Commit Graph
85 Commits
Author SHA1 Message Date
Piotr OsiewiczandDanilo Leal 6a7b84eb87 toolchains: Allow users to provide custom paths to toolchains (#37009)
- **toolchains: Add new state to toolchain selector**
- **Use toolchain term for Add Toolchain button**
- **Hoist out a meta function for toolchain listers**

Closes #27332

Release Notes:

- python: Users can now specify a custom path to their virtual
environment from within the picker.

---------

Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
2025-09-06 00:47:39 +02:00
Max BrunsfeldandJunkui Zhang f78f3e7729 Add initial support for WSL (#37035)
Closes #36188

## Todo

* [x] CLI
* [x] terminals
* [x] tasks

## For future PRs
* debugging
* UI for opening WSL projects
* fixing workspace state restoration

Release Notes:

- Windows alpha: Zed now supports editing folders in WSL.

---------

Co-authored-by: Junkui Zhang <364772080@qq.com>
2025-08-29 17:18:52 -07:00
Max Brunsfeld 153724aad3 Clean up handling of serialized ssh connection ids (#36781)
Small follow-up to #36714

Release Notes:

- N/A
2025-08-22 15:44:58 -07:00
Max BrunsfeldandMikayla Maki f649c31bf9 Restructure persistence of remote workspaces to make room for WSL and other non-ssh remote projects (#36714)
This is another pure refactor, to prepare for adding direct WSL support.

###  Todo

* [x] Represent `paths` in the same way for all workspaces, instead of
having a completely separate SSH representation
* [x] Adjust sqlite tables
    * [x] `ssh_projects` -> `ssh_connections` (drop paths)
    * [x] `workspaces.local_paths` -> `paths`
    * [x] remove duplicate path columns on `workspaces`
* [x] Add migrations for backward-compatibility

Release Notes:

- N/A

---------

Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
2025-08-22 14:10:45 -07:00
Umesh Yadav 1e6cefaa56 Fix clippy::len_zero lint style violations (#36589)
Related: #36577

Release Notes:

- N/A

---------

Signed-off-by: Umesh Yadav <git@umesh.dev>
2025-08-20 14:35:59 +00:00
tidely 7bdc99abc1 Fix clippy::redundant_clone lint violations (#36558)
This removes around 900 unnecessary clones, ranging from cloning a few
ints all the way to large data structures and images.

A lot of these were fixed using `cargo clippy --fix --workspace
--all-targets`, however it often breaks other lints and needs to be run
again. This was then followed up with some manual fixing.

I understand this is a large diff, but all the changes are pretty
trivial. Rust is doing some heavy lifting here for us. Once I get it up
to speed with main, I'd appreciate this getting merged rather sooner
than later.

Release Notes:

- N/A
2025-08-20 12:20:13 +02:00
Joseph T. Lyons c208532693 Use read-only access methods for read-only entity operations (#31479)
Another follow-up to #31254

Release Notes:

- N/A
2025-05-26 23:04:31 -04:00
Piotr Osiewicz dc64ec9cc8 chore: Bump Rust edition to 2024 (#27800)
Follow-up to https://github.com/zed-industries/zed/pull/27791

Release Notes:

- N/A
2025-03-31 20:55:27 +02:00
Piotr Osiewicz f86977e2a7 debugger: Touchups to log breakpoints (#27675)
This is a slight refactor that flattens Breakpoint struct in
anticipation of condition/hit breakpoints. It also adds a slight delay
before breakpoints are shown on gutter hover to make breakpoints less
attention grabbing.
Release Notes:

- N/A
2025-03-29 02:16:44 +01:00
41a60ffecf Debugger implementation (#13433)
###  DISCLAIMER

> As of 6th March 2025, debugger is still in development. We plan to
merge it behind a staff-only feature flag for staff use only, followed
by non-public release and then finally a public one (akin to how Git
panel release was handled). This is done to ensure the best experience
when it gets released.

