Commit Graph
50 Commits
Author SHA1 Message Date
Finn EversandMichael Sloan 90bf602ceb Reduce number of snapshots and notifies during editor scrolling (#34228)
We not do not create new snapshots anymore when autoscrolling
horizontally and also do not notify any longer should the new scroll
position match the old one.

Release Notes:

- N/A

---------

Co-authored-by: Michael Sloan <mgsloan@gmail.com>
2025-07-11 17:34:45 +00:00
DinoandConrad Irwin 139af02737 vim: Fix and improve horizontal scrolling (#33590)
This Pull Request introduces various changes to the editor's horizontal
scrolling, mostly focused on vim mode's horizontal scroll motions (`z
l`, `z h`, `z shift-l`, `z shift-h`). In order to make it easier to
review, the logical changes have been split into different sections.

## Cursor Position Update

Changes introduced on https://github.com/zed-industries/zed/pull/32558
added both `z l` and `z h` to vim mode but it only scrolled the editor's
content, without changing the cursor position. This doesn't reflect the
actual behavior of those motions in vim, so these two commits tackled
that, ensuring that the cursor position is updated, only when the cursor
is on the left or right edges of the editor:

-
https://github.com/zed-industries/zed/commit/ea3b866a763ba0bcfc12999ee1741c6528c895b7
-
https://github.com/zed-industries/zed/commit/805f41a913c6e86ef8be550d363a3cc2caeccbe9

## Horizontal Autoscroll Fix

After introducing the cursor position update to both `z l` and `z h` it
was noted that there was a bug with using `z l`, followed by `0` and
then `z l` again, as on the second use `z l` the cursor would not be
updated. This would only happen on the first line in the editor, and it
was concluded that it was because the
`editor::scroll::autoscroll::Editor.autoscroll_horizontally` method was
directly updating the scroll manager's anchor offset, instead of using
the `editor::scroll::Editor.set_scroll_position_internal` method, like
is being done by the vertical autoscroll
(`editor::scroll::autoscroll::Editor.autoscroll_vertically`).

This wouldn't update the scroll manager's anchor, which would still
think it was at `(0, 1)` so the cursor position would not be updated.
The changes in [this
commit](https://github.com/zed-industries/zed/commit/3957f02e189018ef559cd28516f0b872026b0ce1)
updated the horizontal autoscrolling method to also leverage
`set_scroll_position_internal`.

## Visible Column Count & Page Width Scroll Amount

The changes in
https://github.com/zed-industries/zed/commit/d83652c3ae1d0356fd7dca7b8922a0116de39ff0
add a `visible_column_count` field to `editor::scroll::ScrollManager`
struct, which allowed the introduction of the `ScrollAmount::PageWidth`
enum.

With these changes, two new actions are introduced,
`vim::normal::scroll::HalfPageRight` and
`vim::normal::scroll::HalfPageLeft` (in
https://github.com/zed-industries/zed/commit/7f344304d56337654a34b1b461a1dc69defd2e4e),
which move the editor half page to the right and half page to the left,
as well as the cursor position, which have also been mapped to `z
shift-l` and `z shift-h`, respectively.

Closes #17219 

Release Notes:

- Improved `z l` and `z h` to actually move the cursor position, similar
to vim's behavior
- Added `z shift-l` and `z shift-h` to scroll half of the page width's
to the right or to the left, respectively

---------

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2025-07-08 14:48:48 -06:00
DinoandConrad Irwin 9a6e8a19b5 vim: Add horizontal scrolling support in vim mode (#32558)
Release Notes:

- Added initial support for both `z l` and `z h` in vim mode

These changes relate to #17219 but don't yet close the issue, as this
Pull Request is simply adding support for horizontal scrolling in vim
mode and actually moving the cursor to the correct column in the current
row will be handled in a different Pull Request.

