Commit Graph
1657 Commits
Author SHA1 Message Date
Ezekiel Warren 9f96c43ff7 windows: Don't report 'shift' for certain keys (#9479)
allows keybindings for character such as `:`, `?`, etc. (important for
vim mode!)

alternative solution is here: #9478

Release Notes:

- N/A
2024-03-18 09:33:28 -06:00
白山風露 c2d5b33c20 windows: Fix Clippy warnings (#9426)
Just handling clippy warnings

Release Notes:

- N/A
2024-03-18 10:16:03 -04:00
Antonio Scandurra 52a9bc3e1b Automatically create a hitbox for focusable elements (#9485)
Closes #9462

This fixes the focus story in the storybook.

Release Notes:

- N/A
2024-03-18 09:58:31 +01:00
Conrad Irwin f1d98dc748 Fix segfault in "install:cli" when app is not yet installed (#9427)
Release Notes:

- Fixed a panic running `cli: Install` or `cli: Register Zed Scheme`
before installing the app.
2024-03-15 21:16:09 -06:00
白山風露 c2b42e2bab Windows: direct load DCompositionWaitForCompositorClock and fallback (#9351)
…timer

Fix: #9166

Release Notes:

- N/A
2024-03-15 17:17:26 -07:00
Marshall Bowers 0329b4a5cb Allow loading "Segoe Fluent Icons" font on macOS (#9421)
This PR updates the `TextSystem` on macOS to allow loading the "Segoe
Fluent Icons" font.

We're using this font in the Storybook to render the `TitleBar` as it
would appear on Windows despite us running it on macOS. This is to make
things easier for iterating on UI design without needing to test on each
individual platform.

However, the "Segoe Fluent Icons" font does not have a glyph for the `m`
character, causing it to run afoul of a precautionary check added in
#4029, which ultimately results in the font not being loaded (and thus
rendering as a missing glyph).

We work around this by simply ignoring this check if the font we're
trying to load is specifically "Segoe Fluent Icons".

I think longer-term we'll need to revisit the behavior in the editor
that is causing the panics when the `m` glyph is missing from the font,
but that's a problem for a different day.

#### Before

<img width="1283" alt="Screenshot 2024-03-15 at 3 34 38 PM"
src="https://github.com/zed-industries/zed/assets/1486634/c0ddd46d-8599-4729-ac98-75522b33e25b">

#### After

<img width="1113" alt="Screenshot 2024-03-15 at 5 12 36 PM"
src="https://github.com/zed-industries/zed/assets/1486634/183c2b43-5e4f-4516-8856-7a2d45ed8b2e">

Note that you currently need to install the "Segoe Fluent Icons" font
yourself—either installing it globally or placing the `.ttf` file in the
`assets/fonts` directory—in order to see the icons rendered. I'd like to
look into getting this, but there are restrictions on the distribution
of the font on non-Windows platforms that will need to be followed.

Release Notes:

- N/A
2024-03-15 17:35:10 -04:00
Ezekiel Warren db43479be8 windows: active window implementation (#9314)
active window implementation - bonus vim mode works on windows now

Release Notes:

- N/A
2024-03-15 10:54:45 -07:00
Mikayla MakiandEzekiel Warren 328aa2cc95 Cross-platform titlebar (#9405)
This PR reverts https://github.com/zed-industries/zed/pull/9392 and
fixes the regressions that led to the reversion.

