Commit Graph
155 Commits
Author SHA1 Message Date
Kirill Bulatov e3894a4e1e Document main workspace structs (#9772) 2024-03-25 16:09:51 +01:00
39a0841ea8 Center dock resize handle hitboxes (#9225)
Also, add a `deferred` function which takes an element to paint after
the current element tree.

Release Notes:

- Improved the size and position of the hitbox for resizing left, right,
and bottom panels.
([#8855](https://github.com/zed-industries/zed/issues/8855))

Co-authored-by: Julia <julia@zed.dev>
Co-authored-by: Nathan <nathan@zed.dev>
2024-03-12 15:42:18 +01:00
4700d33728 Fix flickering (#9012)
See https://zed.dev/channel/gpui-536

Fixes https://github.com/zed-industries/zed/issues/9010
Fixes https://github.com/zed-industries/zed/issues/8883
Fixes https://github.com/zed-industries/zed/issues/8640
Fixes https://github.com/zed-industries/zed/issues/8598
Fixes https://github.com/zed-industries/zed/issues/8579
Fixes https://github.com/zed-industries/zed/issues/8363
Fixes https://github.com/zed-industries/zed/issues/8207


### Problem

After transitioning Zed to GPUI 2, we started noticing that interacting
with the mouse on many UI elements would lead to a pretty annoying
flicker. The main issue with the old approach was that hover state was
calculated based on the previous frame. That is, when computing whether
a given element was hovered in the current frame, we would use
information about the same element in the previous frame.

However, inspecting the previous frame tells us very little about what
should be hovered in the current frame, as elements in the current frame
may have changed significantly.

### Solution

This pull request's main contribution is the introduction of a new
`after_layout` phase when redrawing the window. The key idea is that
we'll give every element a chance to register a hitbox (see
`ElementContext::insert_hitbox`) before painting anything. Then, during
the `paint` phase, elements can determine whether they're the topmost
and draw their hover state accordingly.

We are also removing the ability to give an arbitrary z-index to
elements. Instead, we will follow the much simpler painter's algorithm.
That is, an element that gets painted after will be drawn on top of an
element that got painted earlier. Elements can still escape their
current "stacking context" by using the new `ElementContext::defer_draw`
method (see `Overlay` for an example). Elements drawn using this method
will still be logically considered as being children of their original
parent (for keybinding, focus and cache invalidation purposes) but their
layout and paint passes will be deferred until the currently-drawn
element is done.

With these changes we also reworked geometry batching within the
`Scene`. The new approach uses an AABB tree to determine geometry
occlusion, which allows the GPU to render non-overlapping geometry in
parallel.

### Performance

Performance is slightly better than on `main` even though this new
approach is more correct and we're maintaining an extra data structure
(the AABB tree).


![before_after](https://github.com/zed-industries/zed/assets/482957/c8120b07-1dbd-4776-834a-d040e569a71e)

Release Notes:

- Fixed a bug that was causing popovers to flicker.

---------

Co-authored-by: Nathan Sobo <nathan@zed.dev>
Co-authored-by: Thorsten <thorsten@zed.dev>
2024-03-11 10:45:57 +01:00
Marshall Bowers fe04f69caf Enable clippy::useless_conversion (#8767)
This PR enables the
[`clippy::useless_conversion`](https://rust-lang.github.io/rust-clippy/master/index.html#/useless_conversion)
rule and fixes the outstanding violations.

Release Notes:

- N/A
2024-03-03 10:22:55 -05:00
Conrad IrwinandAntonio b3b94e64ba Ensure panel and pane sizes are integral (#8619)
Fixes: #8050

For some reason that we didn't investigate, if you have view caching
enabled,
and you have non-integer sized bounds, and you are right aligning
things, the
co-ordinates can differ by +/- 1px when using the cached view.

The easiest fix for now is to just not do that.

Co-Authored-By: Antonio <as-cii@zed.dev>

Release Notes:

- Fixed the pane icons flickering
([#8050](https://github.com/zed-industries/zed/issues/8050)).

Co-authored-by: Antonio <as-cii@zed.dev>
2024-02-29 09:16:42 -07:00
f17d0b5729 Add static Runnables (#8009)
Part of #7108

This PR includes just the static runnables part. We went with **not**
having a dedicated panel for runnables.
This is just a 1st PR out of N, as we want to start exploring the
dynamic runnables front. Still, all that work is going to happen once
this gets merged.

Release Notes:

- Added initial, static Runnables support to Zed. Such runnables are defined in
`runnables.json` file (accessible via `zed: open runnables` action) and
they can be spawned with `runnables: spawn` action.

