Commit Graph
582 Commits
Author SHA1 Message Date
Joseph T. Lyons 98ea5e172e Add convert to opposite case command (#11290) 2024-05-02 08:37:13 -04:00
Kirill Bulatov aeff468e9c Fix text offset in the expanded deleted hunk (#11295) 2024-05-02 13:38:42 +03:00
Kirill Bulatov caa0d35b8b Allow to toggle git hunk diffs (#11080)
Part of https://github.com/zed-industries/zed/issues/4523

Added two new actions with the default keybindings

```
"cmd-'": "editor::ToggleHunkDiff",
"cmd-\"": "editor::ExpandAllHunkDiffs",
```

that allow to browse git hunk diffs in Zed:


https://github.com/zed-industries/zed/assets/2690773/9a8a7d10-ed06-4960-b4ee-fe28fc5c4768


The hunks are dynamic and alter on user folds and modifications, or
toggle hidden, if the modifications were not adjacent to the expanded
hunk.


Release Notes:

- Added `editor::ToggleHunkDiff` (`cmd-'`) and
`editor::ExpandAllHunkDiffs` (`cmd-"`) actions to browse git hunk diffs
in Zed
2024-05-01 22:47:36 +03:00
Andrew Lygin 4b767697af Fix scrollbar auto-show for cursors out of sight (#11244)
This PR fixes scrollbar auto-show feature when there're not visible
cursors. The intial behavior was broken in #11147.

The problem is that `selections` only contains visible selections, so
the `if` with `non_visible_cursors |= true` is only visited in rare edge
cases when we have at least part of the selection still visible on the
screen. But when we scroll far enough from the cursor,
`non_visible_cursors` keeps its default `false` value, which is
incorrect.

Release Notes:

- N/A
2024-05-01 21:57:10 +03:00
Piotr Osiewicz ada2791fa3 editor: Move code actions menu closer to the indicator when it is deployed via click (#11214)
Before:

![image](https://github.com/zed-industries/zed/assets/24362066/98d633a7-c982-4522-b4dc-b944b70b8081)

After: 

![image](https://github.com/zed-industries/zed/assets/24362066/79931e12-0e6c-4ece-b734-5af7d02f7e50)

Release Notes:

- N/A
2024-04-30 18:51:20 +02:00
Bennet Bo FennerandThorsten 9746f4f267 Fix relative line numbers (#11161)
Closes #11105

Release Notes:

- Fixed rendering of relative line numbers in editor
([#11105](https://github.com/zed-industries/zed/issues/11105)).

Co-authored-by: Thorsten <thorsten@zed.dev>
2024-04-29 15:54:40 +02:00
Mikayla Maki f458f90673 Fix bugs from recent PRs (#11147)
Fix missed delete in project panel
Fix blinking scrollbar from selections-in-scrollbar change

Release Notes:

- N/A (nightly only)
2024-04-28 20:56:17 -07:00
Nathan SoboandAntonio Scandurra 39fb1d567d Incorporate ElementId as part of the Element::id trait method and expose GlobalId (#11101)
We're planning to associate "selection sources" with global element ids
to allow arbitrary UI text to be selected in GPUI. Previously, global
ids were not exposed outside the framework and we entangled management
of the element id stack with element state access. This was more
acceptable when element state was the only place we used global element
ids, but now that we're planning to use them more places, it makes sense
to deal with element identity as a first-class part of the element
system. We now ensure that the stack of element ids which forms the
current global element id is correctly managed in every phase of element
layout and paint and make the global id available to each element
method. In a subsequent PR, we'll use the global element id as part of
implementing arbitrary selection for UI text.

Release Notes:

- N/A

---------

Co-authored-by: Antonio Scandurra <me@as-cii.com>
2024-04-28 13:59:21 -06:00
Andrew Lygin 1aa9c868d4 Scrollbar markers for cursors (#10816)
How it looks:

https://github.com/zed-industries/zed/assets/2101250/f564111c-1019-4442-b8a6-de338e12b12e

This PR adds cursor markers to the scrollbar. They work similar to
VSCode:

1. A cursor marker takes the whole scrollbar width.
2. It's always 2px high.
3. It uses the player's `cursor` color, so it may be helpful in the
collaboration mode.