Release Notes:

- N/A

---------

Co-authored-by: Ezekiel Warren <ezekiel@seaube.com>
2024-03-15 10:40:58 -07:00
Mikayla Maki 487ae73bcc Fix sharp corners on images (#9408)
Release Notes:

- N/A
2024-03-15 10:22:32 -07:00
Matthias Grandl b38e3f16ad gpui: img element object-fit (#9393)
Release Notes:

- Added [object-fit
API](https://developer.mozilla.org/en-US/docs/Web/CSS/object-fit) to the
`img` element. This allows the user to decide how the image is scaled
within the element bounds.
- Fixes corner radius not working as expected on overflowing elements.
2024-03-15 10:06:07 -07:00
Daniel ZhuandKirill Bulatov cb16003133 Fill context menu of Zed macOS dock icon with recent projects (#8952)
Fixes https://github.com/zed-industries/zed/issues/8416

Release Notes:

- Added recent projects into Zed's macOS dock icon context menu ([8416](https://github.com/zed-industries/zed/issues/8416))

---------

Co-authored-by: Kirill Bulatov <kirill@zed.dev>
2024-03-15 16:22:43 +02:00
Thorsten Ball 5bf0c8ed2d Revert "windows: better looking titlebar" and follow-up (#9392)
This reverts #9053 and #9375 because they introduced a regression on
`main` that broke the titlebars on macOS:


![image](https://github.com/zed-industries/zed/assets/1185253/d046003b-5c66-4a42-9385-623f5d58c9a4)

Two things are off:

- Left padding is missing
- Titlebar height is less than it was before, which means the
traffic-light buttons are not centered vertically

What @as-cii and I noticed while looking into this: the `cfg!(macos)`
macros that were used don't work like that. You need to check for
`cfg!(target = "macos")` etc. Means that on macOS we never used the
macOS-specific code because the condition was always false.

Overall height, we're not sure about.

Release Notes:

- N/A
2024-03-15 12:25:51 +01:00
Antonio Scandurra 5ae145145e Fix flickering when interacting with the language server logs (#9390)
Fixes https://github.com/zed-industries/zed/issues/9340

The flickering was caused by the pane trying to restore focus on a
`FocusHandle` that wasn't being rendered anymore. This commit uses the
new `WeakFocusHandle` to avoid retaining a reference to focus handles
that don't exist anymore.

Release Notes:

- Fixed a bug that caused flickering when interacting with the language
server logs
([#9340](https://github.com/zed-industries/zed/issues/9340)).
2024-03-15 11:15:07 +01:00
Ezekiel Warren f9b9123606 chore: cleanup more windows use (#9376) 2024-03-14 18:00:03 -07:00
Mikayla Maki 8c43e10de7 whoops (#9375)
Release Notes:

- N/A
2024-03-14 17:22:00 -07:00
Ezekiel WarrenandMikayla 948b3827c8 windows: better looking titlebar (#9053)
~~work in progress. not ready for review. made for visibility only, but
feel free to comment :)~~

TODO:
- [x] add close/min/max buttons (to be rendered with gpui)
- [x] snap layout support
- [x] fix issues with clicking items in titlebar
- [x] cleanup/document

Release Notes:

- Added custom windows titlebar

![](https://media.discordapp.net/attachments/1208481909676576818/1216985375969378324/caption-buttons-working.gif?ex=660260f4&is=65efebf4&hm=53a17af6e2f233eba54302a5adb9efe23900f4d6f6d1d854bec887120789130c&=)

---------

Co-authored-by: Mikayla <mikayla@zed.dev>
2024-03-14 17:20:30 -07:00
Ezekiel Warren 6bbc5e2efa windows: cleanup window crate uses (#9374) 2024-03-14 16:42:53 -07:00
张小白 845eb64615 Windows: IME support (#9188)
Waiting for #9180 to be merged.

The behavior of IME windows is consistent with VS Code.



https://github.com/zed-industries/zed/assets/14981363/14913219-7345-4fec-9cc5-623d0c60acc9




Release Notes:
- N/A
2024-03-14 15:29:25 -07:00
张小白 c2d27c44f9 Use Windows native API to impl dispatcher (#9280)
Using `Threadpool` and `TimerQueue` which are provided by the native
Windows APIs, to implement the corresponding interfaces, we do not need
to sort tasks ourselves as Windows will handle it in a relatively more
efficient manner, I guess. I am unsure if Zed would welcome this PR, and
suggestions are welcome.

