Commit Graph
1938 Commits
Author SHA1 Message Date
Max BrunsfeldandMarshall 8d7f5eab79 Extract Ocaml language support into an extension (#10450)
Release Notes:

- Extracted Ocaml language support into an extension

---------

Co-authored-by: Marshall <marshall@zed.dev>
2024-04-11 15:20:19 -07:00
Conrad Irwin f6c85b28d5 WIP: remoting (#10085)
Release Notes:

- Added private alpha support for remote development. Please reach out to hi@zed.dev if you'd like to be part of shaping this feature.
2024-04-11 15:36:35 -06:00
Bennet Bo FennerandConrad Irwin ea4419076e Add preview tabs (#9125)
This PR implements the preview tabs feature from VSCode.
More details and thanks for the head start of the implementation here
#6782.

Here is what I have observed from using the vscode implementation ([x]
-> already implemented):
- [x] Single click on project file opens tab as preview
- [x] Double click on item in project panel opens tab as permanent
- [x] Double click on the tab makes it permanent
- [x] Navigating away from the tab makes the tab permanent and the new
tab is shown as preview (e.g. GoToReference)
- [x] Existing preview tab is reused when opening a new tab
- [x] Dragging tab to the same/another panel makes the tab permanent
- [x] Opening a tab from the file finder makes the tab permanent
- [x] Editing a preview tab will make the tab permanent
- [x] Using the space key in the project panel opens the tab as preview
- [x] Handle navigation history correctly (restore a preview tab as
preview as well)
- [x] Restore preview tabs after restarting
- [x] Support opening files from file finder in preview mode (vscode:
"Enable Preview From Quick Open")
 
I need to do some more testing of the vscode implementation, there might
be other behaviors/workflows which im not aware of that open an item as
preview/make them permanent.

Showcase:


https://github.com/zed-industries/zed/assets/53836821/9be16515-c740-4905-bea1-88871112ef86


TODOs
- [x] Provide `enable_preview_tabs` setting
- [x] Write some tests
- [x] How should we handle this in collaboration mode (have not tested
the behavior so far)
- [x] Keyboard driven usage (probably need workspace commands)
- [x] Register `TogglePreviewTab` only when setting enabled?
- [x] Render preview tabs in tab switcher as italic
- [x] Render preview tabs in image viewer as italic
- [x] Should this be enabled by default (it is the default behavior in
VSCode)?
- [x] Docs

Future improvements (out of scope for now):
- Support preview mode for find all references and possibly other
multibuffers (VSCode: "Enable Preview From Code Navigation")


Release Notes:

- Added preview tabs
([#4922](https://github.com/zed-industries/zed/issues/4922)).

---------

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2024-04-11 23:09:12 +02:00
Max BrunsfeldandMarshall 253aa28375 Extract Scheme and Racket language support into extensions (#10442)
Release Notes:

- Extracted Scheme and Racket language support into extensions.

---------

Co-authored-by: Marshall <marshall@zed.dev>
2024-04-11 12:45:46 -07:00
Piotr Osiewicz 165d6b9edb task: Fix variable substitution for free variables (#10434)
Fixes regression from https://github.com/zed-industries/zed/pull/10341
where it was not possible to use non-zed environmental variables (e.g.
$PATH) in task definitions.

No release note, as this didn't land on Preview yet.
Release Notes:

- N/A
2024-04-11 21:15:33 +02:00
Max BrunsfeldandMarshall 0ac31302d3 Remove built-in Nix support (#10439)
Release Notes:

- Removed built-in Nix support, now that there is a Nix extension.

Co-authored-by: Marshall <marshall@zed.dev>
2024-04-11 11:44:08 -07:00
Max BrunsfeldandMarshall 176f440158 Extract lua language support into an extension (#10437)
Release Notes:

- Extracted lua language support into an extension, and improved Lua
highlighting and completion label styling.

---------

Co-authored-by: Marshall <marshall@zed.dev>
2024-04-11 11:32:10 -07:00
c38f72d194 Extract GLSL language support into an extension (#10433)
Release Notes:

- Extracted GLSL language support into an extension.

