Commit Graph
2961 Commits
Author SHA1 Message Date
Michael Sloan 47aaaa8bcf Make SanitizedPath wrap Path instead of Arc<Path> to avoid allocation (#37106)
Release Notes:

- N/A
2025-08-28 13:32:30 -06:00
张小白 ff03dda90a Refactor KeybindingKeystroke (#37065)
This pull request refactors the `KeybindingKeystroke` struct and related
code to improve platform abstraction. The changes centralize
platform-specific logic within `KeybindingKeystroke` and update its
usage throughout the codebase, making the API more consistent and less
error-prone.



Release Notes:

- N/A
2025-08-28 08:40:43 +00:00
张小白 38e5c8fb66 keymap_editor: Fix incorrect keystroke being reported (#36998)
This PR fixes two bugs and also changes one behavior in the **Keymap
Editor**.

As shown in the video, when I press `ctrl-shift-2` in the Keymap Editor,
the first keystroke is displayed as `ctrl-shift-@`, which is incorrect.
On macOS and Linux, it should be `ctrl-@`.



https://github.com/user-attachments/assets/69cfcfa0-b422-45d6-8e69-80f8608180fd



Also, after pressing `ctrl-shift-2` and then releasing `2` and `ctrl`, a
`shift` keystroke was incorrectly added.



https://github.com/user-attachments/assets/892124fd-847d-4fde-9b20-a27ba49ac934



Now, when you enter a sequence like `+ctrl+alt-alt+f` in the Keymap
Editor, it will output `ctrl-f` instead of `ctrl-alt-f`, matching VS
Code’s behavior.


Release Notes:

- Fixed incorrect keystroke reporting in the Keymap Editor.
2025-08-28 15:16:13 +08:00
Gaauwe RomboutsandConrad Irwin 78c2f1621d Add macOS window tabs (#33334)
Closes https://github.com/zed-industries/zed/issues/14722
Closes https://github.com/zed-industries/zed/issues/4948
Closes https://github.com/zed-industries/zed/issues/7136

Follow up of https://github.com/zed-industries/zed/pull/20557 and
https://github.com/zed-industries/zed/pull/32238.

Based on the discussions in the previous PRs and the pairing session
with @ConradIrwin I've decided to rewrite it from scratch, to properly
incorporate all the requirements. The feature is opt-in, the settings is
set to false by default. Once enabled via the Zed settings, it will
behave according to the user’s system preference, without requiring a
restart — the next window opened will adopt the new behavior (similar to
Ghostty).

I’m not entirely sure if the changes to the Window class are the best
approach. I’ve tried to keep things flexible enough that other
applications built with GPUI won’t be affected (while giving them the
option to still use it), but I’d appreciate input on whether this
direction makes sense long-term.



https://github.com/user-attachments/assets/9573e094-4394-41ad-930c-5375a8204cbf

### Features
* System-aware tabbing behavior
* Respects the three system modes: Always, Never, and Fullscreen
(default on macOS)
* Changing the Zed setting does not require a restart — the next window
reflects the change
* Full theme support
    * Integrates with light and dark themes
* [One
Dark](https://github.com/user-attachments/assets/d1f55ff7-2339-4b09-9faf-d3d610ba7ca2)
* [One
Light](https://github.com/user-attachments/assets/7776e30c-2686-493e-9598-cdcd7e476ecf)
    * Supports opaque/blurred/transparent themes as best as possible
* [One Dark -
blurred](https://github.com/user-attachments/assets/c4521311-66cb-4cee-9e37-15146f6869aa)
* Dynamic layout adjustments
    * Only reserves tab bar space when tabs are actually visible
* [With
tabs](https://github.com/user-attachments/assets/3b6db943-58c5-4f55-bdf4-33d23ca7d820)
* [Without
tabs](https://github.com/user-attachments/assets/2d175959-5efc-4e4f-a15c-0108925c582e)
* VS Code compatibility
* Supports the `window.nativeTabs` setting in the VS Code settings
importer
* Command palette integration
    * Adds commands for managing tabs to the command palette
* These can be assigned to keyboard shortcuts as well, but didn't add
defaults as to not reserve precious default key combinations

Happy to pair again if things can be improved codewise, or if
explanations are necessary for certain choices!



Release Notes:
* Added support for native macOS window tabbing. When you set
`"use_system_window_tabs": true`, Zed will merge windows in the same was
as macOS: by default this happens only when full screened, but you can
adjust your macOS settings to have this happen on all windows.