Some notes on these changes:

- 2 new default keybindings added to vim's keymap
    - `z l` which triggers the new `vim::ColumnRight` action
    - `z h` which triggers the new `vim::ColumnLeft` action
- Introduced a new `ScrollAmount` variant, `ScrollAmount::Column(f32)`
to represent horizontal scrolling
- Replaced usage of `em_width` with `em_advance` to actually scroll by
the width of the cursor, instead of the width of the character

---------

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2025-06-13 00:17:15 -06:00
Conrad Irwin 9166e66519 Disable nav history in vim scrolls (#32656)
Reland of #30345 to fix merge conflicts with the new skip-completions
option

Fixes #29431
Fixes #17592

Release Notes:

- vim: Scrolls are no longer added to the jumplist
2025-06-12 22:18:22 -06:00
Piotr Osiewicz dc64ec9cc8 chore: Bump Rust edition to 2024 (#27800)
Follow-up to https://github.com/zed-industries/zed/pull/27791

Release Notes:

- N/A
2025-03-31 20:55:27 +02:00
Piotr OsiewiczandAnthony Eid 2fe2028e20 debugger: Fix typing in active buffer resulting a jump to an active debug line (#27439)
/cc @iamnbutler 

Release Notes:

- N/A

---------

Co-authored-by: Anthony Eid <hello@anthonyeid.me>
2025-03-25 17:08:36 +00:00
João Marcos 9918b6cade Scroll to follow expanding part of editor::SelectLargerSyntaxNode (#27295)
When the selection grows both ways, the new code prioritizes the top
part instead of bottom one, this is usually more helpful considering
that most programming language grammars tend to define tokens right
before large delimited blocks, and rarely after (because humans and
parsers read from top to bottom).

Also, revert selection when convenient, so you have more control over
what you're selecting, looking at the selection `head` is commonly more
convenient than at the `tail`.

Release Notes:

- Improve scrolling of `editor::SelectLargerSyntaxNode` for better
visibility.
2025-03-22 09:06:13 +00:00
Mikayla Maki 1aefa5178b Move "async move" a few characters to the left in cx.spawn() (#26758)
This is the core change:
https://github.com/zed-industries/zed/pull/26758/files#diff-044302c0d57147af17e68a0009fee3e8dcdfb4f32c27a915e70cfa80e987f765R1052

TODO:
- [x] Use AsyncFn instead of Fn() -> Future in GPUI spawn methods
- [x] Implement it in the whole app
- [x] Implement it in the debugger 
- [x] Glance at the RPC crate, and see if those box future methods can
be switched over. Answer: It can't directly, as you can't make an
AsyncFn* into a trait object. There's ways around that, but they're all
more complex than just keeping the code as is.
- [ ] Fix platform specific code

Release Notes:

- N/A
2025-03-19 02:09:02 +00:00
148547ecd1 Rework edit prediction preview mode (#24700)
Don't animate the cursor when previewing jumps.
Instead, display the jump popover with a line that resembles a cursor,
indicating the jump destination. If the jump destination is outside of
the view port, there is an extra step in which `tab` scrolls the
viewport to reveal the jump destination.

Release Notes:

- N/A

---------

Co-authored-by: danilo-leal <daniloleal09@gmail.com>
Co-authored-by: agu-z <hi@aguz.me>
2025-02-11 23:14:12 +00:00
22e2b8e832 edit predictions: Preview jumps by animating cursor to target (#24604)
https://github.com/user-attachments/assets/977d08fb-a2b1-4826-9d95-8f35c6cb9f13




Release Notes:

- N/A

---------

Co-authored-by: Danilo <danilo@zed.dev>
Co-authored-by: Smit <smit@zed.dev>
Co-authored-by: Max <max@zed.dev>
2025-02-11 11:19:51 -03:00
6fca1d2b0b Eliminate GPUI View, ViewContext, and WindowContext types (#22632)
There's still a bit more work to do on this, but this PR is compiling
(with warnings) after eliminating the key types. When the tasks below
are complete, this will be the new narrative for GPUI:

