Commit Graph
106 Commits
Author SHA1 Message Date
Mikayla Maki bfc066a1ec Toss return value (#11815)
Release Notes:

- N/A
2024-05-14 11:17:10 -07:00
张小白 d0dd8bf059 windows: Improve handling of the WM_SETTINGCHANGE (#11738)
This event is broadcast to all windows, so we can handle this message in
the `WindowsWindow` ranther than in `WindowsPlatform`.

Release Notes:

- N/A
2024-05-14 10:57:46 -07:00
张小白 491c04e176 windows: Support multi-monitor (#11699)
Zed can detect changes in monitor connections and disconnections and
provide corresponding feedback. For example, if the current window's
display monitor is disconnected, the window will be moved to the primary
monitor. And now Zed always opens on the monitor specified in
`WindowParams`.

Release Notes:

- N/A
2024-05-14 10:54:18 -07:00
张小白 5154910c64 windows: Update crate Windows from 0.53 to 0.56 (#11662)
Version 0.56 has fixed many of the previous bugs, and one of the bugs
prevent me implementing some functions.

Release Notes:

- N/A
2024-05-14 09:59:55 -07:00
apricotbucket28andAkilan Elango d1ee2d0749 wayland: Window controls and drag (#11525)
Based on https://github.com/zed-industries/zed/pull/11046

- Partially fixes #10346 
- Fixes https://github.com/zed-industries/zed/issues/9964

## Features
Window buttons

![image](https://github.com/zed-industries/zed/assets/71973804/1b7e0504-3925-45ba-90b5-5adb55e0d739)

Window drag

![image](https://github.com/zed-industries/zed/assets/71973804/9c509a37-e5a5-484c-9f80-c722aeee4380)

Native window context menu

![image](https://github.com/zed-industries/zed/assets/71973804/048ecf52-e277-49bb-a106-91cad226fd8a)

### Limitations

- No resizing
- Wayland only (though X11 always has window decorations)

### Technical

This PR adds three APIs to gpui.

1. `show_window_menu`: Triggers the native title bar context menu.
2. `start_system_move`: Tells the compositor to start dragging the
window.
3. `should_render_window_controls`: Whether the compositor doesn't
support server side decorations.

These APIs have only been implemented for Wayland, but they should be
portable to other platforms.

Release Notes:

- N/A

---------

Co-authored-by: Akilan Elango <akilan1997@gmail.com>
2024-05-14 09:44:55 -07:00
Conrad Irwin c73d6502d6 Make block_with_timeout more robust (#11670)
The previous implementation relied on a background thread to wake up the
main thread,
which was prone to priority inversion under heavy load.

In a synthetic test, where we spawn 200 git processes while doing a 5ms
timeout, the old version blocked for 5-80ms, the new version blocks for
5.1-5.4ms.

Release Notes:

- Improved responsiveness of the main thread under high system load
2024-05-10 13:10:02 -06:00
Conrad Irwin 0c2d71f1ac Remove 'Destructive' prompts (#11631)
While these would match how macOS handles this scenario, they crash on
Catalina, and require mouse clicks to interact.

cc @bennetbo



Release Notes:

- N/A
2024-05-09 18:52:09 -06:00
张小白 95e246ac1c windows: Better dispatcher (#11485)
This PR leverages a more modern Windows API to implement
`WindowsDispatcher`, aligning its implementation more closely with that
of the `macOS` platform. The following improvements have been made:

1. Similar to `macOS`, there is no longer a need to use `sender` and
`receiver` to dispatch a `Runnable` on the main thread.
2. There is also no longer a need to use an `Event` for synchronization.
3. Consistent with #7506 and #11269, `Runnable` is now executed with
high priority.

However, this PR raises the minimum Windows version requirement of
`GPUI` to Windows 10, specifically Windows 10 Fall Creators Update
(10.0.16299). However, the `alacritty_terminal` dependency in Zed relies
on `conPTY` on Windows, an API introduced in the Windows 10 Fall
Creators Update. Therefore, the impact of this PR on Zed should be
minimal. I'd like to hear your voices about this PR, especially about
the minimum Windows version bumping.

Release Notes:

- N/A
2024-05-09 14:24:57 -07:00
张小白 9772b7ac33 windows: Fix Zed freezing when resuming from sleep (#11589)
It seems that on the first frame after the system resumes from sleep,
`dcomp_vsync_fn` mistakenly detects the `timer_stop_event` triggering
and exits the loop.

Release Notes:

- N/A
2024-05-08 20:15:32 -07:00
CharlesChen0823 2e0811e113 windows: Improve platform clipboard (#11553)
I thought platform clipboard should share one ctx. and fixed in vim
mode, read from clipboard crash when using `unwrap`.

