Commit Graph
2118 Commits
Author SHA1 Message Date
Jason Lee a092ff0c4f gpui: Add opacity to support transparency of the entire element (#17132)
Release Notes:

- N/A

---

Add this for let GPUI element to support fade in-out animation.

## Platform test

- [x] macOS
- [x] blade `cargo run -p gpui --example opacity --features macos-blade`

## Usage

```rs
div()
    .opacity(0.5)
    .bg(gpui::black())
    .text_color(gpui::black())
    .child("Hello world")
```

This will apply the `opacity` it self and all children to use `opacity`
value to render colors.

## Example

```
cargo run -p gpui --example opacity
cargo run -p gpui --example opacity --features macos-blade
```

<img width="612" alt="image"
src="https://github.com/user-attachments/assets/f1da87ed-31f5-4b55-a023-39e8ee1ba349">
2024-09-04 12:53:45 +02:00
Marshall Bowers 89632ff5c2 gpui: Fix typo in DefaultThemeAppearance doc comment (#17157)
Release Notes:

- N/A
2024-08-30 09:48:13 -04:00
Jason Lee 0835d456dc gpui: Fix text ellipsis appearing even the flex element has space (#17149)
Release Notes:

- N/A

There was a calculation bug before. When we added `text_ellipsis` to the
flex element, it would always show ellipsis no matter how long it was.

Actually we can't use `flex` and `text_ellipsis` at same time, the CSS
also not support this. But this bug will let user confuse.

### Before

<img width="731" alt="image"
src="https://github.com/user-attachments/assets/b7d60017-6785-45f5-8b40-dd5efa154a1e">

### After

<img width="521" alt="image"
src="https://github.com/user-attachments/assets/a3117793-284e-48d4-8c15-059fe61abe60">
2024-08-30 09:01:46 -04:00
Nate Butler 01f8d27f22 Add a simple set of default colors to gpui (#17110)
This PR adds an initial set of default colors to `gpui`. 

These will power default-styled gpui components (things like checkboxes,
buttons, inputs, etc.), storybook, and give a very simple,
appearance-aware set of colors out of the box for folks to build with.

These colors will evolve and be updated in the near future, they are
literally pulled from Finder for now :)

The API might not be perfect, I focused on getting something in quickly
that we can iterate on!

### Usage

```rs
use gpui::{colors, DefaultColor}

fn auto(cx: &WindowContext) -> {
  // Init the full set of DefaultColors
  let colors = colors(cx.appearance());
  // Use a color
  // It will automatically give you the correct color for the system's
  // current appearance.
  let background = DefaultColor::Background.hsla(&colors)
}

fn manual() -> {
  // Init the full sets of DefaultColors
  let light_colors = DefaultColors::light();
  let dark_colors = DefaultColors::dark();
  // Use a color
  // Maybe for some fancy inverted element
  let background = DefaultColor::Background.hsla(&light_colors)
  let inverted_background = DefaultColor::Background.hsla(&dark_colors)
  let inverted_text = DefaultColor::Text.hsla(&dark_colors)
}

```

Note: We need `cx` for the auto way as we need to get the system
appearance from the App/Window/ViewContext via `cx.appearance()`.

### Example

You can run `script/storybook default_colors` to open the Default Colors
story:

| Light | Dark |
|-------|------|
| ![CleanShot 2024-08-29 at 16 19
20@2x](https://github.com/user-attachments/assets/80369de4-8926-4b30-80f5-f81a8a7b9531)
| ![CleanShot 2024-08-29 at 16 19
33@2x](https://github.com/user-attachments/assets/fd7a2aae-27e6-460f-a054-8f37623dc96d)
|


Release Notes:

- N/A
2024-08-29 16:50:03 -04:00
张小白 64fa7a5234 Set *_font_fallbacks default to None (#16941)
In the current `default.json`, `*_font_fallbacks=[]`, which results in
the `fallbacks` value in the `Font` struct always being `Some(...)`.

This PR introduces the following improvements:
1. Changed `*_font_fallbacks = []` to `*_font_fallbacks = null` in
`default.json`.
2. Enhanced the macOS and Windows implementations.

