Commit Graph
611 Commits
Author SHA1 Message Date
Marshall Bowers e513e81046 assistant2: Decouple scripting tool from the Tool trait (#26382)
This PR decouples the scripting tool from the `Tool` trait while still
allowing it to be used as a tool from the model's perspective.

This will allow us to evolve the scripting tool as more of a first-class
citizen while still retaining the ability to have the model call it as a
regular tool.

Release Notes:

- N/A
2025-03-10 17:57:03 +00:00
Agus Zubiaga 2fc4dec58f assistant: Use tool interface for scripts (#26377)
We decided to expose scripting as tools again. We are aware of the UX
downsides of doing so, but we want to focus on getting it working well
first, and the model seems to make better use of it as an actual tool.

In the future, the tools API might support streaming. If it doesn't and
we need to ship, we can consider reverting this.

Release Notes:

- N/A
2025-03-10 13:59:31 -03:00
Agus ZubiagaandMarshall Bowers e298301b40 assistant: Make scripting a first-class concept instead of a tool (#26338)
This PR makes refactors the scripting functionality to be a first-class
concept of the assistant instead of a generic tool, which will allow us
to build a more customized experience.

- The tool prompt has been slightly tweaked and is now included as a
system message in all conversations. I'm getting decent results, but now
that it isn't in the tools framework, it will probably require more
refining.

- The model will now include an `<eval ...>` tag at the end of the
message with the script. We parse this tag incrementally as it streams
in so that we can indicate that we are generating a script before we see
the closing `</eval>` tag. Later, this will help us interpret the script
as it arrives also.

- Threads now hold a `ScriptSession` entity which manages the state of
all scripts (from parsing to exited) in a centralized way, and will
later collect all script operations so they can be displayed in the UI.

- `script_tool` has been renamed to `assistant_scripting` 

- Script source now opens in a regular read-only buffer  

Note: We still need to handle persistence properly

Release Notes:

- N/A

---------

Co-authored-by: Marshall Bowers <git@maxdeviant.com>
2025-03-09 09:01:49 +00:00
Piotr Osiewicz d1c67897c5 chore: Do not bust Rust build cache when opening projects with dev build (#26278)
## Problem
Running `cargo run .` twice in Zed repository required a rebuild two
times in a row. The second rebuild was triggered around libz-sys, which
in practice caused a rebuild of the ~entire project.

Some concrete examples:
```
cargo test -p project # Requires a rebuild (warranted)
cargo run .
cargo test -p project # Requires a rebuild (unwarranted)
```
or
```
cargo run . # Requires a rebuild (warranted)
cargo run . # Requires a rebuild (unwarranted)
```

## What's going on
Zed build script on MacOS sets MACOSX_DEPLOYMENT_TARGET to 10.15. This
is fine. However, **cargo propagates all environment variables to child
processes during `cargo run`**. This then affects Rust Analyzer spawned
by dev Zed - it clobbers build cache of whatever package it touches,
because it's behavior is not same between running it with `cargo run`
(where MACOS_DEPLOYMENT_TARGET gets propagated to child Zed) and running
it directly via `target/debug/zed` or whatever (where the env variable
is not set, so that build behaves roughly like Zed Dev.app).


## Solution
~We'll unset that env variable from user environment when we're
reasonably confident that we're running under `cargo run` by exploiting
other env variables set by cargo:
https://doc.rust-lang.org/cargo/reference/environment-variables.html
CARGO_PKG_NAME is always set to `zed` when running it via `cargo run`,
as it's the value propagated from the build.~

~The alternative I've considered is running [via a custom
runner](https://doc.rust-lang.org/cargo/reference/config.html#targetcfgrunner),
though the problem here is that we'd have to use a shell script to unset
the env variable - that could be problematic with e.g. fish. I just
didn't want to deal with that, though admittedly it would've been
cleaner in other aspects.~

Redact all above. We'll just set MACOSX_DEPLOYMENT_TARGET regardless of
whether you have it in your OG shell environment or not.

Release Notes:

- N/A
2025-03-07 14:06:44 +00:00
Nate ButlerandCole Miller 7e964290bf Add StatusToast & the ToastLayer (#26232)
https://github.com/user-attachments/assets/b16e32e6-46c6-41dc-ab68-1824d288c8c2

This PR adds the first part of our planned extended notification system:
StatusToasts.

