Commit Graph
598 Commits
Author SHA1 Message Date
Marshall Bowers 115f0672fb gpui: Add support for observing window appearance (#7294)
This PR adds support to GPUI for observing when the appearance of a
window changes.

Based on the initial work done in
https://github.com/zed-industries/zed/pull/6881.

Release Notes:

- N/A
2024-02-02 13:13:35 -05:00
Antonio Scandurra 659423a4a1 Use Mutex instead of a RefCell to acquire/release instance buffers (#7291)
This fixes a panic happening when releasing an instance buffer.
Releasing the buffer happens on a different thread but the borrow
checker was not catching it because the metal buffer completion handler
API doesn't have a `Send` marker on it.

Release Notes:

- N/A
2024-02-02 09:53:07 -07:00
3d76ed96f5 Use command_buffer.wait_until_scheduled in metal renderer (#7283)
This commit goes back to using `wait_until_scheduled` as opposed to
`wait_until_completed`. What this means, however, is that another draw
could take place before the previous one finished. When that happens we
don't want to reuse the same instance buffer because the GPU is actively
reading from it, so we use a pool instead.

Release Notes:

- Fixed a bug that caused inconsistent frame rate when scrolling on
certain hardware.

---------

Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Antonio <antonio@zed.dev>
2024-02-02 09:09:58 -07:00
Thorsten Ball 2940a0ebd8 Revert "Avoid excessive blocking of main thread when rendering in direct mode (#7253)" (#7272)
This reverts commit 020c38a891 because it
leads to glitches when selecting text.



https://github.com/zed-industries/zed/assets/1185253/78c2c184-bc15-4b04-8c80-a23ca5c96afa



Release Notes:

- N/A
2024-02-02 10:33:08 +01:00
Dzmitry Malyshau c000d2e16b blade: path sprite rendering 2024-02-02 00:34:08 -08:00
Dzmitry Malyshau fdaffdbfff linux: path rasterization shader 2024-02-01 22:56:50 -08:00
Dzmitry Malyshau 05c42211fe linux: implement RWH for LinuxWindow 2024-02-01 22:05:59 -08:00
Dzmitry Malyshau ed679c9347 WIP path rasterization 2024-02-01 21:43:28 -08:00
Dzmitry Malyshau ce84a2a671 linux: refactor window structure, support move callback 2024-02-01 21:43:28 -08:00
Dzmitry Malyshau c9ec337034 linux: share corner picking code between shaders 2024-02-01 21:43:28 -08:00
Dzmitry Malyshau 666b134d20 linux: shadow rendering 2024-02-01 21:43:28 -08:00
Dzmitry Malyshau 8aa768765f linux: basic quad renderer logic 2024-02-01 21:41:15 -08:00
Dzmitry Malyshau 503ac7a251 linux: work around the mutex locks for request_frame and resize 2024-02-01 21:40:54 -08:00
Dzmitry Malyshau 74fde5967b linux: hook up render event, basic renderer command buffer 2024-02-01 21:40:54 -08:00
Dzmitry Malyshau 7f8c64aa6c linux: port from x11rb to xcb and hook up RawWindowHandle 2024-02-01 21:40:54 -08:00
Dzmitry Malyshau aed363d3c7 x11: create window and route events 2024-02-01 21:29:07 -08:00
Dzmitry Malyshau cefc98258f linux: hook up X11rb for Window creation 2024-02-01 21:29:07 -08:00
Dzmitry Malyshau e95bf24a1f linux: basic window, display, and atlas 2024-02-01 21:29:07 -08:00
Dzmitry Malyshau b0376aaf8f linux: start the text system 2024-02-01 21:28:37 -08:00
Dzmitry Malyshau ca62d22147 linux: implement dispatcher, add dummy textsystem 2024-02-01 21:28:16 -08:00
Dzmitry Malyshau d675abf70c Add Linux platform, gate usage of CVImageBuffer by macOS 2024-02-01 21:28:16 -08:00
020c38a891 Avoid excessive blocking of main thread when rendering in direct mode (#7253)
Release Notes:

- Fixed a bug that caused inconsistent frame rate when scrolling on
certain hardware.

Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Nathan Sobo <nathan@zed.dev>
2024-02-01 15:39:41 -08:00
Antonio Scandurra 5424c8bfd5 Introduce a fast path for drawing quads with no borders / corner radii (#7231)
This will introduce an extra conditional but saves us from doing a bunch
of math in the simple case of drawing simple rectangles that aren't
rounded or don't have borders.


![Figure_1](https://github.com/zed-industries/zed/assets/482957/cba95ce2-2d9a-46ab-a142-35368334eb75)

Release Notes:

- Improved rendering performance.
2024-02-01 09:49:27 -08:00
Piotr OsiewiczandNiklas 5941102aac gpui: Add runtime-shaders feature so that Xcode.app is no longer necessary for Nix-based workflows (#7148)
Release Notes:

- N/A

Co-authored-by: Niklas <niklas@niklaskorz.de>
2024-01-31 17:37:16 +01:00
Mikayla Maki a54eaaecee Add raw window handle implementations to GPUI (#7101)
This is in preparation for experiments with wgpu. This should have no
external effect.