---------

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2025-08-28 03:51:22 +00:00
Peter Tripp 71f900346c Add ';' and '*' to word_chars to improve softwrap (#37024)
Follow-up to: https://github.com/zed-industries/zed/pull/37019
See also: https://github.com/zed-industries/zed/issues/37010

Before/After:
<img width="418" height="402" alt="Screenshot 2025-08-27 at 13 54 52"
src="https://github.com/user-attachments/assets/1b2e02dd-c216-4372-b23e-5a3a619d2b77"
/>


Release Notes:

- N/A
2025-08-27 18:12:34 +00:00
Floyd Wang 9ca4fb16b2 gpui: Support disabling window resizing and minimizing (#36859)
Add support to disable both window resizing and minimizing.

| | macOS | Windows |
| - | - | - |
| **Unresizable** | <img width="412" height="440"
alt="SCR-20250822-qpea"
src="https://github.com/user-attachments/assets/d6d45510-dc4b-436f-a9fa-ce9cb0b0c411"
/> | <img width="276" height="298" alt="2025-08-22 110757"
src="https://github.com/user-attachments/assets/9deff498-e903-4173-9c26-072dd9409fc1"
/> |
| **Unminimizable** | <img width="412" height="440"
alt="SCR-20250822-qpfl"
src="https://github.com/user-attachments/assets/e1d5f9eb-6de5-4908-8b52-38ccb2e65689"
/> | <img width="276" height="298" alt="2025-08-22 110814"
src="https://github.com/user-attachments/assets/da94b006-3544-4274-8b02-1cab7ca8dd70"
/> |

Release Notes:

- N/A
2025-08-27 10:26:57 -07:00
Julia Ryan 45ff22f793 Add bang to word chars for wrapping (#37019)
Fixes #37010

Release Notes:

- N/A
2025-08-27 17:17:34 +00:00
张小白andKate fff0ecead1 windows: Fix keystroke & keymap (#36572)
Closes #36300

This PR follows Windows conventions by introducing
`KeybindingKeystroke`, so shortcuts now show up as `ctrl-shift-4`
instead of `ctrl-$`.

It also fixes issues with keyboard layouts: when `use_key_equivalents`
is set to true, keys are remapped based on their virtual key codes. For
example, `ctrl-\` on a standard English layout will be mapped to
`ctrl-ё` on a Russian layout.


Release Notes:

- N/A

---------

Co-authored-by: Kate <kate@zed.dev>
2025-08-27 03:24:50 +08:00
John Tur 4605b96630 Fix constant thread creation on Windows (#36779)
See
https://github.com/zed-industries/zed/issues/36057#issuecomment-3215808649

Fixes https://github.com/zed-industries/zed/issues/36057

Release Notes:

- N/A
2025-08-25 12:45:28 -07:00
Ben Kunkle eeaadc098f Add GPU info to Sentry crashes (#36624)
Closes #ISSUE

Adds system GPU collection to crash reporting. Currently this is Linux
only.

The system GPUs are determined by reading the `/sys/class/drm` directory
structure, rather than using the exisiting `gpui::Window::gpu_specs()`
method in order to gather more information, and so that the GPU context
is not dependent on Vulkan context initialization (i.e. we still get GPU
info when Zed fails to start because Vulkan failed to initialize).

Unfortunately, the `blade` APIs do not support querying which GPU _will_
be used, so we do not know which GPU was attempted to be used when
Vulkan context initialization fails, however, when Vulkan initialization
succeeds, we send a message to the crash handler containing the result
of `gpui::Window::gpu_specs()` to include the "Active" gpu in any crash
report that may occur

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-08-21 19:59:42 -04:00
张小白 8ef9ecc91f windows: Fix RevealInFileManager (#36592)
Closes #36314

This PR takes inspiration from [Electron’s
implementation](https://github.com/electron/electron/blob/dd54e84a58531b52680f7f736f593ee887eff6a7/shell/common/platform_util_win.cc#L268-L314).

Before and after:



https://github.com/user-attachments/assets/53eec5d3-23c7-4ee1-8477-e524b0538f60



Release Notes:

- N/A
2025-08-21 08:08:54 +08:00
Piotr Osiewicz 74ce543d8b clippy: println_empty_string & non_minimal_cfg (#36614)
- **clippy: Fix println-empty-string**
- **clippy: non-minimal-cfg**

Related to #36577

Release Notes:
- N/A
2025-08-20 18:45:40 +00:00
tidely 92352f97ad Fix clippy::map_clone lint violations (#36585)
#36577

Release Notes:

- N/A
2025-08-20 16:34:52 +02:00
tidely bc79076ad3 Fix clippy::manual_map lint violations (#36584)
#36577

Release Notes:

- N/A
2025-08-20 15:17:28 +02:00
tidely 7bdc99abc1 Fix clippy::redundant_clone lint violations (#36558)
This removes around 900 unnecessary clones, ranging from cloning a few
ints all the way to large data structures and images.