Release Notes:

- N/A
2024-08-28 22:30:46 -07:00
renovate[bot]renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>Mikayla
eb0b6d57e3 Update Rust crate cocoa to 0.26 (#17036)
This PR contains the following updates:

| Package | Type | Update | Change |
|---|---|---|---|
| [cocoa](https://togithub.com/servo/core-foundation-rs) | dependencies
| minor | `0.25` -> `0.26` |
| [cocoa](https://togithub.com/servo/core-foundation-rs) |
workspace.dependencies | minor | `0.25` -> `0.26` |

---

### Configuration

📅 **Schedule**: Branch creation - "after 3pm on Wednesday" in timezone
America/New_York, Automerge - At any time (no schedule defined).

🚦 **Automerge**: Disabled by config. Please merge this manually once you
are satisfied.

♻ **Rebasing**: Whenever PR becomes conflicted, or you tick the
rebase/retry checkbox.

🔕 **Ignore**: Close this PR and you won't be reminded about these
updates again.

---

- [ ] <!-- rebase-check -->If you want to rebase/retry this PR, check
this box

---

Release Notes:

- N/A

<!--renovate-debug:eyJjcmVhdGVkSW5WZXIiOiIzOC41Ni4wIiwidXBkYXRlZEluVmVyIjoiMzguNTYuMCIsInRhcmdldEJyYW5jaCI6Im1haW4iLCJsYWJlbHMiOltdfQ==-->

---------

Co-authored-by: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>
Co-authored-by: Mikayla <mikayla@zed.dev>
2024-08-28 21:57:26 -07:00
张小白andMikayla Maki 403fdd6018 windows: Fix autohide taskbar dosen't automatically appear when Zed is maximized (#16806)
Closes #12313

This PR introduces the following improvements:
1. Fixed the issue where the auto-hide taskbar wouldn't automatically
appear when Zed is maximized.
2. Refactored the `WM_NCCALCSIZE` code, making it more human-readable.

Release Notes:

- Fixed auto-hide taskbar would refuse to show itself when `Zed` is
maximized on
Winodws([#12313](https://github.com/zed-industries/zed/issues/12313)).

---------

Co-authored-by: Mikayla Maki <mikayla@zed.dev>
2024-08-28 20:36:28 -07:00
apricotbucket28andJunkui Zhang a68a543d43 linux: Prompt library fixes (#16850)
This PR fixes two issues:
1. The prompt library window didn't set an `app_id` on Linux, which
caused it to be missing the Zed logo
2. A dangling reference to the window in the Wayland client code, which
caused the prompt library window not to close. See:
https://github.com/zed-industries/zed/pull/13201

Release Notes:

- Linux: Fixed the prompt library not closing on Wayland

---------

Co-authored-by: Junkui Zhang <364772080@qq.com>
2024-08-28 20:11:01 -07:00
张小白 9ad845b40a windows: Implement theme changed events (#16207)
Closes [#16198](https://github.com/zed-industries/zed/issues/16198)

AFAIK, when the system's theme mode or accent color changes, there are
typically two types of broadcast messages:

1. A `WM_SETTINGCHANGE` message, where `lParam` points to the string
"ImmersiveColorSet".
2. A `WM_DWMCOLORIZATIONCOLORCHANGED` message.

I use `WM_DWMCOLORIZATIONCOLORCHANGED` here for simplicity.


https://github.com/user-attachments/assets/422f8e4e-c698-4e7c-8d2d-01f453b9a7b3


Release Notes:

- N/A
2024-08-28 20:05:19 -07:00
Fernando TagawaandMikayla Maki 8e8927db4b linux: Fix IME panel position while enumerating input methods (#12495)
Release Notes:

- N/A

This updates the IME position every time the selection changes, this is
probably only useful when you enumerate languages with your IME.

