Nathan Sobo
e0fdc7d0aa
Eliminate PaintContext
2023-09-11 09:00:59 -06:00
Nathan Sobo
a24d94cfda
Eliminate LayoutContext
2023-09-11 08:47:00 -06:00
Nathan Sobo
ebf8b32811
Checkpoint
2023-09-08 16:25:10 -06:00
Nathan Sobo
53a50b8df4
Move refreshing to window
2023-09-08 13:27:29 -06:00
Nathan Sobo
48d3e2d9b9
Move views_to_notify_if_ancestors_change to Window
2023-08-29 21:58:44 -06:00
Nathan Sobo
2e7356a53e
Store new_parents on Window instead of layout context
2023-08-29 21:43:48 -06:00
Nathan Sobo
0bf607cd2d
WIP
2023-08-10 10:26:48 -06:00
Nathan Sobo
480401d65d
WIP
2023-07-27 18:23:23 -06:00
Nathan Sobo
0374bc66ce
WIP
2023-07-26 12:54:23 -06:00
Nathan Sobo
c48d8af204
Merge branch 'paint-context' into cells
2023-07-25 17:36:05 -06:00
Nathan Sobo
1b03c5d69c
Pass PaintContext to Element::paint
...
I want to use this on another branch, but it's a sweeping change,
so this prepares the ground for it. This can always be reverted if
it doesn't work out.
2023-07-25 17:32:31 -06:00
Nathan Sobo
df9c17176e
WIP
2023-07-25 16:33:58 -06:00
Nathan Sobo
54a7419fa2
WIP
2023-07-24 23:27:14 -06:00
Kirill Bulatov
2d8c88ad73
Draw tabs with svg icons in editor code only
2023-05-08 19:36:51 +03:00
Kirill Bulatov
f0a88b3337
Make invisibles display configurable
2023-05-08 19:36:51 +03:00
Kirill Bulatov
ad731ea6d2
Draft invisibles' tabs display
2023-05-08 19:36:51 +03:00
Antonio Scandurra
7f345f8bf5
Separate Window::build_scene into layout and paint
2023-05-03 12:18:16 +02:00
Max Brunsfeld
8eb9c6563a
Generalize Text element to let you add arbitrary scene primitives for runs of text
2023-04-27 13:58:06 -07:00
Max Brunsfeld
7960067cf9
Fix bug where Text element would wrap at the right glyph in the wrong run
2023-04-26 15:33:10 -07:00
Max Brunsfeld
1bbcff543b
Add API for adding mouse regions within Text
2023-04-26 12:00:26 -07:00
Nathan Sobo and Max Brunsfeld
fe492eacbf
Refine naming of element-related types and traits
...
Co-Authored-By: Max Brunsfeld <max@zed.dev >
2023-04-21 13:06:37 -06:00
03619dfa55
Rename Drawable::boxed to into_element and make containers generic
...
Multi-element are now generic over any drawable child, which can be converted
into an element.
Co-Authored-By: Nathan Sobo <nathan@zed.dev >
Co-Authored-By: Max Brunsfeld <max@zed.dev >
2023-04-21 12:43:19 -06:00
Antonio Scandurra
f09e21aa93
WIP: force using (at least) a window context to update views
2023-04-14 17:08:13 +02:00
Antonio Scandurra
7394bf1cdc
Fix most of the warnings
2023-04-14 10:51:53 +02:00
Nathan Sobo
a25f962185
WIP
2023-04-12 12:13:35 -06:00
Nathan Sobo
e115baa60c
WIP
2023-04-11 18:21:56 -06:00
Nathan Sobo
3de8fe0f87
WIP
2023-04-10 17:27:47 -06:00
Nathan Sobo
7536645eea
WIP
2023-04-08 08:01:05 -06:00
Nathan Sobo
de9bf6dfbd
Merge MutableAppContext into AppContext
...
There may have been a good reason for the difference at some point, or I was
still learning Rust. But now it's just &mut AppContext vs &AppContext.
2023-04-06 15:49:03 -06:00
Mikayla Maki
b500ed3171
Changed label and text to be generic over static strings and owned strings
2023-02-21 16:47:29 -08:00
Nathan Sobo
12eab6551f
Remove dispatch_event from Element trait
2022-10-16 13:08:25 -06:00
Antonio Scandurra
f67e2bea29
Refresh windows when OS appearance changes
2022-09-14 11:47:43 +02:00
ForLoveOfCats and Mikayla
8ba2f77148
One big cleanup pass of clippy lints
...
Co-authored-by: Mikayla <mikayla@zed.dev >
2022-08-10 16:51:01 -07:00
Antonio Scandurra
97ce3998ec
Position IME input according to where the selection is rendered
2022-07-21 17:35:40 +02:00
Keith Simmons
a477733bcb
Address hover panic and add hint to install go when language server failed to install
2022-06-27 15:48:15 -07:00
Antonio Scandurra
01349e1d42
Fix panic when Text contained carriage returns
2022-06-23 10:21:21 +02:00
Antonio Scandurra
73f2fd6b09
Pass visible bounds to Element::dispatch_event
2022-04-07 15:10:09 +02:00
Antonio Scandurra and Nathan Sobo
447f350123
Compute line-height as a multiple of font size
...
...instead of using the bounding box. This makes `PragmataPro` and other
fonts render more cleanly.
Co-Authored-By: Nathan Sobo <nathan@zed.dev >
2022-03-15 16:35:06 +01:00
Antonio Scandurra
fbf7cdf4f2
Make all HighlightStyle properties optional
...
Previously, some of those properties such the font weight, style and color
would be mandatory: when the theme didn't specify them, Zed would use a default
value during deserialization. This meant that those default properties would
unconditionally override the base text style, causing a rendering bug when
combining syntax highlights with diagnostic styles.
This commit fixes that by making `HighlightStyle`s more additive: each property
can be set independently and only the properties that theme specifies get
overridden in the base text style.
2022-03-15 10:39:43 +01:00
Nathan Sobo
3968b37e26
When renaming, fade out the old name and select all
2022-03-10 14:55:31 -07:00
Nathan Sobo
ac1eb19f83
Start on text highlight support
2022-03-09 20:51:35 -07:00
Max Brunsfeld
adeb7e6864
Incorporate syntax highlighting into symbol outline view
...
Still need to figure out how to style the fuzzy match characters
now that there's syntax highlighting. Right now, they are
underlined in red.
2022-01-13 18:10:02 -08:00
Antonio Scandurra and Nathan Sobo
1875a0e349
Polish rendering of inline errors
...
- Don't soft-wrap
- Render multiple lines
Co-Authored-By: Nathan Sobo <nathan@zed.dev >
2022-01-06 16:17:53 +01:00
Nathan Sobo and Max Brunsfeld
fdfed3d7db
Move all crates to a top-level crates folder
...
Co-Authored-By: Max Brunsfeld <maxbrunsfeld@gmail.com >
2021-10-04 13:22:21 -06:00