It also makes various updates to ComponentPreview and adds a `Styled`
extension in `ui::style::animation` to make it easier to animate styled
elements.

_**Note**: We will be very, very selective with what elements are
allowed to be animated in Zed. Assume PRs adding animation to elements
will all need to be manually signed off on by a designer._

## Status Toast

![CleanShot 2025-03-06 at 14 15
52@2x](https://github.com/user-attachments/assets/b65d4661-f8d1-4e98-b9be-2c05cba1409f)

These are designed to be used for notifying about things that don't
require an action to be taken or don't need to be triaged. They are
designed to be ignorable, and dismiss themselves automatically after a
set time.

They can optionally include a single action. 

Example: When the user enables Vim Mode, that action might let them undo
enabling it.

![CleanShot 2025-03-06 at 14 18
34@2x](https://github.com/user-attachments/assets/eb6cb20e-c968-4f03-88a5-ecb6a8809150)

Status Toasts should _not_ be used when an action is required, or for
any binary choice.

If the user must provide some input, this isn't the right component!

### Out of scope

- Toasts should fade over a short time (like AnimationDuration::Fast or
Instant) when dismissed
- We should visually show when the toast will dismiss. We'll need to
pipe the `duration_remaining` from the toast layer -> ActiveToast to do
this.
- Dismiss any active toast if another notification kind is created, like
a Notification or Alert.

Release Notes:

- N/A

---------

Co-authored-by: Cole Miller <m@cole-miller.net>
2025-03-06 20:37:54 +00:00
张小白 05df3d1bd6 windows: Dock menu impl 2 (#26010)
Closes #ISSUE

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-03-06 12:40:34 +00:00
Conrad IrwinandMikayla Maki c34357e2ab Git askpass (#25953)
Supersedes #25848

Release Notes:

- git: Supporting push/pull/fetch when remote requires auth

---------

Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
2025-03-06 05:20:06 +00:00
a4ec0af681 Add initial scripting_tool (#26066)
Just a basic implementation so we can start trying it out.

Release Notes:

- N/A

---------

Co-authored-by: Marshall <marshall@zed.dev>
Co-authored-by: Michael <michael@zed.dev>
2025-03-04 17:59:19 -05:00
Kirill Bulatov 7ba2b258de Fix a panic on Linux theme appearance change (#26019)
Closes https://github.com/zed-industries/zed/issues/26009


https://github.com/zed-industries/zed/blob/21484a2e9d07b6285f112ba49ca413cdb8e360e4/crates/gpui/src/platform/linux/platform.rs#L517-L519

`with_common` panicked at `borrow_mut` which is the way it's implemented
for X11, Wayland and Headless Linux counterparts.


https://github.com/zed-industries/zed/blob/21484a2e9d07b6285f112ba49ca413cdb8e360e4/crates/gpui/src/platform/linux/wayland/client.rs#L722-L724

By accessing the appearance global instead of a `RefCell` with it, the
panic goes away with one notable side-effect, on Linux only: the first
global's value on `Dark` appearance would be `Light`: it becomes normal
instantly, thanks to


https://github.com/zed-industries/zed/blob/21484a2e9d07b6285f112ba49ca413cdb8e360e4/crates/workspace/src/workspace.rs#L1083-L1090

Things work without flickering:


[linux_theme_toggle.webm](https://github.com/user-attachments/assets/0e39ddc0-b4ff-4475-93ff-7b2bd7233628)


Release Notes:

- Fixed a panic on Linux theme appearance change
2025-03-04 14:47:27 +02:00
Piotr Osiewicz 7fb16977ce chore: Extract PromptStore out of prompt_library (#25837)
One step closer to removing long pole with assistant/assistant2 builds

Release Notes:

- N/A
2025-03-01 00:34:28 +01:00
张小白 22220ed32e windows: Remove unnecessary code in #25412 (#25805)
Closes #ISSUE

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-02-28 11:05:39 +00:00
smit 604eb91a6c logging: Add runtime log replace upon max size limit (#25768)
Closes #25638

We currently only check the log size limit at startup and move `Zed.log`
to `Zed.log.old`. If a user runs Zed for an extended period, there's no
runtime restriction on the log file size, which can cause it to grow to
several gigabytes.

This PR fixes that by tracking the log file size while writing. If it
exceeds a certain threshold, we perform the same log replace and
continue logging.

