Commit Graph
526 Commits
Author SHA1 Message Date
Marshall Bowers ba44db7f49 gpui: Rename GPUSpecs to GpuSpecs (#22166)
This PR renames the `GPUSpecs` type to `GpuSpecs` to match Rust naming
conventions.

Release Notes:

- N/A
2024-12-17 17:22:53 -05:00
Jason Lee de89f8cf83 gpui: Add linear gradient support to fill background (#20812)
Release Notes:

- gpui: Add linear gradient support to fill background

Run example:

```
cargo run -p gpui --example gradient
cargo run -p gpui --example gradient --features macos-blade
```

## Demo

In GPUI (sRGB):

<img width="761" alt="image"
src="https://github.com/user-attachments/assets/568c02e8-3065-43c2-b5c2-5618d553dd6e">

In GPUI (Oklab):

<img width="761" alt="image"
src="https://github.com/user-attachments/assets/b008b0de-2705-4f99-831d-998ce48eed42">

In CSS (sRGB): 

https://codepen.io/huacnlee/pen/rNXgxBY

<img width="505" alt="image"
src="https://github.com/user-attachments/assets/239f4b65-24b3-4797-9491-a13eea420158">

In CSS (Oklab):

https://codepen.io/huacnlee/pen/wBwBKOp

<img width="658" alt="image"
src="https://github.com/user-attachments/assets/56fdd55f-d219-45de-922f-7227f535b210">


---

Currently only support 2 color stops with linear-gradient. I think this
is we first introduce the gradient feature in GPUI, and the
linear-gradient is most popular for use. So we can just add this first
and then to add more other supports.
2024-12-11 21:52:52 +02:00
Cole Miller fa7dddd6b5 gpui: Don't panic when failing to exec system opener (#21674) 2024-12-06 22:11:40 -05:00
Conrad Irwin 9d44ed0894 Stop overriding cancelOperation (#21667)
This was added before we were handling key equivalents, and is no longer
needed. Furthermore in the gpui2 re-write we stopped sending the correct
modifiers so this hasn't worked for the last year.

Fixes #21520

Release Notes:

- Fixed a bug where cmd-escape could act like .
2024-12-06 16:42:50 -07:00
6a4cd53fd8 Use LiveKit's Rust SDK on Linux while continue using Swift SDK on Mac (#21550)
Similar to #20826 but keeps the Swift implementation. There were quite a
few changes in the `call` crate, and so that code now has two variants.

Closes #13714

Release Notes:

- Added preliminary Linux support for voice chat and viewing
screenshares.

---------

Co-authored-by: Kirill Bulatov <mail4score@gmail.com>
Co-authored-by: Kirill Bulatov <kirill@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
2024-12-05 15:06:17 -08:00
Conrad Irwin e231321655 Fix panic in update_ime_position (#21510)
This can call back into the app, so must be done when the platform lock
is not
held.

Release Notes:

- Fixes a (rare) panic when changing tab
2024-12-03 23:20:25 -07:00
Conrad Irwin c443307c19 Fix ctrl-alt-X shortcuts (#21473)
The macOS input handler assumes that you want to insert control
sequences when
you type ctrl-alt-X (you probably don't...).

Release Notes:

- (nightly only) fix ctrl-alt-X shortcuts
2024-12-03 10:26:19 -07:00
Conrad IrwinandRichard Feldman 7c40824783 Fix macOS IME overlay positioning (#21416)
Release Notes:

- Improved positioning of macOS IME overlay

---------

Co-authored-by: Richard Feldman <richard@zed.dev>
2024-12-02 11:46:14 -07:00
Conrad IrwinandRichard Feldman 4e12f0580a Fix dismissing the IME viewer with escape (#21413)
Co-Authored-By: Richard Feldman <richard@zed.dev>

Closes #21392

Release Notes:

- Fixed dismissing the macOS IME menu with escape when no marked text
was present

---------

Co-authored-by: Richard Feldman <richard@zed.dev>
2024-12-02 11:20:27 -07:00
ca76948044 gpui: Add drop_image (#19772)
This PR adds a function, WindowContext::drop_image, to manually remove a
RenderImage from the sprite atlas. In addition, PlatformAtlas::remove
was added to support this behavior. Previously, there was no way to
request a RenderImage to be removed from the sprite atlas, and since
they are not removed automatically the sprite would remain in video
memory once added until the window was closed. This PR allows a
developer to request the image be dropped from memory manually, however
it does not add automatic removal.

