Before this change the active theme and icon theme were retrofitted onto
the ThemeSettings.
Now they're in their own new global (GlobalTheme::theme(cx) and
GlobalTheme::icon_theme(cx))
This lets us remove cx from the settings traits, and tidy up a few other
things along the way.
Release Notes:
- N/A
Closes#39469Closes#39438Closes#39458
I'm not able to test it, i would appreciate if somebody could do it. I
think this bug was present also for SSH remote projects
Release Notes:
- Fixed an issue where zed bin was not found in remote servers for
askpass
---------
Signed-off-by: Marco Mihai Condrache <52580954+marcocondrache@users.noreply.github.com>
# Why
I have find out that this tool exists by browsing Keymap Editor. I think
it would be nice for its discoverability to show it in the app menus in
Dev builds.
# How
Add "GPUI Inspector" app menu item conditionally for Dev builds only.
Release Notes:
- N/A
# Preview
<img width="1014" height="948" alt="Screenshot 2025-10-01 at 14 36 48"
src="https://github.com/user-attachments/assets/c0409e67-1f4d-44f3-90b3-293ad4fe5c73"
/>
Closes#34393
Currently, we’re using `zed.exe --askpass` kind of like an `nc`
substitute, it prints out the SSH password to stdout with something like
`println!("user-pwd")`. `ssh.exe` then reads the password from stdout so
it can establish the connection.
The problem is that in release builds we set `subsystem=windows` to
avoid Windows spawning a black console window by default. The side
effect is that `zed.exe` no longer has a stdout, so `ssh.exe` can’t read
the password.
Through testing, I confirmed that neither allocating a new console for
`zed.exe` nor attaching it to the parent process’s stdout resolves the
issue. As a result, this PR updates the implementation to use `cli.exe
--askpass` instead.
TODO:
- [ ] Check that the `cli` path is correct on macOS
- [ ] Check that the `cli` path is correct on Linux
Release Notes:
- N/A
---------
Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
This PR is a follow-up to #39090 and addresses two issues:
* Moves `conpty.dll` and `OpenConsole.exe` out of the `bin` folder to
prevent other programs from using them.
* Updates these files only after Zed exits, avoiding update failures due
to file locks.
Release Notes:
- N/A
---------
Co-authored-by: Jakub Konka <kubkon@jakubkonka.com>
Closes#22657Closes#37863
# Background
Several users have noted that the terminal shipped with Zed on Windows
is either misbehaving or missing several features including lack of
consistent clearing behaviour. After some investigation which included
digging into the Microsoft Terminal project and VSCode editor, it turns
out that the pseudoconsole provided by Windows OS is severely outdated
which manifests itself in problems such as lack of clearing behaviour,
etc. Interestingly however, neither MS Terminal nor VSCode exhibit this
limitation so the question was why. Enter custom `conpty.dll` and
`OpenConsole.exe` runtime. These are updated, developed in MS Terminal
tree subprojects that aim to replace native Windows API as well as
augment the `conhost.exe` process that runs by default in Windows. They
also fix all the woes we had with the terminal on Windows (there is a
chance that ctrl-c behaviour is also fixed with these, but still need to
double check that this is indeed the case). This PR ensures that Zed
also benefits from the update pseudoconsole API.
# Proposed approach
It is possible to fork MS Terminal and instrument the necessary
subprojects for Rust-awareness (using `cc-rs` or otherwise to compile
the C++ code and then embed it in Rust-produced binaries for easier
inclusion in projects) but it comes at a cost of added complexity,
maintenance burden, etc. An alternative approach was proposed by
@reflectronic to download the binary from the official Nuget repo and
bundle it for release/local use. This PR aims to do just that.
There are two bits to this PR:
1. ~~when building Zed locally, and more specifically, when the `zed`
crate is being built, we will strive to download and unpack the binaries
into `OUT_DIR` provided by `cargo`. We will then set
`ZED_CONPTY_INSTALL_PATH=${OUT_DIR}/conpty` and use it at runtime in Zed
binary to tweak the loader's search path with that additional path. This
effectively ensures that Zed built from source on Windows has full
terminal support.~~ EDIT: after several discussions offline, we've
decided that keeping it minimal will serve us best, meaning: when
developing locally it is up to the developer of Zed to install
`conpty.dll` and put it in the loader's search path.
2. when bundling Windows release, we will download and unpack the nuget
package into Zed's bundle which will ensure it is installed in the same
directory as Zed by the installer.