---------

Co-authored-by: Kirill Bulatov <kirill@zed.dev>
Co-authored-by: Pitor <pitor@zed.dev>
Co-authored-by: Beniamin <beniamin@zagan.be>
2024-02-19 18:41:43 +02:00
Thorsten BallandPiotr e65a76f0ec Add ability to navigate to/from docks via keybindings (#7141)
This adds the ability to navigate to/from docks (Terminal, Project,
Collaboration, Assistant) via keybindings.

When using the `ActivatePaneInDirection` keybinding from the
left/bottom/right dock, we check whether the movement is towards the
center panel. If it is, we focus the last active pane.

Fixes https://github.com/zed-industries/zed/issues/6833 and it came up
in a few other tickes/discussions.

Release Notes:

- Added ability to navigate to docks and back to the editor using the
`workspace::ActivatePaneInDirection` action (by default bound to `Ctrl-w
[hjkl]` in Vim mode).
([#6833](https://github.com/zed-industries/zed/issues/6833)).

## Drawback

There's this weird behavior: if you start Zed and no files are opened,
you focus terminal, go left (project panel), then back to right to
terminal, the terminal isn't focused. Even though we focus it in the
code.

Maybe this is a bug in the current focus handling code?

## Demo


https://github.com/zed-industries/zed/assets/1185253/5d56db40-36aa-4758-a3bc-7a0de20ce5d7

---------

Co-authored-by: Piotr <piotr@zed.dev>
2024-02-01 12:18:12 +01:00
Conrad Irwin 2a11c22760 Ensure chat opens when guests join shared projects
This was broken because the panel was created before being added to a
dock. Invert the control order and add `starts_open()` to the Panel
trait.
2024-01-24 12:06:03 -07:00
Conrad Irwin 36a8bbfd43 Fix panel deserialization
In the old world, panel loading happened strictly before workspace
deserialization. Now it's inverted.

Fix this by storing on the dock the serialized state so they can restore
state as panels are loaded.
2024-01-22 12:31:28 -07:00
Marshall Bowers 90f4c70a82 Rename h_stack and v_stack to h_flex and v_flex, respectively (#4053)
This PR renames the `h_stack` and `v_stack` to `h_flex` and `v_flex`,
respectively.

We were previously using `h_stack` and `v_stack` to match SwiftUI, but
`h_flex` and `v_flex` fit better with the web/flexbox terminology that
the rest of GPUI uses.

Additionally, we were already calling the utility functions used to
implement `h_stack` and `v_stack` by the new names.

Release Notes:

- N/A
2024-01-15 11:34:06 -05:00
Antonio Scandurra 4ff514ca7e Merge remote-tracking branch 'origin/main' into cache
# Conflicts:
#	crates/gpui/src/elements/div.rs
2024-01-15 11:37:46 +01:00
Conrad Irwin b34c78016f Fix tests for TestPanel 2024-01-14 12:26:54 -07:00
Conrad Irwin 898645681f Move settings subscription to dock
Reduces likelihood of panels being unable to move themselves
2024-01-13 22:41:26 -07:00
Antonio Scandurra 1c260e6dfd Merge remote-tracking branch 'origin/main' into cache
# Conflicts:
#	crates/copilot/src/sign_in.rs
#	crates/gpui/src/window.rs
#	crates/workspace/src/pane_group.rs
2024-01-10 22:58:52 +01:00
Mikayla 9ce7ef8949 Remove the last of the major todos 2024-01-09 16:14:54 -08:00
Marshall Bowers fa53353c57 Rename IconElement to just Icon (#3974)
This PR renames the `IconElement` component to just `Icon`.

This better matches the rest of our components, as `IconElement` was the
only one using this naming convention.

The `Icon` enum has been renamed to `IconName` to free up the name.

I was trying to come up with a way that would allow rendering an
`Icon::Zed` directly (and thus make the `IconElement` a hidden part of
the API), but I couldn't come up with a way to do this cleanly.

Release Notes:

- N/A
2024-01-09 10:11:20 -05:00
Kirill Bulatov 625c9d8980 Remove some todo!'s 2024-01-09 11:36:36 +02:00
Antonio ScandurraandNathan Sobo 84c36066bc Start on caching views
Co-Authored-By: Nathan Sobo <nathan@zed.dev>
2024-01-08 19:07:20 +01:00
Conrad Irwin 204ef451d0 Merge branch 'main' into following-tests 2024-01-05 16:14:12 -07:00
Conrad IrwinandMax 81d707adbc Port 1.00 following tests
Co-Authored-By: Max <max@zed.dev>
2024-01-05 15:55:33 -07:00
Conrad Irwin fa73cf3983 Correct dock menu names 2024-01-05 09:58:07 -07:00
Max BrunsfeldandMikayla 789ce8dd75 Remove 2 suffix for workspace
Co-authored-by: Mikayla <mikayla@zed.dev>
2024-01-03 11:08:51 -08:00
Max Brunsfeld ed7bc91dbd Create chat panel settings 2023-09-08 13:28:19 -07:00
Mikayla 2f16147055 Fix dock resizing 2023-08-16 19:47:54 -07:00
Mikayla 111e17b220 Merge branch 'main' into collab-panel 2023-08-15 03:25:45 -07:00
Mikayla e5eed29c72 Add components example
Re-arrange generics on mouse event handler
Add TypeTag struct for dynamically tagged components
2023-08-15 03:06:43 -07:00
Mikayla 99daa73325 Merge branch 'main' into collab-panel 2023-08-09 10:37:22 -07:00
Nathan Sobo b2d9ccc0a2 Move more window methods off AsyncAppContext 2023-08-08 11:38:07 -06:00
Nathan Sobo d896d89842 Store an AnyWindowHandle in WindowContext 2023-08-08 11:08:37 -06:00
Mikaylaandmax 8980a9f1c1 Add settings for removing the assistant and collaboration panel buttons
Add a not-logged-in state to the collaboration panel

co-authored-by: max <max@zed.dev>
2023-08-07 16:27:47 -07:00
Max Brunsfeld c537cf2a57 Merge branch 'main' into collab-panel 2023-08-07 11:50:40 -07:00
Mikayla Makiandnate ac35dae66e Add channels panel with stubbed out information
co-authored-by: nate <nate@zed.dev>
2023-07-28 13:21:39 -07:00
Antonio Scandurra 6f0efec146 Merge remote-tracking branch 'origin/main' into save-conversations 2023-06-23 09:09:42 +02:00
Nathan SoboandJulia Risley 23bc11f8b3 Remove the nested Pane from the assistant
Since we don't want tabs, I think it would be better to render the toolbar
for ourselves directly and handle switching between conversations.

Co-Authored-By: Julia Risley <julia@zed.dev>
2023-06-20 18:52:48 -06:00
Mikayla Maki dacfd70fb4 Remove unescessary enum 2023-06-20 16:05:23 -07:00
Piotr Osiewicz 0256f89dd6 Rename on/off states to active/inactive 2023-06-20 16:05:23 -07:00
Piotr Osiewicz e92015b12f Split out Interactive<T> into Toggle<T> and Interactive<T> 2023-06-20 16:05:20 -07:00
Antonio Scandurra f068712a0a Activate screen-sharing when leader activates a panel 2023-06-15 18:01:30 +02:00
Antonio Scandurra 20e65a533c Merge remote-tracking branch 'origin/main' into assistant-2 2023-06-02 09:32:11 +02:00
Max Brunsfeld ac41564a8f Dismiss zoomed panels by closing their dock, not zooming them out 2023-05-31 12:45:55 -07:00
Max Brunsfeld 76927b6d95 Make active panel's button close its dock 2023-05-31 10:29:59 -07:00
Mikayla Maki 0122cd61c5 fmt 2023-05-30 16:33:42 -07:00
Mikayla Maki 5e4a9abd09 Fix bug in panel button dispatch 2023-05-30 15:17:42 -07:00
Mikayla Makiandmax 9c9af5ed94 Remove focus side effects from toggle dock commands
co-authored-by: max <max@zed.dev>
2023-05-30 12:32:00 -07:00
Mikayla Makiandmax 84f98f13c4 Seperate open and zoom bits conceptually for new panels
co-authored-by: max <max@zed.dev>
2023-05-30 11:52:14 -07:00
Antonio Scandurra 69e8a166e4 Start on assistant::QuoteSelection 2023-05-30 15:25:53 +02:00
Antonio ScandurraandNathan Sobo f67a22828b Show keystroke in panel tooltips
Co-Authored-By: Nathan Sobo <nathan@zed.dev>
2023-05-24 16:13:58 +02:00
Antonio ScandurraandNathan Sobo 50cfe5eec3 Use cmd-b/cmd-r/cmd-j to toggle left/right/bottom dock and focus when opening
Also, bind the same keys with shift to toggle the dock without focusing.

Co-Authored-By: Nathan Sobo <nathan@zed.dev>
2023-05-24 15:59:06 +02:00
Antonio Scandurra 19b817e48a Improve styling of bottom and right docks 2023-05-23 09:02:45 +02:00
Antonio Scandurra 6f39d49b18 Fix warnings 2023-05-22 19:33:11 +02:00