Commit Graph
121 Commits
Author SHA1 Message Date
Antonio Scandurra 0cebf68306 Introduce a new ToggleGraphicsProfiler command (#7607)
On macOS, this will enable or disable the Metal HUD at runtime. Note
that this only works when Zed is bundled because it requires to set the
`MetalHudEnabled` key in the Info.plist.

Release Notes:

- Added a new `ToggleGraphicsProfiler` command that can be used as an
action (or via the `Help -> Toggle Graphics Profiler` menu) to
investigate graphics performance.
2024-02-09 13:29:40 +01:00
67b96b2b40 Replace CADisplayLink with CVDisplayLink (#7583)
Release Notes:

- Fixed a bug that caused Zed to render at 60fps even on ProMotion
displays.
- Fixed a bug that could saturate the main thread event loop in certain
circumstances.

---------

Co-authored-by: Thorsten <thorsten@zed.dev>
Co-authored-by: Nathan <nathan@zed.dev>
Co-authored-by: Max <max@zed.dev>
2024-02-08 13:47:12 -05:00
Mikayla Maki d4be15b2b2 Suppress related warnings, fix nanoid, and get the build green (#7579)
This is in preparation for adding a Linux build step to our CI.

Release Notes:

- N/A
2024-02-08 09:32:53 -08:00
Mikayla 67555ee5b4 Merge branch 'main' into kvark-linux 2024-02-07 11:52:44 -08:00
Marshall Bowers c322179bb9 Initialize the SystemAppearance using the app's global window appearance (#7508)
This PR changes our approach to initializing the `SystemAppearance` so
that we can do it earlier in the startup process.

Previously we were using the appearance from the window, meaning that we
couldn't initialize the value until we first opened the window.

Now we read the `window_appearance` from the `AppContext`. On macOS this
is backed by the
[`effectiveAppearance`](https://developer.apple.com/documentation/appkit/nsapplication/2967171-effectiveappearance)
on the `NSApplication`.

We currently still watch for changes to the appearance at the window
level, as the only hook I could find in the documentation is
[`viewDidChangeEffectiveAppearance`](https://developer.apple.com/documentation/appkit/nsview/2977088-viewdidchangeeffectiveappearance),
which is at the `NSView` level.

In my testing this makes it so Zed appropriately chooses the correct
light/dark theme on startup.

Release Notes:

- N/A
2024-02-07 11:51:18 -05:00
Antonio ScandurraandNathan ae2c23bd8e Reintroduce ProMotion support (#7347)
This re-introduces the changes of #7305 but this time we create a
display link using the `NSScreen` associated with the window. We're
hoping we'll get these frame requests more reliably, and this seems
supported by the fact that awakening my laptop restores the frame
requests.

Release Notes:

- See #7305.

Co-authored-by: Nathan <nathan@zed.dev>
2024-02-03 16:33:08 -07:00
Kirill Bulatov 1ab0af2fa3 Revert the commit that broke Zed display capabilities (#7326) 2024-02-03 18:32:56 +02:00
Antonio ScandurraandNathan Sobo 15edc46827 Maintain smooth frame rates when ProMotion and direct mode are enabled (#7305)
This is achieved by starting a `CADisplayLink` that will invoke the
`on_request_frame` callback at the refresh interval of the display.

We only actually draw frames when the window was dirty, or for 2 extra
seconds after the last input event to ensure ProMotion doesn't downclock
the refresh rate when the user is actively interacting with the window.

Release Notes:

- Improved performance when using a ProMotion display with fast key
repeat rates.

---------

Co-authored-by: Nathan Sobo <nathan@zed.dev>
2024-02-02 16:42:46 -07:00
Dzmitry Malyshau c000d2e16b blade: path sprite rendering 2024-02-02 00:34:08 -08:00
Dzmitry Malyshau ca62d22147 linux: implement dispatcher, add dummy textsystem 2024-02-01 21:28:16 -08:00
Dzmitry Malyshau d675abf70c Add Linux platform, gate usage of CVImageBuffer by macOS 2024-02-01 21:28:16 -08:00
Conrad Irwin 2187513026 app version to server (#7130)
- Send app version and release stage to collab on connect
- Read the new header on the server

Release Notes:

- Added the ability to collaborate with users on different releases of
Zed.
2024-01-31 15:46:24 -07:00
Mikayla Maki a54eaaecee Add raw window handle implementations to GPUI (#7101)
This is in preparation for experiments with wgpu. This should have no
external effect.