**Note** I realise that 1. may actually not be needed - instead we could
leave that bit for the user who wants to run Zed from source to ensure
that they have `conpty.dll` in the loader's search path. I'd love to
hear opinions on this!
Release Notes:
- N/A
---------
Co-authored-by: Cole Miller <cole@zed.dev>
This allows to filter by main zed binary or remote server crashes, as
well as easily tell whether a crash happened in a remote-server binary
or not.
Release Notes:
- N/A
Closes #ISSUE
Improves the efficiency of our interactions with the Zed language
server. Previously, on startup and after every workspace configuration
changed notification, we would send >1MB of JSON Schemas to the JSON
LSP. The only reason this had to happen was due to the case where an
extension was installed that would result in a change to the JSON schema
for settings (i.e. added language, theme, etc).
This PR changes the behavior to use the URI LSP extensions of
`vscode-json-language-server` in order to send the server URI's that it
can then use to fetch the schemas as needed (i.e. the settings schema is
only generated and sent when `settings.json` is opened. This brings the
JSON we send to on startup and after every workspace configuration
changed notification down to a couple of KB.
Additionally, using another LSP extension request we can notify the
server when a schema has changed using the URI as a key, so we no longer
have to send a workspace configuration changed notification, and the
schema contents will only be re-requested and regenerated if the schema
is in use.
Release Notes:
- Improved the efficiency of communication with the builtin JSON LSP.
JSON Schemas are no longer sent to the JSON language server in their
full form. If you wish to view a builtin JSON schema in the language
server info tab of the language server logs (`dev: open language server
logs`), you must now use the `editor: open url` action with your cursor
over the URL that is sent to the server.
- Made it so that Zed urls (`zed://...`) are resolved locally when
opened within the editor instead of being resolved through the OS. Users
who could not previously open `zed://*` URLs in the editor can now do so
by pasting the link into a buffer and using the `editor: open url`
action (please open an issue if this is the case for you!).
---------
Co-authored-by: Michael <michael@zed.dev>
std commands can block for an arbitrary duration and so runs risk of
blocking tasks for too long. This replaces all such uses where sensible
with async processes.
Release Notes:
- N/A *or* Added/Fixed/Improved ...
This PR removes the experimental jj bookmark picker that was added in
#30883.
This was just an exploratory prototype and while I would like to have
native jj UI at some point, I don't know when we'll get back to it.
Release Notes:
- N/A
The edit prediction debug tools has been renamed to zeta2 inspector
because it's now zeta specific. It will now always display the last
prediction request context, prompt, and model response.
Release Notes:
- N/A
---------
Co-authored-by: Bennet <bennet@zed.dev>
Co-authored-by: Bennet Bo Fenner <bennetbo@gmx.de>
Adds a `dev: open edit prediction context` action that opens a new
workspace pane that displays the excerpts and snippets that would be
included in the edit prediction request.
Release Notes:
- N/A
---------
Co-authored-by: Bennet <bennet@zed.dev>
Co-Authored-By: Ben K <ben@zed.dev>
Co-Authored-By: Anthony <anthony@zed.dev>
Co-Authored-By: Mikayla <mikayla@zed.dev>
Release Notes:
- settings: Major internal changes to settings. The primary user-facing
effect is that some settings which did not make sense in project
settings files are no-longer read from there. (For example the inline
blame settings)
---------
Co-authored-by: Ben Kunkle <ben@zed.dev>
Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
Co-authored-by: Anthony <anthony@zed.dev>
- Use ProxySettings::proxy_url to read from settings or env
- Export HTTP(S)_PROXY and NO_PROXY for agent CLIs
- Add read_no_proxy_from_env and move parsing from main
Closes https://github.com/zed-industries/claude-code-acp/issues/46
Release Notes:
- acp: Pass proxy settings through to all ACP agents
@maxdeviant We can eventually turn down the panic telemetry endpoint,
but should probably leave it up while there's still a bunch of stable
users hitting it.
@maxbrunsfeld We're optimistic that this change also fixed the macos
crashed-thread misreporting. We think it was because the
`CrashContext::exception` was getting set to `None` only on macos, while
on linux it was getting a real exception value from the sigtrap. Now
we've unified and it uses `SIGABRT` on both platforms (I need to double
check that this works as expected for windows).
We unconditionally set `RUST_BACKTRACE=1` for the current process so
that we see backtraces when running in a terminal by default. This
should be fine but I just wanted to note it since it's a bit abnormal.
