See https://zed.dev/channel/gpui-536
Fixes https://github.com/zed-industries/zed/issues/9010
Fixes https://github.com/zed-industries/zed/issues/8883
Fixes https://github.com/zed-industries/zed/issues/8640
Fixes https://github.com/zed-industries/zed/issues/8598
Fixes https://github.com/zed-industries/zed/issues/8579
Fixes https://github.com/zed-industries/zed/issues/8363
Fixes https://github.com/zed-industries/zed/issues/8207
### Problem
After transitioning Zed to GPUI 2, we started noticing that interacting
with the mouse on many UI elements would lead to a pretty annoying
flicker. The main issue with the old approach was that hover state was
calculated based on the previous frame. That is, when computing whether
a given element was hovered in the current frame, we would use
information about the same element in the previous frame.
However, inspecting the previous frame tells us very little about what
should be hovered in the current frame, as elements in the current frame
may have changed significantly.
### Solution
This pull request's main contribution is the introduction of a new
`after_layout` phase when redrawing the window. The key idea is that
we'll give every element a chance to register a hitbox (see
`ElementContext::insert_hitbox`) before painting anything. Then, during
the `paint` phase, elements can determine whether they're the topmost
and draw their hover state accordingly.
We are also removing the ability to give an arbitrary z-index to
elements. Instead, we will follow the much simpler painter's algorithm.
That is, an element that gets painted after will be drawn on top of an
element that got painted earlier. Elements can still escape their
current "stacking context" by using the new `ElementContext::defer_draw`
method (see `Overlay` for an example). Elements drawn using this method
will still be logically considered as being children of their original
parent (for keybinding, focus and cache invalidation purposes) but their
layout and paint passes will be deferred until the currently-drawn
element is done.
With these changes we also reworked geometry batching within the
`Scene`. The new approach uses an AABB tree to determine geometry
occlusion, which allows the GPU to render non-overlapping geometry in
parallel.
### Performance
Performance is slightly better than on `main` even though this new
approach is more correct and we're maintaining an extra data structure
(the AABB tree).

Release Notes:
- Fixed a bug that was causing popovers to flicker.
---------
Co-authored-by: Nathan Sobo <nathan@zed.dev>
Co-authored-by: Thorsten <thorsten@zed.dev>
Before this change they would disappear if you blurred the pane.
Release Notes:
- Fixed an issue where the followed users' cursor would disappear if you
blurred the pane.
I would like to keep diagnostics open on one side, and process them on
the other.
Release Notes:
- Added `editor::OpenExcerptsSplit` (bound to `cmd-k enter`) to open the
selected excerpts in the adjacent pane
- vim: Added `ctrl-w d`, `ctrl-w shift-d` and `ctrl-w space` for
`editor::GoTo{,Type}Definition` and `editor::OpenExcerptsSplit`
This uses bounds checking alone to determine hover state to avoid
flicker. It's a short-term solution because the rendering is incorrect.
We think this is better than flickering though and buys us some time as
we work on a more robust solution overall.
Release Notes:
- Fixed flickering when hovering.
---------
Co-authored-by: Nathan <nathan@zed.dev>
- Moves languages module from `zed` into a separate crate. That way we
have less of a long pole at the end of compilation.
- Removes moot dependencies on editor/picker. This is totally harmless
and might help in the future if we decide to decouple picker from
editor.
Before:
```
Number of crates that depend on 'picker' but not on 'editor': 1
Total number of crates that depend on 'picker': 13
Total number of crates that depend on 'editor': 30
```
After:
```
Number of crates that depend on 'picker' but not on 'editor': 5
Total number of crates that depend on 'picker': 12
Total number of crates that depend on 'editor': 26
```
The more crates depend on just picker but not editor, the better in that
case.
Release Notes:
- N/A
This adds one feature I've been missing a lot in Vim mode: `gx` to open
the URL under the cursor.
Technically, in Vim, `gx` opens more "paths", not just URLs, but I think
this is a good start.
Release Notes:
- Added `gx` to Vim mode to open the URL under the cursor.