Release Notes:

- N/A

---------

Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
Co-authored-by: Mikayla Maki <mikayla@zed.dev>
2024-11-22 09:51:26 -08:00
Conrad Irwin 74223c1b00 vim: Fix shortcuts that require shift+punct (#20990)
Fixes a bug I introduced in #20953

Release Notes:

- N/A
2024-11-21 09:05:00 -07:00
Conrad Irwin ebaa270baf Clip UTF-16 offsets in text for range (#20968)
When launching the Pinyin keyboard, macOS will sometimes try to peek one
character back in the string.

This caused a panic if the preceding character was an emoji. The docs
say
"don't assume the range is valid", so now we don't.

Release Notes:

- (macOS) Fixed a panic when using the Pinyin keyboard with emojis
2024-11-20 22:04:26 -07:00
Conrad Irwin 7285cdb955 Drop platform lock when setting menu (#20962)
Turns out setting the menu (sometimes) calls `selected_range` on the
input
handler.

https://zed-industries.slack.com/archives/C04S6T1T7TQ/p1732160078058279

Release Notes:

- Fixed a panic when reloading keymaps
2024-11-20 21:24:31 -07:00
Conrad Irwin e062f30d9e Rename ime_key -> key_char and update behavior (#20953)
As part of the recent changes to keyboard support, ime_key is no longer
populated by the IME; but instead by the keyboard.

As part of #20877 I changed some code to assume that falling back to key
was
ok, but this was not ok; instead we need to populate this more similarly
to how
it was done before #20336.

The alternative fix could be to instead of simulating these events in
our own
code to push a fake native event back to the platform input handler.

Closes #ISSUE

Release Notes:

- Fixed a bug where tapping `shift` coudl type "shift" if you had a
binding on "shift shift"
2024-11-20 20:29:47 -07:00
Conrad Irwin f77b6ab79c Fix space repeating in terminal (#20877)
This is broken because of the way we try to emulate macOS's
ApplePressAndHoldEnabled.

Release Notes:

- Fixed holding down space in the terminal (preview only)
2024-11-19 13:43:24 -07:00
Conrad Irwin e7a0890086 Don't call setAllowsAutomaticKeyEquivalentLocalization on Big Sur (#20844)
Closes #20821

Release Notes:

- Fixed a crash on Big Sur (preview only)
2024-11-18 16:47:36 -07:00
Kirill Bulatov d92166f9f6 Revert "Use livekit's Rust SDK instead of their swift SDK (#13343)" (#20809)
Issues found:

* audio does not work well with various set-ups using USB
* switching audio during initial join may leave the client with no audio
at all
* audio streaming is done on the main thread, beachballing certain
set-ups
* worse screenshare quality (seems that there's no dynamic scaling
anymore, compared to the Swift SDK)

This reverts commit 1235d0808e.

Release Notes:

- N/A
2024-11-18 11:43:53 +02:00
Jason LeeandFloyd Wang 932c7e23c8 gpui: Fix SVG color render, when color have alpha (#20537)
Release Notes:

- N/A


## Demo

- [Source
SVG](https://github.com/user-attachments/assets/1c681e01-baba-4613-a3e7-ea5cb3015406)
click here open in browser.

| Before | After |
| --- | --- |
| <img width="1212" alt="image"
src="https://github.com/user-attachments/assets/ba323b13-538b-4a34-bb64-9dcf490aface">
| <img width="1212" alt="image"
src="https://github.com/user-attachments/assets/4635926a-843e-426d-89a1-4e9b4f4cc37e">
|

---------

Co-authored-by: Floyd Wang <gassnake999@gmail.com>
2024-11-16 16:53:57 +02:00
1235d0808e Use livekit's Rust SDK instead of their swift SDK (#13343)
See https://github.com/livekit/rust-sdks/pull/355

Todo:

* [x] make `call` / `live_kit_client` crates use the livekit rust sdk
* [x] create a fake version of livekit rust API for integration tests
* [x] capture local audio
* [x] play remote audio
* [x] capture local video tracks
* [x] play remote video tracks
* [x] tests passing
* bugs
* [x] deafening does not work
(https://github.com/livekit/rust-sdks/issues/359)
* [x] mute and speaking status are not replicated properly:
(https://github.com/livekit/rust-sdks/issues/358)
* [x] **linux** - crash due to symbol conflict between WebRTC's
BoringSSL and libcurl's openssl
(https://github.com/livekit/rust-sdks/issues/89)
* [x] **linux** - libwebrtc-sys adds undesired dependencies on `libGL`
and `libXext`
* [x] **windows** - linker error, maybe related to the C++ stdlib
(https://github.com/livekit/rust-sdks/issues/364)
        ```
libwebrtc_sys-54978c6ad5066a35.rlib(video_frame.obj) : error LNK2038:
mismatch detected for 'RuntimeLibrary': value 'MT_StaticRelease' doesn't
match value 'MD_DynamicRelease' in
libtree_sitter_yaml-df6b0adf8f009e8f.rlib(2e40c9e35e9506f4-scanner.o)
        ```
    * [x] audio problems