There's a setting to switch cursor markers on/off:

```json
{
  "scrollbar": {
    "cursors": true
  }
}
```

Implementation details:

- Unlike other markers, cursor markers are displayed synchronously.
Otherwise they don't feel smooth and sometimes freez on prolonged
up/down navigation.
- Cursor markers are automatically switched off when it's more than 100
of them.
- The minimum (non-cursor) marker height is now 5px. It allows the user
to see other markers under the cursor marker.
- The way the minimum height is imposed on markers has changed a bit to
keep consistency between markers of different types.
- Selected symbol markers use less vibrant color (`info` faded out a
little).

Release Notes:

- Added displaying of cursor markers in the scrollbar. They can be
switched on/off by the `scrollbar.cursors` setting.
2024-04-27 02:26:42 +03:00
DissolveDZ d9eb3c4b35 vim: Fix hollow cursor being offset when selecting text (#11000)
Fixed the cursor selection being offset, the hollow cursor was being
displayed fine when not having text selected that's why it might not
have been noticed at first.

Release Notes:
- N/A

Improved:
https://github.com/zed-industries/zed/commit/0d6fb08b67e26f5e6abd14ff51b3a9ba1d89b9c0
2024-04-25 19:47:12 -06:00
Antonio Scandurra 11bcfea6d2 Fix single-line editors not working anymore (#10994)
This was introduced with #10979 and was caused by a missing call to
`cx.set_view_id` in `EditorElement`, which is necessary when rendering
`EditorElement` manually instead of via a view.

Release Notes:

- N/A
2024-04-25 17:04:20 +02:00
Antonio ScandurraandNathan Sobo 6a7761e620 Merge ElementContext into WindowContext (#10979)
The new `ElementContext` was originally introduced to ensure the element
APIs could only be used inside of elements. Unfortunately, there were
many places where some of those APIs needed to be used, so
`WindowContext::with_element_context` was introduced, which defeated the
original safety purposes of having a specific context for elements.

This pull request merges `ElementContext` into `WindowContext` and adds
(debug) runtime checks to APIs that can only be used during certain
phases of element drawing.

Release Notes:

- N/A

---------

Co-authored-by: Nathan Sobo <nathan@zed.dev>
2024-04-25 12:54:39 +02:00
Thorsten Ball 031580f4dc git: Fix inline blame moving on horizontal scroll (#10974)
This fixes the behaviour reported by @mikayla-maki.

## Before


https://github.com/zed-industries/zed/assets/1185253/35aa4e6d-295b-4050-b5cc-cab0f91b27e1


## After


https://github.com/zed-industries/zed/assets/1185253/a17cbc9c-fc2c-43d6-918b-1205b327507b

## Release notes

Release Notes:

- Fixed inline git blame information moving when horizontally scrolling.
2024-04-25 11:29:29 +02:00
Antonio Scandurra e1791b7dd0 Autoscroll containing element when editor has a pending selection (#10931)
Release Notes:

- N/A
2024-04-24 14:33:57 +02:00
68a1ad89bb New revision of the Assistant Panel (#10870)
This is a crate only addition of a new version of the AssistantPanel.
We'll be putting this behind a feature flag while we iron out the new
experience.

Release Notes:

- N/A

---------

Co-authored-by: Nathan Sobo <nathan@zed.dev>
Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Conrad Irwin <conrad@zed.dev>
Co-authored-by: Marshall Bowers <elliott.codes@gmail.com>
Co-authored-by: Antonio Scandurra <antonio@zed.dev>
Co-authored-by: Nate Butler <nate@zed.dev>
Co-authored-by: Nate Butler <iamnbutler@gmail.com>
Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
Co-authored-by: Max <max@zed.dev>
2024-04-23 16:23:26 -07:00
Antonio ScandurraandNathan bcbf2f2fd3 Introduce autoscroll support for elements (#10889)
This pull request introduces the new
`ElementContext::request_autoscroll(bounds)` and
`ElementContext::take_autoscroll()` methods in GPUI. These new APIs
enable container elements such as `List` to change their scroll position
if one of their children requested an autoscroll. We plan to use this in
the revamped assistant.