Demo:
https://github.com/zed-industries/zed/assets/1185253/6a19490d-b61d-40b7-93e8-4819599f6977
Changes `Editor::manipulate_lines` to allow line adding and removal
through callback function.
- Added `editor::UniqueLinesCaseSensitive` and `editor::UniqueLinesCaseInsensitive` commands
([#4831](https://github.com/zed-industries/zed/issues/4831))
This adds four new actions:
- `editor::MoveUpByLines`
- `editor::MoveDownByLines`
- `editor::SelectUpByLines`
- `editor::SelectDownByLines`
They all take a count by which to move the cursor up and down.
(Requested by Adam here:
https://twitter.com/adamwathan/status/1753017094248018302)
Example `keymap.json` entries:
```json
{
"context": "Editor",
"bindings": [
"alt-up": [ "editor::MoveUpByLines", { "lines": 3 } ],
"alt-down": [ "editor::MoveDownByLines", { "lines": 3 } ],
"alt-shift-up": [ "editor::SelectUpByLines", { "lines": 3 } ],
"alt-shift-down": [ "editor::SelectDownByLines", { "lines": 3 } ]
]
}
```
They are *not* bound by default, so as to not conflict with the
`alt-up/down` bindings that already exist.
Release Notes:
- Added four new actions: `editor::MoveUpByLines`,
`editor::MoveDownByLines`, `editor::SelectUpByLines`,
`editor::SelectDownByLines` that can take a line count configuration and
move the cursor up by the count.
### Demo
https://github.com/zed-industries/zed/assets/1185253/e78d4077-5bd5-4d72-a806-67695698af5dhttps://github.com/zed-industries/zed/assets/1185253/0b086ec9-eb90-40a2-9009-844a215e6378
This PR implements support for displaying diagnostics in the scrollbar,
similar to what is already done for search results, symbols, git diff,
...
For example, changing a field name (`text`) without changing the
references looks like this in `buffer.rs` (note the red lines in the
scrollbar):

As you can see, the errors, warnings, ... are displayed in the scroll
bar, which helps to identify possible problems with the current file.
Relevant issues: #4866, #6819
Release Notes:
- Added diagnostic indicators to the scrollbar
Release Notes:
- Added bash syntax highlighting to `.env` files.
- Added a `private_files` setting for configuring which files should be
considered to contain environment variables or other sensitive
information.
- Added a `redact_private_values` setting to add or remove censor bars
over variable values in files matching the `private_files` patterns.
-(internal) added a new `redactions.scm` query to our language support,
allowing different config file formats to indicate where environment
variable values can be identified in the syntax tree, added this query
to `bash`, `json`, `toml`, and `yaml` files.
---------
Co-authored-by: Nathan <nathan@zed.dev>
This PR adds the ability to copy the permalink to a line from within
Zed.
This functionality is available through the `editor: copy permalink to
line` action in the command palette:
<img width="589" alt="Screenshot 2024-01-30 at 7 07 46 PM"
src="https://github.com/zed-industries/zed/assets/1486634/332282cb-211f-4f16-9eb1-415bcfee9b7b">
Executing this action will create a permalink to the currently selected
line(s) and copy it to the clipboard.
Here is an example line:
```
https://github.com/maxdeviant/auk/blob/56c80e80112744740be1969c89fdd34db4be6f64/src/lib.rs#L25
```
Currently, both GitHub and GitLab are supported.
### Notes and known limitations
- In order to determine where to permalink to, we read the URL of the
`origin` remote in Git. This feature will not work if the `origin`
remote is not present.
- Attempting to permalink to a ref that is not pushed to the origin will
result in the link 404ing.
- Attempting to permalink when Git is in a dirty state may not generate
the right link.
- For instance, modifying a file (e.g., adding new lines) and grabbing a
permalink to it will result in incorrect line numbers.
Release Notes:
- Added the ability to copy a permalink to a line
([#6777](https://github.com/zed-industries/zed/issues/6777)).
- Available via the `editor: copy permalink to line` action in the
command palette.