Closes#18565
I could use some advice on the color palette / theming. A couple
options:
1. The `drop_target_background` color could be used for the border if we
didn't use it for the background of the tab. In VSCode, the background
color of tabs doesn't change as you're dragging, there's just a border
between tabs. My only concern with this option is that the current
`drop_target_background` color is a bit subtle when used for a small
area like a border.
2. Another option could be to add a `drop_target_border` theme color,
but I don't know how much complexity this adds to implementation
(presumably all existing themes would need to be updated?).
Demo:
https://github.com/user-attachments/assets/0b7c04ea-5ec5-4b45-adad-156dfbf552db
Release Notes:
- Highlight where a dragged tab will be dropped between two other tabs
---------
Co-authored-by: Smit Barmase <heysmitbarmase@gmail.com>
Closes#32354
The issue is that we render selections over the text in the agent panel,
but under the text in editor, so themes that have no alpha for the
selection background color (defaults to 0xff) will just occlude the
selected region. Making the selection render under the text in markdown
would be a significant (and complicated) refactor, as selections can
cross element boundaries (i.e. spanning code block and a header after
the code block).
The solution is to add a new highlight to themes
`element_selection_background` that defaults to the local players
selection background with an alpha of 0.25 (roughly equal to 0x3D which
is the alpha we use for selection backgrounds in default themes) if the
alpha of the local players selection is 1.0. The idea here is to give
theme authors more control over how the selections look outside of
editor, as in the agent panel specifically, the background color is
different, so while an alpha of 0.25 looks acceptable, a different color
would likely be better.
CC: @iamnbutler. Would appreciate your thoughts on this.
> Note: Before and after using Everforest theme
| Before | After |
|-------| -----|
| <img width="618" alt="Screenshot 2025-06-09 at 5 23 10 PM"
src="https://github.com/user-attachments/assets/41c7aa02-5b3f-45c6-981c-646ab9e2a1f3"
/> | <img width="618" alt="Screenshot 2025-06-09 at 5 25 03 PM"
src="https://github.com/user-attachments/assets/dfb13ffc-1559-4f01-98f1-a7aea68079b7"
/> |
Clearly, the selection in the after doesn't look _that_ great, but it is
better than the before, and this PR makes the color of the selection
configurable by the theme so that this theme author could make it a
lighter color for better contrast.
Release Notes:
- agent panel: Fixed an issue with some themes where selections inside
the agent panel would occlude the selected text completely
Co-authored-by: Antonio <me@as-cii.com>
- Improved colors
- Blank out diff hunk gutter highlights in conflict regions
- Paint conflict marker highlights all the way to the gutter
Release Notes:
- Improved the highlighting of merge conflict markers in editors.
---------
Co-authored-by: Marshall Bowers <git@maxdeviant.com>
Co-authored-by: Cole Miller <cole@zed.dev>
A user on Discord reported an issue where the minimap thumb was fully
opaque:
<img
src="https://github.com/user-attachments/assets/5049c6a3-f89a-4ceb-9d1b-ec06e7fe9151"
height="300">
This can happen because the scrollbar and its thumb might not
neccessarily be transparent at all.
Thus, this PR adds the`minimap.thumb.background` and
`minimap.thumb.border` colors to themes so theme authors can specify
custom colors for both here.
Furthermore, I ensured that the minimap thumb background fallback value
can never be entirely opaque. The values were arbitrarily chosen to
avoid the issue from occuring whilst keeping currently working setups
working. With the new properties added, authors (and users) should be
able to avoid running into this issue altogether so I would argue for
this special casing to be fine. However, open to change it should a
different approach be preferrred.
Release Notes:
- Added `minimap.thumb.background` and `minimap.thumb.border` to themes
to customize the thumb color and background of the minimap.
- Fixed an issue where the minimap thumb could be opaque if the theme
did not specify a color for the thumb.
Follow-up to #28064
This PR adds the `scrollbar_thumb_active_background` to themes and uses
it for the editor scrollbars to color these whilst they are being
dragged. This way, we provide the best customizabiliy for the scrollbars
and enable theme authors to add good contrasts between all the three
states `ScrollbarThumbState::Idle`, `ScrollbarThumbState::Hovered` and
ScrollbarThumbState::Dragging`.
It also adds this to the VsCode theme importer so any future imported
themes will have this set as well.
Whenever the property is not set, I decided it is best to fall back to
the normal `thumb_background` for the time being, as this way the
distinction and contrast between hovered and active state is better than
having the same color for hovering and dragging the scrollbar.
Example with active color set via `experimental.theme_overrides` in the
settings:
https://github.com/user-attachments/assets/9934e75b-6e0a-4a41-90ba-bfffb89865e7
Release Notes:
- Added the `scrollbar.thumb.active_background` color to themes. Theme
authors can use this property in combination with
`scrollbar.thumb.hover_background` to customize the color of the editor
scrollbar thumbs while these are hovered or being dragged.