Release Notes:

- N/A
2024-05-08 16:09:13 -07:00
张小白 4b98c35d68 windows: Let IME early return in vim mode (#11551)
This PR follows up #11387 , slightly changes the IME window behavior to
match macOS implementation.

Release Notes:

- N/A
2024-05-08 11:01:48 -07:00
张小白 5103995c32 windows: Fix incorrect font rendering (#11545)
Previously, `DirectWrite` had been following the text system
implementation on `macOS`, using the font's postscript name to
differentiate between different font faces. However, I noticed
occasional rendering issues, such as fonts incorrectly rendering as
italics. Later, I discovered that on `Windows`, the postscript name is
**not** unique. Surprisingly, even the same font can have different
postscript names on macOS and Windows! It's hard to believe! The
postscript name of a font face should be obtained from the same font
table. Why would the same font face have different names?

For example, the postscript name of ZedMono on `macOS` is
`Zed-Mono-Bold-Extended-Italic`, while on `Windows`, it is
`Zed-Mono-Extended`, missing weight and style information, leading to
incorrect rendering.

This PR introduces a `FontIdentifier` struct to uniquely identify font
faces.

Release Notes:

- N/A
2024-05-08 10:58:31 -07:00
张小白 fb4c6dbaa7 windows: Implement ResizeColumn and ResizeRow cursor style (#11533)
This PR follows up #11406

Release Notes:

- N/A
2024-05-08 10:57:09 -07:00
LoganDark 91c1716858 Fix horizontal scrolling direction on Windows (#11520)
As per Microsoft documentation, positive values scroll right, not left.
GPUI was incorrectly assuming it perfectly mirrored vertical scrolling.

Fixes #11515

Release Notes:

- N/A
2024-05-08 10:56:31 -07:00
Thorsten Ball dbebb40956 linux: Store binary path before restart to handle deleted binary file (#11568)
This fixes restart after updates not working on Linux.

On Linux we can't reliably get the binary path after an update, because
the original binary was deleted and the path will contain ` (deleted)`.

See: https://github.com/rust-lang/rust/issues/69343

We *could* strip ` (deleted)` off, but that feels nasty. So instead we
save the original binary path, before we do the installation, then
restart.

Later on, we can also change this to be a _new_ binary path returned by
the installers, which we then have to start.


Release Notes:

- N/A
2024-05-08 19:13:28 +02:00
张小白 63a5f46df4 Remember window restore size (#10429)
Now, regardless of how the Zed window is closed, Zed can remember the
window's restore size.

- [x] Windows implementation
- [x] macOS implementation
- [x] Linux implementation (partial)
- [x] update SQL data base (mark column `fullscreen` as deprecated)

The current implementation on Linux is basic, and I'm not sure if it's
correct.

The variable `fullscreen` in SQL can be removed, but I'm unsure how to
do it.
edit: mark `fullscreen` as deprecated

### Case 1

When the window is closed as maximized, reopening it will open in the
maximized state, and returning from maximized state will restore the
position and size it had when it was maximized.



https://github.com/zed-industries/zed/assets/14981363/7207752e-878a-4d43-93a7-41ad1fdb3a06


### Case 2

When the window is closed as fullscreen, reopening it will open in
fullscreen mode, and toggling fullscreen will restore the position and
size it had when it entered fullscreen (note that the fullscreen
application was not recorded in the video, showing a black screen, but
it had actually entered fullscreen mode).



https://github.com/zed-industries/zed/assets/14981363/ea5aa70d-b296-462a-afb3-4c3372883ea3

### What's more

- As English is not my native language, some variable and struct names
may need to be modified to match their actual meaning.
- I am not familiar with the APIs related to macOS and Linux, so
implementation for these two platforms has not been done for now.
- Any suggestions and ideas are welcome.

Release Notes:

- N/A
2024-05-07 23:29:03 -06:00
张小白 c260f7d5ac Refactor Windows platform implementation (#11393)
This aligns the Windows platform implementation with a code style
similar to macOS platform, eliminating most of the `Cell`s and
`Mutex`es. This adjustment facilitates potential future porting to a
multi-threaded implementation if required.

Overall, this PR made the following changes: it segregated all member
variables in `WindowsPlatform` and `WindowsWindow`, grouping together
variables that remain constant throughout the entire app lifecycle,
while placing variables that may change during app runtime into
`RefCell`.

Edit: 
During the code refactoring process, a bug was also fixed.