Release Notes:
- N/A
---------
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
This PR adds support for using external agents in SSH projects via ACP,
including automatic installation of Gemini CLI and Claude Code,
authentication with API keys (for Gemini) and CLI login, and custom
agents from user configuration.
Co-authored-by: maan2003 <manmeetmann2003@gmail.com>
Release Notes:
- agent: Gemini CLI, Claude Code, and custom external agents can now be
used in SSH projects.
---------
Co-authored-by: maan2003 <manmeetmann2003@gmail.com>
Closes #ISSUE
Centralizes the references to the `ZED_STATELESS` env var into a single
location in a new crate named `zed_env_vars`
Release Notes:
- N/A *or* Added/Fixed/Improved ...
Follow up of https://github.com/zed-industries/zed/pull/33334
After chatting with @MrSubidubi we found out that he had an old defaults
setting (most likely from when he encountered a previous window tabbing
bug):
```
❯ defaults read dev.zed.Zed-Nightly
{
NSNavPanelExpandedSizeForOpenMode = "{800, 448}";
NSNavPanelExpandedSizeForSaveMode = "{800, 448}";
NSNavPanelExpandedStateForSaveMode = 1;
NSOSPLastRootDirectory = {length = 828, bytes = 0x626f6f6b 3c030000 00000410 30000000 ... dc010000 00000000 };
"NSWindow Frame NSNavPanelAutosaveName" = "557 1726 800 448 -323 982 2560 1440 ";
"NSWindowTabbingShoudShowTabBarKey-GPUIWindow-GPUIWindow-(null)-HT-FS" = 1;
}
```
> That suffix is AppKit’s fallback autosave name when no tabbing
identifier is set. It encodes the NSWindow subclass (GPUIWindow), plus
traits like HT (hidden titlebar) and FS (fullscreen).
Which explains why it only happened on the Nightly build, since each
bundle has it's own defaults. It also explains why the tabbar would
disappear when he activated the `use_system_window_tabs` setting,
because with that setting activated, the tabbing identifier becomes
"zed" (instead of the default one when omitted) for which he didn't have
the `NSWindowTabbingShoudShowTabBarKey` default.
The original implementation was perhaps a bit naive and relied fully on
macOS to determine if the tabbar should be shown. I've updated the code
to always hide the tabbar, if the setting is turned off and there is
only 1 tab entry.
While testing, I also noticed that the menu's like 'merge all windows'
wouldn't become active when the setting was turned on, only after a full
workspace reload. So I added a setting observer as well, to immediately
set the correct window properties to enable all the features without a
reload.
Release Notes:
- N/A
## Goal
This PR creates the initial settings ui structure with the primary goal
of making a settings UI that is
- Comprehensive: All settings are available through the UI
- Correct: Easy to understand the underlying JSON file from the UI
- Intuitive
- Easy to implement per setting so that UI is not a hindrance to future
settings changes
### Structure
The overall structure is settings layer -> data layer -> ui layer.
The settings layer is the pre-existing settings definitions, that
implement the `Settings` trait. The data layer is constructed from
settings primarily through the `SettingsUi` trait, and it's associated
derive macro. The data layer tracks the grouping of the settings, the
json path of the settings, and a data representation of how to render
the controls for the setting in the UI, that is either a marker value
for the component to use (avoiding a dependency on the `ui` crate) or a
custom render function.
Abstracting the data layer from the ui layer allows crates depending on
`settings` to implement their own UI without having to add additional UI
dependencies, thus avoiding circular dependencies. In cases where custom
UI is desired, and a creating a custom render function in the same crate
is infeasible due to circular dependencies, the current solution is to
implement a marker for the component in the `settings` crate, and then
handle the rendering of that component in `settings_ui`.
### Foundation
This PR creates a macro and a trait both called `SettingsUi`. The
`SettingsUi` trait is added as a new trait bound on the `Settings`
trait, this allows the type system to guarantee that all settings
implement UI functionality. The macro is used to derived the trait for
most types, and can be modified through attributes for unique cases as
well.
A derive-macro is used to generate the settings UI trait impl, allowing
it the UI generation to be generated from the static information in our
code base (`default.json`, Struct/Enum names, field names, `serde`
attributes, etc). This allows the UI to be auto-generated for the most
part, and ensures consistency across the UI.