Release Notes:

- N/A
2024-03-14 15:13:26 -07:00
Mikayla Maki 35c9216ed7 Fix window restoration bugs (#9358)
- [x] fixes https://github.com/zed-industries/zed/issues/9349
- [x] fixes https://github.com/zed-industries/zed/issues/4656
- [x] fixes https://github.com/zed-industries/zed/issues/8345

Release Notes:

- TODO
2024-03-14 14:25:12 -07:00
Antonio Scandurra 51261c553f Fix double-clicking titlebar to zoom (#9323)
Fixes https://github.com/zed-industries/zed/issues/9300

This was a regression caused by not inserting a hitbox when a div only
had click listeners on it.

Release Notes:

- Fixed a regression that disabled double-clicking on the titlebar to
zoom the window.
([#9300](https://github.com/zed-industries/zed/issues/9300))
(preview-only)
2024-03-14 09:37:31 +01:00
b65aa7e2a7 Fix accidental leak of text stack between frames (#9297)
Co-Authored-By: Max <max@zed.dev>
Co-Authored-By: Marshall <marshall@zed.dev>

Release Notes:

- Fixed a bug where text styles could leak between frames (preview only)

Co-authored-by: Max <max@zed.dev>
Co-authored-by: Marshall <marshall@zed.dev>
2024-03-13 15:03:45 -06:00
张小白 3274cc93df Windows: impl WindowsDisplay (#9287)
Tested on my laptop, and I've noticed that when I move the window,
`WindowsPlatform::displays()` is being continuously called. Is this
intended?

Release Notes:

- N/A
2024-03-13 13:08:11 -07:00
张小白 36cbfbfb94 windows: Better keyboard input support (#9180)
### Description

Currently, there are some issues with input handling on Windows:

#### 1. Direct crash when encountering IME input.



https://github.com/zed-industries/zed/assets/14981363/598f7272-1948-4a42-99c5-2ef7b9162a1e


#### 2. Handling messages every 1/60 seconds in the main thread. Despite
being named "immediate_handle," it's not exactly immediate.

```rust
// actually halt here
let wait_result =
    unsafe { DCompositionWaitForCompositorClock(Some(&[self.inner.event]), INFINITE) };

// compositor clock ticked so we should draw a frame
if wait_result == 1 {
    unsafe { invalidate_thread_windows(GetCurrentThreadId()) };

    while unsafe { PeekMessageW(&mut msg, HWND::default(), 0, 0, PM_REMOVE) }.as_bool()
```

#### 3. According to Windows recommendations, character input should be
obtained using `WM_CHAR` instead of `WM_KEYDOWN`. Additionally, there
are problems with the handling within `WM_CHAR`.

```rust
fn handle_char_msg(&self, wparam: WPARAM) -> LRESULT {
        let mut callbacks = self.callbacks.borrow_mut();
        if let Some(callback) = callbacks.input.as_mut() {
            let modifiers = self.current_modifiers();
            let msg_char = wparam.0 as u8 as char; // these are u16 chars, cant treat them as u8
```

And, we don't handle `WM_SYSKEYDOWN` properly, which leads to `Alt + F4`
not working.

Release Notes:

- N/A
2024-03-13 12:10:22 -07:00
Antonio ScandurraandNathan Sobo 139bb3275a Automatically reset cursor style when hit test changes (#9289)
Release Notes:

- N/A

Co-authored-by: Nathan Sobo <nathan@zed.dev>
2024-03-13 17:21:25 +01:00
Antonio Scandurra fc9f84446a Always stop propagation in div's scroll wheel listener (#9282)
Fixes #9274

This fixes a bug that was preventing the editor hover popovers from
being scrolled with the trackpad.

Release Notes:

- N/A
2024-03-13 15:48:22 +01:00
Piotr Osiewicz 427d66990c gpui: Do not emit MouseUpEvent when exiting drag & drop (#9273)
Fixes #9198

Release Notes:

- Fixed a bug where empty panes could be created during drag & drop.
2024-03-13 11:37:34 +01:00
Thorsten BallandAntonio 754df9356d Fix segfault when dropping MacWindow (#9267)
This avoids calling `window.setDelegate(nil)` when the window was
already closed.