Release Notes:

- Fixed an issue where `Zed.log` could grow excessively large during
long sessions of Zed.
2025-02-28 12:23:30 +05:30
张小白 672a472a23 windows: Implement cli and handle open_urls (#25412)
Closes #ISSUE

Release Notes:

- N/A
2025-02-26 16:27:19 -08:00
Marshall Bowers def342e35c Remove dependents of language_models (#25511)
This PR removes the dependents of the `language_models` crate.

The following types have been moved from `language_models` to
`language_model` to facilitate this:

- `LlmApiToken`
- `RefreshLlmTokenListener`
- `MaxMonthlySpendReachedError`
- `PaymentRequiredError`

With this change only `zed` now depends on `language_models`.

Release Notes:

- N/A
2025-02-24 22:46:45 +00:00
Angelk90andMarshall Bowers abc027558a Only authenticate if the credentials provider has credentials when running in development (#25403)
Closes #25394

Release Notes:

- N/A

Scenarios:

| Scenarios | What it does |
|------|--------|
| Interactive Terminal + Impersonate Active Login | Login without saved
credentials |
| Interactive Terminal + Saved credentials | Login with saved
credentials |
| Interactive Terminal + No credentials | Does nothing |
| Non-interactive Terminal + Saved credentials | Login with saved
credentials |
| Non-interactive Terminal + No credentials | Does nothing |

@maxdeviant : You can take a look at it.

---------

Co-authored-by: Marshall Bowers <git@maxdeviant.com>
2025-02-22 18:29:27 +00:00
Marshall Bowers ec56755f9e Eagerly load the active theme and icon theme (#25368)
This PR adds eager loading of the active theme and icon theme set in the
user settings.

Previously for themes and icon themes that were provided by extensions,
we would have to wait until extensions were loaded before we could apply
the themes.

In some cases this could lead to a visible delay during which time the
user would see the default themes, and then switch to their desired
themes once extensions had loaded.

To avoid this, we now take a fast path of loading the active themes
directly from the filesystem so that we can load them as soon as
possible.

Closes #10173 and #25305.

Release Notes:

- Added eager loading of the active theme and icon theme. This should
address some reports of seeing the default themes briefly on startup.
2025-02-21 23:57:55 +00:00
Marshall Bowers a1223e0646 Use the development credentials provider in development by default (#25273)
This PR changes the default credentials provider used in developments
builds of Zed to the development credentials provider.

Previously this required setting `ZED_DEVELOPMENT_AUTH=1` in order to
opt-in to the development credentials provider.

This led to confusion for new Zed employees who did not know that this
environment variable existed.

If you do need to interact with the system keychain for some reason, you
can run Zed with:

```
ZED_DEVELOPMENT_USE_KEYCHAIN=1
```

`ZED_DEVELOPMENT_AUTH` is dead. Long live Zed development auth!

Release Notes:

- N/A
2025-02-20 19:07:16 +00:00
Marshall Bowers 21bb7242ea Add CredentialsProvider to silence keychain prompts in development (#25266)
This PR adds a new `CredentialsProvider` trait that abstracts over
interacting with the system keychain.

We had previously introduced a version of this scoped just to Zed auth
in https://github.com/zed-industries/zed/pull/11505.

However, after landing https://github.com/zed-industries/zed/pull/25123,
we now have a similar issue with the credentials for language model
providers that are also stored in the keychain (and thus also produce a
spam of popups when running a development build of Zed).

This PR takes the existing approach and makes it more generic, such that
we can use it everywhere that we need to read/store credentials in the
keychain.

There are still two credential provider implementations:

- `KeychainCredentialsProvider` will interact with the system keychain
(using the existing GPUI APIs)
- `DevelopmentCredentialsProvider` will use a local file on the file
system

We only use the `DevelopmentCredentialsProvider` when:

1. We are running a development build of Zed
2. The `ZED_DEVELOPMENT_AUTH` environment variable is set
- I am considering removing the need for this and making it the default,
but that will be explored in a follow-up PR.

Release Notes:

- N/A
2025-02-20 17:58:50 +00:00
Marshall Bowers e60123bbdc Allow icon themes to provide their own file associations (#24926)
This PR adds the ability for icon themes to provide their own file
associations.

The old `file_types.json` that was previously used to make these
associations has been removed in favor of storing them on the default
theme.

Icon themes have two new fields on them:

- `file_stems`: A mapping of file stems to icon keys.
- `file_suffixes`: A mapping of file suffixes to icon keys.