### END OF DISCLAIMER 

**The current state of the debugger implementation:**


https://github.com/user-attachments/assets/c4deff07-80dd-4dc6-ad2e-0c252a478fe9


https://github.com/user-attachments/assets/e1ed2345-b750-4bb6-9c97-50961b76904f

----

All the todo's are in the following channel, so it's easier to work on
this together:
https://zed.dev/channel/zed-debugger-11370

If you are on Linux, you can use the following command to join the
channel:
```cli
zed https://zed.dev/channel/zed-debugger-11370 
```

## Current Features

- Collab
  - Breakpoints
    - Sync when you (re)join a project
    - Sync when you add/remove a breakpoint
  - Sync active debug line
  - Stack frames
    - Click on stack frame
      - View variables that belong to the stack frame
      - Visit the source file
    - Restart stack frame (if adapter supports this)
  - Variables
  - Loaded sources
  - Modules
  - Controls
    - Continue
    - Step back
      - Stepping granularity (configurable)
    - Step into
      - Stepping granularity (configurable)
    - Step over
      - Stepping granularity (configurable)
    - Step out
      - Stepping granularity (configurable)
  - Debug console
- Breakpoints
  - Log breakpoints
  - line breakpoints
  - Persistent between zed sessions (configurable)
  - Multi buffer support
  - Toggle disable/enable all breakpoints
- Stack frames
  - Click on stack frame
    - View variables that belong to the stack frame
    - Visit the source file
    - Show collapsed stack frames
  - Restart stack frame (if adapter supports this)
- Loaded sources
  - View all used loaded sources if supported by adapter.
- Modules
  - View all used modules (if adapter supports this)
- Variables
  - Copy value
  - Copy name
  - Copy memory reference
  - Set value (if adapter supports this)
  - keyboard navigation
- Debug Console
  - See logs
  - View output that was sent from debug adapter
    - Output grouping
  - Evaluate code
    - Updates the variable list
    - Auto completion
- If not supported by adapter, we will show auto-completion for existing
variables
- Debug Terminal
- Run custom commands and change env values right inside your Zed
terminal
- Attach to process (if adapter supports this)
  - Process picker
- Controls
  - Continue
  - Step back
    - Stepping granularity (configurable)
  - Step into
    - Stepping granularity (configurable)
  - Step over
    - Stepping granularity (configurable)
  - Step out
    - Stepping granularity (configurable)
  - Disconnect
  - Restart
  - Stop
- Warning when a debug session exited without hitting any breakpoint
- Debug view to see Adapter/RPC log messages
- Testing
  - Fake debug adapter
    - Fake requests & events

---

Release Notes:

- N/A

---------

Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
Co-authored-by: Anthony Eid <hello@anthonyeid.me>
Co-authored-by: Anthony <anthony@zed.dev>
Co-authored-by: Piotr Osiewicz <peterosiewicz@gmail.com>
Co-authored-by: Piotr <piotr@zed.dev>
2025-03-18 12:55:25 -04:00
张小白 6713ec8cdf windows: Bring back restoration of tabs (#25870)
Closes #25022

Release Notes:

- N/A
2025-03-01 17:18:34 +00:00
6fca1d2b0b Eliminate GPUI View, ViewContext, and WindowContext types (#22632)
There's still a bit more work to do on this, but this PR is compiling
(with warnings) after eliminating the key types. When the tasks below
are complete, this will be the new narrative for GPUI:

- `Entity<T>` - This replaces `View<T>`/`Model<T>`. It represents a unit
of state, and if `T` implements `Render`, then `Entity<T>` implements
`Element`.
- `&mut App` This replaces `AppContext` and represents the app.
- `&mut Context<T>` This replaces `ModelContext` and derefs to `App`. It
is provided by the framework when updating an entity.
- `&mut Window` Broken out of `&mut WindowContext` which no longer
exists. Every method that once took `&mut WindowContext` now takes `&mut
Window, &mut App` and every method that took `&mut ViewContext<T>` now
takes `&mut Window, &mut Context<T>`

Not pictured here are the two other failed attempts. It's been quite a
month!

Tasks:

- [x] Remove `View`, `ViewContext`, `WindowContext` and thread through
`Window`
- [x] [@cole-miller @mikayla-maki] Redraw window when entities change
- [x] [@cole-miller @mikayla-maki] Get examples and Zed running
- [x] [@cole-miller @mikayla-maki] Fix Zed rendering
- [x] [@mikayla-maki] Fix todo! macros and comments
- [x] Fix a bug where the editor would not be redrawn because of view
caching
- [x] remove publicness window.notify() and replace with
`AppContext::notify`
- [x] remove `observe_new_window_models`, replace with
`observe_new_models` with an optional window
- [x] Fix a bug where the project panel would not be redrawn because of
the wrong refresh() call being used
- [x] Fix the tests
- [x] Fix warnings by eliminating `Window` params or using `_`
- [x] Fix conflicts
- [x] Simplify generic code where possible
- [x] Rename types
- [ ] Update docs