**Before**: 
Close window when file has changed, nothing happen:


https://github.com/zed-industries/zed/assets/14981363/0bcda7c1-808c-4b36-8953-a3a3365a314e

**After**:
Now `should_close` callback is properly handled


https://github.com/zed-industries/zed/assets/14981363/c8887b72-9a0b-42ad-b9ab-7d0775d843f5


Release Notes:

- N/A
2024-05-07 09:49:39 -07:00
CharlesChen0823 530bc5c99e windows: Fix crash in vim normal mode when IME key is pressed (#11387)
Fixed crash in vim normal mode when ime key press.

Release Notes:

- N/A
2024-05-06 13:31:49 -07:00
张小白 68a0035264 Remove unused callbacks (#11410)
This PR follows up #11314 (which removes some deprecated `callback`s)
removes the corresponding implements.

Release Notes:

- N/A
2024-05-06 13:21:35 -07:00
张小白 8633909347 windows: Fix drag drop action (#11332)
The coordinates are screen-based points, converts them to client-based
points then to logical points.

Release Notes:

- N/A
2024-05-06 13:09:28 -07:00
Dzmitry MalyshauandJan Solanti e4f13dd561 Blade window transparency (#10973)
Release Notes:

- N/A

Following up to #10880
TODO:
- [x] create window as transparent
  - [x] X11
  - [x] Wayland
  - [ ] Windows
  - [x] MacOS (when used with Blade)  
- [x] enable GPU surface transparency
- [x] adjust the pipeline blend modes
- [x] adjust shader outputs


![transparency2](https://github.com/zed-industries/zed/assets/107301/d554a41b-5d3f-4420-a857-c64c1747c2d5)

Blurred results from @jansol (on Wayland), who contributed to this work:


![zed-blur](https://github.com/zed-industries/zed/assets/107301/a6822171-2dcf-4109-be55-b75557c586de)

---------

Co-authored-by: Jan Solanti <jhs@psonet.com>
2024-05-06 09:53:08 -07:00
Piotr Osiewicz 1a9b0536a2 Rust 1.78 (#11314)
Notable things I've had to fix due to 1.78:
- Better detection of unused items
- New clippy lint (`assigning_clones`) that points out places where assignment operations with clone rhs could be replaced with more performant `clone_into`
Release Notes:

- N/A
2024-05-05 15:02:50 +02:00
Jakob Hellermann 2386ae9f0e Set appid/wmclass for zed window (#10909)
fixes https://github.com/zed-industries/zed/issues/9132

By setting the app id, window managers like `sway` can apply custom
configuration like `for_window [app_id="zed"] floating enable`.
Tested using `wlprop`/`hyprctl activewindow` for wayland, `xprop` for
x11.


Release Notes:

- Zed now sets the window app id / class, which can be used e.g. in
window managers like `sway`/`i3` to define custom rules
2024-04-29 09:27:25 -07:00
CharlesChen0823 c8a496ec4b Windows: Fix direct_write crash when clicking an empty line (#11117)
Windows platform direct_write using `LineLayout::default` indicates
`font_size` will be 0. Zed crashed when click empty line.

Release Notes:
- N/A
2024-04-28 21:37:45 -07:00
张小白 6a915e349c windows: Fix panicking on startup (#11028)
### Connection:
Closes #10954 

Release Notes:

- N/A
2024-04-26 13:55:41 -07:00
664f779eb4 new path picker (#11015)
Still TODO:

* Disable the new save-as for local projects
* Wire up sending the new path to the remote server

Release Notes:

- Added the ability to "Save-as" in remote projects

---------

Co-authored-by: Nathan <nathan@zed.dev>
Co-authored-by: Bennet <bennetbo@gmx.de>
2024-04-26 13:25:25 -06:00
Jason Lee 7065da2b98 Fix project-panel double click file support on Windows (#10917)
Release Notes:

- Fixed project panel double click to force open file on Windows.

Ref issue: #10898 

@bennetbo 

I saw you was also used `event.down.click_count` in Markdown Preview.


https://github.com/zed-industries/zed/commit/7dccbd8e3b61c48ae174807a4023332b7c1df06a#diff-c8d1735cb347ea08d03198df112343ec50a74de8d50414a6f3be6c6d674c6d19R161

And this also used in other place:

<img width="870" alt="image"
src="https://github.com/zed-industries/zed/assets/5518/b844e700-b95f-4cd2-987f-9e4305ebdd7c">

## Test demo after updated

Looks like it is no side effect

![2024-04-24 10 17
45](https://github.com/zed-industries/zed/assets/5518/0df4cf06-7448-4014-9df2-f2608a5f5314)
2024-04-25 10:01:24 -07:00
Dzmitry Malyshau 53f67a8241 Update blade with transparency and exclusive fullscreen fixes (#10880)
Release Notes:

- N/A

Picks up https://github.com/kvark/blade/pull/113 and a bunch of other
fixes.
Should prevent the exclusive full-screen on Vulkan - related to #9728
cc @kazatsuyu 

Note: this PR doesn't enable transparency, this is left to follow-up
2024-04-24 13:02:11 -07:00
张小白 06d2d9da5f windows: Let the OS decide which font to use as the UI font (#10877)
On my computer, I get `Yahei UI`, which makes sense since I'm using a
Chinese operating system, and `Yahei UI` includes Chinese codepoints. On
an English operating system, `Segoe UI` should be used instead.