These mappings produce icon keys which can then be used in `file_icons`
to associate them to a particular icon:

```json
{
  "file_stems": {
    "Makefile": "make"
  },
  "file_suffixes": {
    "idr": "idris"
  },
  "file_icons": {
    "idris": { "path": "./icons/idris.svg" },
    "make": { "path": "./icons/make.svg" }
  }
}
```

When loading an icon theme, the `file_stems` and `file_icons` fields
will be merged with the ones from the base icon theme, with the values
from the icon theme being loaded overriding ones in the base theme.

Release Notes:

- Added the ability for icon themes to provide their own file
associations.
2025-02-15 00:35:13 +00:00
smit 65934ae181 migrator: In-memory migration and improved UX (#24621)
This PR adds:

- Support for deprecated keymap and settings (In-memory migration)
- Migration prompt only shown in `settings.json` / `keymap.json`.

Release Notes:

- The migration banner will only appear in `settings.json` and
`keymap.json` if you have deprecated settings or keybindings, allowing
you to migrate them to work with the new version on Zed.
2025-02-12 06:47:08 +05:30
Nate ButlerandMarshall Bowers 8f1ff189cc component: Add component and component_preview crates to power UI components (#24456)
This PR formalizes design components with the Component and
ComponentPreview traits.

You can open the preview UI with `workspace: open component preview`.

Component previews no longer need to return `Self` allowing for more
complex previews, and previews of components like `ui::Tooltip` that
supplement other components rather than are rendered by default.

`cargo-machete` incorrectly identifies `linkme` as an unused dep on
crates that have components deriving `IntoComponent`, so you may need to
add this to that crate's `Cargo.toml`:

```toml
# cargo-machete doesn't understand that linkme is used in the component macro
[package.metadata.cargo-machete]
ignored = ["linkme"]
```

Release Notes:

- N/A

---------

Co-authored-by: Marshall Bowers <git@maxdeviant.com>
2025-02-09 13:25:03 -05:00
ca4e8043d4 Add branch to git panel (#24485)
This PR adds the branch selector to the git panel and fixes a few bugs
in the repository selector.

Release Notes:

- N/A

---------

Co-authored-by: ConradIrwin <conrad.irwin@gmail.com>
Co-authored-by: Conrad <conrad@zed.dev>
2025-02-08 03:27:58 +00:00
Michael Sloan 69e6910c9c Add build SHA to panic reports and zed --version (on nightly/dev) (#24258)
Release Notes:

- N/A
2025-02-06 02:09:24 -07:00
93f8ccaaee zeta: Revised data-collection onboarding experience (#24031)
Release Notes:

- N/A

---------

Co-authored-by: Danilo <danilo@zed.dev>
Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
Co-authored-by: João Marcos <marcospb19@hotmail.com>
2025-02-04 04:06:09 -03:00
Joseph T. Lyons a8741dc310 Migrate more events to telemetry::event! macro (#24102)
I believe this takes care of the remaining events running through the
old flow that requires transformation at the collab server level. I
think all events are now going through `telemetry::event!()`.

For anyone curious where the new telemetry names are coming from, you
can check the `for_snowflake` function within
`crates/collab/src/api/events.rs`, to see how collab is currently
transforming the events going through the old flow.

Release Notes:

- N/A
2025-02-03 16:38:45 +00:00
e23e03592b zeta: Onboarding and title bar banner (#23797)
Release Notes:

- N/A

---------

Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
Co-authored-by: Danilo <danilo@zed.dev>
Co-authored-by: João Marcos <joao@zed.dev>
2025-01-30 16:55:32 -03:00
Mikayla Maki bd21334013 Add a crate for spawning tokio tasks in Zed (#23857)
Part of https://github.com/zed-industries/zed/pull/21092

As we're already depending on and using `tokio` to run `reqwest`, I've
added a crate to make running tokio futures more convenient. This should
unblock the Bedrock Cloud Model provider PR.

Note that since the `gpui_tokio` code is nearly trivial glue and I
expect that it will be useful for the nascent GPUI ecosystem, I've
elected to license it under Apache 2, like GPUI itself, instead of our
normal GPL license for Zed code.

Release Notes:

- N/A
2025-01-29 20:53:16 +00:00
Michael Sloan dbdf140ca1 Show settings file errors on startup (#23817)
Required using a global `LazyLock<Mutex<AppNotifications>>` instead of a
context global because settings errors first occur before initialization
of the notifications global.