### issues post merge

- [x] Issues switching between normal and insert mode
- [x] Assistant re-rendering failure
- [x] Vim test failures
- [x] Mac build issue



Release Notes:

- N/A

---------

Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Cole Miller <cole@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Joseph <joseph@zed.dev>
Co-authored-by: max <max@zed.dev>
Co-authored-by: Michael Sloan <michael@zed.dev>
Co-authored-by: Mikayla Maki <mikaylamaki@Mikaylas-MacBook-Pro.local>
Co-authored-by: Mikayla <mikayla.c.maki@gmail.com>
Co-authored-by: joão <joao@zed.dev>
2025-01-26 03:02:45 +00:00
Jason Lee dc0075b8e6 Fix empty title in Recent Projects (#21952)
Close #13595 

Release Notes:

- Fixed empty title in Recent Projects.

---

| Before | After |
| --- | --- |
| <img width="695" alt="SCR-20241213-nzxr"
src="https://github.com/user-attachments/assets/f19a0bad-d542-44cd-85c1-89386d396f27"
/> | <img width="625" alt="image"
src="https://github.com/user-attachments/assets/0d2afef7-4cd2-43eb-9046-c169df2eb8a0"
/> |

This is because the `LocalPathsOrder` get empty list.

```
[crates/recent_projects/src/recent_projects.rs:385:9] &location = Local(
    LocalPaths(
        [
            "/Users/jason/Library/Application Support/Zed/prettier/node_modules",
        ],
    ),
    LocalPathsOrder(
        [],
    ),
)
[crates/recent_projects/src/recent_projects.rs:386:9] &paths = [
    "~/Library/Application Support/Zed/prettier/node_modules",
]
[crates/recent_projects/src/recent_projects.rs:385:9] &location = Local(
    LocalPaths(
        [
            "/Users/jason/github/tree-sitter-csv",
        ],
    ),
    LocalPathsOrder(
        [],
    ),
)
[crates/recent_projects/src/recent_projects.rs:386:9] &paths = [
    "~/github/tree-sitter-csv",
]
[crates/recent_projects/src/recent_projects.rs:385:9] &location = Local(
    LocalPaths(
        [
            "/Users/jason/work/autocorrect/autocorrect-website/dist",
        ],
    ),
    LocalPathsOrder(
        [],
    ),
)
```
2025-01-07 03:45:38 +00:00
Piotr Osiewicz f32ffcf5bb workspace: Sanitize pinned tab count before usage (#21417)
Fixes all sorts of panics around usage of incorrect pinned tab count
that has been fixed in app itself, yet persists in user db.

Closes #ISSUE

Release Notes:

- N/A
2024-12-02 19:56:52 +01:00
02718284ef Remove dev servers (#19638)
TODO:

- [ ] Check that workspace migration worked
- [ ] Add server migrations and make sure SeaORM files are in sync
(maybe?)

Release Notes:

- N/A

---------

Co-authored-by: Conrad <conrad@zed.dev>
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2024-10-24 12:14:03 -06:00
Conrad Irwin 378a2cf9d8 Allow passing args to ssh (#19336)
This is useful for passing a custom identity file, jump hosts, etc.

Unlike with the v1 feature, we won't support `gh`/`gcloud` ssh wrappers
(yet?). I think the right way of supporting those would be to let
extensions provide remote projects.

Closes #19118

Release Notes:

- SSH remoting: restored ability to set arguments for SSH
2024-10-16 21:09:31 -06:00
Thorsten BallandBennet 6ec00cdb06 ssh remoting: Restore SSH projects when reopening Zed (#19188)
Release Notes:

- N/A

---------

Co-authored-by: Bennet <bennet@zed.dev>
2024-10-14 14:56:25 +02:00
Thorsten BallandBennet 437bcc0ce6 ssh project: Handle multiple paths and worktrees correctly (#18277)
This makes SSH projects work with `ssh_connections` that have multiple
paths:

```json
{
  "ssh_connections": [
    {
      "host": "127.0.0.1",
      "projects": [
        {
          "paths": [
            "/Users/thorstenball/work/projs/go-proj",
            "/Users/thorstenball/work/projs/rust-proj"
          ]
        }
      ]
    }
  ]
}
```

@ConradIrwin @mikayla-maki since this wasn't really released yet, we
didn't create a full-on migration, so old ssh projects that were already
serialized need to either be manually deleted from the database, or the
whole local DB wiped.