TODO:
- ~There is a rare chance that the ime panel is not updated because the
window input handler is None.~
- ~Update IME panel in vim mode.~
- ~Update IME panel when leaving Buffer search input.~

---------

Co-authored-by: Mikayla Maki <mikayla@zed.dev>
2024-08-28 19:58:40 -07:00
张小白 aec8fb7e37 windows: Refactor prompt_for_paths and prompt_for_new_path (#15774)
Refactored `prompt_for_paths` and `prompt_for_new_path`, now errors can
propagate properly.

Release Notes:

- N/A
2024-08-28 19:51:39 -07:00
张小白 e8dfc30314 windows: Fix IME window position on Win10 (#15471)
On Windows, different input methods use different APIs to set their
window positions:
- The Japanese input method on Windows 11 uses `ImmSetCandidateWindow`.
- The Chinese input method on Windows 10 uses `ImmSetCompositionWindow`.
- The Chinese input method on Windows 11 can use either.

Therefore, this PR calls both functions to cover the various scenarios.

Additionally, introduced a helper function `with_input_handler` to
improve code readability.

Release Notes:

- N/A
2024-08-28 19:29:53 -07:00
Marshall Bowers b374c7d912 Fix casing of "macOS" (#17040)
This PR fixes a number of spots in English contexts (docs, comments,
etc.) where we were using "MacOS" instead of "macOS".

Release Notes:

- N/A
2024-08-28 19:10:49 -04:00
张小白andMarshall Bowers 60af9dd4b1 Add .SystemUIFont to font list (#15340)
As discussed in #15326, this font name should be included in the font
list since `settings.json` indicates that one can set the font to
`.SystemUIFont`.

Release Notes:

- N/A

Co-authored-by: Marshall Bowers <elliott.codes@gmail.com>
2024-08-27 09:23:24 -04:00
Peter Tripp d3d0c043f5 Support extended keys on Mac (insert, f13-f19) (#16921)
- Improved support for extended keyboards on Mac (F13-F19, Insert)
2024-08-27 09:09:57 -04:00
Piotr Osiewicz 226ec9d404 gpui: Fix performance of app menu opening with large # of windows (#16939)
This is officially my weirdest performance fix to date; With large # of
windows opening app menu could take a lot of time (we're talking few
seconds with 9 windows, a minute with 10 windows). The fix is to make
one method pub(crate).. What?

<img width="981" alt="image"
src="https://github.com/user-attachments/assets/83b26154-0acd-43ef-84b3-4b85cde36120">

We were spending most of the time on clear_pending_keystrokes, which -
funnily enough - called itself recursively. It turned out we have two
methods; `AppContext::clear_pending_keystrokes` and
WindowContext::clear_pending_keystrokes. The former calls the latter,
but - due to the fact that `WindowContext::clear_pending_keystrokes` is
private and `WindowContext` derefs to `AppContext` - `AppContext` one
ended up actually calling itself! The fix is plain and simple - marking
WindowContext one as pub(crate), so that it gets picked up as a method
to call over `AppContext::clear_pending_keystrokes`.

Closes #16895



Release Notes:

- Fixed app menu performance slowdowns when there are multiple windows
open.
2024-08-27 12:23:00 +02:00
apricotbucket28 29745ae229 blade: Align rasterized path bounds to whole pixels (#16784)
Related: https://github.com/zed-industries/zed/pull/15822

| Before | After |
| --- | --- |
|
![image](https://github.com/user-attachments/assets/4c4ed1e7-b639-44ce-b318-8cdaaee809ee)|
![image](https://github.com/user-attachments/assets/c2757528-eef3-4d21-9522-39b2597a96b7)
|
|
![image](https://github.com/user-attachments/assets/b70ee108-bea6-4e5e-9583-392d1163d236)
|
![image](https://github.com/user-attachments/assets/aefc1f0c-7bba-4287-a3f9-bbb9befb6a4c)
|

Release Notes:

- N/A
2024-08-27 01:26:59 +03:00
Kirill Bulatov 55dda0e6af A set of small fixes (#16849)
* Linux Clippy lints fixed
* Zed local tasks are now simpler to rerun
* Zed's `release-fast` build profile keeps the debug info so it's
possible to properly debug things without altering the sources

Release Notes:

- N/A
2024-08-26 02:24:08 +03:00
Walter de Jong 14f8d3a33a gpui: Send correct kill signal on Linux (#16797)
should be kill -0 (zero) instead

Related to #14291 and #14310

Release Notes:

- N/A
2024-08-24 22:11:06 +03:00
Jason LeeandMarshall Bowers 938d93a64c gpui: Add truncate and text_ellipsis to TextStyle (#14850)
Release Notes:

- N/A

Ref issue #4996

## Demo

```
cargo run -p gpui --example text_wrapper 
```



https://github.com/user-attachments/assets/a7fcebf7-f287-4517-960d-76b12722a2d7

---------

Co-authored-by: Marshall Bowers <elliott.codes@gmail.com>
2024-08-23 14:02:51 -04:00
张小白 69e76a3bb9 Refactor all_font_names (#15345)
In the current code implementation, it seems that the only difference
between `all_font_names` and `all_font_families` is whether dynamically
loaded font resources are included. Specifically, `all_font_families`
returns the names of all system fonts, while `all_font_names` includes
both the system font names and the dynamically loaded font names. In
other words, `all_font_families` is a strict subset of `all_font_names`.
This is what I observed in my tests on macOS.

<img width="682" alt="截屏2024-07-28 00 49 29"
src="https://github.com/user-attachments/assets/47317c28-0074-49d2-bcfa-052cab13e335">

Related codes:
```rust
let x: HashSet<_> = self.all_font_names().into_iter().collect();
let y: HashSet<_> = self.all_font_families().into_iter().collect();
let only_in_x = x.difference(&y).collect::<Vec<_>>();
let only_in_y = y.difference(&x).collect::<Vec<_>>();
println!("=====================================");
println!("1 -> {:?}", only_in_x);
println!("-------------------------------------");
println!("2 -> {:?}", only_in_y);
```

Release Notes:

- N/A
2024-08-23 00:11:01 +02:00
Kyle KelleyandMikayla 80c25960dd repl: Set up a way to copy output from the REPL (#16649)
Closes #15494

Simple copy button to copy an individual output since selection is a bit
more work.

<img width="790" alt="image"
src="https://github.com/user-attachments/assets/4a7d8b69-70cc-428e-8fe3-b95386d341ee">


Release Notes:

- repl: Copy output from the REPL using a button

---------

Co-authored-by: Mikayla <mikayla@zed.dev>
2024-08-22 15:03:42 -07:00
apricotbucket28 b19356ac69 linux: Ignore benign error when cancelling file picker (#15553)
Fixes https://github.com/zed-industries/zed/issues/15485

This should be clearer on the `ashpd` side, but `ResponseError` comes
from the portal
[Response](https://flatpak.github.io/xdg-desktop-portal/docs/doc-org.freedesktop.portal.Request.html#org-freedesktop-portal-request-response),
which means the request itself didn't fail. Ignoring the `Other` variant
here should be safe.

Release Notes:

- Linux: Fixed benign error being shown when cancelling file picker
([#15485](https://github.com/zed-industries/zed/issues/15485))
2024-08-22 14:43:02 -07:00
apricotbucket28 7523a7a437 wayland: Do not reset clipboard data offer on keyboard leave (#16126)
Closes #14415 
(also removed an unused serial while I was at it)

Release Notes:

- Linux: Fixed cross-window copy/paste not working in some Wayland
configurations.
2024-08-22 14:42:32 -07:00
apricotbucket28 e7c8dba54f cosmic_text: Handle subpixel variants (#16238)
Closes https://github.com/zed-industries/zed/issues/14169, closes
https://github.com/zed-industries/zed/issues/14387


| Before  | After |
| --- | ---|
|
![image](https://github.com/user-attachments/assets/e7acbcbf-6384-49f8-bfe4-96d70d957df2)
|
![image](https://github.com/user-attachments/assets/704fac78-3946-4c5f-a02d-346653b77c5a)
|
|
![image](https://github.com/user-attachments/assets/50c40a23-47a8-4bc4-9a8c-df763df38f18)
|
![image](https://github.com/user-attachments/assets/37e5b1a6-0e16-4564-a47e-94f4e6d82c10)
|

Release Notes:

- Linux: Improved text rendering by handling subpixel positioning.
2024-08-22 15:17:56 -06:00
Cherry feab1261c8 Fix some typos (#16623)
This PR fixes some typos I found in the source code.