---------

Co-authored-by: Marshall <marshall@zed.dev>
Co-authored-by: Marshall Bowers <elliott.codes@gmail.com>
2024-04-11 13:52:10 -04:00
Max BrunsfeldandMarshall 47f698d5a3 Validate content-length of downloaded extension tar gz files (#10430)
Release Notes:

- Fixed a bug where extension installation would appear to succeed even
if the download did not complete due to network interruptions
([#10330](https://github.com/zed-industries/zed/issues/10330)).

Co-authored-by: Marshall <marshall@zed.dev>
2024-04-11 10:24:09 -07:00
Max BrunsfeldandMarshall bcd2ca6196 Extract Elm language into an extension (#10432)
Release Notes:

- Extracted Elm language support into an extension

Co-authored-by: Marshall <marshall@zed.dev>
2024-04-11 10:23:49 -07:00
Marshall Bowers 2d21f6debf emmet: Bump to v0.0.2 (#10426)
This PR bumps the Emmet extension to v0.0.2.

This version of the Emmet extension adds Emmet support for PHP and ERB
files.

Release Notes:

- N/A
2024-04-11 11:56:25 -04:00
Conrad Irwin 3b68665277 Update resvg to fix panic (#10393)
This bumps us up a *long* way on the resvg/usvg crate, to fix a panic

Release Notes:

- Fixed a panic when rendering certain malformed SVGs
2024-04-10 20:12:05 -06:00
Kirill Bulatov d1ad96782c Rework task modal (#10341)
New list (used tasks are above the separator line, sorted by the usage
recency), then all language tasks, then project-local and global tasks
are listed.
Note that there are two test tasks (for `test_name_1` and `test_name_2`
functions) that are created from the same task template:
<img width="563" alt="Screenshot 2024-04-10 at 01 00 46"
src="https://github.com/zed-industries/zed/assets/2690773/7455a82f-2af2-47bf-99bd-d9c5a36e64ab">

Tasks are deduplicated by labels, with the used tasks left in case of
the conflict with the new tasks from the template:
<img width="555" alt="Screenshot 2024-04-10 at 01 01 06"
src="https://github.com/zed-industries/zed/assets/2690773/8f5a249e-abec-46ef-a991-08c6d0348648">

Regular recent tasks can be now removed too:
<img width="565" alt="Screenshot 2024-04-10 at 01 00 55"
src="https://github.com/zed-industries/zed/assets/2690773/0976b8fe-b5d7-4d2a-953d-1d8b1f216192">

When the caret is in the place where no function symbol could be
retrieved, no cargo tests for function are listed in tasks:
<img width="556" alt="image"
src="https://github.com/zed-industries/zed/assets/2690773/df30feba-fe27-4645-8be9-02afc70f02da">


Part of https://github.com/zed-industries/zed/issues/10132
Reworks the task code to simplify it and enable proper task labels.

* removes `trait Task`, renames `Definition` into `TaskTemplate` and use
that instead of `Arc<dyn Task>` everywhere
* implement more generic `TaskId` generation that depends on the
`TaskContext` and `TaskTemplate`
* remove `TaskId` out of the template and only create it after
"resolving" the template into the `ResolvedTask`: this way, task
templates, task state (`TaskContext`) and task "result" (resolved state)
are clearly separated and are not mixed
* implement the logic for filtering out non-related language tasks and
tasks that have non-resolved Zed task variables
* rework Zed template-vs-resolved-task display in modal: now all reruns
and recently used tasks are resolved tasks with "fixed" context (unless
configured otherwise in the task json) that are always shown, and Zed
can add on top tasks with different context that are derived from the
same template as the used, resolved tasks
* sort the tasks list better, showing more specific and least recently
used tasks higher
* shows a separator between used and unused tasks, allow removing the
used tasks same as the oneshot ones
* remote the Oneshot task source as redundant: all oneshot tasks are now
stored in the inventory's history
* when reusing the tasks as query in the modal, paste the expanded task
label now, show trimmed resolved label in the modal
* adjusts Rust and Elixir task labels to be more descriptive and closer
to bash scripts

Release Notes:

- Improved task modal ordering, run and deletion capabilities
2024-04-11 02:02:04 +03:00
Marshall Bowers 195f9d9b24 haskell: Bump to v0.1.0 (#10378)
This PR bumps the Haskell extension to v0.1.0.