Release Notes:

- Fixed a segfault that could show up when closing windows.

Co-authored-by: Antonio <antonio@zed.dev>
2024-03-13 10:41:25 +01:00
3c28282108 Redraw when toggling between windows (#9236)
Before this change we didn't consistently trigger focus events when
toggling between with windows `Cmd-backtick`. We only triggered them
when the OS decided to trigger a redraw.

That lead to a nasty bug that showed up in Vim mode where a cursor would
still be active in the hidden window, even though it was deactivated.

One then had to manually try to trigger a focus event in the new window
to activate the cursor.

With this change, we call `cx.refresh` when the window activation status
changed which triggers focus events consistently and fixes this bug.

With logging we can observe this:

**BEFORE**:


https://github.com/zed-industries/zed/assets/1185253/e1ad8878-129c-44ba-9d8b-c720f9dca5b6


**AFTER**:


https://github.com/zed-industries/zed/assets/1185253/733fdadb-d1ea-47fe-a2c1-7b50af299cc0


Release Notes:

- Fixed focus not being consistently changed when switching between
multiple Zed windows via `Cmd-backtick`.

---------

Co-authored-by: Manu Raj <git@manuraj.dev>
Co-authored-by: Antonio <antonio@zed.dev>
2024-03-13 10:15:22 +01:00
Rajesh MalviyaandMikayla Maki 80b80dfa78 gpui: Switch to x11rb (#9113)
Switch to using `x11rb` crate instead of current `xcb` crate for gpui's
x11 platform.

Also fixes the crash on resize, and white flashing on resize.

Release Notes:

- N/A

---------

Co-authored-by: Mikayla Maki <mikayla@zed.dev>
2024-03-12 21:47:08 -07:00
e792c1a5c5 Open new windows with a default size and position (#9204)
This PR changes GPUI to open windows with a default size and location,
and to otherwise inherit from their spawning window.

Note: The linux build now crashes on startup.

Release Notes:

- N/A

---------

Co-authored-by: Nathan <nathan@zed.dev>
Co-authored-by: Ezekiel Warren <zaucy@users.noreply.github.com>
2024-03-12 21:19:51 -07:00
张小白 9a2dceeea1 windows: Support dropping targets with filenames longer than 260 characters (#9115)
use `Vec` instead of slice to support dynamic filename length.

Release Notes:
- N/A
2024-03-12 21:19:31 -07:00
bbb651 a105b5f215 Wayland: Remove bogus wl_surface::commits on resize (with integer scaling) (#9245)
Release Notes:
- N/A

This prevents a crash on sway (on older versions without fractional
scaling). This means the resize is delayed until the next this we
present a frame, we need to investigate if this is the correct this to
do.
2024-03-12 19:46:18 -07:00
39a0841ea8 Center dock resize handle hitboxes (#9225)
Also, add a `deferred` function which takes an element to paint after
the current element tree.

Release Notes:

- Improved the size and position of the hitbox for resizing left, right,
and bottom panels.
([#8855](https://github.com/zed-industries/zed/issues/8855))

Co-authored-by: Julia <julia@zed.dev>
Co-authored-by: Nathan <nathan@zed.dev>
2024-03-12 15:42:18 +01:00
Antonio ScandurraandJulia 409aa513d4 Fix mouse interactions with the project and branch switchers (#9222)
Previously, we were considering the mouse to be "out" of a div when its
hitbox wasn't hovered. However, if a parent listened for
"mouse_down_out" and a child occluded the parent, the parent would
always think the mouse was out even when the user clicked the child.

This commit changes the definition of "mouse out" to simply mean "does
not contain the point", without accounting for occlusion.