Release Notes:

- N/A

---------

Co-authored-by: Bennet <bennet@zed.dev>
2024-09-24 16:46:11 +02:00
Thorsten BallandBennet Bo Fenner e9f2e72ff0 Workspace persistence for SSH projects (#17996)
TODOs:

- [x] Add tests to `workspace/src/persistence.rs`
- [x] Add a icon for ssh projects
- [x] Fix all `TODO` comments
- [x] Use `port` if it's passed in the ssh connection options

In next PRs:
- Make sure unsaved buffers are persisted/restored, along with other
items/layout
- Handle multiple paths/worktrees correctly


Release Notes:

- N/A

---------

Co-authored-by: Bennet Bo Fenner <bennet@zed.dev>
2024-09-19 17:51:28 +02:00
Piotr Osiewicz f374038da0 pane: Serialize pinned tab state (#17670)
Release Notes:

- Tab pin state is now persisted across Zed runs.
2024-09-10 19:19:21 -04:00
Piotr Osiewicz e6c1c51b37 chore: Fix several style lints (#17488)
It's not comprehensive enough to start linting on `style` group, but
hey, it's a start.

Release Notes:

- N/A
2024-09-06 11:58:39 +02:00
Toni CárdenasandKirill Bulatov b99bf92452 Implement "join pane into next" (#16077)
Closes #12409

Release Notes:

- Added "join pane into next" action ([#12409](https://github.com/zed-industries/zed/issues/12409))


https://github.com/zed-industries/zed/assets/727422/00cc8599-e5d6-4fb8-9f0d-9b232d2210ef

---------

Co-authored-by: Kirill Bulatov <kirill@zed.dev>
2024-08-27 00:51:51 +03:00
Thorsten Ball f58ef9b82b zed: Persist window stack order across restarts (#15419)
This changes the workspace/session serialization to also persist the
order of windows across restarts.

Release Notes:

- Improved restoring of windows across restarts: the order of the
windows is now also restored. That means windows that were in the
foreground when Zed was quit will be in the foreground after restart.
(Right now only supported on Linux/X11, not on Linux/Wayland.)

Demo:



https://github.com/user-attachments/assets/0b8162f8-f06d-43df-88d3-c45d8460fb68
2024-07-29 17:05:56 +02:00
Thorsten BallandNathan 17ef9a367f zed: Add ability to restore last session w/ multiple windows (#14965)
This adds the ability for Zed to restore multiple windows after
restarting. It's now the default behavior.

Release Notes:

- Added ability to restore all windows that were open when Zed was quit.
Previously only the last used workspace was restored. This is now the
default behavior. To get back the old behavior, add the following to
your settings: `{"restore_on_startup": "last_workspace"}` (Part of
[#4985](https://github.com/zed-industries/zed/issues/4985) and
[#4683](https://github.com/zed-industries/zed/issues/4683))

Demo:



https://github.com/user-attachments/assets/57a375ec-0c6a-4724-97c4-3fea8f18bc2d

---------

Co-authored-by: Nathan <nathan@zed.dev>
2024-07-23 19:44:02 +02:00
Elliot Thomas 75948e536f Fix worktree order serialization (#14676)
Fixes an issue in the serialization of workspaces that lead to incorrect
ordering of worktrees and refactors some other parts of the code to use
the new method.

Release Notes:

- N/A
2024-07-18 10:41:29 +03:00
9241b11e1f Restore unsaved buffers on restart (#13546)
This adds the ability for Zed to restore unsaved buffers on restart. The
user is no longer prompted to save/discard/cancel when trying to close a
Zed window with dirty buffers in it. Instead those dirty buffers are
stored and restored on restart.

It does this by saving the contents of dirty buffers to the internal
SQLite database in which Zed stores other data too. On restart, if there
are dirty buffers in the database, they are restored.

On certain events (buffer changed, file saved, ...) Zed will serialize
these buffers, throttled to a 100ms, so that we don't overload the
machine by saving on every keystroke. When Zed quits, it waits until all
the buffers are serialized.