#### Immediate Follow ups
- Add a new `SettingsPath` trait that will be a trait bound on
`SettingsUi` and `Settings`
- This trait will replace the `Settings::key` value to enable
`SettingsUi` to infer the json path of it's derived type
- Figure out how to render `Option<T> where T: SettingsUi` correctly
- Handle `serde` attributes in the `SettingsUi` proc macro to correctly
get json path from a type's field and identity
Release Notes:
- N/A
---------
Co-authored-by: Ben Kunkle <ben@zed.dev>
This is another pure refactor, to prepare for adding direct WSL support.
### Todo
* [x] Represent `paths` in the same way for all workspaces, instead of
having a completely separate SSH representation
* [x] Adjust sqlite tables
* [x] `ssh_projects` -> `ssh_connections` (drop paths)
* [x] `workspaces.local_paths` -> `paths`
* [x] remove duplicate path columns on `workspaces`
* [x] Add migrations for backward-compatibility
Release Notes:
- N/A
---------
Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
Closes #ISSUE
Adds system GPU collection to crash reporting. Currently this is Linux
only.
The system GPUs are determined by reading the `/sys/class/drm` directory
structure, rather than using the exisiting `gpui::Window::gpu_specs()`
method in order to gather more information, and so that the GPU context
is not dependent on Vulkan context initialization (i.e. we still get GPU
info when Zed fails to start because Vulkan failed to initialize).
Unfortunately, the `blade` APIs do not support querying which GPU _will_
be used, so we do not know which GPU was attempted to be used when
Vulkan context initialization fails, however, when Vulkan initialization
succeeds, we send a message to the crash handler containing the result
of `gpui::Window::gpu_specs()` to include the "Active" gpu in any crash
report that may occur
Release Notes:
- N/A *or* Added/Fixed/Improved ...
Rodio parts are well tested and need less configuration then the livekit
parts. I suspect there is a bug in the livekit configuration regarding
resampling. Rather then investigate that it seemed faster & easier to
swap in Rodio.
This opens the door to using other Rodio parts like:
- Decibel based volume control
- Limiter (prevents sound from becoming too loud)
- Automatic gain control
To use this add to settings:
```
"audio": {
"experimental.rodio_audio": true
}
```
Release Notes:
- N/A
Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Antonio Scandurra <me@as-cii.com>
This removes around 900 unnecessary clones, ranging from cloning a few
ints all the way to large data structures and images.
A lot of these were fixed using `cargo clippy --fix --workspace
--all-targets`, however it often breaks other lints and needs to be run
again. This was then followed up with some manual fixing.
I understand this is a large diff, but all the changes are pretty
trivial. Rust is doing some heavy lifting here for us. Once I get it up
to speed with main, I'd appreciate this getting merged rather sooner
than later.
Release Notes:
- N/A
The minidump-based crash reporting is now entirely separate from our
legacy panic_hook-based reporting. This should improve the association
of minidumps with their metadata and give us more consistent crash
reports.
Release Notes:
- N/A
---------
Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
- [x] Handle uploading minidumps from the remote_server
- [x] Associate minidumps with panics with some sort of ID (we don't use
session_id on the remote)
- [x] Update the protobufs and client/server code to request panics
- [x] Upload minidumps with no corresponding panic
- [x] Fill in panic info when there _is_ a corresponding panic
- [x] Use an env var for the sentry endpoint instead of hardcoding it
Release Notes:
- Zed now generates minidumps for crash reporting
---------
Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
This pull request should be idempotent, but lays the groundwork for
avoiding to connect to collab in order to interact with AI features
provided by Zed.
Release Notes:
- N/A
---------
Co-authored-by: Marshall Bowers <git@maxdeviant.com>
Co-authored-by: Richard Feldman <oss@rtfeldman.com>
This PR updates the Agent panel to work with the `CloudUserStore`
instead of the `UserStore`, reducing its reliance on being connected to
Collab to function.
Release Notes:
- N/A
---------
Co-authored-by: Richard Feldman <oss@rtfeldman.com>
This PR updates the Zed Edit Prediction provider to acquire the LLM
token from Cloud instead of Collab to allow using Edit Predictions even
when disconnected from or unable to connect to the Collab server.
Release Notes:
- N/A
---------
Co-authored-by: Richard Feldman <oss@rtfeldman.com>
This PR updates the user menu in the title bar to show the plan from the
`CloudUserStore` instead of the `UserStore`.
We're still leveraging the RPC connection to listen for `UpdateUserPlan`
messages so that we can get live-updates from the server, but we are
merely using this as a signal to re-fetch the information from Cloud.
Release Notes:
- N/A