The names suggested by `buffer_font_family` are reported by
`all_font_names`. Therefore, `all_font_names` should report family names
rather than postscript names.
close#14854
Release Notes:
- N/A
Since `WindowsDispatcher` requires a minimum Windows version of Windows
10 Fall Creators Update (10.0.16299), and the `alacritty_terminal`
dependency relies on conPTY, an API introduced in the same version,
additionally, `DirectWriteTextSystem` also relies on Windows 10 Fall
Creators Update (10.0.16299), so it seems reasonable to make
`CosmicTextSystem` Linux-only. And we can use `DirectWriteTextSystem` on
the Windows platform exclusively. I hope this approach makes sense.
Release Notes:
- N/A
Now it is possible to change keyboard layouts with `setxkbmap` without
having to restart zed.
Release Notes:
- x11: Support for keyboard layout hot plugging.
Release Notes:
- linux: Added GPU information to `editor: Copy System Specs to
Clipboard`
- linux: Show a prominant warning before running under llvmpipe and
similar.
Simplify key dispatch code.
Previously we would maintain a cache of key matchers for each context
that
would store the pending input. For the last while we've also stored the
typed prefix on the window. This is redundant, we only need one copy, so
now
it's just stored on the window, which lets us avoid the boilerplate of
keeping
all the matchers in sync.
This stops us from losing multikey bindings when the context on a node
changes
(#11009) (though we still interrupt multikey bindings if the focus
changes).
While in the code, I fixed up a few other things with multi-key bindings
that
were causing problems:
Previously we assumed that all multi-key bindings took precedence over
any
single-key binding, now this is done such that if a user binds a
single-key
binding, it will take precedence over all system-defined multi-key
bindings
(irrespective of the depth in the context tree). This was a common cause
of
confusion for new users trying to bind to `cmd-k` or `ctrl-w` in vim
mode
(#13543).
Previously after a pending multi-key keystroke failed to match, we would
drop
the prefix if it was an input event. Now we correctly replay it
(#14725).
Release Notes:
- Fixed multi-key shortcuts not working across completion menu changes
([#11009](https://github.com/zed-industries/zed/issues/11009))
- Fixed multi-key shortcuts discarding earlier input
([#14445](https://github.com/zed-industries/zed/pull/14445))
- vim: Fixed `jk` binding preventing you from repeating `j`
([#14725](https://github.com/zed-industries/zed/issues/14725))
- vim: Fixed `escape` in normal mode to also clear the selected
register.
- Fixed key maps so user-defined mappings take precedence over builtin
multi-key mappings
([#13543](https://github.com/zed-industries/zed/issues/13543))
- Fixed a bug where overridden shortcuts would still show in the Command
Palette
This is a first step towards allowing you to edit remote projects
directly over SSH. We'll start with a pretty bare-bones feature set, and
incrementally add further features.
### Todo
Distribution
* [x] Build nightly releases of `zed-remote-server` binaries
* [x] linux (arm + x86)
* [x] mac (arm + x86)
* [x] Build stable + preview releases of `zed-remote-server`
* [x] download and cache remote server binaries as needed when opening
ssh project
* [x] ensure server has the latest version of the binary
Auth
* [x] allow specifying password at the command line
* [x] auth via ssh keys
* [x] UI password prompt
Features
* [x] upload remote server binary to server automatically
* [x] opening directories
* [x] tracking file system updates
* [x] opening, editing, saving buffers
* [ ] file operations (rename, delete, create)
* [ ] git diffs
* [ ] project search
Release Notes:
- N/A
---------
Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
For context, see:
-
https://github.com/zed-industries/zed/issues/5124#issuecomment-2227743811
-
https://github.com/zed-industries/zed/pull/14738#issuecomment-2236613976
Short version: on Intel MacBooks it's better to prefer integrated
(`is_low_poer()`) GPUs, except when a user has an eGPU plugged-in, in
which case they very likely want to prefer that.
