K Simmons
e44536344a
Removed EventHandler from workspace in favor of mouse event handler
2022-08-22 16:49:14 -07:00
K Simmons
0f43ef9331
Dispatch Event refactoring. Appears to be workingCo-Authored-By: nathan@zed.dev
2022-08-22 16:16:40 -07:00
K Simmons
3fb4e6356c
Rework presenter dispatch_event to allow isolated propogation of individual MouseRegionEvent types Co-Authored-By: mikayla@zed.dev
2022-08-22 16:16:39 -07:00
K Simmons
133c194f4a
wip tab drag and drop
2022-08-22 16:16:39 -07:00
K Simmons
a650c146f1
more event wip
2022-08-22 16:16:39 -07:00
Mikayla Maki
efd3247ce4
Added modifiers to scroll wheel eevent
2022-08-19 12:10:12 -07:00
ForLoveOfCats and Mikayla
8ba2f77148
One big cleanup pass of clippy lints
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Co-authored-by: Mikayla <mikayla@zed.dev >
2022-08-10 16:51:01 -07:00
Antonio Scandurra
7b009c8bbe
Merge branch 'main' into ime-support-2
2022-07-22 16:03:38 +02:00
Antonio Scandurra
97ce3998ec
Position IME input according to where the selection is rendered
2022-07-21 17:35:40 +02:00
K Simmons
225055ed5d
Address some issues where panes don't get focused properly, make the focused pane more obvious, and prevent splitting of the pane with no items
2022-07-20 18:52:32 -07:00
K Simmons
deeefed7eb
Change mouse_event_handler to use HandlerSet
2022-07-18 10:08:14 -07:00
K Simmons
8add81350e
Rework presenter and MouseRegion to use Handler hashmap rather than individual fields
2022-07-17 23:19:32 -07:00
Mikayla Maki
ca877245be
Finished merge of drag update
2022-07-07 16:12:24 -07:00
Mikayla Maki
b2fa511acd
GPUI change proposals
2022-07-06 17:52:20 -07:00
Keith Simmons
bcb553f233
Combine platform mouse events to use common MouseEvent struct and remove MouseDragged event in favor of MouseMoved
2022-07-06 16:37:56 -07:00
Keith Simmons
686e57373b
pull event data out into individual Event structs
2022-07-06 15:36:42 -07:00
Keith Simmons
a477733bcb
Address hover panic and add hint to install go when language server failed to install
2022-06-27 15:48:15 -07:00
Antonio Scandurra
01349e1d42
Fix panic when Text contained carriage returns
2022-06-23 10:21:21 +02:00
Max Brunsfeld
2c61bc2b1f
Always use capital letters when rendering a keystroke
2022-06-16 17:48:10 -07:00
Antonio Scandurra
516bd13474
Add tooltip to follow collaborators
2022-06-15 17:08:39 +02:00
Antonio Scandurra
8a146e49ca
Use a different fit mode for tooltips
2022-06-15 16:45:04 +02:00
Antonio Scandurra
ea8b5016f7
Snap overlay's bottom/right edge to same window's edge on overflow
2022-06-09 13:48:02 +02:00
Antonio Scandurra
a26af194e7
Use visible bounds to determine hit bounds for cursor/mouse regions
2022-06-08 10:17:22 +02:00
Keith Simmons
a6c0ee472c
Add vim bindings for hover
...
Allow scrolling in hover popover
2022-06-07 13:07:53 -07:00
Antonio Scandurra
74aa9c1320
Capture mouse events when rendering disconnected overlay
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We do so by replacing `EventHandler::capture` with a new `::capture_all` method.
After switching to mouse regions as part of zed-industries/zed#1081 , overriding
`dispatch_event` on `EventHandler` wasn't enough anymore because mouse interactions
take place on a privileged code path that runs *before* dispatching any event.
With this change, `EventHandler` will now push a mouse region that intercepts all
mouse interactions, as well as pushing a cursor region that resets the cursor style
to `Arrow`.
One interesting change as part of this is that we've removed the ability to see which
event we are capturing: we were not using this capability anyway and `capture_all` provides
a simpler interface, so I went with that. In the future, we can opt into capturing specific
events or mouse interactions if there's a code path that needs that.
2022-06-04 10:41:29 +02:00
Antonio Scandurra
701e2090cd
Align context menu to fit within the window bounds
2022-06-02 09:47:06 +02:00
Antonio Scandurra
cc028cca78
Simplify usage of tooltip
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Now you simply specify a text, an action and a style and GPUI will
take of rendering it properly. This is simpler compared to always
providing a custom element and should make tooltip more consistent
across the UI.