Release Notes:

- N/A

Co-authored-by: Julia <julia@zed.dev>
2024-03-12 15:30:27 +01:00
Antonio Scandurra 0a341261d0 Insert hitbox when an interactive element can be scrolled (#9216)
Fixes https://github.com/zed-industries/zed/issues/9199


Release Notes:

- N/A
2024-03-12 12:24:15 +01:00
Vitor Ramos 3bd9d14420 linux: Fix panic missing screen mode for crtc specified mode ID (#9106)
Fix panic caused by missing screen mode for specified crtc mode id #9105
by searching over all crtcs instead of using the first one which may be
invalid.
2024-03-11 09:04:05 -07:00
charles-r-earp 95b311cb90 linux: gpui add Keysym::ISO_Left_Tab (#9126)
Fixes #9089.

On linux, pressing shift and tab together can potentially produce
`ISO_Left_Tab`. This PR maps this key to "tab" with the shift modifier,
similar to `SHIFT_TAB_KEY` in gpui::platform::mac::events.

Note: The [default linux
keymaps](https://github.com/zed-industries/zed/blob/main/assets/keymaps/default-linux.json)
have shift-tab mapped to editor::TabPrev and ctrl-[ mapped to
editor::Outdent. Both actions appear to have the same effect.

Release Notes:

- Support shift-tab on linux (#9089).
2024-03-11 09:03:15 -07:00
Joel Selvaraj 20d5f5e8da linux: wayland cursor fixes (#9047)
Release Notes:

- Fixed wayland cursor style handling


In upcoming Gnome 46, cursor icon names are considerably changing. For
example: this commit
https://gitlab.gnome.org/GNOME/adwaita-icon-theme/-/commit/74e9b79471236320d2af4925d6c5bb7df22380ce
removed/modified a lot of cursor names. Then some of the names were
reintroduced in this commit
https://gitlab.gnome.org/GNOME/adwaita-icon-theme/-/commit/6f64dc55dcaae24a14564494e24564a120cb4f33.
I also tried upcoming KDE Plasma 6. Some of the cursor names are not
used commonly between Gnome and KDE. From my analysis, these set of
cursor names should be more widely available in both previous and
upcoming release of Gnome and KDE.

Also, If a cursor style is not available, let's fallback to default
cursor style. This avoids scenarios where we get stuck with special
cursor styles like IBeam/Resize* because the current cursor style is not
available. This will lead to an unpleasant/broken experience. Falling
back to default cursor seems to be more acceptable.
2024-03-11 08:38:52 -07:00
白山風露 a04932c4eb Windows: fix crash with unhandled window (#9164)
On Windows, some windows may be created that are not managed by the
application.
For example, the Japanese IME creates pop-ups like this one.

<img width="325" alt="image"
src="https://github.com/zed-industries/zed/assets/6465609/503aaa0a-7568-485a-a138-e689ae67001c">

The internal data associated with such a window is different from
`WindowsWindowInner` and will crash if referenced.
Therefore, before calling `try_get_window_inner`, it checks if it is an
owned window.


Release Notes:

- N/A
2024-03-11 08:28:18 -07:00
白山風露 2244419dfd Add missed pad (#9175)
Sorry I missed explicitly `Quad::pad` insertion at #9172.

The struct layout is unchanged and does not affect the behavior.

Release Notes:

- N/A
2024-03-11 08:21:52 -07:00
白山風露 eb5e18c66d Fix blade validation failure (#9172)
Fix: #9167

Release Notes:

- N/A
2024-03-11 08:06:20 -07:00
Antonio Scandurra 298314d526 Fix regressions introduced by flicker fix (#9162)
This pull request fixes a couple of easy regressions we discovered right
after using #9012 on nightly:

- Popover buttons for a chat message were being occluded by the message
itself.
- Scrolling was not working on the `List` element.