Release Notes:

- N/A
2024-01-30 11:42:28 -08:00
Piotr Osiewicz 8fbc88b708 Load embedded fonts directly from .rdata instead of cloning (#6932)
The fonts we embed in Zed binary (Zed Sans & Zed Mono) weigh about 30Mb in total and we are cloning them several times during startup and loading of embedded assets (once explicitly in Zed and then under the hood in font-kit). Moreover, after loading we have at least 2 copies of each font in our program; one in .rdata and the other on the heap for use by font-kit.
This commit does away with that distinction (we're no longer allocating the font data) and slightly relaxes the interface of `TextSystem::add_fonts` by expecting one to pass `Cow<[u8]>` instead of `Arc<Vec<u8>>`. Additionally, `AssetSource::get` now returns `Cow<'static, [u8]>` instead of `Cow<'self, [u8]>`; all existing implementations conform with that change.

Note that this optimization takes effect only in Release builds, as the library we use for asset embedding - rust-embed - embeds the assets only in Release mode and in Dev builds it simply loads data from disk. Thus it returns `Cow<[u8]>` in it's interface. Therefore, we still copy that memory around in Dev builds, but that's not really an issue. 
This patch makes no assumptions about the build profile we're running under, that's just an intrinsic property of rust-embed.

Tl;dr: this should shave off about 30Mb of memory usage and a fair chunk (~30ms) of startup time.

Release Notes:
- Improved startup time and memory usage.
2024-01-29 10:06:57 +01:00
Conrad Irwin 01424a62ea Allow prompts to have detail, and use for good
Make channel panel errors louder
2024-01-24 23:15:37 -07:00
Antonio Scandurra 25a7eb27d2 Move interaction with keychain off the main thread 2024-01-24 14:53:05 +01:00
Mikayla 938b84c045 Finish documenting GPUI 2024-01-22 19:33:45 -08:00
Conrad Irwin b06e2eb6af Update handling of 'pending' keys
Before this change if you had a matching binding and a pending key,
the matching binding happened unconditionally.

Now we will wait a second before triggering that binding to give you
time to complete the action.
2024-01-21 20:12:01 -07:00
Mikayla a44aae9e91 Finish documenting the action, asset, color, and element modules in GPUI
Remove SmallVec from the public API of GPUI
2024-01-20 20:15:23 -08:00
Mikayla 4184686e8d Lock down test platform implementation 2024-01-20 15:03:36 -08:00
Mikayla 017661818d Fix typo 2024-01-20 14:42:38 -08:00
Mikayla 9da6b8c7f6 Lock down mac os platform type visibility in the rest of GPUI
Add documentation to all platform types
2024-01-20 14:38:03 -08:00
Mikayla 33105486aa Make platform input handler private
Automatically record the context on non-view input handlers
Simplify the async window context update() method
2024-01-20 06:56:19 -08:00
Piotr Osiewicz 0a0921f88b gpui: Bring back family and style names in font name suggestions 2024-01-18 12:10:17 +01:00
Antonio Scandurra 559461923f Remove unused PlatformAtlas::clear method 2024-01-18 10:40:15 +01:00
Mikayla Maki 75f8748509 Document party 2 (#4106)
@mikayla-maki and @nathansobo's contributions

Release Notes:

- N/A
2024-01-17 14:33:52 -08:00
Mikayla Maki 6f40da77b6 Fix scrolling in collab panel (#4105)
When the `List` element's state is `ListState::reset()`, it eagerly
trashes it's cached element heights in anticipation of a prompt render.
But, due to the recent `display_layer` changes, that re-render is not
always forthcoming. This is a problem for `ListState::scroll()`, which
depends on these cached elements to correctly calculate the new logical
scroll offset.

Solutions we attempted:

- Cache the element heights and continue the scroll calculation 
- This was conceptually incorrect, reset should only be called when the
underlying data has been changed, making any calculation with the old
results meaningless.
- Lazily re-compute the element heights in scroll 
- Beyond being a non-trivial refactor, this would probably also cause us
to double-render the list in a single frame, which is bad.
- Cache the scroll offset and only calculate it in paint 
- This solution felt awkward to implement and meant we can't supply
synchronous list scroll events.
- Delay resetting until paint 
- This means that all of the other APIs that `ListState` supplies would
give temporarily incorrect results, worsening the problem

Given these issues, we settled on the solution with the least
compromises: drop scroll events if the state has been `reset()` between
`paint()` and `scroll()`. This shifts the responsibility for the problem
out of the List element and into consumers of `List`, if you want
perfectly smooth scrolling then you need to use `reset()` judiciously
and prefer `splice()`.