As a drive-by, we also:

- Renamed `Element::before_layout` to `Element::request_layout`
- Renamed `Element::after_layout` to `Element::prepaint`
- Introduced a new `List::splice_focusable` method to splice focusable
elements into the list, which enables rendering offscreen elements that
are focused.

Release Notes:

- N/A

---------

Co-authored-by: Nathan <nathan@zed.dev>
2024-04-23 15:14:22 +02:00
8a02159b82 Add a command to expand the context for a multibuffer (#10300)
This PR adds an action to expand the excerpts lines of context in a
multibuffer.

Release Notes:

- Added an `editor::ExpandExcerpts` action (bound to `shift-enter` by
default), which can expand the excerpt the cursor is currently in by 3
lines. You can customize the number of lines by rebinding this action
like so:

```json5
// In your keybindings array...
  {
    "context": "Editor && mode == full",
    "bindings": {
      "shift-enter": ["editor::ExpandExcerpts", { "lines": 5 }],
    }
  }
```

---------

Co-authored-by: Nathan <nathan@zed.dev>
Co-authored-by: Max <max@zed.dev>
2024-04-19 14:27:56 -07:00
Andrew Lygin 9d9bce08a7 Fix scroll thumb (#10667)
Editor scrollbar has several issues that show up on large files:

- The thumb scrolls beyond the window.
- When dragged, the thumb goes out of sync with the mouse pointer.
- When the scrollbar trunk is clicked, the thumb jumps incorrectly.


https://github.com/zed-industries/zed/assets/2101250/320dba59-a526-4e68-99b3-1186271ba839

The reason is that the scrollbar now has two modes:
1. The "basic mode" for small files, when the thumb height correctly
represents the visible area, i.e. the top of the thumb matches the top
visible row (let's call it top-to-top sync), and the bottom of the thumb
matches the bottom visible row.
2. The "extended mode" for large files, when thumb becomes too small and
we have to impose minimal height to it. In this mode we have a vertical
offset of the first row position inside the scrollbar, we try to
position the thumb center-to-center with the editor.

...and the second mode is not implemented correctly. Also, mouse event
handlers ignore it. It is possible to fix this implementation, but I'm
not sure if it worth doing because it a) leads to some confusing cases
(for instance, in the extended mode the first row marker is not at the
top of the scrollbar), and b) differs from what all other editors do.

Here's a previous mentioning of this problem:
https://github.com/zed-industries/zed/pull/9080#pullrequestreview-1927465293

This PR changes the "extended mode", making it synchronize the thumb
top-to-top with the editor. It solves all the mentioned problems and
makes the scroll thumb work the same whay as in other editors.

But if you want to stick to the idea of the center-to-center sync for
large files, I can do that too.

Release Notes:

- Fixed scroll thumb behaviour.

Optionally, include screenshots / media showcasing your addition that
can be included in the release notes.

- N/A
2024-04-19 23:18:37 +03:00
Thorsten Ball 9247da77a3 git blame: Display GitHub avatars in blame tooltips, if available (#10767)
Release Notes:

- Added GitHub avatars to tooltips that appear when hovering over a `git
blame` entry (either inline or in the blame gutter).

Demo:



https://github.com/zed-industries/zed/assets/1185253/295c5aee-3a4e-46aa-812d-495439d8840d
2024-04-19 15:15:19 +02:00
Kirill Bulatov 870a61dd4d Add "Open in Terminal" context menu entries for project panel, editor and tab context menus (#10741)
Closes https://github.com/zed-industries/zed/issues/4566

Pane tabs (does not exist for multibuffer tabs):
<img width="439" alt="Screenshot 2024-04-18 at 23 01 08"
src="https://github.com/zed-industries/zed/assets/2690773/3af79ed8-07ea-4cf2-bcf9-735b1b3be8c4">