This version of the Haskell extension brings improved labels for
symbols:

<img width="569" alt="Screenshot 2024-04-10 at 3 38 01 PM"
src="https://github.com/zed-industries/zed/assets/1486634/759fa52f-7b85-4395-abfd-070138201162">

Release Notes:

- N/A
2024-04-10 15:42:46 -04:00
Marshall Bowers 3a6e0bb9b6 gleam: Bump to v0.1.0 (#10376)
This PR bumps the Gleam extension to v0.1.0.

This version of the Gleam extension brings improved completion labels:

<img width="572" alt="Screenshot 2024-04-10 at 3 30 25 PM"
src="https://github.com/zed-industries/zed/assets/1486634/afca4563-c520-4f01-949f-2c8095769751">

Release Notes:

- N/A
2024-04-10 15:33:22 -04:00
fdddbfc179 Fix caret movement issue for some special characters (#10198)
Currently in Zed, certain characters require pressing the key twice to
move the caret through that character. For example: "❤️" and "y̆".

The reason for this is as follows:

Currently, Zed uses `chars` to distinguish different characters, and
calling `chars` on `y̆` will yield two `char` values: `y` and `\u{306}`,
and calling `chars` on `❤️` will yield two `char` values: `❤` and
`\u{fe0f}`.

Therefore, consider the following scenario (where ^ represents the
caret):

- what we see: ❤️ ^
- the actual buffer: ❤ \u{fe0f} ^

After pressing the left arrow key once:

- what we see: ❤️ ^
- the actual buffer: ❤ ^ \u{fe0f}

After pressing the left arrow key again:
- what we see: ^ ❤️
- the actual buffer: ^ ❤ \u{fe0f}

Thus, two left arrow key presses are needed to move the caret, and this
PR fixes this bug (or this is actually a feature?).

I have tried to keep the scope of code modifications as minimal as
possible. In this PR, Zed handles such characters as follows:

- what we see: ❤️ ^
- the actual buffer: ❤ \u{fe0f} ^

After pressing the left arrow key once:

- what we see: ^ ❤️
- the actual buffer: ^ ❤ \u{fe0f}

Or after pressing the delete key:

- what we see: ^
- the actual buffer: ^

Please note that currently, different platforms and software handle
these special characters differently, and even the same software may
handle these characters differently in different situations. For
example, in my testing on Chrome on macOS, GitHub treats `y̆` as a
single character, just like in this PR; however, in Rust Playground,
`y̆` is treated as two characters, and pressing the delete key does not
delete the entire `y̆` character, but instead deletes `\u{306}` to yield
the character `y`. And they both treat `❤️` as a single character,
pressing the delete key will delete the entire `❤️` character.

This PR is based on the principle of making changes with the smallest
impact on the code, and I think that deleting the entire character with
the delete key is more intuitive.

Release Notes:

- Fix caret movement issue for some special characters

---------

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
Co-authored-by: Thorsten <thorsten@zed.dev>
Co-authored-by: Bennet <bennetbo@gmx.de>
2024-04-10 13:01:25 -06:00
Nate ButlerandMarshall Bowers 03d853d344 Introduce TextField by adding the ui_text_field crate (#10361)
There hasn't been a componentized way to create inputs or text fields
thus far due to the innate circular dependency between the `ui` and
`editor` crates. To bypass this issue we are introducing a new
`ui_text_field` crate to specifically handle this component.

`TextField` provides the ability to add stacked or inline labels, as
well as applies a standard visual style to inputs.

Example:

![CleanShot - 2024-04-10 at 11 22
13@2x](https://github.com/zed-industries/zed/assets/1714999/9bf5fc40-5024-4d01-9a8b-fb76f67d7e6e)

We'll continue to evolve this component in the near future and start
using it in the app once we've built out the needed functionality.

