Commit Graph
380 Commits
Author SHA1 Message Date
Marshall Bowers eb307b22f0 Rework List to use children (#3369)
This PR reworks the `List` component to use `children` instead of
accepting a `Vec<ListItem>` in its constructor.

This is a step towards making the `List` component more open.

Release Notes:

- N/A
2023-11-20 14:58:31 -05:00
Conrad Irwin b19a6c0dcc Fix storybook2 2023-11-20 10:16:05 -07:00
Conrad Irwin f86480ba5d Merge followup mess 2023-11-20 09:58:05 -07:00
Conrad Irwin 0798cfd58c Merge branch 'main' into derive-element-redux 2023-11-20 09:15:38 -07:00
Piotr Osiewicz b67193e322 ui2: Do not enable 'stories' feature by default. (#3363)
This cuts down LLVM IR size from 3 million lines to 700k in debug build.
This then leads to ~3s compile time in debug build (without incremental
on ui itself), as opposed to 10.5s on main.

Release Notes:

- N/A
2023-11-19 12:11:42 +01:00
Piotr Osiewicz e83a297229 Move binding function back into keybinding module 2023-11-19 11:54:46 +01:00
Piotr Osiewicz 31336b0b7d ui2: Do not enable 'stories' feature by default.
This cuts down LLVM IR size from 3 million lines to 700k in debug build.
This then leads to ~3s compile time in debug build (without incremental on ui itself), as opposed to 10.5s on main.
2023-11-19 11:44:33 +01:00
Nathan Sobo 33cd6f520a Clean compile with redesigned element traits 2023-11-18 21:51:47 -07:00
Nathan Sobo adc355a1e6 Element refinement passing on ui2 2023-11-18 20:05:47 -07:00
Nathan Sobo be33f000e2 WIP: Lots of errors, starting on resurrecting derive Element 2023-11-18 00:27:40 -07:00
Nathan Sobo 23ffce9fbe WIP: Work toward eliminating Component trait
This refactor enhances the overall design by promoting reusable and composable UI component structures within the Zed project codebase.
2023-11-18 00:03:23 -07:00
Nathan Sobo 2515bbf990 Move self in Element::paint
Remove mutable state borrows in favor of state ownership in render processes to streamline element rendering.
2023-11-17 23:32:55 -07:00
Nate Butler b218ab4755 Remove default hover state for icon buttons 2023-11-18 01:02:21 -05:00
Julia 189ddf9380 Merge branch 'main' into unborked-git-zed2-diagnostics-view 2023-11-17 16:43:29 -05:00
Julia 3655a96e54 Merge branch 'main' into unborked-git-zed2-diagnostics-view 2023-11-17 16:32:35 -05:00
Julia 967ef9d414 Render diagnostics view and such a bit more 2023-11-17 16:32:35 -05:00
JuliaandNathan Sobo f4eb219c75 Get diagnostics view almost building in the zed2 world
Co-Authored-By: Nathan Sobo <nathan@zed.dev>
2023-11-17 16:32:35 -05:00
Mikayla 149b9d1aa6 Merge branch 'main' into managed-view-adjustment 2023-11-17 12:40:44 -08:00
Conrad Irwin eb04160d2d Dock menu 2023-11-17 12:14:06 -07:00
Conrad Irwin 9d742b90c3 Allow you to click on a context menu item 2023-11-17 11:57:51 -07:00
Mikayla 17d53d0e38 Rename again, add fun cx APIs using new traits 2023-11-17 10:06:41 -08:00
Mikayla 01d9d53f4a Adjust the type arrangement on ManagedViews 2023-11-17 09:51:11 -08:00
Conrad Irwin 2d1d75f482 +ManagedView
And some games with rust traits
2023-11-16 23:02:10 -07:00
Conrad Irwin 2182cb2656 Ooh generics 2023-11-16 22:16:29 -07:00
Conrad Irwin 6d4276ea5f Merge branch 'main' into collab_ui2 2023-11-16 22:08:42 -07:00
Conrad Irwin c0ad15756c More attachment configuration for context menus 2023-11-16 21:59:23 -07:00
Conrad Irwin 9547e88d88 TEMP 2023-11-16 19:50:31 -07:00
Conrad Irwin 547888942f Add storybook3 2023-11-16 19:42:25 -07:00
Mikayla Maki 61bd6bab09 Actions‽ (#3349)
This PR re-implements our actions with macros instead of a blanket impl.

Release Notes:

- N/A
2023-11-16 18:18:04 -08:00
Mikayla 4de2c0f7ef Re-implement actions as derive macros instead of blanket impls 2023-11-16 17:32:02 -08:00
Conrad Irwin 074a221e0f Progress on ContextMenu 2023-11-16 16:59:27 -07:00
Nate Butler 9c5f580012 Use Selected for active IconButtons 2023-11-16 16:17:10 -05:00
Nate Butler 3d8e63b93b Buttons should always use cursor_pointer 2023-11-16 16:09:11 -05:00
Conrad Irwin 4540f04dbe Add more detail to panel switcher interaction 2023-11-16 09:57:59 -07:00
Kirill BulatovandPiotr ab0a3f19ab Add an actual context menu into terminal-2
(click the text, not the pane!)

Co-Authored-By: Piotr <piotr@zed.dev>
2023-11-16 16:36:44 +02:00
Conrad Irwin 74afa62a55 Add Overlay component to gpui2 2023-11-15 23:00:36 -07:00
Conrad Irwin 0a9fb3978b Enable panel switching 2023-11-15 21:01:00 -07:00
Mikayla 7f72df6dcf Merge branch 'main' into element-types 2023-11-14 15:49:10 -08:00
Mikayla Maki df64a3c701 Not working yet file-finder2 (#3321)
Porting file_finder

Release Notes:

- N/A
2023-11-14 15:22:59 -08:00
Mikayla 6b25841e2a WIP 2023-11-14 14:48:34 -08:00
Marshall Bowers 22f024bd5f Use IconElement in project panel 2023-11-14 15:44:26 -05:00
Conrad Irwin 37d0b8424c Merge branch 'main' into element-types 2023-11-14 12:10:26 -07:00
Marshall Bowers 76c15229c1 Combine LabelColor and IconColor into TextColor 2023-11-14 13:48:01 -05:00
Conrad Irwin 5dda105182 Merge branch 'main' into element-types 2023-11-14 11:45:19 -07:00
Marshall Bowers dc56a7b12b Add LabelSize 2023-11-14 13:43:37 -05:00
Marshall Bowers 9d31523cf3 Rename keybinding method on PaletteItem to key_binding 2023-11-14 13:37:21 -05:00
Marshall Bowers 90d7033fd0 Pass KeyBindings to TextTooltips 2023-11-14 13:36:03 -05:00
Nate Butler 251b4640c6 Extend tooltip to take meta + kb 2023-11-14 12:59:53 -05:00
Antonio Scandurra 40c634e056 Merge remote-tracking branch 'origin/main' into editor2-blocks 2023-11-14 17:16:58 +01:00
Nate Butler 6b366c102e Allow a button to take a color (#3315)
[[PR Description]]
- Allows a button to take a color and resolve it into `IconColor` and
`LabelColor`
- Extend `IconColor` and `LabelColor` to allow them to take a
`Player(i)`
- `impl From<LabelColor> for IconColor`

Release Notes:

- N/A
2023-11-14 10:36:52 -05:00