A lot of these were fixed using `cargo clippy --fix --workspace
--all-targets`, however it often breaks other lints and needs to be run
again. This was then followed up with some manual fixing.

I understand this is a large diff, but all the changes are pretty
trivial. Rust is doing some heavy lifting here for us. Once I get it up
to speed with main, I'd appreciate this getting merged rather sooner
than later.

Release Notes:

- N/A
2025-08-20 12:20:13 +02:00
Piotr Osiewicz cf7c64d77f lints: A bunch of extra style lint fixes (#36568)
- **lints: Fix 'doc_lazy_continuation'**
- **lints: Fix 'doc_overindented_list_items'**
- **inherent_to_string and io_other_error**
- **Some more lint fixes**
- **lints: enable bool_assert_comparison, match_like_matches_macro and
wrong_self_convention**


Release Notes:

- N/A
2025-08-20 12:05:58 +02:00
tidely 44941b5dfe Fix clippy::for_kv_map lint violations (#36493)
Release Notes:

- N/A
2025-08-20 11:22:19 +02:00
Conrad Irwin cac80e2ebd Silence a bucketload of logs (#36534)
Closes #ISSUE

Release Notes:

- Silenced a bunch of logs that were on by default
2025-08-19 20:26:56 -06:00
Piotr Osiewicz 6825715503 Another batch of lint fixes (#36521)
- **Enable a bunch of extra lints**
- **First batch of fixes**
- **More fixes**

Release Notes:

- N/A
2025-08-19 20:33:44 +00:00
Piotr Osiewicz 05fc0c432c Fix a bunch of other low-hanging style lints (#36498)
- **Fix a bunch of low hanging style lints like unnecessary-return**
- **Fix single worktree violation**
- **And the rest**

Release Notes:

- N/A
2025-08-19 21:26:17 +02:00
Piotr Osiewicz c4083b9b63 Fix unnecessary-mut-passed lint (#36490)
Release Notes:

- N/A
2025-08-19 14:20:01 +00:00
Piotr Osiewicz 8f567383e4 Auto-fix clippy::collapsible_if violations (#36428)
Release Notes:

- N/A
2025-08-19 13:27:24 +00:00
ed14ab8c02 gpui: Introduce stacker to address stack overflows with deep layout trees (#35813)
Co-authored-by: Anthony Eid <hello@anthonyeid.me>
Co-authored-by: Lukas Wirth <lukas@zed.dev>
Co-authored-by: Ben Kunkle <ben@zed.dev>

Release Notes:

- N/A

Co-authored-by: Anthony Eid <hello@anthonyeid.me>
Co-authored-by: Lukas Wirth <lukas@zed.dev>
Co-authored-by: Ben Kunkle <ben@zed.dev>
2025-08-19 08:26:37 +00:00
Piotr Osiewicz 9e0e233319 Fix clippy::needless_borrow lint violations (#36444)
Release Notes:

- N/A
2025-08-18 21:54:35 +00:00
localcc 97f784dedf Fix early dispatch crash on windows (#36445)
Closes #36384

Release Notes:

- N/A
2025-08-18 21:30:02 +00:00
Agus Zubiaga 8b89ea1a80 Handle auth for claude (#36442)
We'll now use the anthropic provider to get credentials for `claude` and
embed its configuration view in the panel when they are not present.

Release Notes:

- N/A
2025-08-18 20:40:59 +00:00
Anthony Eid 3a3df5c011 gpui: Add support for custom prompt text in PathPromptOptions (#36410)
This will be used to improve the clarity of the git clone UI

### MacOS
<img width="1322" height="128" alt="image"
src="https://github.com/user-attachments/assets/3e511143-12c1-4440-89dd-841b21b2e98e"
/>

### Windows 
<img width="338" height="80" alt="image"
src="https://github.com/user-attachments/assets/766d08d6-0c72-4175-ad24-59dc6188d5f1"
/>

### Linux

<img width="387" height="72" alt="Screenshot From 2025-08-18 15-32-06"
src="https://github.com/user-attachments/assets/3125a7c4-3975-462a-a547-d5d4fac48f22"
/>



Release Notes:

- N/A
2025-08-18 19:48:02 +00:00
Marshall Bowers fa61c3e24d gpui: Fix typo in handle_gpui_events (#36431)
This PR fixes a typo I noticed in the `handle_gpui_events` method name.

