Commit Graph
47 Commits
Author SHA1 Message Date
Antonio Scandurra c20935de91 WIP 2021-04-08 16:57:46 +02:00
Antonio Scandurra 5e0d5b7f9a Fix Debug impl for Text to only display the slice a Text refers to
...as opposed to the whole string.
2021-04-08 15:05:33 +02:00
Antonio Scandurra 44ab38ac98 Introduce undo/redo support for arbitrary operations in Buffer 2021-04-08 15:05:05 +02:00
Max Brunsfeld ae57178f3e Restructure event-handling methods in workspace ItemView 2021-04-07 15:05:16 -07:00
Max Brunsfeld a95d33f662 Add assertions about Dirtied events in test 2021-04-07 14:52:22 -07:00
Nathan Sobo 05125f76bd Fix tests 2021-04-06 20:59:55 -06:00
Nathan Sobo 3f9d224e0f persisted_version -> saved_version 2021-04-06 20:59:44 -06:00
Nathan SoboandMax Brunsfeld 2619bc4602 Update modified status by emitting event whenever buffer is dirtied or saved
I used the word "dirty" because it felt more expressive than "modified" to me, but not married to it. Tagging Max because we did a lot of this thinking together.

Co-Authored-By: Max Brunsfeld <maxbrunsfeld@gmail.com>
2021-04-06 20:46:35 -06:00
Max Brunsfeld d724387158 wip 2021-04-06 18:25:50 -07:00
Max Brunsfeld 685665f3c0 Implement Buffer::is_modified by storing persisted version 2021-04-06 16:19:17 -07:00
Max Brunsfeld bd37b11306 Update tab's modified icon via a saved event emitted from buffer 2021-04-06 15:47:05 -07:00
Max Brunsfeld dabd6abe37 Start work on displaying modified status in tabs 2021-04-06 14:37:21 -07:00
Nathan Sobo 2a9e71d725 Vertically center glyphs in Line::paint based on ascender/descender for line 2021-04-06 09:15:21 -06:00
Nathan Sobo 2970e934da Use handles to obtain entities in future callbacks
This guarantees that the spawning entity will be present and simplifies
the logic for obtaining the entity. Now we can forward the results of spawned futures and streams in the same way regardless of whether what spawned them was a model or a view.
2021-04-05 20:04:04 -06:00
Max BrunsfeldandNathan Sobo fda1394057 Rename Task -> EntityTask (a BackgroundTask is just a Task)
Co-Authored-By: Nathan Sobo <nathan@zed.dev>
2021-04-05 17:03:42 -07:00
Max BrunsfeldandNathan Sobo 46f8665e41 Add save command
Co-Authored-By: Nathan Sobo <nathan@zed.dev>
2021-04-05 16:52:33 -07:00
Max Brunsfeld cded00cf29 Make backspace work correctly for empty selections 2021-04-02 16:20:40 -07:00
Max Brunsfeld dd31b870c3 Remove small pieces of unused code 2021-04-02 14:26:53 -07:00
Max Brunsfeld ce6ca13b13 Fix buffer folding test 2021-04-02 14:04:35 -07:00
Antonio Scandurra d10fc6ce3f Fix crash when selections exceed the container's bounds 2021-04-02 13:49:44 +02:00
Antonio Scandurra ae447ca1d9 Layout lines and line numbers sequentially
Doing things in parallel has a constant factor associated with it (e.g.,
spawning threads and coordinating them) that dwarves its benefits on a
code path like this where things take < 2-3ms when done sequentially.
2021-04-02 10:20:29 +02:00
Antonio Scandurra e487aa5cbd Don't render glyphs located outside of BufferElement's bounds 2021-04-01 11:19:50 +02:00
Antonio ScandurraandNathan Sobo c55d99022e Handle non-precise scroll events in BufferElement
Co-Authored-By: Nathan Sobo <nathan@zed.dev>
2021-03-31 16:25:21 +02:00
Nathan SoboandMax Brunsfeld dbf9a5a466 Restore blink_cursors
Co-Authored-By: Max Brunsfeld <maxbrunsfeld@gmail.com>
2021-03-30 18:12:45 -06:00
Nathan SoboandMax Brunsfeld 77b6a29f5f Optimize grouping of path sprites by layer/atlas
Avoid filtering sprites redundantly on every layer and allocating intermediate vectors to group by atlas.