Release Notes:

- N/A
2024-08-21 17:33:19 -04:00
Michael Angerman 406d3b413d gpui: Remove extra "which" in comment (#16620)
Fix a typo in the comment...

Release Notes:

- N/A
2024-08-21 17:24:38 -04:00
Ikko Eltociear Ashimine 9f0438b540 gpui: Remove extra "the" in comment (#16608)
Release Notes:

- N/A
2024-08-21 14:07:51 -04:00
Sinan GençoğluandMarshall Bowers ff7017c308 Replace lazy_static with std::sync::LazyLock (#16066)
Closes #15860 

Since rust std now supports LazyLock replacing lazy_static with it
reduce the external dependency.

Release Notes:

- N/A

---------

Co-authored-by: Marshall Bowers <elliott.codes@gmail.com>
2024-08-20 14:27:33 -04:00
Marshall Bowers 8381b06d2d gpui: Fix "cursor" typos (#16536)
This PR fixes some typos of the word "cursor" in `gpui`.

Release Notes:

- N/A
2024-08-20 13:49:15 -04:00
11753914d7 Add a setting to show time to first window draw and frames per second in status bar (#16422)
I want to showcase Zed's performance via videos, and this seemed like a
good way to demonstrate it.


https://github.com/user-attachments/assets/f4a5fabc-efe7-4b48-9ba5-719882fdc856

Release Notes:

- On macOS, you can now set assign `performance.show_in_status_bar:
true` in your settings to show the time to the first window draw on
startup and then current FPS of the containing window's renderer.

---------

Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
Co-authored-by: Kirill Bulatov <kirill@zed.dev>
Co-authored-by: David Soria Parra <167242713+dsp-ant@users.noreply.github.com>
Co-authored-by: Danny Hua <danny.hua@hey.com>
2024-08-18 15:22:19 -06:00
Max Brunsfeld 4c390b82fb Make LanguageModel::use_any_tool return a stream of chunks (#16262)
This PR is a refactor to pave the way for allowing the user to view and
edit workflow step resolutions. I've made tool calls work more like
normal streaming completions for all providers. The `use_any_tool`
method returns a stream of strings (which contain chunks of JSON). I've
also done some minor cleanup of language model providers in general,
removing the duplication around handling streaming responses.

Release Notes:

- N/A
2024-08-14 18:02:46 -07:00
b1a581e81b Copy/paste images into editors (Mac only) (#15782)
For future reference: WIP branch of copy/pasting a mixture of images and
text: https://github.com/zed-industries/zed/tree/copy-paste-images -
we'll come back to that one after landing this one.

Release Notes:

- You can now paste images into the Assistant Panel to include them as
context. Currently works only on Mac, and with Anthropic models. Future
support is planned for more models, operating systems, and image
clipboard operations.

---------

Co-authored-by: Antonio <antonio@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Jason <jason@zed.dev>
Co-authored-by: Kyle <kylek@zed.dev>
2024-08-13 13:18:25 -04:00
Thorsten Ball af36d4934c assistant panel: Animate assistant label if message is pending (#16152)
This adds a pulsating effect to the assistant header in case the message
is pending.

The pulsating effect is capped between 0.2 and 1.0 and I tried (with the
help of Claude) to give it a "breathing" effect, since I found the
normal bounce a bit too much.

Also opted for setting the `alpha` on the `LabelLike` things, vs.
overwriting the color, since I think that's cleaner instead of exposing
the color and mutating that.


https://github.com/user-attachments/assets/4a94a1c5-8dc7-4c40-b30f-d92d112db7b5


Release Notes:

- N/A
2024-08-13 11:41:44 +02:00
Piotr Osiewicz 68ae347077 chore: Remove a bunch of unused structs (#16139)
Found by beta clippy.