Release Notes:

- N/A

---------

Co-authored-by: Marshall Bowers <elliott.codes@gmail.com>
2024-04-10 11:53:25 -04:00
Joseph T. Lyons d03f1c4cab v0.132.x dev 2024-04-10 11:45:05 -04:00
Piotr Osiewicz 39e0e26d1d Line numbers short mode (#10354)
Followup to #10327 
It can be enabled with the following setting:

"line_indicator_format": "short"

No release note, as the original change didn't go out to Preview yet.

/cc @bartekpacia @0x2CA

Release Notes:

- N/A
2024-04-10 12:08:07 +02:00
Dzmitry MalyshauandMikayla Maki 8f69eac402 Update blade to a version that can run GLES for Zed (#10243)
Release Notes:
- N/A

Picks up https://github.com/kvark/blade/pull/105,
https://github.com/kvark/blade/pull/97, and more

Switches the presentation to be non-blocking, which will improve the
latency slightly.

Allows to start playing with GLES backend, e.g.
```bash
cd crates/gpui
RUSTFLAGS="--cfg gles" CARGO_TARGET_DIR=./target-gl cargo run --example hello_world
```

It doesn't currently render properly due to an issue that needs
investigation, see
https://github.com/kvark/blade/pull/105#issuecomment-2041006542
But at least it's a start

Co-authored-by: Mikayla Maki <mikayla@zed.dev>
2024-04-09 17:16:35 -07:00
Thorsten BallandAntonio 0533923f91 Reduce memory usage to represent buffers by up to 50% (#10321)
This should help with some of the memory problems reported in
https://github.com/zed-industries/zed/issues/8436, especially the ones
related to large files (see:
https://github.com/zed-industries/zed/issues/8436#issuecomment2037442695),
by **reducing the memory required to represent a buffer in Zed by
~50%.**

### How?

Zed's memory consumption is dominated by the in-memory representation of
buffer contents.

On the lowest level, the buffer is represented as a
[Rope](https://en.wikipedia.org/wiki/Rope_(data_structure)) and that's
where the most memory is used. The layers above — buffer, syntax map,
fold map, display map, ... — basically use "no memory" compared to the
Rope.

Zed's `Rope` data structure is itself implemented as [a `SumTree` of
`Chunks`](https://github.com/zed-industries/zed/blob/8205c52d2bc204b8234f9306562d9000b1691857/crates/rope/src/rope.rs#L35-L38).

An important constant at play here is `CHUNK_BASE`:

`CHUNK_BASE` is the maximum length of a single text `Chunk` in the
`SumTree` underlying the `Rope`. In other words: It determines into how
many pieces a given buffer is split up.

By changing `CHUNK_BASE` we can adjust the level of granularity
withwhich we index a given piece of text. Theoretical maximum is the
length of the text, theoretical minimum is 1. Sweet spot is somewhere
inbetween, where memory use and performance of write & read access are
optimal.

We started with `16` as the `CHUNK_BASE`, but that wasn't the result of
extensive benchmarks, more the first reasonable number that came to
mind.

### What

This changes `CHUNK_BASE` from `16` to `64`. That reduces the memory
usage, trading it in for slight reduction in performance in certain
benchmarks.

### Benchmarks

I added a benchmark suite for `Rope` to determine whether we'd regress
in performance as `CHUNK_BASE` goes up. I went from `16` to `32` and
then to `64`. While `32` increased performance and reduced memory usage,
`64` had one slight drop in performance, increases in other benchmarks
and substantial memory savings.

| `CHUNK_BASE` from `16` to `32` | `CHUNK_BASE` from `16` to `64` |
|-------------------|--------------------|
|
![chunk_base_16_to_32](https://github.com/zed-industries/zed/assets/1185253/fcf1f9c6-4f43-4e44-8ef5-29c1e5d8e2b9)
|
![chunk_base_16_to_64](https://github.com/zed-industries/zed/assets/1185253/d82a0478-eeef-43d0-9240-e0aa9df8d946)
|

### Real World Results

We tested this by loading a 138 MB `*.tex` file (parsed as plain text)
into Zed and measuring in `Instruments.app` the allocation.