Co-Authored-By: Max Brunsfeld <maxbrunsfeld@gmail.com>
2021-03-30 18:03:00 -06:00
Nathan SoboandMax Brunsfeld 4cdce070c4 Reduce selection corner radius
Co-Authored-By: Max Brunsfeld <maxbrunsfeld@gmail.com>
2021-03-30 16:57:21 -06:00
Nathan SoboandMax Brunsfeld 02ace16176 Handle selection corners that are smaller than the corner radius
Co-Authored-By: Max Brunsfeld <maxbrunsfeld@gmail.com>
2021-03-30 16:21:24 -06:00
Max BrunsfeldandNathan Sobo f8cc3996b2 Paint selections using new path API
Co-Authored-By: Nathan Sobo <nathan@zed.dev>
2021-03-30 11:52:58 -07:00
Antonio Scandurra 1903f63c45 WIP: Add anti-aliasing to paths and render them after spriting them 2021-03-30 16:37:12 +02:00
Antonio Scandurra 98845663a9 Render stencils to atlas 2021-03-30 11:28:35 +02:00
Max BrunsfeldandNathan Sobo 0b12779e62 WIP: Render path winding numbers to stencil buffer
Co-Authored-By: Nathan Sobo <nathan@zed.dev>
2021-03-29 16:28:35 -07:00
Antonio Scandurra a88b63d83c Ensure FoldMap always contains at least one transform
Previously, when splicing an edit that deleted all transforms, we would
leave the `FoldMap` empty, thus violating a bunch of downstream
invariants and e.g. causing the `BufferRows` iterator to not return any
buffer row.

This commit ensures we always have at least one transform (an isomorphic
one, specifically) and adds additional test coverage for the
`FoldMap::buffer_rows` method by adding it to the randomized tests.
2021-03-29 10:18:28 +02:00
Antonio Scandurra a2790481a6 Pass the right bounds when painting gutter
x and y were flipped around, yikes.
2021-03-26 17:21:44 +01:00
Antonio Scandurra 61d4da9934 Introduce layer clipping 2021-03-26 10:28:05 +01:00
Antonio Scandurra e44ea6b379 Fix cursor blinking 2021-03-25 17:41:03 +01:00
Antonio Scandurra 596fc47a68 Start on painting the editor 2021-03-25 17:36:29 +01:00
Antonio Scandurra 0f6927eb4b Re-export font_kit primitives from a new fonts module
...also, rename the old `fonts` to `font_cache`.
2021-03-25 10:58:33 +01:00
Antonio Scandurra 0906b2a2f4 Remove unused dependencies and avoid instantiating FontCache in tests 2021-03-25 10:48:32 +01:00
Antonio ScandurraandNathan Sobo 9178e91cc0 Extract platform-dependant FontSystem
Co-Authored-By: Nathan Sobo <nathan@zed.dev>
2021-03-24 16:51:28 +01:00
Nathan Sobo 119aa452b6 Overhaul the entire element system
Now the Element trait is designed to be wrapped in a Lifecycle enum that gets placed inside an ElementBox. This allows the framework to store data on behalf of the Element implementation, such as sizes, bounds, and also implementation-specific LayoutState and PaintState types. This makes it easier to reason about which data is available in each Element method.
2021-03-21 20:54:23 -06:00
Nathan Sobo cfe3aae2de WIP: Get everything compiling again and keep window open 2021-03-19 12:12:10 -06:00
Nathan Sobo 605bdd62dd WIP: Start on rendering scenes via presenter 2021-03-18 21:33:16 -06:00
Nathan Sobo e809d6119a Return tasks from spawn and spawn_stream
Also, eliminate the background spawning methods. We can spawn futures
on the executor and then spawn those on the app if we need to wait for
the result of running one.
2021-03-18 20:10:32 -06:00
Nathan Sobo 9bab29c72f Get workspace module in and compiling 2021-03-18 15:52:46 -06:00
Nathan Sobo 171dd0c243 WIP 2021-03-18 13:17:25 -06:00
Nathan Sobo 23308e17a9 WIP on rebuilding with extracted UI framework 2021-03-18 13:13:31 -06:00
Nathan Sobo 356bc41752 WIP 2021-03-09 21:00:51 -07:00