Release Notes:

- Errors in settings file are now reported in UI on startup.
2025-01-29 07:05:33 +00:00
Mikayla Maki 9cae96f82f Remove more references to 'model' in GPUI APIs (#23693)
Release Notes:

- N/A
2025-01-27 04:00:27 +00:00
Mikayla Maki a6b1514246 Fix missed renames in #22632 (#23688)
Fix a bug where a GPUI macro still used `ModelContext`
Rename `AsyncAppContext` -> `AsyncApp`
Rename update_model, read_model, insert_model, and reserve_model to
update_entity, read_entity, insert_entity, and reserve_entity

Release Notes:

- N/A
2025-01-26 23:37:34 +00:00
6fca1d2b0b Eliminate GPUI View, ViewContext, and WindowContext types (#22632)
There's still a bit more work to do on this, but this PR is compiling
(with warnings) after eliminating the key types. When the tasks below
are complete, this will be the new narrative for GPUI:

- `Entity<T>` - This replaces `View<T>`/`Model<T>`. It represents a unit
of state, and if `T` implements `Render`, then `Entity<T>` implements
`Element`.
- `&mut App` This replaces `AppContext` and represents the app.
- `&mut Context<T>` This replaces `ModelContext` and derefs to `App`. It
is provided by the framework when updating an entity.
- `&mut Window` Broken out of `&mut WindowContext` which no longer
exists. Every method that once took `&mut WindowContext` now takes `&mut
Window, &mut App` and every method that took `&mut ViewContext<T>` now
takes `&mut Window, &mut Context<T>`

Not pictured here are the two other failed attempts. It's been quite a
month!

Tasks:

- [x] Remove `View`, `ViewContext`, `WindowContext` and thread through
`Window`
- [x] [@cole-miller @mikayla-maki] Redraw window when entities change
- [x] [@cole-miller @mikayla-maki] Get examples and Zed running
- [x] [@cole-miller @mikayla-maki] Fix Zed rendering
- [x] [@mikayla-maki] Fix todo! macros and comments
- [x] Fix a bug where the editor would not be redrawn because of view
caching
- [x] remove publicness window.notify() and replace with
`AppContext::notify`
- [x] remove `observe_new_window_models`, replace with
`observe_new_models` with an optional window
- [x] Fix a bug where the project panel would not be redrawn because of
the wrong refresh() call being used
- [x] Fix the tests
- [x] Fix warnings by eliminating `Window` params or using `_`
- [x] Fix conflicts
- [x] Simplify generic code where possible
- [x] Rename types
- [ ] Update docs

### issues post merge

- [x] Issues switching between normal and insert mode
- [x] Assistant re-rendering failure
- [x] Vim test failures
- [x] Mac build issue



Release Notes:

- N/A

---------

Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Cole Miller <cole@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Joseph <joseph@zed.dev>
Co-authored-by: max <max@zed.dev>
Co-authored-by: Michael Sloan <michael@zed.dev>
Co-authored-by: Mikayla Maki <mikaylamaki@Mikaylas-MacBook-Pro.local>
Co-authored-by: Mikayla <mikayla.c.maki@gmail.com>
Co-authored-by: joão <joao@zed.dev>
2025-01-26 03:02:45 +00:00
Marshall Bowers 51fcb710d7 Dedupe PromptBuilder construction (#23496)
This PR dedupes the construction of the `PromptBuilder`.

Previously this was constructed by both `assistant` and `assistant2`,
but now we construct it outside and pass it in.

Release Notes:

- N/A
2025-01-22 22:17:36 +00:00
919803a4f4 Require accepting ToS when enabling zeta (#23255)
Note: Design hasn't been reviewed yet, but the logic is done

When the user switches the inline completion provider to `zed`, we'll
show a modal prompting them to accept terms if they haven't done so:


https://github.com/user-attachments/assets/3fc6d368-c00a-4dcb-9484-fbbbb5eb859e

If they dismiss the modal, they'll be able to get to it again from the
inline completion button:


https://github.com/user-attachments/assets/cf842778-5538-4e06-9ed8-21579981cc47

This also stops zeta sending requests that will fail immediately when
ToS are not accepted.