Release Notes:

- N/A
2024-01-30 11:42:28 -08:00
Conrad Irwin c07355265f Add logging for the font_descriptor panic (#7097)
Release Notes:

- Fixed a panic caused by an inconsistency in font metrics.
2024-01-30 11:16:43 -07:00
Hans 843916d585 Fix two typos (#7056) 2024-01-30 10:17:06 +02:00
Piotr Osiewicz 8fbc88b708 Load embedded fonts directly from .rdata instead of cloning (#6932)
The fonts we embed in Zed binary (Zed Sans & Zed Mono) weigh about 30Mb in total and we are cloning them several times during startup and loading of embedded assets (once explicitly in Zed and then under the hood in font-kit). Moreover, after loading we have at least 2 copies of each font in our program; one in .rdata and the other on the heap for use by font-kit.
This commit does away with that distinction (we're no longer allocating the font data) and slightly relaxes the interface of `TextSystem::add_fonts` by expecting one to pass `Cow<[u8]>` instead of `Arc<Vec<u8>>`. Additionally, `AssetSource::get` now returns `Cow<'static, [u8]>` instead of `Cow<'self, [u8]>`; all existing implementations conform with that change.

Note that this optimization takes effect only in Release builds, as the library we use for asset embedding - rust-embed - embeds the assets only in Release mode and in Dev builds it simply loads data from disk. Thus it returns `Cow<[u8]>` in it's interface. Therefore, we still copy that memory around in Dev builds, but that's not really an issue. 
This patch makes no assumptions about the build profile we're running under, that's just an intrinsic property of rust-embed.

Tl;dr: this should shave off about 30Mb of memory usage and a fair chunk (~30ms) of startup time.

Release Notes:
- Improved startup time and memory usage.
2024-01-29 10:06:57 +01:00
Conrad Irwin 01424a62ea Allow prompts to have detail, and use for good
Make channel panel errors louder
2024-01-24 23:15:37 -07:00
Conrad Irwin 249a6da54a Fix circular locking in prompts
Sometimes Cocoa calls app delegate methods (notably the display link)
while we're calling Cocoa methods. This causes a deadlock unless we
are careful to run cocao methods while we're not holding our internal
locks
2024-01-24 19:40:01 -07:00
Joseph T. Lyons 40dbe15b2a Update all links point to community 2024-01-24 15:11:17 -05:00
Antonio Scandurra 25a7eb27d2 Move interaction with keychain off the main thread 2024-01-24 14:53:05 +01:00
Mikayla a241a13d60 fix test 2024-01-22 19:42:25 -08:00
Mikayla 938b84c045 Finish documenting GPUI 2024-01-22 19:33:45 -08:00
Mikayla a99d5b87e8 WIP: text_system 2024-01-22 19:30:40 -08:00
Kirill BulatovandPiotr a75fa35a08 Fix the fonts panic
co-authored-by: Piotr <piotr@zed.dev>
2024-01-23 00:23:48 +02:00
Conrad Irwin a1c4716eeb Potential fix for #2422 (#4197)
- it seems like layer.drawable_size() is 0,0 in metal_renderer.rs:189 
- we set this in two places:
    - in response to a CALayerDelegate setFrameSize: event
- in response to a CALayerDelegate viewDidChangeBackingProperties:
event.
- it looks like if we don't set it in either of these cases we get a
different failure mode: the view is zoomed just wrong.
- That said, I can reproduce the screenshot if .scale_factor() returns
0.
- This might happen if [nativeWindow screen] is nil, which happens when
the window is off screen.
    - possible that zed started with offscreen window?
- I would expect that viewDidChangeBackingProperties would fire when
that changed.
    - potential fix: default to 2.0

Release Notes:

- Fixed Zed occasionally rendering blank on laungh
([#2422](https://github.com/zed-industries/community/issues/2422)).
2024-01-22 11:25:02 -07:00
Conrad Irwin 41a99c686b Potential fix for #2422 2024-01-22 11:10:15 -07:00
Conrad Irwin 4143d3a36e Work on tests 2024-01-21 22:00:35 -07:00
Conrad Irwin b06e2eb6af Update handling of 'pending' keys
Before this change if you had a matching binding and a pending key,
the matching binding happened unconditionally.

Now we will wait a second before triggering that binding to give you
time to complete the action.
2024-01-21 20:12:01 -07:00
Mikayla 4184686e8d Lock down test platform implementation 2024-01-20 15:03:36 -08:00
Mikayla 9da6b8c7f6 Lock down mac os platform type visibility in the rest of GPUI
Add documentation to all platform types
2024-01-20 14:38:03 -08:00
Mikayla 33105486aa Make platform input handler private
Automatically record the context on non-view input handlers
Simplify the async window context update() method
2024-01-20 06:56:19 -08:00
Conrad Irwin cb84043400 Merge branch 'main' into fix-notification-positioning 2024-01-19 12:55:52 -07:00
Conrad Irwin 00e46fdde0 Fix positioning of windows on secondary displays
CGDisplayBounds returns data in "global display coordinates" (which are
the same as Zed's coordinates), different from the NS APIs which use
"screen coordinates" (which have the Y axis inverted)

Also remove some transmutes while we're at it
2024-01-19 12:51:59 -07:00
Conrad Irwin 87d60beda7 Fix a double borrow error in window.open
It seems that sometimes calling toggleFullScreen will cause the
display_layer callback of a different window to fire.
2024-01-18 20:55:50 -07:00
Piotr Osiewicz 0a0921f88b gpui: Bring back family and style names in font name suggestions 2024-01-18 12:10:17 +01:00
Antonio Scandurra 559461923f Remove unused PlatformAtlas::clear method 2024-01-18 10:40:15 +01:00
Mikayla Maki aa7351041d Add typo detection to CI (#4107)
Adding the typos crate to our CI will take some doing, as we have
several tests which rely on typos in various ways (e.g. checking state
as the user types), but I thought I'd take a first stab at fixing what
it finds.

Release Notes:

- N/A
2024-01-17 17:13:47 -08:00
Piotr Osiewicz ec2b299ecb settings: Suggest fonts bundled in Zed (#4102)
Fixes an issue where Zed Sans is not being suggested as a font.

Release Notes:
- N/A
2024-01-18 00:54:07 +01:00