2022-06-02 09:12:50 +02:00
Antonio Scandurra
0e1307fb23
📝
2022-06-01 10:18:10 +02:00
Antonio Scandurra
238827642a
Align tooltip based on the available window space
2022-06-01 10:03:46 +02:00
Antonio Scandurra
982de971fa
Introduce a new Tooltip element and a with_tooltip helper
2022-06-01 09:55:25 +02:00
Antonio Scandurra
94fc28b29d
WIP: start on tooltips
2022-05-31 19:00:44 +02:00
Antonio Scandurra
e067212ad4
Always re-render visible elements in List
2022-05-31 09:52:44 +02:00
Antonio Scandurra
f832c0074f
Fix memory leak in ListState
2022-05-30 18:29:51 +02:00
Antonio Scandurra
6c145b2abc
Show keystrokes as uppercase
2022-05-30 12:23:03 +02:00
Antonio Scandurra
e7ab61d125
Dismiss context menu when (right-)mousing down outside of it
2022-05-28 08:51:46 +02:00
Nathan Sobo
44c8ee5709
Add mouse down out handlers
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These will fire whenever the left/right mouse button is pressed down outside a specific region. I'll use these to cancel the context menu in the next commit.
2022-05-27 12:56:44 -06:00
Nathan Sobo
c3baf2748f
Block hovering behind overlays
2022-05-27 11:54:51 -06:00
Antonio Scandurra
9099c40364
Merge branch 'mouse-events' into project-panel-context-menu
2022-05-27 12:07:00 +02:00
Antonio Scandurra
1d7fc12229
Add right-click support to MouseEventHandler
2022-05-27 10:47:54 +02:00
Nathan Sobo
aedfd74d30
Use the hit bounds when painting mouse regions
2022-05-26 20:05:20 -06:00
Nathan Sobo and Max Brunsfeld
893f15ddab
Switch MouseEventHandler to use MouseRegions
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Co-Authored-By: Max Brunsfeld <maxbrunsfeld@gmail.com >
2022-05-26 20:00:01 -06:00
Nathan Sobo and Max Brunsfeld
bd62a68234
Eliminate ElementStateContext trait
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We now always have a RenderContext when rendering MouseEventHandlers or scrollable Flex columns/rows.
Co-Authored-By: Max Brunsfeld <maxbrunsfeld@gmail.com >
2022-05-26 18:37:28 -06:00
Nathan Sobo and Max Brunsfeld
b6b16fc9c3
In UniformList, guard against misbehavior of append_items
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If for some reason the handle got dropped and we call it, we'll deal with it somewhat gracefully.
Co-Authored-By: Max Brunsfeld <maxbrunsfeld@gmail.com >
2022-05-26 18:30:28 -06:00
Nathan Sobo and Max Brunsfeld
8dd82fdce1
Take a RenderContext in ListState's build item callback
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Co-Authored-By: Max Brunsfeld <maxbrunsfeld@gmail.com >
2022-05-26 18:23:44 -06:00
Nathan Sobo and Max Brunsfeld
2ea085b178
Pass a RenderContext to UniformList
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In some cases, we need to render during layout. Previously, we were rendering with a LayoutContext in some cases, but this commit adds the ability to retrieve a render context with a given handle and we use that feature in UniformList.
Co-Authored-By: Max Brunsfeld <maxbrunsfeld@gmail.com >
2022-05-26 18:03:34 -06:00
Nathan Sobo and Antonio Scandurra
0866f0ed55
Introduce CursorRegion struct
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This will blend in with an upcoming MouseRegion struct that sits next to it in the scene.
Co-Authored-By: Antonio Scandurra <me@as-cii.com >
2022-05-26 11:00:10 -06:00
Antonio Scandurra
580f1a4125
Style context menu
2022-05-26 10:40:53 +02:00
Antonio Scandurra
a8483ba458
WIP
2022-05-26 09:59:25 +02:00
Antonio Scandurra and Nathan Sobo
3b2f1644fb
Constrain context menu to the width of the widest item
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Co-Authored-By: Nathan Sobo <nathan@zed.dev >
2022-05-26 09:59:25 +02:00
Nathan Sobo
b110fd5fb7
Render a context menu when right-clicking in project panel
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It doesn't currently do anything, but I managed to get it rendering in an absolutely positioned way.
2022-05-26 09:59:25 +02:00