#### standard allocator
Before, with `CHUNK_BASE: 16`, the memory usage was ~827MB after loading
the buffer.

| `CHUNK_BASE: 16` |
|---------------------|
|
![memory_consumption_chunk_base_16_std_alloc](https://github.com/zed-industries/zed/assets/1185253/c1e04c34-7d1a-49fa-bb3c-6ad10aec6e26)
|


After, with `CHUNK_BASE: 64`, the memory usage was ~396MB after loading
the buffer.

| `CHUNK_BASE: 64` |
|---------------------|
|
![memory_consumption_chunk_base_64_std_alloc](https://github.com/zed-industries/zed/assets/1185253/c728e134-1846-467f-b20f-114a582c7b5a)
|


#### `mimalloc`

`MiMalloc` by default and that seems to be pretty aggressive when it
comes to growing memory. Whereas the std allocator would go up to
~800mb, MiMalloc would jump straight to 1024MB.

I also can't get `MiMalloc` to work properly with `Instruments.app` (it
always shows 15MB of memory usage) so I had to use these `Activity
Monitor` screenshots:

| `CHUNK_BASE: 16` |
|---------------------|
|
![memory_consumption_chunk_base_16_mimalloc](https://github.com/zed-industries/zed/assets/1185253/1e6e05e9-80c2-4ec7-9b0e-8a6fa78836eb)
|

| `CHUNK_BASE: 64` |
|---------------------|
|
![memory_consumption_chunk_base_64_mimalloc](https://github.com/zed-industries/zed/assets/1185253/8a47e982-a675-4db0-b690-d60f1ff9acc8)
|

### Release Notes

Release Notes:

- Reduced memory usage for files by up to 50%.

---------

Co-authored-by: Antonio <antonio@zed.dev>
2024-04-09 18:07:53 +02:00
Marshall Bowers b6857ca469 Use v0.0.6 of the zed_extension_api for extensions that need it (#10324)
This PR updates the extensions dependent on v0.0.6 of the
`zed_extension_api` crate to use the now-published version on crates.io
instead of a path dependency.

The impacted extensions are:

- `dart`
- `gleam`
- `haskell`
- `svelte`


Release Notes:

- N/A
2024-04-09 10:57:26 -04:00
Mikayla Maki def87a8d76 WIP: Refactor Linux platform implementation (#10227)
This puts the Linux platform implementation at a similar code style and
quality to the macOS platform. The largest change is that I collapsed
the `LinuxPlatform` -> `[Backend]` -> `[Backend]State` ->
`[Backend]StateInner` to just `[Backend]` and `[Backend]State`, and in
the process removed most of the `Rc`s and `RefCell`s.

TODO:
- [x] Make sure that this is on-par with the existing implementation
- [x] Review in detail, now that the large changes are done.
- [ ] Update the roadmap

Release Notes:

- N/A
2024-04-08 16:40:35 -07:00
Bennet Bo Fenner 7dccbd8e3b markdown preview: Improve live preview (#10205)
This PR contains various improvements for the markdown preview (some of
which were originally part of #7601).
Some improvements can be seen in the video (see also release notes down
below):


https://github.com/zed-industries/zed/assets/53836821/93324ee8-d366-464a-9728-981eddbfdaf7

Release Notes:
- Added action to open markdown preview in the same pane
- Added support for displaying channel notes in markdown preview
- Added support for displaying the current active editor when opening
markdown preview
- Added support for scrolling the editor to the corresponding block when
double clicking an element in markdown preview
- Improved pane creation handling when opening markdown preview
- Fixed markdown preview displaying non-markdown files
2024-04-08 21:17:40 +02:00
Piotr Osiewicz 4ce5b22989 tasks: Add status indicator to the status bar (#10267)
Release Notes:

- Added task status indicator to the status bar.
2024-04-08 14:43:00 +02:00
Piotr Osiewicz 4f9ad300a7 tasks: Use icons instead of secondary text in a modal (#10264)
Before:

![image](https://github.com/zed-industries/zed/assets/24362066/feae9c98-37d4-437d-965a-047d2e089a7b)
After:

![image](https://github.com/zed-industries/zed/assets/24362066/43e48985-5aba-44d9-9128-cfafb9b61fd4)

Release Notes:

- N/A
2024-04-08 11:41:54 +02:00
c851e6edba Add language_server_workspace_configuration to extension API (#10212)
This PR adds the ability for extensions to implement
`language_server_workspace_configuration` to provide workspace
configuration to the language server.