Edit: I also choose to use the UI font selected by the system as the
fallback font, rather than hard-coding the `Arial` font.

Release Notes:

- N/A
2024-04-24 13:00:25 -07:00
张小白 fee2065b64 windows: Fix main thread blocking when resizing or moving window (#10758)
Connection: Fix #10703 


https://github.com/zed-industries/zed/assets/14981363/59abfab7-ebb2-4da7-ad13-0a9e42f9c1d3




Release Notes:

- N/A
2024-04-19 14:40:21 -07:00
张小白 c3bcfb374c windows: Fix wrong bitmap format (#10773)
I accidentally wrote the bitmap format incorrectly during a refactor.

Release Notes:

- N/A
2024-04-19 14:40:06 -07:00
张小白 9863b920b0 windows: Fix panic with some unicode characters (#10750)
Fix #10749 

Release Notes:

- N/A
2024-04-18 22:28:39 -07:00
apricotbucket28 b31df39ab0 linux: Primary clipboard (#10534)
Implements copying from and pasting to the primary selection.

Release Notes:

- N/A
2024-04-18 14:54:18 -07:00
张小白 5c3e5cc45d windows: Support emoji inputs (#10125)
To work properly, needs #10119 to be merged.



https://github.com/zed-industries/zed/assets/14981363/2bb0c51b-6c70-4b29-8baa-302fb4fb9e89



Release Notes:

- N/A
2024-04-18 11:59:22 -07:00
张小白 11a3d2b04b windows: Introduce Direct Write (#10119)
This PR brings `Direct Write` to Zed. Now, Zed first trys to query
dwrite interface, if not supported, which means runing on Windows below
win10 1703), will choose `cosmic` as a fallback text system.

This direct write text system supports:
- Full font features support
- Emoji support
- Default system fonts as fallback

### Font features


https://github.com/zed-industries/zed/assets/14981363/198eff88-47df-4bc8-a257-e3acf81fd61d

### Emoji

![Screenshot 2024-04-03
211354](https://github.com/zed-industries/zed/assets/14981363/a5bc5845-42e8-4af1-af7e-abba598c1e72)

**Note: input emoji through IME or IMM not working yet, copy paste emoji
works fine (will be fixed by #10125 )**

### Font fallback

I use `Zed mono` which dose not support chinese chars to test font
fallback



https://github.com/zed-industries/zed/assets/14981363/c97d0847-0ac5-47e6-aa00-f3ce6d1e50a5



Release Notes:

- N/A
2024-04-18 11:58:46 -07:00
张小白 58f57491b1 windows: Remove last_ime_input (#10506)
It seems that windows always report IME composition string, so there is
no need to store this string manually.

Release Notes:

- N/A
2024-04-15 12:08:38 -07:00
usr cb6d0639db Windows: Fix crash when trying to copy nothing to clipboard (#10405)
Release Notes:

- N/A
2024-04-12 12:33:20 -07:00
张小白 104558115f windows: Update WindowsDisplay::frequency() (#10476)
A subsequent update introduced the `HMONITOR` value to the
`WindowsDisplay` struct, eliminating the need for polling to retrieve
this value.

Release Notes:

- N/A
2024-04-12 12:19:49 -07:00
CharlesChen0823 3ab9700155 Windows: Add missing delete key (#10422)
Add miss delete key in windows platform.
Release Notes:

- N/A
2024-04-11 16:20:28 -07:00
CharlesChen0823 6ac343123d Windows: Fix render resource not being released (#10233)
Release Notes:
- N/A
2024-04-09 18:46:09 -07:00
张小白 c763c8c64b windows: Implement restart action (#10234)
Release Notes:

- N/A
2024-04-09 18:35:10 -07:00
Ezekiel Warren bfd9bb8a7c Use shared text system on Linux and Windows (#10098)
closes #10129
closes #10269

Release Notes:

- N/A
2024-04-09 17:25:16 -07:00
Nathan SoboandAntonio Scandurra 414058379b Switch to the system UI font on macOS (#10317)
To reference the system font, use the special ".SystemUIFont" family
name.