Release Notes:

- Switch from Swift to Rust LiveKit SDK 🦀

---------

Co-authored-by: Mikayla Maki <mikayla@zed.dev>
Co-authored-by: Conrad Irwin <conrad@zed.dev>
Co-authored-by: Kirill Bulatov <kirill@zed.dev>
Co-authored-by: Michael Sloan <michael@zed.dev>
2024-11-15 23:18:50 +02:00
Conrad Irwin 6e477bbf56 Don't double-localize menu shortcuts (#20623)
Release Notes:

- Don't have macOS localize our menu shortcuts that we already
localized.
2024-11-13 13:56:56 -07:00
Conrad Irwin 3c2dcf50fa Don't send key equivalents to the input hanlder (#20621)
Release Notes:

- Fix `cmd-backtick` to change windows
2024-11-13 13:42:31 -07:00
Conrad Irwin 96deabfb78 Deadkeys 2 (#20612)
Re-land of #20515 with less brokenness

In particular it turns out that for control, the .characters() method
returns the control code. This mostly didn't make a difference, except
when the control code matched tab/enter/escape (for
ctrl-y,ctrl-[/ctrl-c) as we interpreted the key incorrectly.

Secondly, we were setting IME key too aggressively. This led to (in vim
mode) cmd-shift-{ being interpreted as [, so vim would wait for a second
[ before letting you change tab.

Release Notes:

- N/A
2024-11-13 10:42:08 -07:00
Max Brunsfeld 55cd99cdc4 Revert "macOS: Improve deadkeys (#20515)" (#20570)
This reverts commit https://github.com/zed-industries/zed/pull/20515

I'm reverting for now to fix issues with key bindings on Nightly:
* `ctrl-c` and `ctrl-m` are being treated as `ctrl-enter`
* `ctrl-[` isn't working in vim mode
* there's a delay before `cmd-shift-[` switches tabs w/ vim mode enabled

Release Notes:

- N/A
2024-11-12 22:32:14 -08:00
Kyle Kelley 0547748c48 Compare explicitly to YES/NO instead relying on booliness for objc (#20567)
Just x86_64-apple-darwin things. Fixes the build for nightly.

Release Notes:

- N/A
2024-11-12 18:35:58 -08:00
Kyle Kelley 54735199a4 Be more explicit about BOOL (#20564)
On x86 Macs BOOL is not the same within the `objc` crate we're using.
This only comes up on nightly builds (not on CI), so I don't think I
have a way to trigger this issue locally.

Release Notes:

- N/A
2024-11-12 18:01:32 -08:00
Michael Sloan aad3ed7f91 Fix window drawing when switching X11 workspaces by presenting when expose events occur (#20535)
Closes #18184

Release Notes:

- Fix window drawing when switching X11 workspaces, particularly for tiling window managers such as i3wm and XMonad.
2024-11-12 01:20:25 -07:00
Conrad Irwin 2ea4ede08e macOS: Improve deadkeys (#20515)
Closes #19738

This change refactors how we handle input on macOS to avoid simulating
our own IME. This fixes a number of small edge-cases, and also lets us
remove a bunch of code that had been added to work around bugs in the
previous version.

Release Notes:

- On macOS: Keyboard shortcuts are now handled before activating the IME
system, this enables using vim's default mode on keyboards that use IME
menus (like Japanese).
- On macOS: Improvements to handling of dead-keys. For example when
typing `""` on a Brazillian keyboard, you now get a committed " and a
new marked ", as happens in other apps. Also, you can now type cmd-^ on
an AZERTY keyboard for indent; and ^ on a QWERTZ keyboard now goes to
the beginning of line in vim normal mode, or `d i "` no requires no
space to delete within quotes on Brazilian keyboards (though `d f "
space` is still required as `f` relies on the input handler, not a
binding).
- On macOS: In the terminal pane, holding down a key will now repeat
that key (as happens in iTerm2) instead of opening the character
selector.
2024-11-11 16:34:36 -07:00
Conrad IrwinandWill ff4f67993b macOS: Add key equivalents for non-Latin layouts (#20401)
Closes  #16343
Closes #10972

