:00
JuliaandAntonio Scandurra 463270ed36 Take into account multiple scroll deltas within a single frame
Co-Authored-By: Antonio Scandurra <antonio@zed.dev>
2024-01-09 14:32:43 -05:00
Kirill Bulatov 8ff05c6a72 Prepare for external file drop in pane 2024-01-07 01:17:49 +02:00
JuliaandConrad Irwin bf8f3e3d68 Unbork test relying on old keystroke behavior
Previously it would both send the keydown *and then* the action, now
it send the action, and then because there was an action, does not send
the keydown

Co-Authored-By: Conrad Irwin <conrad@zed.dev>
2024-01-04 15:07:46 -05:00
Max BrunsfeldandMikayla f5ba22659b Remove 2 suffix from gpui
Co-authored-by: Mikayla <mikayla@zed.dev>
2024-01-03 12:59:39 -08:00