Release Notes:

- N/A
2024-08-13 01:43:19 +02:00
Son bab4da78b7 Fix corner radius when doing rounded_full (#15663)
Release Notes:

- Fixed issue when doing `rounded_full`, it should render a pill-shape
rect instead of current eye-shape.

For example with this code
`div().h_4().w_16().bg(rgb(0xffffff)).rounded_full()`

Current:

<img width="144" alt="image"
src="https://github.com/user-attachments/assets/f8b20c7c-d91f-4c20-9f38-d435f59e72b7">

Fixed:

<img width="172" alt="image"
src="https://github.com/user-attachments/assets/ff8bbe26-2b31-4ef1-a2fb-25b458386ffb">
2024-08-12 15:24:32 +02:00
+4 eb3c4b0e46 Docs Party 2024 (#15876)
Co-authored-by: Raunak Raj <nkray21111983@gmail.com>
Co-authored-by: Thorsten Ball <mrnugget@gmail.com>
Co-authored-by: Bennet <bennet@zed.dev>
Co-authored-by: Marshall Bowers <elliott.codes@gmail.com>
Co-authored-by: Joseph T Lyons <JosephTLyons@gmail.com>
Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Jason <jason@zed.dev>
Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
Co-authored-by: Marshall <marshall@zed.dev>
Co-authored-by: Nathan Sobo <nathan@zed.dev>
Co-authored-by: Jason Mancuso <7891333+jvmncs@users.noreply.github.com>
Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
2024-08-09 13:37:54 -04:00
Son f24f601e05 Adjust erf estimation function (#15423)
Release Notes:

- Fixed a (potential) small error in erf estimation. Technically, the
error is negligible.

I am not sure where the current calculation for erf come from and if it
is intended or a simple mistake. However it looks slightly different
from the official calculation, notably
[this](https://en.wikipedia.org/wiki/Error_function#Approximation_with_elementary_functions)
from Wikipedia.

I will add a comment if it is intended.
2024-08-07 14:12:26 +02:00
Joseph T. Lyons a64906779b Use vanity Discord link (#15880)
Release Notes:

- N/A
2024-08-06 16:55:51 -04:00
fb1cd7cae2 blade: Update to pick up Intel memory coherency fix & fix calling blade params (#15829)
Builds on @kvark's PR https://github.com/zed-industries/zed/pull/15781
by fixing call to Blades `create_texture_view` the arguments of which
had changed.


Picks up https://github.com/kvark/blade/pull/153

Release Notes:

- Fixed Zed flickering on Linux when using Intel graphics.
([#14101](https://github.com/zed-industries/zed/issues/14101)).

---------

Co-authored-by: Dzmitry Malyshau <kvark@fastmail.com>
Co-authored-by: Thorsten Ball <mrnugget@gmail.com>
2024-08-06 11:33:18 +02:00
apricotbucket28 ab1fabef68 gpui: Align SVG sprites to whole pixels (#15822)
Related to https://github.com/zed-industries/zed/issues/12352 (and old
issue https://github.com/zed-industries/zed/issues/643)

This fixes visual glitches that could happen when rendering icons on
Linux and Windows (and in the Blade backend)


![image](https://github.com/user-attachments/assets/02646d1d-d35b-48be-89c9-189416510cf2)

![image](https://github.com/user-attachments/assets/ccf99867-25d2-40fb-8735-c540f8cf793a)

![image](https://github.com/user-attachments/assets/8d1124a3-669e-4be5-8b46-5dc2df14a28a)


Release Notes:

- Linux: Fixed visual glitches when rendering icons.
2024-08-05 12:43:23 -07:00
5b1ea7eda0 Clean up inline assist editor rendering (#15536)
Release Notes:

- N/A

---------

Co-authored-by: Nathan <nathan@zed.dev>
Co-authored-by: Max <max@zed.dev>
2024-07-31 17:43:08 +02:00
apricotbucket28 8e6af73784 x11: Do not check hover state on properties change (#15518)
This fixes an issue where the window's hovered state would be incorrect,
causing the cursor not to update because it would think the window
wasn't hovered ([relevant
check](https://github.com/zed-industries/zed/blob/a03beeeb5bcce3fbb464a5d2a06a6ae47e8dda92/crates/gpui/src/window.rs#L3016-L3017)).