Editor context menu:
<img width="404" alt="Screenshot 2024-04-18 at 23 01 14"
src="https://github.com/zed-industries/zed/assets/2690773/38ea7afc-df2b-45ef-8331-eb6a4588af9f">

Project panel context menu (was not shown for file entries before this):
<img width="408" alt="Screenshot 2024-04-18 at 23 01 18"
src="https://github.com/zed-industries/zed/assets/2690773/e336fce1-7da0-4671-b8d2-8d3409c23eb6">

Release Notes:

- (breaking change) Moved `project_panel::OpenInTerminal` into
`workspace::OpenInTerminal` action and add it in editors, tab context
menus and proper panel file entries
([4566](https://github.com/zed-industries/zed/issues/4566))
2024-04-19 01:43:46 +03:00
apricotbucket28 b31df39ab0 linux: Primary clipboard (#10534)
Implements copying from and pasting to the primary selection.

Release Notes:

- N/A
2024-04-18 14:54:18 -07:00
Shreekar HalviandThorsten Ball bb97432e9a Add minimum column option to git inline blame (#10682)
Release Notes:

- Added a setting to determine the minimum column where the inline blame
information is shown. Example: `{{"git": {"inline_blame": {"min_column":
80}}}` ([#10555](https://github.com/zed-industries/zed/issues/10555)).

Demo Video:


https://github.com/zed-industries/zed/assets/1185253/61343dbe-9002-4bd1-b0d4-403f8da79050

---------

Co-authored-by: Thorsten Ball <mrnugget@gmail.com>
2024-04-18 11:28:47 +02:00
Thorsten BallandBennet 4d8cba2add Fix long git author names/emails overflowing blame tooltip (#10605)
This fixes https://github.com/zed-industries/zed/issues/10581.

Release Notes:

- N/A

Co-authored-by: Bennet <bennetbo@gmx.de>
2024-04-16 12:03:45 +02:00
Thorsten Ball 08aef198d5 Fix inline blame annotations handling wrapped lines (#10600)
Fixes inline blame not being displayed correctly for soft-wrapped lines.

(Can't find the ticket)
![screenshot-2024-04-16-10 50
29](https://github.com/zed-industries/zed/assets/1185253/e3ff9018-f796-469a-9d42-5997baf7d2f6)


Release Notes:

- N/A
2024-04-16 11:27:23 +02:00
Andrew Lygin f3192b6fa6 Fix scrollbar marker settings (#10530)
Zed displays scrollbar markers of three types: git diffs, background
highlights and diagnostics. At the moment, the "background highlights"
markers are displayed for all the supported highlights:

- Occurences of the symbol under cursor.
- Search results.
- Scope boundaries (only works when a symbol is selected).
- Active hover popover position.

They all use the same color, which leads to confusing results. For
instance, in the following case I expect to see markers for the
`new_anchor` occurences in lines 43 and 47. But besides them, there're
also scope-markers for `ScrollAnchor` initialization block in lines 46
and 49, which makes me think that there're four places where
`new_anchor` appears.

<img width="740" alt="zed-scrollbar-markers"
src="https://github.com/zed-industries/zed/assets/2101250/78700e6b-fdd1-4c2f-beff-e564d8defc13">

Existing settings `selection` and `symbol_selection` in the `scrollbar`
section [don't work as
expected](https://github.com/zed-industries/zed/pull/10080#discussion_r1552325493),
which increases confusion.

This PR only leaves two types of bg-highlight-markers and provides
dedicated settings for them:

- Occurences of the symbol under cursor. Setting: `selected_symbol`,
default is `true`.
- Search results. Setting: `search_results`, default is `true`.

The `selection` and `symbol_selection` settings are not used anymore.

Release Notes:

- Breaking changes. Settings `selection` and `symbol_selection` in the
`scrollbar` section renamed to `search_results` and `selected_symbol`
respectively. Fixed the effect of these settings on which markers are
displayed on the scrollbar.

Optionally, include screenshots / media showcasing your addition that
can be included in the release notes.