Release Notes:

- N/A

---------

Co-authored-by: Richard <richard@zed.dev>
Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
Co-authored-by: Joao <joao@zed.dev>
2025-01-20 11:48:49 -03:00
Michael Sloan 711dc21eb2 Load all key bindings that parse and use markdown in error notifications (#23113)
* Collects and reports all parse errors

* Shares parsed `KeyBindingContextPredicate` among the actions.

* Updates gpui keybinding and action parsing to return structured
errors.

* Renames "block" to "section" to match the docs, as types like
`KeymapSection` are shown in `json-language-server` hovers.

* Removes wrapping of `context` and `use_key_equivalents` fields so that
`json-language-server` auto-inserts `""` and `false` instead of `null`.

* Updates `add_to_cx` to take `&self`, so that the user keymap doesn't
get unnecessarily cloned.

In retrospect I wish I'd just switched to using TreeSitter to do the
parsing and provide proper diagnostics. This is tracked in #23333

Release Notes:

- Improved handling of errors within the user keymap file. Parse errors
within context, keystrokes, or actions no longer prevent loading the key
bindings that do parse.
2025-01-18 22:27:08 +00:00
Marshall Bowers 88e42cc7aa Refactor file icons to use IconTheme (#23153)
This PR adds the initial concept of an `IconTheme` and refactors
`FileIcons` to use it to resolve the icons.

The `IconTheme` will ultimately be used to allow users to select a
different set of icons to use. Currently, however, this is just laying
the foundation for that work.

The association between file types and icons is now handled by the icon
theme when we resolve file icons. This mapping has been moved out of
`file_types.json` and into `icon_theme.rs`.

Release Notes:

- N/A
2025-01-14 22:49:36 +00:00
Tim Vilgot Mikael Fredenberg bb6e8053d3 windows: Don't load login shell environment (#22681)
I'm consistently getting the following error on startup:

```
2025-01-05T14:45:43.4602865+01:00 [ERROR] SHELL environment variable is not assigned so we can't source login environment variables

Caused by:
    environment variable not found
```

The source function, `load_login_shell_environment`, assumes a UNIX
environment and should therefore not be called on Windows. (Unless you
are using git bash?)

Release Notes:

* N/A
2025-01-07 19:52:47 +00:00
9613084f59 Move git status out of Entry (#22224)
- [x] Rewrite worktree git handling
- [x] Fix tests
- [x] Fix `test_propagate_statuses_for_repos_under_project`
- [x] Replace `WorkDirectoryEntry` with `WorkDirectory` in
`RepositoryEntry`
- [x] Add a worktree event for capturing git status changes
- [x] Confirm that the local repositories are correctly updating the new
WorkDirectory field
- [x] Implement the git statuses query as a join when pulling entries
out of worktree
- [x] Use this new join to implement the project panel and outline
panel.
- [x] Synchronize git statuses over the wire for collab and remote dev
(use the existing `worktree_repository_statuses` table, adjust as
needed)
- [x] Only send changed statuses to collab

Release Notes:

- N/A

---------

Co-authored-by: Cole Miller <cole@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.com>
Co-authored-by: Nathan <nathan@zed.dev>
2025-01-04 01:00:16 +00:00
Kirill Bulatov 5df409971c Use more elaborate messages for permission denied errors on startup (#22368)
Also show all paths with issues, grouping them by the issue kind.

Inspired by https://github.com/zed-industries/zed/issues/22365 ,
https://github.com/zed-industries/zed/issues/20162,
https://github.com/zed-industries/zed/issues/13426, ...

Attempts to provide example `chown` and `chmod` commands on this error,
instead of encouraging to submit another issue.
For now, uses a hardcoded command examples, but we might provide a
better workflow later, e.g. try to automatically run those commands.

I seem to be unable to select the size of the modal, but for something
that's supposed to appear only once, it seems to be ok.


![regular](https://github.com/user-attachments/assets/484feb95-b9c5-445c-87f8-cd1db9337529)


![also_regular](https://github.com/user-attachments/assets/680ea95d-91fe-4b16-b3bc-e241ecd841d4)


![many_kinds](https://github.com/user-attachments/assets/7103161f-754d-413a-94df-62a44e353674)


![exaggerated](https://github.com/user-attachments/assets/b6e70be7-9ab4-4861-afae-5285a554fdba)



Release Notes:

- N/A
2024-12-23 12:34:29 +00:00
tims 204af9cac5 linux: Fix "Failed to start language server" errors when starting Zed from .desktop file (#22335)
Closes #21406

Context:

A few weeks ago on Linux, we resolved an
[issue](https://github.com/zed-industries/zed/issues/20070) where users
could not open more than one file from the file explorer. This was fixed
by replacing `zed-editor` (zed binary in the code) with `zed` (cli
binary in the code) in the `.desktop` file. The reason for this change
was that using the cli to open files is more convenient - it determines
weather to spawn a new Zed instance or use an existing one, if we use
main binary instead it would throw error `Zed is already running`.