The code here doesn't really seem to make sense, since there's already
the `XinputEnter` and `XinputLeave` events that indicate mouse focus
state on the window. The properties change event wouldn't necessarily
indicate when mouse focus changes.

Thanks @Emc2356 for reporting this on the Discord and helping figure out
the issue!
 
Release Notes:

- Linux: Fixed the cursor sometimes not changing on X11
2024-07-30 19:02:48 -07:00
Jason LeeandMarshall Bowers 1982a5aed1 gpui: Improve img element to support load from Assets (#15482)
Release Notes:

- N/A


Currently, the `img` element provided by GPUI only supports FilePath or
URL, but in actual applications we need to let `img` load an image
embedded in Assets.

The `svg` element can currently support this, but `img` cannot.

For example:

We have such an Assets directory:

```
assets
|- icons
|- images
|--- foo.png
```

```rs
// If give a path, considered an Asset
img("images/foo.png");
// If give a URI, considered a Remote image
img("https://foo.bar/images/foo.png");
// If give a PathBuf, considered a Local file
img(PathBuf::from("path/to/foo.png"));
```


## Example test

```
cargo run -p gpui --example image 
```

<img width="827" alt="image"
src="https://github.com/user-attachments/assets/e45dcf7f-4626-4fb0-aca9-9b6e1045a952">

---------

Co-authored-by: Marshall Bowers <elliott.codes@gmail.com>
2024-07-30 10:55:48 -04:00
Antonio ScandurraandNathan fa19bc98ac Provide user agent when performing HTTP requests (#15470)
Release Notes:

- N/A

---------

Co-authored-by: Nathan <nathan@zed.dev>
2024-07-30 11:12:37 +02:00
Thorsten Ball f58ef9b82b zed: Persist window stack order across restarts (#15419)
This changes the workspace/session serialization to also persist the
order of windows across restarts.

Release Notes:

- Improved restoring of windows across restarts: the order of the
windows is now also restored. That means windows that were in the
foreground when Zed was quit will be in the foreground after restart.
(Right now only supported on Linux/X11, not on Linux/Wayland.)

Demo:



https://github.com/user-attachments/assets/0b8162f8-f06d-43df-88d3-c45d8460fb68
2024-07-29 17:05:56 +02:00
apricotbucket28 04e25525bf x11: Fix window menu not showing (#15328)
Fixes
https://github.com/zed-industries/zed/issues/15245#issuecomment-2252790889

Release Notes:

- Linux: Fixed window menu not showing on X11
2024-07-27 12:29:48 -07:00
4bd935b409 gpui: Add support for animated images (#13809)
This PR adds support for animated images. The image requires a id for it
to actually animate across frames.

Currently it only has support for `GIF`, I tried adding decoding a
animated `WebP` into frames but it seems to error. This issue in the
image crate seems to document this
https://github.com/image-rs/image/issues/2263.

Not sure if this is the best way or the desired way for animated images
to work in GPUI but I would really like support for animated images.
Open to feedback.

Example Video:


https://github.com/zed-industries/zed/assets/76515905/011f790f-d070-499b-96c9-bbff141fb002



Closes https://github.com/zed-industries/zed/issues/9993

Release Notes:

- N/A

---------

Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Nathan <nathan@zed.dev>
2024-07-27 14:05:37 +02:00
apricotbucket28 88653c4e3e linux: Respect window_min_size property (#15314)
https://github.com/zed-industries/zed/pull/13126 added the
`window_min_size` property for window creation, but it was only
implemented for macOS. This PR implements the property on Linux as well.

Release Notes:

- N/A
2024-07-26 18:02:31 -07:00
Calin Martinconi 3751f67730 fix: Typos (#15313)
Fixed typos in the code base according with output from `codespell`
tool.

Release Notes:

- N/A
2024-07-26 17:52:37 -07:00