We've used the Dart extension as a motivating example for this, pulling
it out into an extension in the process.

Release Notes:

- Removed built-in support for Dart, in favor of making it available as
an extension. The Dart extension will be suggested for download when you
open a `.dart` file.

---------

Co-authored-by: Max <max@zed.dev>
Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
2024-04-05 17:04:07 -04:00
Marshall BowersandMax 4a325614f0 Add label_for_symbol to extension API (#10179)
This PR adds `label_for_symbol` to the extension API.

As a motivating example, we implemented `label_for_symbol` for the
Haskell extension.

Release Notes:

- N/A

Co-authored-by: Max <max@zed.dev>
2024-04-04 15:38:38 -04:00
Bennet Bo Fenner dde87f6468 markdown preview: Auto detect raw links (#10162)
Similar to the work done in `rich_text`, raw links now get picked up in
the markdown preview.


https://github.com/zed-industries/zed/assets/53836821/3c5173fd-cf8b-4819-ad7f-3127c158acaa

Release Notes:

- Added support for detecting and highlighting links in markdown preview
2024-04-04 21:05:35 +02:00
d306b531c7 Add label_for_completion to extension API (#10175)
This PR adds the ability for extensions to implement
`label_for_completion` to customize completions coming back from the
language server.

We've used the Gleam extension as a motivating example, adding
`label_for_completion` support to it.

Release Notes:

- N/A

---------

Co-authored-by: Max <max@zed.dev>
Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
2024-04-04 13:56:04 -04:00
Piotr Osiewicz 1c485a0d05 tasks: change placeholder text in a modal (#10166)
Related to: #10132

Release Notes:

- N/A
2024-04-04 15:37:53 +02:00
Piotr Osiewicz 0ddec2753a Add emmet-language-server support (#9910)
Note that I want to move this into an extension before merging.

Fixes: #4992 

Release Notes:

- Added Emmet snippets support
2024-04-03 19:54:53 +02:00
Marshall Bowers 49c53bc0ec Extract HTML support into an extension (#10130)
This PR extracts HTML support into an extension and removes the built-in
HTML support from Zed.

Release Notes:

- Removed built-in support for HTML, in favor of making it available as
an extension. The HTML extension will be suggested for download when you
open a `.html`, `.htm`, or `.shtml` file.
2024-04-03 12:42:36 -04:00
Joseph T. Lyons ef3d04efe6 v0.131.x dev 2024-04-03 12:11:28 -04:00
3a0d3cee87 Compute scrollbar markers asynchronously (#10080)
Refs #9647
Fixes https://github.com/zed-industries/zed/issues/9792

This pull request moves the computation of scrollbar markers off the
main thread, to prevent them from grinding the editor to a halt when we
have a lot of them (e.g., when there are lots of search results on a
large file). With these changes we also avoid generating multiple quads
for adjacent markers, thus fixing an issue where we stop drawing other
primitives because we've drawn too many quads in the scrollbar.

Release Notes:

- Improved editor performance when displaying lots of search results,
diagnostics, or symbol highlights in the scrollbar
([#9792](https://github.com/zed-industries/zed/issues/9792)).