Before this change, we'd always prefer the integrated GPU, even if an
eGPU was available.
Now, with this change, if a user has
- eGPU
- integrated GPU
- discrete GPU
We'd first prefer eGPU, then integrated, then discrete.
Release Notes:
- Changed preference for GPUs on macOS so that eGPUs are now preferred
over integrated ones (and both of which are preferred over discrete
GPUs) on Intel Macs.
This is a follow up of #14218 , since we open the window based on the
size of the client area, `window_bounds` should also return the size of
the client area to maintain consistency.
Release Notes:
- N/A
Release Notes:
- N/A
----
Continue #14044 for Windows
## The problem
The `cx.open_window` method has provided us a `window_kind` option to
allows creating a Popup kind. This behavior can work on macOS, the popup
kind window have no-border, no-shadow, no-resize, and followed the
`is_movable` if present true it can't move.
This PR to fix those supports on Windows.
The border and shadow still exist, I have tried to use WS_POPUP
window_style, but it will crash:
> This is looks like complex, it is out of my known.
```
Blocking waiting for file lock on build directory
Compiling gpui v0.1.0 (F:\work\zed\crates\gpui)
Finished `dev` profile [unoptimized + debuginfo] target(s) in 13.96s
Running `target\debug\examples\window_positioning.exe`
thread 'main' panicked at F:\Users\jason\.cargo\git\checkouts\blade-b2bcd1de1cf7ab6a\21a56f7\blade-graphics\src\vulkan\init.rs:864:18:
called `Result::unwrap()` on an `Err` value: ERROR_OUT_OF_DEVICE_MEMORY
note: run with `RUST_BACKTRACE=1` environment variable to display a backtrace
error: process didn't exit successfully: `target\debug\examples\window_positioning.exe` (exit code: 0xc0000409, STATUS_STACK_BUFFER_OVERRUN)
```
So I just make a simple change, to use `WS_EX_TOOLWINDOW` this can
disable resize, and connect `is_movable` to `handle_hit_test_msg` to
disable move, and also no Status Bar icon.
## Before
https://github.com/zed-industries/zed/assets/5518/76740a71-e0ba-401f-958d-f4afdeb417c6
## After
https://github.com/zed-industries/zed/assets/5518/dca49f13-914c-425a-b8b6-b9fc15f8d208
This restores https://github.com/zed-industries/zed/pull/13943 which was
reverted in #13974 because it was possible to get in a state where focus
could not be restored on a window.
In this PR there's an additional change: `FocusIn` and `FocusOut` events
are always handled, even if the `event.mode` is not "NORMAL". In my
testing, `alt-tabbing` between windows didn't produce `FocusIn` and
`FocusOut` events when we had that check. Now, with the check removed,
it's possible to switch focus between two windows again with `alt-tab`.
Release Notes:
- N/A
---------
Co-authored-by: Conrad <conrad@zed.dev>
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
This PR fixes the off by one pixel of the top client rect when not
maximized due to the added border. It also simplifies and properly fixes
the title bar padding problem when maximized, it is now properly taken
care of in GPUI rather then adding the padding in the UI.
Release Notes:
- N/A
This reverts #13943 and reopens#13897 since the fix in #13943 comes
with a regression:
Sometimes Zed loses keyboard focus and can't be restored. I haven't
figured out yet exactly when and how this happens and can't reliably
reproduce it yet, but there's something off with focus handling.
One reliable way to reproduce _one_ of the problems:
1. Open two zed windows
2. Focus one Zed window
3. Hover with the mouse over the other
4. Try to type in the window that should still be focused
So, to be careful, I'm going to revert the PR first, since I couldn't
find an obvious fix yet. If we do find a fix, we can unrevert.
Release Notes:
- N/A
Adds the `compositor_support` to the `X11WindowState` struct so that
correct window decorations are selected
Release notes:
- N/A
---------
Co-authored-by: Thorsten Ball <mrnugget@gmail.com>
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>