You can read the complete PR here: [linux: Fix file not opening from
file explorer](https://github.com/zed-industries/zed/pull/21137).

While this fix resolved the original issue, it introduced a new one.

Problem:

When the cli binary is used, it assumes it is always being invoked from
a terminal and relies on `std::env::vars()` to retrieve the environment
variables needed to spawn Zed. These env vars are then passed to the
worktree, and eventually, languages use the `PATH` from this env to find
binaries. This leads to the "Failed to start language server" error when
the `.desktop` entry is used on Linux.

Solution:

When the `zed-editor` binary is used, it uses some clever Unix-specific
logic to retrieve the default shell (`load_shell_from_passwd`) and then
fetch the env vars from that shell (`load_login_shell_environment`).
This same logic should be used in the cli binary when it is invoked via
a `.desktop` entry rather than from a terminal.

Approach:

I moved these two functions mentioned above to a utils file and reused
them in cli binary to fetch env vars only on Linux when it is not run
from a terminal. This provides missing paths, and fix the issue.

It is also possible to handle this in the `zed-editor` binary by
modifying the logic in `handle_cli_connection`, where `CliRequest::Open`
is processed. There we can discard incoming env, and use our logic. But
discarding incoming envs felt weird, and I thought it's better to handle
this at source.

Release Notes:

- Fixed `Failed to start language server` errors when starting from
dekstop entry on Linux
2024-12-22 10:05:52 +00:00
Conrad Irwin 94bfb93d35 More telemetry events (#22171)
- **Convert more events to telemetry::event**
- **And call events**

Closes #ISSUE

Release Notes:

- N/A
2024-12-17 22:16:59 -07:00
Conrad Irwin 7425d242bc Add telemetry::event! (#22146)
CC @JosephTLyons

Release Notes:

- N/A
2024-12-17 11:39:18 -07:00
Nate Butler 8e0ae441f3 Initial git panel refinements (#21912)
- Wire up settings
- Update static Panel impl
- Tidy up renders

Release Notes:

- N/A
2024-12-12 09:13:40 -05:00
Nate Butler 59afc27f03 Add placeholder git panel (#21894)
Adds a simple git placeholder panel for us to iterate from. Also
includes a number of assets from the git prototyping branch that we will
use.

Note: This panel is staff flagged for now.

Release Notes:

- N/A
2024-12-11 22:13:52 -05:00
Richard Feldman c594ccb0af Inline assistant v2 (#21828)
This is behind the Assistant v2 feature flag. As @maxdeviant and I
discussed, the state is currently decoupled from the Assistant Panel's
state, although in the future we plan to introduce a way to refer to
conversations from the panel. Also, we're intentionally duplicating some
code with the v2 panel right now; the plan is to do a future PR to make
them share code more.


https://github.com/user-attachments/assets/bb163bd3-a02d-4a91-8f8f-2a8e60acbc34

It doesn't include the terminal inline assistant, which will be in a
separate PR.

Release Notes:

- N/A
2024-12-11 14:32:30 -05:00
Mikayla Maki b36dcf3b92 Improve Zeta rating ergonomics (#21845)
This PR adds keyboard shortcuts to common interactions you might want to
do in the Zeta rating panel.

This PR also adds a way to fake inline completion requests, as well as
the test data used to create this PR, to make it easier to adjust the UI
in the future.

It also changes the status bar from the text "Zeta" to "ζ", because I
thought it looked cool.

Release Notes:

- N/A
2024-12-11 01:57:46 -08:00
77b8296fbb Introduce staff-only inline completion provider (#21739)
Release Notes:

- N/A

---------

Co-authored-by: Thorsten Ball <mrnugget@gmail.com>
Co-authored-by: Bennet <bennet@zed.dev>
Co-authored-by: Thorsten <thorsten@zed.dev>
2024-12-09 14:26:36 +01:00
张小白 cff9ae0bbc Better absolute path handling (#19727)
Closes #19866

This PR supersedes #19228, as #19228 encountered too many merge
conflicts.