### Current limitations
- It does not persist undo-history (right now we don't persist/restore
undo-history regardless of dirty buffers or not)
- It does not restore buffers in windows without projects/worktrees.
Example: if you open a new window with `cmd-shift-n` and type something
in a buffer, this will _not_ be stored and you will be asked whether to
save/discard on quit. In the future, we want to fix this by also
restoring windows without projects/worktrees.

### Demo



https://github.com/user-attachments/assets/45c63237-8848-471f-8575-ac05496bba19



### Related tickets

I'm unsure about closing them, without also fixing the 2nd limitation:
restoring of worktree-less windows. So let's wait until that.

- https://github.com/zed-industries/zed/issues/4985
- https://github.com/zed-industries/zed/issues/4683

### Note on performance

- Serializing editing buffer (asynchronously on background thread) with
500k lines takes ~200ms on M3 Max. That's an extreme case and that
performance seems acceptable.

Release Notes:

- Added automatic restoring of unsaved buffers. Zed can now be closed
even if there are unsaved changes in buffers. One current limitation is
that this only works when having projects open, not single files or
empty windows with unsaved buffers. The feature can be turned off by
setting `{"session": {"restore_unsaved_buffers": false}}`.

---------

Co-authored-by: Bennet <bennet@zed.dev>
Co-authored-by: Antonio <antonio@zed.dev>
2024-07-17 18:10:20 +02:00
Conrad IrwinandMax 62ab6e1a11 remoting: Allow Add/Remove remote folder (#14532)
Release Notes:

- remoting (alpha only): Allow add/remove folders to projects

---------

Co-authored-by: Max <max@zed.dev>
2024-07-16 12:01:59 -06:00
Elliot Thomas f5f73efa8a Respect workspace order in recent projects (#12844)
<img width="1266" alt="Screenshot 2024-06-10 at 14 33 32"
src="https://github.com/zed-industries/zed/assets/1347854/c75de033-f2c8-4500-8b34-46b5f0260d3d">

This changes the recent projects panel to use the order of paths from
the workspace rather than always being alphanumerical.

This follows the work to introduce manual workspace ordering to ensure
the recent projects paths reflect the order of paths in the main project
panel.

Release Notes:

- Improve the recent project panel by ordering paths using the workspace
order
2024-06-20 13:16:23 +03:00
Elliot ThomasandKirill Bulatov b9697fb487 Enable manual worktree organization (#11504)
Release Notes:

- Preserve order of worktrees in project
([#10883](https://github.com/zed-industries/zed/issues/10883)).
- Enable drag-and-drop reordering for project worktrees

Note: worktree order is not synced during collaboration but guests can
reorder their own project panels.

![Reordering
worktrees](https://github.com/zed-industries/zed/assets/1347854/1c63d83c-5d4e-4b55-b840-bfbf32521b2a)

---------

Co-authored-by: Kirill Bulatov <kirill@zed.dev>
2024-05-24 12:15:48 +03:00
张小白 63a5f46df4 Remember window restore size (#10429)
Now, regardless of how the Zed window is closed, Zed can remember the
window's restore size.

- [x] Windows implementation
- [x] macOS implementation
- [x] Linux implementation (partial)
- [x] update SQL data base (mark column `fullscreen` as deprecated)

The current implementation on Linux is basic, and I'm not sure if it's
correct.

The variable `fullscreen` in SQL can be removed, but I'm unsure how to
do it.
edit: mark `fullscreen` as deprecated

### Case 1

When the window is closed as maximized, reopening it will open in the
maximized state, and returning from maximized state will restore the
position and size it had when it was maximized.



https://github.com/zed-industries/zed/assets/14981363/7207752e-878a-4d43-93a7-41ad1fdb3a06


### Case 2

When the window is closed as fullscreen, reopening it will open in
fullscreen mode, and toggling fullscreen will restore the position and
size it had when it entered fullscreen (note that the fullscreen
application was not recorded in the video, showing a black screen, but
it had actually entered fullscreen mode).



https://github.com/zed-industries/zed/assets/14981363/ea5aa70d-b296-462a-afb3-4c3372883ea3

### What's more

- As English is not my native language, some variable and struct names
may need to be modified to match their actual meaning.
- I am not familiar with the APIs related to macOS and Linux, so
implementation for these two platforms has not been done for now.
- Any suggestions and ideas are welcome.