That said, I tested this by aggressively scrolling the Collab panel, and
it seems to work as well as it did before.

This PR also includes some initial testing infrastructure for working
with input from the platform and rendered elements.

Release Notes:

- N/A
2024-01-17 14:11:34 -08:00
MikaylaandNathan 9eecda2dae Update method name and partially document platform crate
co-authored-by: Nathan <nathan@zed.dev>
2024-01-17 14:07:57 -08:00
Mikayla cae35d3334 Fix draw helper, add helper traits for selecting groupings of input events 2024-01-16 22:19:55 -08:00
Piotr Osiewicz f011953484 Rename all_font_families to all_font_names 2024-01-16 20:32:21 +01:00
Antonio Scandurra 50ccdf5c16 Reuse input handler when reusing a view tree 2024-01-11 13:22:59 +01:00
Antonio Scandurra 0c6d107740 Introduce on_request_frame 2024-01-09 18:21:10 +01:00
Piotr Osiewicz dc7f9bbc54 gpui: Sweep through cargo doc output and mark dubious items as non-public (#3932)
I essentially went through the publicly exported items and marked these
that are e.g. leaky reexports as pub(crate). I expect that'd be done on
Tuesday anyways.

Release Notes:
- N/A
2024-01-06 23:47:51 +01:00
Piotr Osiewicz 254a52d0a1 gpui: Remove dependency on sqlez (#3871)
This removes one of the path dependencies in gpui that's only really
needed by `workspace` (which can work around lack of these
implementations by itself). In theory it should also improve build
scheduling (as gpui doesn't have to wait for main dependency of sqlez -
libsqlite3 - to finish it's 25 seconds-long build in release), though in
practice I didn't notice a substantial improvement.
Moreover `sqlez` was unused by `settings` too, so that's removed
as well.

Release Notes:

- N/A
2024-01-05 19:36:55 +01:00
Max BrunsfeldandMikayla f5ba22659b Remove 2 suffix from gpui
Co-authored-by: Mikayla <mikayla@zed.dev>
2024-01-03 12:59:39 -08:00
Nathan SoboandConrad Irwin 684db11afd Use platform API to request mouse position
Co-Authored-By: Conrad Irwin <conrad@zed.dev>
2023-08-23 13:10:41 -06:00
Nathan Sobo 569d99a5a1 Add hover styling support 2023-08-23 09:08:05 -06:00
Nathan Sobo d375f7992d Merge branch 'main' into divs 2023-08-22 16:35:56 -06:00
Max Brunsfeld d9ef987b04 Fix AppKit screen coordinate conversion leading to wrong window bounds 2023-08-17 15:23:28 -07:00
Mikayla e5eed29c72 Add components example
Re-arrange generics on mouse event handler
Add TypeTag struct for dynamically tagged components
2023-08-15 03:06:43 -07:00
Nathan Sobo dd6425e898 WIP 2023-08-10 09:24:16 -06:00
Nathan Sobo afd89b256a Store AnyWindowHandles instead of usizes 2023-08-08 16:06:53 -06:00
Mikayla Maki 193ad64d18 Add JsonSchema to container style and fix compile errors 2023-06-19 11:31:17 -07:00
JuliaandNathan Sobo 31516b7863 TextStyle::default() ask system for known existing font family
Rather than assuming a specific family exists, try a set of specific
names and if they fail, just grab any old font that the system reports
as existing

Co-Authored-By: Nathan Sobo <nathan@zed.dev>
2023-05-30 14:46:27 -04:00
Antonio Scandurra 5a8fb18c20 Show workspace only after initializing it 2023-05-19 19:35:00 +02:00
Mikayla Maki 89d8bb1425 WIP: Add persistence to new docks 2023-05-17 17:34:20 -07:00
Antonio ScandurraandNathan Sobo 0d5eea8169 Track active window id in test platform
Co-Authored-By: Nathan Sobo <nathan@zed.dev>
2023-04-20 17:22:11 +02:00
Max Brunsfeld b5f762ab25 Open a new window when activating Zed from the dock w/ no windows open 2023-03-29 17:24:44 -07:00
Antonio Scandurra b2c733baab WIP: Allow specifying font features in the editor
This just lays the foundation for threading through a `fonts::Features`
struct, but it's not used yet.
2023-03-17 09:51:36 +01:00
Mikayla MakiandMax adf94a1681 Switch from using the key window to the main window mac platform API
When the help menu is open, the help menu's search field is the key window, and this was causing menu item action resolution to fail

co-authored-by: Max <max@zed.dev>
2023-03-10 14:43:28 -08:00