/cc @PixelJanitor 

Release Notes:

- Switched to the system UI  font for user interface elements on macOS.

Co-authored-by: Antonio Scandurra <antonio@zed.dev>
2024-04-09 07:44:57 -06:00
Mikayla Maki 1da2441e7b Fix assorted linux issues (#10061)
- Fix a bug where modifiers would be dispatched before they changed
- Add a secondary modifier
- Improve keybindings

Release Notes:

- N/A
2024-04-01 17:22:59 -07:00
Marshall Bowers 16e6f5643c Extract SemanticVersion into its own crate (#9956)
This PR extracts the `SemanticVersion` out of `util` and into its own
`SemanticVersion` crate.

This allows for making use of `SemanticVersion` without needing to pull
in some of the heavier dependencies included in the `util` crate.

As part of this the public API for `SemanticVersion` has been tidied up
a bit.

Release Notes:

- N/A
2024-03-29 12:11:57 -04:00
49144d94bf gpui: Add support for window transparency & blur on macOS (#9610)
This PR adds support for transparent and blurred window backgrounds on
macOS.

Release Notes:

- Added support for transparent and blurred window backgrounds on macOS
([#5040](https://github.com/zed-industries/zed/issues/5040)).
- This requires themes to specify a new `background.appearance` key
("opaque", "transparent" or "blurred") and to include an alpha value in
colors that should be transparent.

<img width="913" alt="image"
src="https://github.com/zed-industries/zed/assets/2588851/7547ee2a-e376-4d55-9114-e6fc2f5110bc">
<img width="994" alt="image"
src="https://github.com/zed-industries/zed/assets/2588851/b36fbc14-6e4d-4140-9448-69cad803c45a">
<img width="1020" alt="image"
src="https://github.com/zed-industries/zed/assets/2588851/d70e2005-54fd-4991-a211-ed484ccf26ef">

---------

Co-authored-by: Luiz Marcondes <luizgustavodevergennes@gmail.com>
Co-authored-by: Marshall Bowers <elliott.codes@gmail.com>
2024-03-29 11:10:47 -04:00
Niklas Wimmer e2d6b0deba gpui: Update dependencies (second attempt) (#9836)
Updated version of #9741 with fixes for the problems raised in #9774. I
only verified that the images no longer look blueish on Linux, because I
don't have a Mac.

cc @osiewicz

Release Notes:

- N/A

---------

Signed-off-by: Niklas Wimmer <mail@nwimmer.me>
2024-03-28 10:22:31 -07:00
白山風露 94c51c6ac9 Windows: Enable clippy deny warnings (#9920)
~Waiting #9918~

Release Notes:

- N/A
2024-03-28 11:55:35 -04:00
Bennet Bo FennerandConrad Irwin e272acd1bc collab ui: Fix notification windows on external monitors (#9817)
Sharing a project displays a notification (window) on every screen.
Previously there was an issue with the positioning of windows on all
screens except the primary screen.

As you can see here:


![image](https://github.com/zed-industries/zed/assets/53836821/314cf367-8c70-4e8e-bc4a-dcbb99cb4f71)

Now:


![image](https://github.com/zed-industries/zed/assets/53836821/42af9ef3-8af9-453a-ad95-147b5f9d90ba)

@mikayla-maki and I also decided to refactor the `WindowOptions` a bit. 
Previously you could specify bounds which controlled the positioning and
size of the window in the global coordinate space, while also providing
a display id (which screen to show the window on). This can lead to
unusual behavior because you could theoretically specify a global bound
which does not even belong to the display id which was provided.

Therefore we changed the api to this:
```rust
struct WindowOptions {
    /// The bounds of the window in screen coordinates
    /// None -> inherit, Some(bounds) -> set bounds.
    pub bounds: Option<Bounds<DevicePixels>>,

    /// The display to create the window on, if this is None,
    /// the window will be created on the main display
    pub display_id: Option<DisplayId>,
}
```

This lets you specify a display id, which maps to the screen where the
window should be created and bounds relative to the upper left of the
screen.

Release Notes:

- Fixed positioning of popup windows (e.g. when sharing a project) when
using multiple external displays.

---------

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2024-03-26 13:07:38 -07:00
白山風露 35b39e02ce Windows: Fullscreen (#9728)
~~This is still a work in progress, but to show the public where I am
working on it~~ Ready for review

TODO:
- [x] Justify fullscreen size to display
- [x] Record and apply restored size

Release Notes:

- N/A
2024-03-26 09:58:16 -07:00