This PR adjusts our font resolution code to attempt to use a fallback
font if the specified font cannot be found.
Right now our fallback font stack is `Zed Mono`, followed by `Helvetica`
(in practice we should always be able to resolve `Zed Mono` since we
bundle it with the app).
In the future we'll want to surface the ability to set the fallback font
stack from GPUI consumers, and potentially even support specifying font
stacks in the user settings (as opposed to a single font family).
Release Notes:
- Fixed a panic when trying to load a font that could not be found.
This fixes a bug that would cause Zed to never stop resizing
panels when the drag handle overlapped with an editor scrollbar.
Co-Authored-By: Marshall <marshall@zed.dev>
This fixes a bug where text moved up and down by one pixel in the buffer
search query editor, while typing.
Release notes:
* Fixed a bug where editors didn't auto-scroll when typing if all
cursors could not fit within the viewport.
* Scroll to the newest cursor if all cursors can't fit in the viewport.
* Refuse to layout an editor less tall than one line height.
Co-authored-by: Nathan <nathan@zed.dev>
In visual mode when your selection ends with a newline we show the
cursor at the end of the previous line (not the start of the current
line). We had only been accounting for this if the cursor was on-screen.
Update vim mode to have vim selection and editor selections match.
Before this we had to adjust between vim selections and real selections
when making changes; now we have to adjust when making selections.
Release Notes:
- vim: Ensure editor selection matches the vim selection
([#1796](https://github.com/zed-industries/community/issues/1796)).
- vim: Fix `s` in visual line mode
- vim: Add `o` and `shift-o` to toggle direction of visual selection
- vim: Fix `v` and `shift-v` to toggle back to normal mode
- vim: Fix block selections like `vi}` to contain correct whitespace