---------

Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Nathan <nathan@zed.dev>
2024-04-03 12:21:17 +02:00
Conrad Irwin 9317fe46af Revert "Revert "Revert dependency updates in #9836 (#10089)""
This reverts commit c8b14ee2cb.
2024-04-02 13:12:38 -06:00
Conrad Irwin c8b14ee2cb Revert "Revert dependency updates in #9836 (#10089)"
This reverts commit 55c897d993.
2024-04-02 12:59:10 -06:00
Mikayla Maki 55c897d993 Revert dependency updates in #9836 (#10089)
Due to: https://github.com/zed-industries/zed/issues/9985 and an
abundance of caution, I'm reverting the image and svg rendering updates
for now until we can debug the issue. cc: @niklaswimmer

Release Notes:

- N/A
2024-04-02 12:27:48 -06:00
Marshall BowersandMax 6121bfc5a4 Extract Clojure support into an extension (#10088)
This PR extracts Clojure support into an extension and removes the
built-in Clojure support from Zed.

Release Notes:

- Removed built-in support for Clojure, in favor of making it available
as an extension. The Clojure extension will be suggested for download
when you open a `.clj` or other Clojure-related files.

---------

Co-authored-by: Max <max@zed.dev>
2024-04-02 13:47:03 -04:00
Bennet Bo Fenner 1dbd520cc9 project search: Persist search history across session (#9932)
Partially implements #9717, persistence between restarts is currently
missing, but I would like to get feedback on the implementation first.

Previously the search history was not saved across different project
searches. As the `SearchHistory` is now maintained inside of the
project, it can be persisted across different project searches.

I also removed the behavior that a new query replaces the previous
search query, if it contains the text of the previous query.
I believe this was only intended to make buffer search work, therefore I
disabled this behavior but only for the project search.

Currently when you navigated through the queries the tab title changed
even if the search was not started, which doesn't make sense to me.
Current behavior:


https://github.com/zed-industries/zed/assets/53836821/1c365702-e93c-4cab-a1eb-0af3fef95476


With this PR the tab header will actually keep the search name until you
start another search again.

---

Showcase:


https://github.com/zed-industries/zed/assets/53836821/c0d6e496-915f-44bc-be16-12d7c3cda2d7


Release Notes:

- Added support for persisting project search history across a session
- Fixed tab header of project search changing when cycling through
search history, even when there is no search submitted
2024-04-02 11:13:18 +02:00
Marshall BowersandMax 8b586ef8e7 Add new make-file-executable API for extensions (#10047)
This PR adds a new function, `make-file-executable`, to the Zed
extension API that can be used to mark a given file as executable
(typically the language server binary).

This is available in v0.0.5 of the `zed_extension_api` crate.

We also reworked how we represent the various WIT versions on disk to
make it a bit clearer what the version number entails.

Release Notes:

- N/A

---------

Co-authored-by: Max <max@zed.dev>
2024-04-01 15:28:24 -04:00
Nathan Sobo 9b673089db Enable Claude 3 models to be used via the Zed server if "language-models" feature flag is enabled for user (#10015)
Release Notes:

- N/A
2024-03-31 15:57:57 -06:00
Piotr Osiewicz ed5bfcdddc tab_switcher: Add support for tab switcher in terminal panel (#9963)
tab switcher retrieves active pane from workspace, but that function is
not aware of Terminal Panel's pane. Thus in this PR we retrieve it
manually and use it as the active pane if terminal panel has focus.

Release Notes:

- Fixed tab switcher not working in terminal panel.
2024-03-30 00:19:02 +01:00
Marshall Bowers b0fb02e4be Extract Erlang support into an extension (#9974)
This PR extracts Erlang support into an extension and removes the
built-in Erlang support from Zed.

Tested using a Nix shell:

```
nix-shell -p erlang-ls
```

Release Notes:

- Removed built-in support for Erlang, in favor of making it available
as an extension. The Erlang extension will be suggested for download
when you open a `.erl` or `.hrl` file.
2024-03-29 18:03:38 -04:00
Daniel Zhu 30193647f3 Fix Recent Documents List (continues #8952) (#9919)
@SomeoneToIgnore This code should 100% work for future Zed users, but
for current Zed users, Zed's internal list of recents may not be synced
w/ macOS' Recent Documents at first. If needed this can be fixed by
calling `cx.refresh_recent_documents` on startup, but that feels a bit
unnecessary.