Release Notes:

- N/A
2025-08-18 17:27:23 +00:00
Smit Barmase 7dc4adbd40 gpui: Fix crash when starting Zed on macOS during texture creation (#36382)
Closes #36229

Fix zero-sized texture creation that triggers a SIGABRT in the Metal
renderer. Not sure why this happens yet, but it likely occurs when
`native_window.contentView()` returns a zero `NSSize` during initial
window creation, before the view size is computed.

Release Notes:

- Fixed a rare startup crash on macOS.
2025-08-18 08:16:17 +05:30
Finn Evers 3e0a755486 Remove some redundant entity clones (#36274)
`cx.entity()` already returns an owned entity, so there is no need for
these clones.

Release Notes:

- N/A
2025-08-15 20:27:44 +00:00
Igal Tabachnik 7993ee9c07 Suggest unsaved buffer content text as the default filename (#35707)
Closes #24672

This PR complements a feature added earlier by @JosephTLyons (in
https://github.com/zed-industries/zed/pull/32353) where the text is
considered as the tab title in a new buffer. It piggybacks off that
change and sets the title as the suggested filename in the save dialog
(completely mirroring the same functionality in VSCode):

![2025-08-05 11 50
28](https://github.com/user-attachments/assets/49ad9e4a-5559-44b0-a4b0-ae19890e478e)

Release Notes:

- Text entered in a new untitled buffer is considered as the default
filename when saving
2025-08-15 17:26:38 +02:00
smit 23d0433158 linux: Fix keyboard events not working on first start in X11 (#36224)
Closes #29083

On X11, `ibus-x11` crashes on some distros after Zed interacts with it.
This is not unique to Zed, `xim-rs` shows the same behavior, and there
are similar upstream `ibus` reports with apps like Blender:

- https://github.com/ibus/ibus/issues/2697

I opened an upstream issue to track this:

- https://github.com/ibus/ibus/issues/2789

When this crash happens, we don’t get a disconnect event, so Zed keeps
sending events to the IM server and waits for a response. It works on
subsequent starts because IM server doesn't exist now and we default to
non-XIM path.

This PR detects the crash via X11 events and falls back to the non-XIM
path so typing keeps working. We still need to investigate whether the
root cause is in `xim-rs` or `ibus-x11`.

Release Notes:

- Fixed an issue on X11 where keyboard input sometimes didn’t work on
first start.
2025-08-15 12:51:32 +05:30
David KleingeldandAntonio Scandurra ba2c45bc53 Add FutureExt::with_timeout and use it for for Room::maintain_connection (#36175)
Release Notes:

- N/A

---------

Co-authored-by: Antonio Scandurra <me@as-cii.com>
2025-08-14 17:02:51 +02:00
Mikayla MakiandAnthony 32f9de6124 Add grid support to GPUI (#36153)
Release Notes:

- N/A

---------

Co-authored-by: Anthony <anthony@zed.dev>
2025-08-14 00:01:17 +00:00
Max Brunsfeld 09e90fb023 Use trace log level for potentially high-volume vsync duration log (#36147)
This is an attempt to fix
https://github.com/zed-industries/zed/issues/36125

Release Notes:

- N/A
2025-08-13 14:45:34 -07:00
Conrad Irwin bd61eb0889 Use IBM Plex Sans / Lilex (#36084)
The Zed Plex fonts were found to violate the OFL by using the word Plex
in the name.

Lilex has better ligatures and box-drawing characters than Zed Plex
Mono, but Zed Plex Sans should be identical
to IBM Plex Sans.

Closes #15542
Closes zed-industries/zed-fonts#31

Release Notes:

- The "Zed Plex Sans" and "Zed Plex Mono" fonts have been replaced with
"IBM Plex Sans" and "Lilex". The old names still work for backward
compatibility. Other than fixing line-drawing characters, and improving
the ligatures, there should be little visual change as the fonts are all
of the same family.
- Introduced ".ZedSans" and ".ZedMono" as aliases to allow us to easily
change the default fonts in the future. These currently default to "IBM
Plex Sans" and "Lilex" respectively.
2025-08-13 13:25:52 -06:00
张小白andMax Brunsfeld 32975c4208 windows: Fix auto update failure when launching from the cli (#34303)
Release Notes:

- N/A

---------

Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
2025-08-12 17:04:30 -07:00
张小白andMax Brunsfeld b62f959528 windows: Fix message loop using too much CPU (#35969)
Closes #34374

This is a leftover issue from #34374. Back in #34374, I wanted to use
DirectX to handle vsync, after all, that’s how 99% of Windows apps do
it. But after discussing with @maxbrunsfeld , we decided to stick with
the original vsync approach given gpui’s architecture.