Release Notes:

- N/A
2024-03-11 12:11:51 +01:00
4700d33728 Fix flickering (#9012)
See https://zed.dev/channel/gpui-536

Fixes https://github.com/zed-industries/zed/issues/9010
Fixes https://github.com/zed-industries/zed/issues/8883
Fixes https://github.com/zed-industries/zed/issues/8640
Fixes https://github.com/zed-industries/zed/issues/8598
Fixes https://github.com/zed-industries/zed/issues/8579
Fixes https://github.com/zed-industries/zed/issues/8363
Fixes https://github.com/zed-industries/zed/issues/8207


### Problem

After transitioning Zed to GPUI 2, we started noticing that interacting
with the mouse on many UI elements would lead to a pretty annoying
flicker. The main issue with the old approach was that hover state was
calculated based on the previous frame. That is, when computing whether
a given element was hovered in the current frame, we would use
information about the same element in the previous frame.

However, inspecting the previous frame tells us very little about what
should be hovered in the current frame, as elements in the current frame
may have changed significantly.

### Solution

This pull request's main contribution is the introduction of a new
`after_layout` phase when redrawing the window. The key idea is that
we'll give every element a chance to register a hitbox (see
`ElementContext::insert_hitbox`) before painting anything. Then, during
the `paint` phase, elements can determine whether they're the topmost
and draw their hover state accordingly.

We are also removing the ability to give an arbitrary z-index to
elements. Instead, we will follow the much simpler painter's algorithm.
That is, an element that gets painted after will be drawn on top of an
element that got painted earlier. Elements can still escape their
current "stacking context" by using the new `ElementContext::defer_draw`
method (see `Overlay` for an example). Elements drawn using this method
will still be logically considered as being children of their original
parent (for keybinding, focus and cache invalidation purposes) but their
layout and paint passes will be deferred until the currently-drawn
element is done.

With these changes we also reworked geometry batching within the
`Scene`. The new approach uses an AABB tree to determine geometry
occlusion, which allows the GPU to render non-overlapping geometry in
parallel.

### Performance

Performance is slightly better than on `main` even though this new
approach is more correct and we're maintaining an extra data structure
(the AABB tree).


![before_after](https://github.com/zed-industries/zed/assets/482957/c8120b07-1dbd-4776-834a-d040e569a71e)

Release Notes:

- Fixed a bug that was causing popovers to flicker.

---------

Co-authored-by: Nathan Sobo <nathan@zed.dev>
Co-authored-by: Thorsten <thorsten@zed.dev>
2024-03-11 10:45:57 +01:00
Mikayla Maki ca696fd5f6 Add rs-notify implementation of fs::watch (#9040)
This PR simplifies the Zed file system abstraction and implements
`Fs::watch` for linux and windows.

TODO:
- [x] Figure out why this fails to initialize the file watchers when we
have to initialize the config directory paths, but succeeds on
subsequent runs.
- [x] Fix macOS dependencies on old fsevents::Event crate

Release Notes:

- N/A
2024-03-08 22:18:44 -08:00
Jason Wen 456efb53ad windows: Add file dialog using IFileOpenDialog (#8919)
Release Notes:

- Added a file dialog for Windows
2024-03-08 20:07:48 -08:00
bbb651 efe5203a09 GPUI: Wayland: Add fullscreen, minimize and avoid unnecessary resizes (#9060)
Release Notes:
- N/A
2024-03-08 19:52:36 -08:00
张小白 a550b9cecf Impl prompts and savefile dialog on Windows (#9009)
### Description
This is a part of #8809 , and this PR dose not include `open file
dialog`, as I already saw two PRs impl this.



https://github.com/zed-industries/zed/assets/14981363/3223490a-de77-4892-986f-97cf85aec3ae




Release Notes:

- N/A
2024-03-08 08:14:47 -08:00
Conrad Irwin ed8aa6d200 Fix panic in layout_line when Y coordinate is too high (#9052)
Release Notes:

- N/A
2024-03-07 22:33:44 -07:00
EricApostalandMikayla Maki aa7be4b5d8 Add clipboard support for Windows (#8978)
Release Notes:

- Added Read / Write clipboard support to Windows via copypasta

---------

Co-authored-by: Mikayla Maki <mikayla@zed.dev>
2024-03-07 20:16:38 -08:00