TODO:
- [x] Make it work in the project diff:
- [x] Support non-singleton buffers
- [x] Adjust excerpt boundaries to show full conflicts
- [x] Write tests for conflict-related events and state management
- [x] Prevent hunk buttons from appearing inside conflicts
- [x] Make sure it works over SSH, collab
- [x] Allow separate theming of markers
Bonus:
- [ ] Count of conflicts in toolbar
- [ ] Keyboard-driven navigation and resolution
- [ ] ~~Inlay hints to contextualize "ours"/"theirs"~~
Release Notes:
- Implemented initial support for resolving merge conflicts.
---------
Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
### DISCLAIMER
> As of 6th March 2025, debugger is still in development. We plan to
merge it behind a staff-only feature flag for staff use only, followed
by non-public release and then finally a public one (akin to how Git
panel release was handled). This is done to ensure the best experience
when it gets released.
### END OF DISCLAIMER
**The current state of the debugger implementation:**
https://github.com/user-attachments/assets/c4deff07-80dd-4dc6-ad2e-0c252a478fe9https://github.com/user-attachments/assets/e1ed2345-b750-4bb6-9c97-50961b76904f
----
All the todo's are in the following channel, so it's easier to work on
this together:
https://zed.dev/channel/zed-debugger-11370
If you are on Linux, you can use the following command to join the
channel:
```cli
zed https://zed.dev/channel/zed-debugger-11370
```
## Current Features
- Collab
- Breakpoints
- Sync when you (re)join a project
- Sync when you add/remove a breakpoint
- Sync active debug line
- Stack frames
- Click on stack frame
- View variables that belong to the stack frame
- Visit the source file
- Restart stack frame (if adapter supports this)
- Variables
- Loaded sources
- Modules
- Controls
- Continue
- Step back
- Stepping granularity (configurable)
- Step into
- Stepping granularity (configurable)
- Step over
- Stepping granularity (configurable)
- Step out
- Stepping granularity (configurable)
- Debug console
- Breakpoints
- Log breakpoints
- line breakpoints
- Persistent between zed sessions (configurable)
- Multi buffer support
- Toggle disable/enable all breakpoints
- Stack frames
- Click on stack frame
- View variables that belong to the stack frame
- Visit the source file
- Show collapsed stack frames
- Restart stack frame (if adapter supports this)
- Loaded sources
- View all used loaded sources if supported by adapter.
- Modules
- View all used modules (if adapter supports this)
- Variables
- Copy value
- Copy name
- Copy memory reference
- Set value (if adapter supports this)
- keyboard navigation
- Debug Console
- See logs
- View output that was sent from debug adapter
- Output grouping
- Evaluate code
- Updates the variable list
- Auto completion
- If not supported by adapter, we will show auto-completion for existing
variables
- Debug Terminal
- Run custom commands and change env values right inside your Zed
terminal
- Attach to process (if adapter supports this)
- Process picker
- Controls
- Continue
- Step back
- Stepping granularity (configurable)
- Step into
- Stepping granularity (configurable)
- Step over
- Stepping granularity (configurable)
- Step out
- Stepping granularity (configurable)
- Disconnect
- Restart
- Stop
- Warning when a debug session exited without hitting any breakpoint
- Debug view to see Adapter/RPC log messages
- Testing
- Fake debug adapter
- Fake requests & events
---
Release Notes:
- N/A
---------
Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
Co-authored-by: Anthony Eid <hello@anthonyeid.me>
Co-authored-by: Anthony <anthony@zed.dev>
Co-authored-by: Piotr Osiewicz <peterosiewicz@gmail.com>
Co-authored-by: Piotr <piotr@zed.dev>
Certain themes define the `created` and `deleted` status colors, but not
`created_background` and `deleted_background`. Previously, Zed would use
`created` and `deleted` colors, and apply a hard-coded opacity change,
but *not* use `created_background` and `deleted_background`, but that
behavior was inadvertently changed in
https://github.com/zed-industries/zed/pull/22994.
This PR restores the old behavior as a fallback. If a theme defines a
status color, but not the corresponding background color, we'll use a
75% transparent version of the foreground color as a fallback.
Release Notes:
- Fixed an issue in certain themes where diffs would render with the
wrong red and green colors for deletions and insertions.
This enables having a dedicated color for the line number hover state.
That's relevant because line numbers can now be clicked to jump to
cursor location in multibuffers.
Release Notes:
- N/A
---------
Co-authored-by: João Marcos <marcospb19@hotmail.com>
See #12673https://github.com/user-attachments/assets/94079afc-a851-4206-9c9b-4fad3542334e
TODO:
- [x] Make active indent guides work for autofolded directories
- [x] Figure out which theme colors to use
- [x] Fix horizontal scrolling
- [x] Make indent guides easier to click
- [x] Fix selected background flashing when hovering over entry/indent
guide
- [x] Docs
Release Notes:
- Added indent guides to the project panel
This PR does some spring cleaning on the `theme` crate:
- Removed two unused stories and the story dep
- Removed the `one` theme family (from the `theme` crate, not the app),
this is now `zed_default_themes`.
- This will hopefully remove some confusion caused by this theme we
started in rust but didn't end up using
- Removed `theme::prelude` (it just re-exported scale colors, which we
don't use outside `theme`)
- Removed completely unused `zed_pro` themes (we started on these during
the gpui2 port and didn't finish them.)
Release Notes:
- N/A
---------
Co-authored-by: Marshall Bowers <elliott.codes@gmail.com>