Release Notes:

- N/A
2024-05-07 23:29:03 -06:00
9bac64a9c1 Rename RemoteProject -> DevServerProject (#11301)
Co-Authored-By: Mikayla <mikayla@zed.dev>

In a fit of ill-advisedness I called these things remote projects;
forgetting that remote project is also what we call collaboratively
shared projects.

Release Notes:

- N/A

---------

Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Bennet <bennetbo@gmx.de>
2024-05-02 11:00:08 -06:00
e0c83a1d32 remote projects per user (#10594)
Release Notes:

- Made remote projects per-user instead of per-channel. If you'd like to
be part of the remote development alpha, please email hi@zed.dev.

---------

Co-authored-by: Bennet Bo Fenner <53836821+bennetbo@users.noreply.github.com>
Co-authored-by: Bennet <bennetbo@gmx.de>
Co-authored-by: Nate Butler <1714999+iamnbutler@users.noreply.github.com>
Co-authored-by: Nate Butler <iamnbutler@gmail.com>
2024-04-23 15:33:09 -06:00
Andrew Lygin 4eb1e65fbb Add centered layout support (#9754)
This PR implements the Centered Layout feature (#4685):
- Added the `toggle centered layout` action.
- The centered layout mode only takes effect when there's a single
central pane.
- The state of the centered layout toggle is saved / restored between
Zed restarts.
- The paddings are controlled by the `centered_layout` setting:

```json
"centered_layout": {
  "left_padding": 0.2,
  "right_padding": 0.2
}
```

This allows us to support both the VSCode-style (equal paddings) and
IntelliJ-style (only left padding in Zen mode).

Release Notes:

- Added support for Centered Layout
([#4685](https://github.com/zed-industries/zed/pull/9754)).


https://github.com/zed-industries/zed/assets/2101250/2d5b2a16-c248-48b5-9e8c-6f1219619398

Related Issues:

- Part of #4382
2024-04-16 12:12:41 -07:00
Bennet Bo FennerandConrad Irwin ea4419076e Add preview tabs (#9125)
This PR implements the preview tabs feature from VSCode.
More details and thanks for the head start of the implementation here
#6782.

Here is what I have observed from using the vscode implementation ([x]
-> already implemented):
- [x] Single click on project file opens tab as preview
- [x] Double click on item in project panel opens tab as permanent
- [x] Double click on the tab makes it permanent
- [x] Navigating away from the tab makes the tab permanent and the new
tab is shown as preview (e.g. GoToReference)
- [x] Existing preview tab is reused when opening a new tab
- [x] Dragging tab to the same/another panel makes the tab permanent
- [x] Opening a tab from the file finder makes the tab permanent
- [x] Editing a preview tab will make the tab permanent
- [x] Using the space key in the project panel opens the tab as preview
- [x] Handle navigation history correctly (restore a preview tab as
preview as well)
- [x] Restore preview tabs after restarting
- [x] Support opening files from file finder in preview mode (vscode:
"Enable Preview From Quick Open")
 
I need to do some more testing of the vscode implementation, there might
be other behaviors/workflows which im not aware of that open an item as
preview/make them permanent.

Showcase:


https://github.com/zed-industries/zed/assets/53836821/9be16515-c740-4905-bea1-88871112ef86


TODOs
- [x] Provide `enable_preview_tabs` setting
- [x] Write some tests
- [x] How should we handle this in collaboration mode (have not tested
the behavior so far)
- [x] Keyboard driven usage (probably need workspace commands)
- [x] Register `TogglePreviewTab` only when setting enabled?
- [x] Render preview tabs in tab switcher as italic
- [x] Render preview tabs in image viewer as italic
- [x] Should this be enabled by default (it is the default behavior in
VSCode)?
- [x] Docs

Future improvements (out of scope for now):
- Support preview mode for find all references and possibly other
multibuffers (VSCode: "Enable Preview From Code Navigation")


Release Notes:

- Added preview tabs
([#4922](https://github.com/zed-industries/zed/issues/4922)).

---------

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2024-04-11 23:09:12 +02:00
Bennet Bo FennerandConrad Irwin e272acd1bc collab ui: Fix notification windows on external monitors (#9817)
Sharing a project displays a notification (window) on every screen.
Previously there was an issue with the positioning of windows on all
screens except the primary screen.