- N/A

/cc @mrnugget
2024-04-16 09:21:22 +02:00
Thorsten Ball d1928f084e Remove TODO by defining constant (#10556)
Release Notes:

- N/A
2024-04-15 18:37:03 +02:00
Carter Olsen 1911a9f39b Add a setting to control the vertical and horizontal scroll sensitivity (#10244)
Some people (like myself) use touchpads for development and I find Zed's
default scroll sensitivity to be slower than I like. This change adds a
scroll sensitivity multiplier that allows users to customize the speed
of their scrolling.

Release Notes:

- Added a setting under "scroll_sensitivity" that allows user to control
the scroll sensitivity. This value acts as a multiplier for the
horizontal and vertical scroll speed.
2024-04-15 14:40:09 +02:00
Thorsten Ball faebce8cd0 Inline git blame (#10398)
This adds so-called "inline git blame" to the editor that, when turned
on, shows `git blame` information about the current line inline:


![screenshot-2024-04-15-11 29
35@2x](https://github.com/zed-industries/zed/assets/1185253/21cef7be-3283-4556-a9f0-cc349c4e1d75)


When the inline information is hovered, a new tooltip appears that
contains more information on the current commit:


![screenshot-2024-04-15-11 28
24@2x](https://github.com/zed-industries/zed/assets/1185253/ee128460-f6a2-48c2-a70d-e03ff90a737f)

The commit message in this tooltip is rendered as Markdown, is
scrollable and clickable.

The tooltip is now also the tooltip used in the gutter:

![screenshot-2024-04-15-11 28
51@2x](https://github.com/zed-industries/zed/assets/1185253/42be3d63-91d0-4936-8183-570e024beabe)


## Settings

1. The inline git blame information can be turned on and off via
settings:
```json
{
  "git": {
    "inline_blame": {
      "enabled": true
    }
  }
}
```
2. Optionally, a delay can be configured. When a delay is set, the
inline blame information will only show up `x milliseconds` after a
cursor movement:
```json
{
  "git": {
    "inline_blame": {
      "enabled": true,
      "delay_ms": 600
    }
  }
}
```
3. It can also be turned on/off for the current buffer with `editor:
toggle git blame inline`.

## To be done in follow-up PRs

- [ ] Add link to pull request in tooltip
- [ ] Add avatars of users if possible

## Release notes

Release Notes:

- Added inline `git blame` information the editor. It can be turned on
in the settings with `{"git": { "inline_blame": "on" } }` for every
buffer or, temporarily for the current buffer, with `editor: toggle git
blame inline`.
2024-04-15 14:21:52 +02:00
Thorsten BallandAntonio 6e1ba7e936 Allow hovering over tooltips in git blame sidebar (#10466)
This introduces a new API on `StatefulInteractiveElement` to create a
tooltip that can be hovered, scrolled inside, and clicked:
`.hoverable_tooltip`.

Right now we only use it in the `git blame` gutter, but the plan is to
use the new hover/click/scroll behavior in #10398 to introduce new
git-blame-tooltips.

Release Notes:

- N/A

---------

Co-authored-by: Antonio <antonio@zed.dev>
2024-04-12 11:47:32 +02:00
Conrad Irwin 08786fa7bf Make BufferSearch less wide (#10459)
This also adds some "responsiveness" so that UI elements are hidden
before everything has to be occluded

Release Notes:

- Improved search UI. It now works in narrower panes, and avoids
scrolling the editor on open.

<img width="899" alt="Screenshot 2024-04-11 at 21 33 17"
src="https://github.com/zed-industries/zed/assets/94272/44b95d4f-08d6-4c40-a175-0e594402ca01">
<img width="508" alt="Screenshot 2024-04-11 at 21 33 45"
src="https://github.com/zed-industries/zed/assets/94272/baf4638d-427b-43e6-ad67-13d43f0f18a2">
<img width="361" alt="Screenshot 2024-04-11 at 21 34 00"
src="https://github.com/zed-industries/zed/assets/94272/ff60b561-2f77-49c0-9df7-e26227fe9225">
<img width="348" alt="Screenshot 2024-04-11 at 21 37 03"
src="https://github.com/zed-industries/zed/assets/94272/a2a700a2-ce99-41bd-bf47-9b14d7082b0e">
2024-04-11 23:07:29 -06:00
Hans 0390df27d4 Fix block cursor does not render italic for vim (#10249)
Release Notes:

- Fixed #8799
2024-04-08 14:50:50 -06:00
Andrew Lygin 3ae6463869 Fix scrollbar markers in large files (#10181)
#10080 introduced a minor change in how the min marker height is
enforced. Before the change, it was applied to the aggregated marker,
but after the change it's applied to each individual marker before
aggregation.

