This is the core change:
https://github.com/zed-industries/zed/pull/26758/files#diff-044302c0d57147af17e68a0009fee3e8dcdfb4f32c27a915e70cfa80e987f765R1052
TODO:
- [x] Use AsyncFn instead of Fn() -> Future in GPUI spawn methods
- [x] Implement it in the whole app
- [x] Implement it in the debugger
- [x] Glance at the RPC crate, and see if those box future methods can
be switched over. Answer: It can't directly, as you can't make an
AsyncFn* into a trait object. There's ways around that, but they're all
more complex than just keeping the code as is.
- [ ] Fix platform specific code
Release Notes:
- N/A
Closes https://github.com/zed-industries/zed/issues/25413
As the issue points out well, themes do not need to alter any in-memory
state on load: that is done via settings file load.
Originally, it was introduced in
https://github.com/zed-industries/zed/pull/4064 and
https://github.com/zed-industries/zed/pull/24857 had restored that
behavior, which seems wrong to do.
Apart from removing that part, removes unnecessary methods and
emphasizes that in-memory state is the Buffer/UI size — no need to add
`Adjusted` there as the settings file presence is already enough.
Release Notes:
- Fixed theme selector resetting the buffer size
Done automatically with
> ast-grep -p '$A.background_executor().spawn($B)' -r
'$A.background_spawn($B)' --update-all --globs "\!crates/gpui"
Followed by:
* `cargo fmt`
* Unexpected need to remove some trailing whitespace.
* Manually adding imports of `gpui::{AppContext as _}` which provides
`background_spawn`
* Added `AppContext as _` to existing use of `AppContext`
Release Notes:
- N/A
Closes https://github.com/zed-industries/zed/issues/23505
Now `zed::IncreaseBufferFontSize` (and all the same UI- and
Buffer-related settings) action is parameterized with `{ "persist": true
}` (default).
Using `"persist": false` brings back resizing behavior prior to
https://github.com/zed-industries/zed/pull/23265
Release Notes:
- Added a way to toggle font size without settings adjustments
There's still a bit more work to do on this, but this PR is compiling
(with warnings) after eliminating the key types. When the tasks below
are complete, this will be the new narrative for GPUI:
- `Entity<T>` - This replaces `View<T>`/`Model<T>`. It represents a unit
of state, and if `T` implements `Render`, then `Entity<T>` implements
`Element`.
- `&mut App` This replaces `AppContext` and represents the app.
- `&mut Context<T>` This replaces `ModelContext` and derefs to `App`. It
is provided by the framework when updating an entity.
- `&mut Window` Broken out of `&mut WindowContext` which no longer
exists. Every method that once took `&mut WindowContext` now takes `&mut
Window, &mut App` and every method that took `&mut ViewContext<T>` now
takes `&mut Window, &mut Context<T>`
Not pictured here are the two other failed attempts. It's been quite a
month!
Tasks:
- [x] Remove `View`, `ViewContext`, `WindowContext` and thread through
`Window`
- [x] [@cole-miller @mikayla-maki] Redraw window when entities change
- [x] [@cole-miller @mikayla-maki] Get examples and Zed running
- [x] [@cole-miller @mikayla-maki] Fix Zed rendering
- [x] [@mikayla-maki] Fix todo! macros and comments
- [x] Fix a bug where the editor would not be redrawn because of view
caching
- [x] remove publicness window.notify() and replace with
`AppContext::notify`
- [x] remove `observe_new_window_models`, replace with
`observe_new_models` with an optional window
- [x] Fix a bug where the project panel would not be redrawn because of
the wrong refresh() call being used
- [x] Fix the tests
- [x] Fix warnings by eliminating `Window` params or using `_`
- [x] Fix conflicts
- [x] Simplify generic code where possible
- [x] Rename types
- [ ] Update docs
### issues post merge
- [x] Issues switching between normal and insert mode
- [x] Assistant re-rendering failure
- [x] Vim test failures
- [x] Mac build issue
Release Notes:
- N/A
---------
Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Cole Miller <cole@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Joseph <joseph@zed.dev>
Co-authored-by: max <max@zed.dev>
Co-authored-by: Michael Sloan <michael@zed.dev>
Co-authored-by: Mikayla Maki <mikaylamaki@Mikaylas-MacBook-Pro.local>
Co-authored-by: Mikayla <mikayla.c.maki@gmail.com>
Co-authored-by: joão <joao@zed.dev>
Motivation for this is using markdown for keymap error notifications in
#23113, but it also benefits the copied text of repl tables.
Release Notes:
- N/A
The R kernel doesn't use base64 padding whereas the Python kernel (via
matplotlib) sometimes uses padding. We have to use the `base64` crate's
`Indifferent` mode.
/cherry-pick v0.161.x
Release Notes:
- N/A
This upgrades `nbformat` and `runtimelib` to handle jupyter types with
even more validation and flexiblity. This also processes any multiline
string data coming from the kernel, including with image data (like
`image/png`). While I was at it I also fixed a longstanding issue around
images by eliminating all whitespace (something `atob` does) and using
the no pad decoder.
Fixes: #17956
Before:
<img width="741" alt="image"
src="https://github.com/user-attachments/assets/37ec2cae-ce78-4475-aaa3-4d785e4015d0">
After:
<img width="727" alt="image"
src="https://github.com/user-attachments/assets/e2431ba2-048b-4205-9898-54f357795a9c">
Release Notes:
- Fixed issue with image output from REPL kernels that didn't use base64
padding