Release Notes:

- Fixes behavior of Recent Documents list on macOS
2024-03-29 23:17:25 +02:00
Marshall Bowers 35e1229fbb toml: Sync Cargo.toml version with extension.toml (#9973)
This PR syncs the version number in the `Cargo.toml` with the one in
`extension.toml` for the `toml` extension, since they had gotten
out-of-sync.

Release Notes:

- N/A
2024-03-29 16:59:46 -04:00
d77e553466 File context for assistant panel (#9712)
Introducing the Active File Context portion of #9705. When someone is in
the assistant panel it now includes the active file as a system message
on send while showing them a nice little display in the lower right:


![image](https://github.com/zed-industries/zed/assets/836375/9abc56e0-e8f2-45ee-9e7e-b83b28b483ea)

For this iteration, I'd love to see the following before we land this:

* [x] Toggle-able context - user should be able to disable sending this
context
* [x] Show nothing if there is no context coming in
* [x] Update token count as we change items
* [x] Listen for a more finely scoped event for when the active item
changes
* [x] Create a global for pulling a file icon based on a path. Zed's
main way to do this is nested within project panel's `FileAssociation`s.
* [x] Get the code fence name for a Language for the system prompt
* [x] Update the token count when the buffer content changes

I'm seeing this PR as the foundation for providing other kinds of
context -- diagnostic summaries, failing tests, additional files, etc.

Release Notes:

- Added file context to assistant chat panel
([#9705](https://github.com/zed-industries/zed/issues/9705)).

<img width="1558" alt="image"
src="https://github.com/zed-industries/zed/assets/836375/86eb7e50-3e28-4754-9c3f-895be588616d">

---------

Co-authored-by: Conrad Irwin <conrad@zed.dev>
Co-authored-by: Nathan <nathan@zed.dev>
Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Mikayla Maki <mikayla@zed.dev>
2024-03-29 13:55:01 -07:00
Marshall Bowers df3050dac1 Extract C# support into an extension (#9971)
This PR extracts C# support into an extension and removes the built-in
C# support from Zed.

Tested using a Nix shell:

```
nix-shell -p dotnet-sdk omnisharp-roslyn
```

Release Notes:

- Removed built-in support for C#, in favor of making it available as an
extension. The C# extension will be suggested for download when you open
a `.cs` file.
2024-03-29 16:38:27 -04:00
Marshall Bowers e252f90e30 Extract PHP support into an extension (#9966)
This PR extracts PHP support into an extension and removes the built-in
PHP support from Zed.

There's a small workaround necessary in order for us to provide the
`language_ids` on the `LspAdapter` that are needed for the language
server to run properly. Eventually we'll want to build this into the
extension API, but for now we're just hard-coding it on the host side.

Release Notes:

- Removed built-in support for PHP, in favor of making it available as
an extension. The PHP extension will be suggested for download when you
open a `.php` file.
2024-03-29 14:51:54 -04:00
Piotr Osiewicz cff9ad19f8 Add spawning of tasks without saving them in the task stack (#9951)
These tasks are not considered for reruns with `task::Rerun`. 
This PR tears a bunch of stuff up around tasks:
- `menu::SecondaryConfirm` for tasks is gonna spawn a task without
storing it in history instead of being occupied by oneshot tasks. This
is done so that cmd-clicking on the menu item actually does something
meaningful.
- `menu::UseSelectedQuery` got moved into picker, as tasks are it's only
user (and it doesn't really make sense as a menu action).

TODO:
- [x] add release note
- [x] Actually implement the core of this feature, which is spawning a
task without saving it in history, lol.

Fixes #9804 
Release Notes:

- Added "fire-and-forget" task spawning; `menu::SecondaryConfirm` in
tasks modal now spawns a task without registering it as the last spawned
task for the purposes of `task::Rerun`. By default you can spawn a task
in this fashion with cmd+enter or by holding cmd and clicking on a task
entry in a list. Spawning oneshots has been rebound to `option-enter`
(under a `picker::ConfirmInput` name). Fixes #9804 (breaking change)
- Moved `menu::UseSelectedQuery` action to `picker` namespace (breaking
change).
2024-03-29 18:41:14 +01:00