The difference is not noticeable on small files, where even single row
markers are higher than `MIN_MARKER_HEIGHT`, but it leads to visible
differences in large files with repeating blocks of highlighted and
not-highlighted blocks, like in [this
case](https://github.com/zed-industries/zed/pull/9080#issuecomment-2006796376).

This PR fixes how the `MIN_MARKER_HEIGHT` is applied.

Before the fix:

<img width="727" alt="zed-scroll-markers-before"
src="https://github.com/zed-industries/zed/assets/2101250/a1c34746-af4f-4054-8de2-edabf3db7cee">

After the fix:

<img width="736" alt="zed-scroll-markers-after"
src="https://github.com/zed-industries/zed/assets/2101250/b9ee843d-055e-42a6-af26-e7fd4f7729f8">


Release Notes:

- N/A

/cc @mrnugget
2024-04-05 10:17:39 +02:00
3a0d3cee87 Compute scrollbar markers asynchronously (#10080)
Refs #9647
Fixes https://github.com/zed-industries/zed/issues/9792

This pull request moves the computation of scrollbar markers off the
main thread, to prevent them from grinding the editor to a halt when we
have a lot of them (e.g., when there are lots of search results on a
large file). With these changes we also avoid generating multiple quads
for adjacent markers, thus fixing an issue where we stop drawing other
primitives because we've drawn too many quads in the scrollbar.

Release Notes:

- Improved editor performance when displaying lots of search results,
diagnostics, or symbol highlights in the scrollbar
([#9792](https://github.com/zed-industries/zed/issues/9792)).

---------

Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Nathan <nathan@zed.dev>
2024-04-03 12:21:17 +02:00
Conrad Irwin 5a2a85a7db Fix vim code working on display map chars (#10103)
Release Notes:

- vim: Fixed motion bugs when softwrap, folds or inlay hints were used.
2024-04-02 22:16:52 -06:00
Thorsten Ball 84cca62b2e Fix alignment in git blame gutter (#10067)
Fixes #9977.

Instead of doing nasty string alignment, this now uses the layout
engine.

![screenshot-2024-04-02-10 13
20@2x](https://github.com/zed-industries/zed/assets/1185253/ef167f9d-50de-4cc9-8a93-659a676c7855)


Release Notes:

- N/A
2024-04-02 13:36:28 +02:00
Mikayla Maki 1da2441e7b Fix assorted linux issues (#10061)
- Fix a bug where modifiers would be dispatched before they changed
- Add a secondary modifier
- Improve keybindings

Release Notes:

- N/A
2024-04-01 17:22:59 -07:00
Bennet Bo Fenner c126fdb616 Fix panel drag leaking through overlay (#10035)
Closes #10017. While reworking the `overlay` element in #9911, I did not
realize that all overlay elements called `defer_draw` with a priority of
`1`.

/cc @as-cii 

Not including release notes, since it was only present in nightly.

Release Notes:

- N/A
2024-04-01 12:31:19 +02:00
Bennet Bo FennerandAntonio 77f1cc95b8 gpui: Rework overlay element (#9911)
There was a problem using deferred draws with `overlay` and tooltips at
the same time.

The `overlay` element was removed and was split up into two separate
elements
- `deferred`
- `anchored` - Mimics the `overlay` behavior but does not render its
children as deferred

`tooltip_container` does not defer its drawing anymore and only uses
`anchored`.