- `Entity<T>` - This replaces `View<T>`/`Model<T>`. It represents a unit
of state, and if `T` implements `Render`, then `Entity<T>` implements
`Element`.
- `&mut App` This replaces `AppContext` and represents the app.
- `&mut Context<T>` This replaces `ModelContext` and derefs to `App`. It
is provided by the framework when updating an entity.
- `&mut Window` Broken out of `&mut WindowContext` which no longer
exists. Every method that once took `&mut WindowContext` now takes `&mut
Window, &mut App` and every method that took `&mut ViewContext<T>` now
takes `&mut Window, &mut Context<T>`

Not pictured here are the two other failed attempts. It's been quite a
month!

Tasks:

- [x] Remove `View`, `ViewContext`, `WindowContext` and thread through
`Window`
- [x] [@cole-miller @mikayla-maki] Redraw window when entities change
- [x] [@cole-miller @mikayla-maki] Get examples and Zed running
- [x] [@cole-miller @mikayla-maki] Fix Zed rendering
- [x] [@mikayla-maki] Fix todo! macros and comments
- [x] Fix a bug where the editor would not be redrawn because of view
caching
- [x] remove publicness window.notify() and replace with
`AppContext::notify`
- [x] remove `observe_new_window_models`, replace with
`observe_new_models` with an optional window
- [x] Fix a bug where the project panel would not be redrawn because of
the wrong refresh() call being used
- [x] Fix the tests
- [x] Fix warnings by eliminating `Window` params or using `_`
- [x] Fix conflicts
- [x] Simplify generic code where possible
- [x] Rename types
- [ ] Update docs

### issues post merge

- [x] Issues switching between normal and insert mode
- [x] Assistant re-rendering failure
- [x] Vim test failures
- [x] Mac build issue



Release Notes:

- N/A

---------

Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Cole Miller <cole@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Joseph <joseph@zed.dev>
Co-authored-by: max <max@zed.dev>
Co-authored-by: Michael Sloan <michael@zed.dev>
Co-authored-by: Mikayla Maki <mikaylamaki@Mikaylas-MacBook-Pro.local>
Co-authored-by: Mikayla <mikayla.c.maki@gmail.com>
Co-authored-by: joão <joao@zed.dev>
2025-01-26 03:02:45 +00:00
Michael Sloan e08484840b Clarify logic for Autoscroll::newest() and Autoscroll::fit() (#23048)
Release Notes:

- N/A
2025-01-13 05:33:24 +00:00
Michael Sloan b65dc8c566 Fix jank in LSP debug log autoscroll (#22998)
Not sure why scroll was janky with `Autoscroll::newest()`, but this
appears to fix it. Probably better to conditionally do the autoscroll
requests anyway.

Release Notes:

- N/A
2025-01-11 05:59:21 +00:00
Michael Sloan 9815358bdd Dequalify WindowContext and AsyncWindowContext identifiers (#22444)
This makes a WIP automated refactoring a bit easier to write

Release Notes:

- N/A
2024-12-28 21:21:32 +00:00
e3d54b2211 vim: Fix ctrl-b not moving the cursor (#17808)
Closes #17687

Release Notes:

- Fixed `ctrl-b` not moving the cursor.

---------

Co-authored-by: Abdelhakim Qbaich <abdelhakim@qbaich.com>
Co-authored-by: Pete LeVasseur <plevasseur@gmail.com>
2024-09-16 15:01:20 +02:00
Kirill BulatovandAlex Kladov 3bebb8b401 Allow to cycle through center/top/bot scroll positions (#16134)
On top of `editor::ScrollCursorCenter`, `editor::ScrollCursorTop`,
`editor::ScrollCursorBottom` actions, adds an
`editor::ScrollCursorCenterTopBottom` one, that allows using a single
keybinding to scroll between positions on the screen.

The implementation matches a corresponding Emacs feature: there's a
timeout (1s) that is kept after every switch, to allow continuously
changing the positions, center (initial) -> top -> bottom
Scrolling behavior is the same as the existing actions (e.g. editor will
ignore scroll to bottom, if there's not enough space above).