Release Notes:

- (breaking change) On macOS when using a keyboard that supports an
extended Latin character set (e.g. French, German, ...) keyboard
shortcuts are automatically updated so that they can be typed without
`option`. This fixes several long-standing problems where some keyboards
could not type some shortcuts.
- This mapping works the same way as
[macOS](https://developer.apple.com/documentation/swiftui/view/keyboardshortcut(_:modifiers:localization:)).
For example on a German keyboard shortcuts like `cmd->` become `cmd-:`,
`cmd-[` and `cmd-]` become `cmd-ö` and `cmd-ä`. This mapping happens at
the time keyboard layout files are read so the keybindings are visible
in the command palette. To opt out of this behavior for your custom
keyboard shortcuts, set `"use_layout_keys": true` in your binding
section. For the mappings used for each layout [see
here](https://github.com/zed-industries/zed/blob/a890df1863ca939ee7f0ada6e629b6f83eb18bc5/crates/settings/src/key_equivalents.rs#L7).

---------

Co-authored-by: Will <will@zed.dev>
2024-11-08 13:05:10 -07:00
Conrad IrwinandWill 07821083df macOS: Allow non-cmd keyboard shortcuts to work on non-Latin layouts (#20336)
Updates #10972

Release Notes:

- Fixed builtin keybindings that don't require cmd on macOS, non-Latin,
ANSI layouts. For example you can now use ctrl-ա (equivalent to ctrl-a)
on an Armenian keyboard to get to the beginning of the line.

---------

Co-authored-by: Will <will@zed.dev>
2024-11-08 11:49:13 -07:00
Kirill Bulatov 1c84fd1fef Use Zed handler for undo and redo macOS actions (#20293)
Those seem to require a corresponding NSTextView/NSTextField with
explicitly enabled `allowsUndo` property. But Zed does not use any of
these *Text* elements, so there's nothing to allow undo on. Hence, use
the Zed handler, making both actions always enabled instead of being
always disabled.

Closes https://github.com/zed-industries/zed/issues/12335

Release Notes:

- Fixed undo and redo macOS menu items being always disabled
([#12335](https://github.com/zed-industries/zed/issues/12335))
2024-11-06 14:34:46 +02:00
Conrad Irwin cfcbfc1d82 Fix saving files as *.sql on macOS Sequoia (#20195)
Closes #16969

Release Notes:

- Fixed a bug in macOS Sequoia where you can't save a new file as
`*.sql`, it would rename to `.sql.s`. As a side effect you can no longer
save a new file as `*sql.s`. We hope to remove this workaround when the
operating system fixes its bug; in the meantime you can either set
`"use_system_path_prompts": false` in your settings file to skip the
macOS dialogues, or create new files by right clicking in the project
panel.
2024-11-04 13:23:59 -07:00
Peter Tripp 263e143d1b macos: Add services menu (#16959) 2024-10-22 17:08:19 -04:00
Piotr Osiewicz 4fa75a78b9 gpui: Improve performance of laying out long lines (#19215)
TL;DR: Another O(n^2) strikes.

In #19194 we received a report about a 7Mb JSON file that Zed struggles
with. Naturally this file showcased a O(n^2) in line layout; this file
has one long line.

During line layout for Mac we have to convert between UTF-16 and UTF-8
indices in the string, as CoreText works with UTF-16 and Rust strings
are UTF-8. The problem stemmed from the fact that we were re-seeking our
string converter on each glyph, which boils down to: we were reparsing
[0..curr_string_position] bytes up to full length of the string, which
is the O(n^2) in question. This PR changes this behaviour to reuse the
Index Converter if the position we're seeking to is not yet reached.
Basically, we're treating the converter as forward iterator and we try
to seek with the same iterator, if possible.

Where previously you could not even open the file in OP (within
reasonable time frame, I waited for 40 seconds before giving up), now
you can do it in.. slightly over a second. The best part is: the
experience is still not ideal. Typing in the buffer is sluggish. Still,
this is a start.


Release Notes:

- Mac: Improved performance with very long lines
2024-10-15 16:28:47 +02:00
Mikayla Maki bebe24ea77 Add remote server cross compilation (#19136)
This will allow us to compile debug builds of the remote-server for a
different architecture than the one we are developing on.

This also adds a CI step for building our remote server with minimal
dependencies.