After some exploration, I found that for paths with the `\\?\` prefix,
we can safely remove it and consistently use the clean paths in all
cases. Previously, in #19228, I thought we would still need the `\\?\`
prefix for IO operations to handle long paths better. However, this
turns out to be unnecessary because Rust automatically manages this for
us when calling IO-related APIs. For details, refer to Rust's internal
function
[`get_long_path`](https://github.com/rust-lang/rust/blob/017ae1b21f7be6dcdcfc95631e54bde806653a8a/library/std/src/sys/path/windows.rs#L225-L233).

Therefore, we can always store and use paths without the `\\?\` prefix.

This PR introduces a `SanitizedPath` structure, which represents a path
stripped of the `\\?\` prefix. To prevent untrimmed paths from being
mistakenly passed into `Worktree`, the type of `Worktree`’s `abs_path`
member variable has been changed to `SanitizedPath`.

Additionally, this PR reverts the changes of #15856 and #18726. After
testing, it appears that the issues those PRs addressed can be resolved
by this PR.

### Existing Issue
To keep the scope of modifications manageable, `Worktree::abs_path` has
retained its current signature as `fn abs_path(&self) -> Arc<Path>`,
rather than returning a `SanitizedPath`. Updating the method to return
`SanitizedPath`—which may better resolve path inconsistencies—would
likely introduce extensive changes similar to those in #19228.

Currently, the limitation is as follows:

```rust
let abs_path: &Arc<Path> = snapshot.abs_path();
let some_non_trimmed_path = Path::new("\\\\?\\C:\\Users\\user\\Desktop\\project"); 
// The caller performs some actions here:
some_non_trimmed_path.strip_prefix(abs_path);  // This fails
some_non_trimmed_path.starts_with(abs_path);   // This fails too
```

The final two lines will fail because `snapshot.abs_path()` returns a
clean path without the `\\?\` prefix. I have identified two relevant
instances that may face this issue:
-
[lsp_store.rs#L3578](https://github.com/zed-industries/zed/blob/0173479d18e2526c1f9c8b25ac94ec66b992a2b2/crates/project/src/lsp_store.rs#L3578)
-
[worktree.rs#L4338](https://github.com/zed-industries/zed/blob/0173479d18e2526c1f9c8b25ac94ec66b992a2b2/crates/worktree/src/worktree.rs#L4338)

Switching `Worktree::abs_path` to return `SanitizedPath` would resolve
these issues but would also lead to many code changes.

Any suggestions or feedback on this approach are very welcome.

cc @SomeoneToIgnore 

Release Notes:

- N/A
2024-11-27 20:22:58 +02:00
Marshall Bowers 3901d46101 Factor tool definitions out of assistant (#21189)
This PR factors the tool definitions out of the `assistant` crate so
that they can be shared between `assistant` and `assistant2`.

`ToolWorkingSet` now lives in `assistant_tool`. The tool definitions
themselves live in `assistant_tools`, with the exception of the
`ContextServerTool`, which has been moved to the `context_server` crate.

As part of this refactoring I needed to extract the
`ContextServerSettings` to a separate `context_server_settings` crate so
that the `extension_host`—which is referenced by the `remote_server`—can
name the `ContextServerSettings` type without pulling in some undesired
dependencies.

Release Notes:

- N/A
2024-11-25 18:26:34 -05:00
Bennet Bo Fenner 93533ed235 Remove assistant hints (#21171)
This reverts #20824 and #20899. After adding them last week we came to
the conclusion that the hints are too distracting in everyday use, see
#21128 for more details.

Release Notes:

- N/A
2024-11-25 17:19:33 +01:00
Marshall Bowers 9adc3b4e82 Break ground on assistant2 (#21109)
This PR breaks ground on a new `assistant2` crate.

In order to see this new version of the assistant, both of the following
must be true:
1. The `assistant2` feature flag is enabled for your user
   - It is **not** currently enabled for all staff.
2. You are running a development build of Zed

The intent here is to enable the folks working on `assistant2` to
incrementally land work onto `main` without breaking use of the current
Assistant for anyone.

<img width="1136" alt="Screenshot 2024-11-23 at 10 46 08 AM"
src="https://github.com/user-attachments/assets/5723a13f-5be1-4486-9460-ead7329ba78e">

Release Notes:

- N/A
2024-11-23 11:24:52 -05:00