After 1s, next position is reset to the initial, center, one.


Release Notes:

- Added an `editor::ScrollCursorCenterTopBottom` action for toggling
scroll position with a single keybinding

---------

Co-authored-by: Alex Kladov <aleksey.kladov@gmail.com>
2024-08-13 00:32:30 +03:00
Massimo Mund e783142528 Fix vertical_scroll_margin not being capped for large vertical_scroll_margin values (#15473)
When switching to function definitions in a new buffer the
`AutoscrollStrategy::Focused` being emitted to scroll to the found
location.
If a large value `vertical_scroll_margin` (e.g.: 99) is set, this leads
to an incorrectly calculated position and the new buffer opens in the
wrong place.

In `autoscroll_vertically()` there is a margin calculated to cap the
value of `vertical_scroll_margin` for certain AutoscrollStrategies. This
margin is being used in `AutoscrollStrategy::Fit` and
`AutoscrollStrategy::Newest` but was probably forgotten for
`AutoscrollStrategy::Focused`.

- Might fix [#15101](https://github.com/zed-industries/zed/issues/15101)

Release Notes:

- N/A
2024-08-09 09:35:57 +02:00
5b1ea7eda0 Clean up inline assist editor rendering (#15536)
Release Notes:

- N/A

---------

Co-authored-by: Nathan <nathan@zed.dev>
Co-authored-by: Max <max@zed.dev>
2024-07-31 17:43:08 +02:00
Kyle Kelley cb217381ce repl: Scroll down after running code (#14759)
Go to the next line after running code. Allows for fluid coding and
running.


https://github.com/user-attachments/assets/d11ac05d-7801-4191-b275-3b20302e54c5

Release Notes:

- N/A
2024-07-18 11:22:43 -07:00
Conrad Irwin 33f68882c1 vim: Fix ctrl-d/u going to top bottom (#14620)
Release Notes:

- vim: Fixed ctrl-d/ctrl-u getting to top/bottom of buffer (#13250)
2024-07-16 22:56:44 -06:00
890443241d Prompt Library Refinements (#13470)
TODO:

- [x] Moving the cursor out of the title editor should unselect any
selected text

Release Notes:

- N/A

---------

Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Richard <richard@zed.dev>
2024-06-25 11:43:30 -04:00
Antonio ScandurraandRichard Feldman cb0b8b4c4b Introduce multi-cursor inline transformations (#13368)
https://github.com/zed-industries/zed/assets/482957/591def34-e5c8-4402-9c6b-372cbca720c3

Release Notes:

- N/A

---------

Co-authored-by: Richard Feldman <oss@rtfeldman.com>
2024-06-21 17:41:43 +02:00
Conrad Irwin 428c143fbb Add ability to scroll popovers with vim (#12650)
Co-Authored-By: ahmadraheel@gmail.com



Release Notes:

- vim: allow scrolling the currently open information overlay using
`ctrl-{u,d,e,y}`etc. (#11883)
2024-06-05 13:39:17 -06:00
57d570c281 Introduce custom fold placeholders (#12214)
This pull request replaces the static `⋯` character we used to insert
when folding a range with a custom render function that return an
`AnyElement`. We plan to use this in the assistant, but for now this
should be behavior-preserving.

Release Notes:

- N/A

---------

Co-authored-by: Nathan <nathan@zed.dev>
Co-authored-by: Conrad <conrad@zed.dev>
2024-05-23 15:22:30 -06:00
Max Brunsfeld 4ca6e0e387 Make autoscroll optional when highlighting editor rows (#11950)
Previously, when highlighting editor rows with a color, we always
auto-scrolled to the first highlighted row. This was useful in contexts
like go-to-line and the outline view. We had an explicit special case
for git diff highlights. Now, part of the `highlight_rows` API, you
specify whether or not you want the autoscroll behavior. This is needed
because we want to highlight rows in the assistant panel, and we don't
want the autoscroll.