As you can see here:


![image](https://github.com/zed-industries/zed/assets/53836821/314cf367-8c70-4e8e-bc4a-dcbb99cb4f71)

Now:


![image](https://github.com/zed-industries/zed/assets/53836821/42af9ef3-8af9-453a-ad95-147b5f9d90ba)

@mikayla-maki and I also decided to refactor the `WindowOptions` a bit. 
Previously you could specify bounds which controlled the positioning and
size of the window in the global coordinate space, while also providing
a display id (which screen to show the window on). This can lead to
unusual behavior because you could theoretically specify a global bound
which does not even belong to the display id which was provided.

Therefore we changed the api to this:
```rust
struct WindowOptions {
    /// The bounds of the window in screen coordinates
    /// None -> inherit, Some(bounds) -> set bounds.
    pub bounds: Option<Bounds<DevicePixels>>,

    /// The display to create the window on, if this is None,
    /// the window will be created on the main display
    pub display_id: Option<DisplayId>,
}
```

This lets you specify a display id, which maps to the screen where the
window should be created and bounds relative to the upper left of the
screen.

Release Notes:

- Fixed positioning of popup windows (e.g. when sharing a project) when
using multiple external displays.

---------

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2024-03-26 13:07:38 -07:00
Mikayla Maki 35c9216ed7 Fix window restoration bugs (#9358)
- [x] fixes https://github.com/zed-industries/zed/issues/9349
- [x] fixes https://github.com/zed-industries/zed/issues/4656
- [x] fixes https://github.com/zed-industries/zed/issues/8345

Release Notes:

- TODO
2024-03-14 14:25:12 -07:00
e792c1a5c5 Open new windows with a default size and position (#9204)
This PR changes GPUI to open windows with a default size and location,
and to otherwise inherit from their spawning window.

Note: The linux build now crashes on startup.

Release Notes:

- N/A

---------

Co-authored-by: Nathan <nathan@zed.dev>
Co-authored-by: Ezekiel Warren <zaucy@users.noreply.github.com>
2024-03-12 21:19:51 -07:00
Kirill Bulatov cdf702aeff Prompt to save files on recent project selection (#8673) 2024-03-01 18:48:06 +02:00
Antonio ScandurraandMikayla Maki e4604ebedf Parallelize deserialization of pane items on startup
Co-Authored-By: Mikayla Maki <mikayla@zed.dev>
2024-01-24 12:48:53 +01:00
Piotr Osiewicz 254a52d0a1 gpui: Remove dependency on sqlez (#3871)
This removes one of the path dependencies in gpui that's only really
needed by `workspace` (which can work around lack of these
implementations by itself). In theory it should also improve build
scheduling (as gpui doesn't have to wait for main dependency of sqlez -
libsqlite3 - to finish it's 25 seconds-long build in release), though in
practice I didn't notice a substantial improvement.
Moreover `sqlez` was unused by `settings` too, so that's removed
as well.

Release Notes:

- N/A
2024-01-05 19:36:55 +01:00
Max BrunsfeldandMikayla 789ce8dd75 Remove 2 suffix for workspace
Co-authored-by: Mikayla <mikayla@zed.dev>
2024-01-03 11:08:51 -08:00
Mikayla Maki 331fd896b5 fmt 2023-07-13 14:21:30 -07:00
Mikayla Maki 5797282b98 Add resising serialization 2023-07-13 14:21:14 -07:00
Mikayla Maki 26b9be628e Add the math for pane resizing 2023-07-12 22:35:51 -07:00
Mikayla Maki 5385ca411b Added the new elements and wired through the pointers to update the pane axis ratios 2023-07-12 17:53:01 -07:00
Mikayla Maki b9cb594626 Fix fmt 2023-06-15 14:51:38 -07:00
Mikayla Maki 6662066821 Add zoom serialization to the workspace 2023-06-14 23:43:45 -07:00
Antonio ScandurraandNathan Sobo 6d3464fd1f Make Pane::add_item a proper Pane method
Co-Authored-By: Nathan Sobo <nathan@zed.dev>
2023-05-29 19:16:22 +02:00
Antonio Scandurra 146809eef0 Merge branch 'main' into panels 2023-05-22 14:10:17 +02:00
Antonio Scandurra f2ad17dbc0 WIP 2023-05-18 15:35:46 +02:00