In my tests, there’s no noticeable performance difference between this
PR’s approach and DirectX vsync. That said, this PR’s method does have a
theoretical advantage, it doesn’t block the main thread while waiting
for vsync.


The only difference is that in this PR, on Windows 11 we use a newer API
instead of `DwmFlush`, since Chrome’s tests have shown that `DwmFlush`
has some problems. This PR also removes the use of
`MsgWaitForMultipleObjects`.


Release Notes:

- N/A

---------

Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
2025-08-12 11:28:47 -07:00
Victor TranandMikayla Maki fa3d0aaed4 gpui: Allow selection of "Services" menu independent of menu title (#34115)
Release Notes:

- N/A

---

In the same vein as #29538, the "Services" menu on macOS depended on the
text being exactly "Services", not allowing for i18n of the menu name.

This PR introduces a new menu type called `OsMenu` that defines a
special menu that can be populated by the system. Currently, it takes
one enum value, `ServicesMenu` that tells the system to populate its
contents with the items it would usually populate the "Services" menu
with.

An example of this being used has been implemented in the `set_menus`
example:
`cargo run -p gpui --example set_menus`

---

Point to consider:

In `mac/platform.rs:414` the existing code for setting the "Services"
menu remains for backwards compatibility. Should this remain now that
this new method exists to set the menu, or should it be removed?

---------

Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
2025-08-11 21:10:14 +00:00
localcc 56c4992b9a Fix underline flickering (#35989)
Closes #35559

Release Notes:

- Fixed underline flickering
2025-08-11 19:17:48 +02:00
Conrad Irwin 12084b6677 Fix keys not being sent to terminal (#35979)
Fixes #35057

Release Notes:

- Fix input being sent to editor/terminal when pending keystrokes are
resolved
2025-08-11 09:07:32 -06:00
localcc 702a95ffb2 Fix underline DPI (#35816)
Release Notes:

- Fixed wavy underlines looking inconsistent on different displays
2025-08-11 13:57:30 +02:00
Kirill Bulatov 95e302fa68 Properly use static instead of const for global types that need a single init (#35955)
Release Notes:

- N/A
2025-08-10 18:01:54 +00:00
Piotr Osiewicz daa53f2761 Revert "Revert "chore: Bump Rust to 1.89 (#35788)"" (#35937)
Reverts zed-industries/zed#35843

Docker image for 1.89 is now up.
2025-08-09 23:48:58 +02:00
张小白andKirill Bulatov 2a310d78e1 windows: Fix the issue where ags.dll couldn’t be replaced during update (#35877)
Release Notes:

- N/A

---------

Co-authored-by: Kirill Bulatov <kirill@zed.dev>
2025-08-08 14:42:20 +00:00
Mikayla Maki c7d641ecb8 Revert "chore: Bump Rust to 1.89 (#35788)" (#35843)
This reverts commit efba2cbfd3.

Unfortunately, the Docker image for 1.89 has not shown up yet. Once it
has, we should re-land this.

Release Notes:

- N/A
2025-08-07 23:55:15 +00:00
c1d1d1cff6 chore: Bump to taffy 0.9 (#35802)
Co-authored-by: Anthony Eid <hello@anthonyeid.me>
Co-authored-by: Lukas Wirth <lukas@zed.dev>
Co-authored-by: Ben Kunkle <ben@zed.dev>

Release Notes:

- N/A

Co-authored-by: Anthony Eid <hello@anthonyeid.me>
Co-authored-by: Lukas Wirth <lukas@zed.dev>
Co-authored-by: Ben Kunkle <ben@zed.dev>
2025-08-07 15:43:37 +00:00
Piotr OsiewiczandJulia Ryan efba2cbfd3 chore: Bump Rust to 1.89 (#35788)
Release Notes:

- N/A

---------

Co-authored-by: Julia Ryan <juliaryan3.14@gmail.com>
2025-08-07 15:32:06 +00:00
Anthony Eid f1e69f6311 gpui: Impl Default for ClickEvent (#35751)
While default for ClickEvent shouldn't be used much this is helpful for
other projects using gpui besides Zed. Mainly because the orphan rule
prevents those projects from implementing their own default trait

cc: @huacnlee 

Release Notes:

- N/A
2025-08-06 23:24:37 -04:00
Anthony EidandRemco Smits 010441e23b debugger: Show run to cursor in editor's context menu (#35745)
This also fixed a bug where evaluate selected text was an available
option when the selected debug session was terminated.


Release Notes:

- debugger: add Run to Cursor back to Editor's context menu

Co-authored-by: Remco Smits <djsmits12@gmail.com>
2025-08-06 15:45:22 -04:00