Release Notes:

- N/A
2024-05-16 20:28:17 -07:00
Kirill BulatovandPiotr df41435d1a Introduce DisplayRow, MultiBufferRow newtypes and BufferRow type alias (#11656)
Part of https://github.com/zed-industries/zed/issues/8081

To avoid confusion and bugs when converting between various row `u32`'s,
use different types for each.
Further PRs should split `Point` into buffer and multi buffer variants
and make the code more readable.

Release Notes:

- N/A

---------

Co-authored-by: Piotr <piotr@zed.dev>
2024-05-11 00:06:51 +03:00
Kirill Bulatov caa0d35b8b Allow to toggle git hunk diffs (#11080)
Part of https://github.com/zed-industries/zed/issues/4523

Added two new actions with the default keybindings

```
"cmd-'": "editor::ToggleHunkDiff",
"cmd-\"": "editor::ExpandAllHunkDiffs",
```

that allow to browse git hunk diffs in Zed:


https://github.com/zed-industries/zed/assets/2690773/9a8a7d10-ed06-4960-b4ee-fe28fc5c4768


The hunks are dynamic and alter on user folds and modifications, or
toggle hidden, if the modifications were not adjacent to the expanded
hunk.


Release Notes:

- Added `editor::ToggleHunkDiff` (`cmd-'`) and
`editor::ExpandAllHunkDiffs` (`cmd-"`) actions to browse git hunk diffs
in Zed
2024-05-01 22:47:36 +03:00
Antonio ScandurraandNathan bcbf2f2fd3 Introduce autoscroll support for elements (#10889)
This pull request introduces the new
`ElementContext::request_autoscroll(bounds)` and
`ElementContext::take_autoscroll()` methods in GPUI. These new APIs
enable container elements such as `List` to change their scroll position
if one of their children requested an autoscroll. We plan to use this in
the revamped assistant.

As a drive-by, we also:

- Renamed `Element::before_layout` to `Element::request_layout`
- Renamed `Element::after_layout` to `Element::prepaint`
- Introduced a new `List::splice_focusable` method to splice focusable
elements into the list, which enables rendering offscreen elements that
are focused.

Release Notes:

- N/A

---------

Co-authored-by: Nathan <nathan@zed.dev>
2024-04-23 15:14:22 +02:00
Conrad Irwin 08786fa7bf Make BufferSearch less wide (#10459)
This also adds some "responsiveness" so that UI elements are hidden
before everything has to be occluded

Release Notes:

- Improved search UI. It now works in narrower panes, and avoids
scrolling the editor on open.

<img width="899" alt="Screenshot 2024-04-11 at 21 33 17"
src="https://github.com/zed-industries/zed/assets/94272/44b95d4f-08d6-4c40-a175-0e594402ca01">
<img width="508" alt="Screenshot 2024-04-11 at 21 33 45"
src="https://github.com/zed-industries/zed/assets/94272/baf4638d-427b-43e6-ad67-13d43f0f18a2">
<img width="361" alt="Screenshot 2024-04-11 at 21 34 00"
src="https://github.com/zed-industries/zed/assets/94272/ff60b561-2f77-49c0-9df7-e26227fe9225">
<img width="348" alt="Screenshot 2024-04-11 at 21 37 03"
src="https://github.com/zed-industries/zed/assets/94272/a2a700a2-ce99-41bd-bf47-9b14d7082b0e">
2024-04-11 23:07:29 -06:00
Piotr Osiewicz fcaf4383e9 editor: Preserve scroll position when jumping from multibuffer (#9921)
This is a best-effort attempt, as the target offset from the top is just
an estimate; furthermore, this does not account for things like project
search header (which adds a bit of vertical offset by itself and is
removed once we jump into a buffer), but it still should improve the
situation quite a bit.