/cc @as-cii 


Release Notes:
- Fixed tooltip for the recent projects popover not showing anymore

---------

Co-authored-by: Antonio <antonio@zed.dev>
2024-03-29 16:26:16 +01:00
Thorsten Ball 3a36b10e3a Truncate commit messages in blame tooltip (#9937)
This truncates git commit messages to 15 lines.


Before:
![screenshot-2024-03-28-20 10
17@2x](https://github.com/zed-industries/zed/assets/1185253/03bea6bb-2ead-4bf6-bb12-22338c8745fd)

After:

![screenshot-2024-03-28-20 10
02@2x](https://github.com/zed-industries/zed/assets/1185253/0bd655ee-57ce-424f-b471-b7ce01e5fbf7)




Release Notes:

- N/A
2024-03-28 20:19:04 +01:00
Thorsten Ball 98adc7b108 Use correct font family and line_height in git blame sidebar (#9935)
This fixes the git blame sidebar looking wrong if the buffer font size
is higher than the UI font size (which is what was previously used).

It fixes this:

![screenshot-2024-03-28-19 46
48@2x](https://github.com/zed-industries/zed/assets/1185253/eca360ac-c8e8-41e0-85a1-52bdd05b9413)

To now look like this:

![screenshot-2024-03-28-19 47
42@2x](https://github.com/zed-industries/zed/assets/1185253/1fe93370-b7a2-44d4-a505-6368d72e2659)


Release Notes:

- N/A
2024-03-28 20:05:29 +01:00
Piotr Osiewicz fcaf4383e9 editor: Preserve scroll position when jumping from multibuffer (#9921)
This is a best-effort attempt, as the target offset from the top is just
an estimate; furthermore, this does not account for things like project
search header (which adds a bit of vertical offset by itself and is
removed once we jump into a buffer), but it still should improve the
situation quite a bit.

Fixes: #5296

Release Notes:

- Improved target selection when jumping from multibuffer; final
position in the buffer should more closely match the original position
of the cursor in the multibuffer.
2024-03-28 18:33:57 +01:00
7f54935324 Add git blame (#8889)
This adds a new action to the editor: `editor: toggle git blame`. When
used it turns on a sidebar containing `git blame` information for the
currently open buffer.

The git blame information is updated when the buffer changes. It handles
additions, deletions, modifications, changes to the underlying git data
(new commits, changed commits, ...), file saves. It also handles folding
and wrapping lines correctly.

When the user hovers over a commit, a tooltip displays information for
the commit that introduced the line. If the repository has a remote with
the name `origin` configured, then clicking on a blame entry opens the
permalink to the commit on the code host.

Users can right-click on a blame entry to get a context menu which
allows them to copy the SHA of the commit.

The feature also works on shared projects, e.g. when collaborating a
peer can request `git blame` data.

As of this PR, Zed now comes bundled with a `git` binary so that users
don't have to have `git` installed locally to use this feature.

### Screenshots

![screenshot-2024-03-28-13 57
43@2x](https://github.com/zed-industries/zed/assets/1185253/ee8ec55d-3b5e-4d63-a85a-852da914f5ba)

![screenshot-2024-03-28-14 01
23@2x](https://github.com/zed-industries/zed/assets/1185253/2ba8efd7-e887-4076-a87a-587a732b9e9a)
![screenshot-2024-03-28-14 01
32@2x](https://github.com/zed-industries/zed/assets/1185253/496f4a06-b189-4881-b427-2289ae6e6075)

### TODOs

- [x] Bundling `git` binary

### Release Notes

Release Notes:

- Added `editor: toggle git blame` command that toggles a sidebar with
git blame information for the current buffer.

---------

Co-authored-by: Antonio <antonio@zed.dev>
Co-authored-by: Piotr <piotr@zed.dev>
Co-authored-by: Bennet <bennetbo@gmx.de>
Co-authored-by: Mikayla <mikayla@zed.dev>
2024-03-28 18:32:11 +01:00
Daniel Zhu f5823f9942 Split DuplicateLine into DuplicateLineUp and DuplicateLineDown (#9715)
Fixes #9601

Release Notes:
- `DuplicateLine` is now split into `DuplicateLineUp` and
`DuplicateLineDown`
2024-03-28 12:52:08 +02:00
fb6cff89d7 Introduce InlineCompletionProvider (#9777)
This pull request introduces a new `InlineCompletionProvider` trait,
which enables making `Editor` copilot-agnostic and lets us push all the
copilot functionality into the `copilot_ui` module. Long-term, I would
like to merge `copilot` and `copilot_ui`, but right now `project`
depends on `copilot`, which makes this impossible.