Fixes: #5296

Release Notes:

- Improved target selection when jumping from multibuffer; final
position in the buffer should more closely match the original position
of the cursor in the multibuffer.
2024-03-28 18:33:57 +01:00
Kirill Bulatov 41dc5fc412 Allow highlighting editor rows from multiple sources concurrently (#9153) 2024-03-11 02:17:32 +02:00
Marshall Bowers fe04f69caf Enable clippy::useless_conversion (#8767)
This PR enables the
[`clippy::useless_conversion`](https://rust-lang.github.io/rust-clippy/master/index.html#/useless_conversion)
rule and fixes the outstanding violations.

Release Notes:

- N/A
2024-03-03 10:22:55 -05:00
Conrad Irwin 69e0ea92e4 Links to channel notes (#7262)
Release Notes:

- Added outline support for Markdown files
- Added the ability to link to channel notes:
https://zed.dev/channel/zed-283/notes#Roadmap
2024-02-01 22:22:02 -07:00
Piotr OsiewiczandKirill 6cbc49e5f0 Editor docs (#4097)
Release Notes:

- N/A

---------

Co-authored-by: Kirill <kirill@zed.dev>
2024-01-18 00:48:37 +01:00
Kirill Bulatov 55671eac40 Select next/previous word for multiple carets if possible 2024-01-15 23:42:36 +02:00
Mikayla 80790d921d Fix / remove small todos 2024-01-09 14:16:46 -08:00
Max BrunsfeldandMikayla 588976d27a Remove 2 suffix for editor
Co-authored-by: Mikayla <mikayla@zed.dev>
2024-01-03 10:58:57 -08:00
Conrad Irwin 8e1bbf32be vim: Fix ctrl-u/ctrl-d
They should work by exactly half a screen, and also move the cursor.
2023-09-26 22:28:04 -06:00
Conrad Irwin 56db21d54b Split ContextMenu actions
This should have no user-visible impact.

For vim `.` to repeat it's important that actions are replayable.
Currently editor::MoveDown *sometimes* moves the cursor down, and
*sometimes* selects the next completion.

For replay we need to be able to separate the two.
2023-09-02 21:04:19 -06:00
Conrad Irwin 6d7949654b Fix accidental visual selection on scroll
As part of this fix partial page distance calculations to more closely
match vim.
2023-09-01 11:14:27 -06:00
Max BrunsfeldandNathan a3b2c03b17 Fix bugs in autoscroll with 'fit' strategy
* Scroll to the newest cursor if all cursors can't fit in the viewport.
* Refuse to layout an editor less tall than one line height.

Co-authored-by: Nathan <nathan@zed.dev>
2023-08-25 16:13:12 -07:00
Conrad Irwin 02fc5dd6c9 vim: Fix scrolling
After #2641 we noticed that scrolling didn't take a count parameter.

The PageDown/PageUp logic was also broken by an additional -1 (for both
vim mode and not).
2023-06-26 13:29:14 -06:00
Antonio Scandurra 56b0bf8601 Save cursor scroll position when the editor is auto-scrolled 2023-06-14 12:00:27 +02:00
Antonio Scandurra d26cc2c897 Maintain scroll bottom when streaming assistant responses 2023-06-07 15:01:50 +02:00
Kirill Bulatov 2d8c88ad73 Draw tabs with svg icons in editor code only 2023-05-08 19:36:51 +03:00
Antonio Scandurra f65e64829e Remove Scroll internal action 2023-04-28 16:43:31 +02:00
Nathan Sobo 8136d8a8a6 Fix formatting 2023-04-06 15:54:44 -06:00
Nathan Sobo de9bf6dfbd Merge MutableAppContext into AppContext
There may have been a good reason for the difference at some point, or I was
still learning Rust. But now it's just &mut AppContext vs &AppContext.
2023-04-06 15:49:03 -06:00
Mikayla Maki cd2d593a6c Fixed issue where the NextScreen action would never have an effect 2022-12-12 15:36:51 -08:00
Kay Simmons cffb064c16 Refactor editor scrolling and implement scroll commands from vim mode 2022-12-07 16:39:32 -08:00