The reason for adding this new trait is so that we can experiment with
other inline completion providers and swap them at runtime using config
settings.

Please, note also that we renamed some of the existing copilot actions
to be more agnostic (see release notes below). We still kept the old
actions bound for backwards-compatibility, but we should probably remove
them at some later version.

Also, as a drive-by, we added new methods to the `Global` trait that let
you read or mutate a global directly, e.g.:

```rs
MyGlobal::update(cx, |global, cx| {
});
```

Release Notes:

- Renamed the `copilot::Suggest` action to
`editor::ShowInlineCompletion`
- Renamed the `copilot::NextSuggestion` action to
`editor::NextInlineCompletion`
- Renamed the `copilot::PreviousSuggestion` action to
`editor::PreviousInlineCompletion`
- Renamed the `editor::AcceptPartialCopilotSuggestion` action to
`editor::AcceptPartialInlineCompletion`

---------

Co-authored-by: Nathan <nathan@zed.dev>
Co-authored-by: Kyle <kylek@zed.dev>
Co-authored-by: Kyle Kelley <rgbkrk@gmail.com>
2024-03-26 13:28:06 +01:00
Mikayla Maki bdea804c48 Restore the hitbox of the excerpt header (#9790)
In https://github.com/zed-industries/zed/pull/9722, the
jump-to-excerpt-source buttons where shrunk too far.

Release Notes:

- N/A
2024-03-25 12:41:54 -07:00
Mikayla Maki 4459eacc98 Improve the clarity of multi buffer headers (#9722)
<img width="544" alt="Screenshot 2024-03-22 at 3 23 09 PM"
src="https://github.com/zed-industries/zed/assets/2280405/83fde9ad-76e1-4eed-a3f2-bc25d5a88d84">

Release Notes:


- Improved the clarity of the UI for diagnostic and search result
headers
2024-03-22 15:38:19 -07:00
MaxandConrad Irwin 71aaefc5b2 Add multi_cursor_modifier setting (#9014)
this PR allows users to use `cmd` instead of `alt` as the
`multi_cursor_modifier` for creating multiple cursors/selections

closes #4339

---------

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2024-03-14 20:33:54 -06:00
Andrew Lygin 6ae5274954 Scrollbar markers enhancements (#9080)
Several improvements in how various markers are displayed in the editor
scrollbar, as described in #9070, if you're ok with the proposal:
- Scrollbar has three columns:
  - 1st is for git markers
  - 2nd is for selections and search resulta highlightings
  - 3rd is for diagnostics
- Height of all markers is scaled, but there's a minimal allowed height
of 2px.
- Right border removed from both the scrollbar and thumb to make more
room for markers.

Release Notes:

- Improved scrollbar markers visualization (#9070).
2024-03-13 23:05:43 +02:00
JuliaandAntonio Scandurra 88e33a1dbe Account for all hover heights & prevent un-hover between popovers (#9257)
Fixes https://github.com/zed-industries/zed/issues/5227
Fixes https://github.com/zed-industries/zed/issues/7304

Release Notes:

- Fixed an issue where not all editor hover popovers would be accounted
for when choosing to hover above or below the mouse cursor
([#5227](https://github.com/zed-industries/zed/issues/5227)).
- Fixed an issue where editor hover could be dismissed by moving the
mouse between hover popovers
([#7304](https://github.com/zed-industries/zed/issues/7304)).

Co-authored-by: Antonio Scandurra <antonio@zed.dev>
2024-03-13 12:55:15 -04:00
Kirill Bulatov 572ba3f93b Fall back to FindAllReferences if cmd-click did not preform GoToDefinition elsewhere (#9243) 2024-03-13 13:00:04 +02:00