Release Notes:

- N/A
2024-10-12 23:23:56 -07:00
Henry Chu eea600ecc3 Fix macOS App shortcut (#18921)
- The App Shortcuts in macOS System Settings does not work for Zed since the menu items titles were not set.
- Previously you could set a shortcut for `Zoom`.
- This add support for `Window->Zoom` as well.
2024-10-10 13:08:46 -04:00
Thorsten BallandAntonio 9c54bd1bd4 macOS: Drop input handler to avoid editor/project not being dropped (#18898)
This fixes the problem of a `Project` sometimes not being dropped when
closing the single, last window of Zed.

Turns out, it wasn't get dropped for the following reason:

1. `editor::Editor` held a reference to project
2. The macOS `input_handler` on the `Window` held a reference to that
`Editor`
3. The AppKit window (and its input handler) get dropped asynchronously
(in the code in this diff), after the window is closed.
4. After the window is closed and no `cx.update()` calls are made
anymore, `flush_effects` is not called anymore.
5. But `flush_effects` is where we dropped entities that don't have any
more references.

In short: we dropped `Editor`, which held a reference to `Project`, out
of band, `flush_effects` wasn't called anymore, and thus the `Project`
wasn't dropped.

cc @ConradIrwin @bennetbo since we talked about this.

Release Notes:

- N/A

Co-authored-by: Antonio <antonio@zed.dev>
2024-10-09 10:45:35 +02:00
Piotr Osiewicz 03c84466c2 chore: Fix some violations of 'needless_pass_by_ref_mut' lint (#18795)
While this lint is allow-by-default, it seems pretty useful to get rid
of mutable borrows when they're not needed.

Closes #ISSUE

Release Notes:

- N/A
2024-10-07 01:29:58 +02:00
Jason Lee 39be9e5949 gpui: Fix show: false support on Windows to create an invisible window (#18161)
Release Notes:

- N/A
- 
The `show` of WindowOptions is valid on macOS but not on Windows, this
changes to fix it to support create an invisible window.

```bash
cargo run -p gpui --example window
```

## Before



https://github.com/user-attachments/assets/4157bdaa-39a7-44df-bbdc-30b00e9c61e9


## After



https://github.com/user-attachments/assets/d48fa524-0caa-4f87-932d-01d7a468c488


https://github.com/user-attachments/assets/dd052f15-c8db-4a2a-a6af-a7c0ffecca84
2024-09-30 18:25:02 -07:00
wannacu 8ae74bc6df gpui: Fix pre-edit position after applying scale factor (#18214)
before:

![image](https://github.com/user-attachments/assets/20590089-3333-4ca8-a371-b07acfbe43f9)

after:

![image](https://github.com/user-attachments/assets/2d25623e-0602-4d24-b563-64e1d2ec3492)

Release Notes:

- N/A
2024-09-30 12:57:59 +02:00
1eddd2f38d Fix file descriptors leak in evals (#18351)
Fixes an issue where evals were hitting "too many open files" errors
because we were adding (and detaching) new directory watches for each
project. Now we add those watches globally/at the worktree level, and we
store the tasks so they stop watching on drop.

Release Notes:

- N/A

---------

Co-authored-by: Max <max@zed.dev>
Co-authored-by: Piotr <piotr@zed.dev>
Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
2024-09-25 15:21:00 -04:00
KorigamiK ae3880e71a Add ability to open files with system default application (#17231) 2024-09-10 14:36:36 -04:00
Thorsten BallandBennet 938c90fd3b Revert FPS counter (#17485)
**UPDATE**: Response so far seems to be that this fixes the performance
issues on Intel MacBooks. So we're going to go ahead and merge it.

This reverts the FPS counter added in 11753914d (#16422) because in this
issue someone bisected recent performance regressions down to this
commit:

- https://github.com/zed-industries/zed/issues/16729

Another issue that's possibly related:

-
https://github.com/zed-industries/zed/issues/17305#issuecomment-2332316242

We're reverting this in a PR to create a bundle that people can try out.

Assets:

- Universal Binary:
https://github.com/zed-industries/zed/actions/runs/10735702994/artifacts/1900460781
- x86/Intel:
https://github.com/zed-industries/zed/actions/runs/10735702994/artifacts/1900461236
- Apple Silicon:
https://github.com/zed-industries/zed/actions/runs/10735702994/artifacts/1900460978


Release Notes:

- Removed the recently-added FPS counter since the changes it made to
the Metal renderer on macOS could lead to performance regressions on
Intel MacBooks.

Co-authored-by: Bennet <bennet@zed.dev>
2024-09-06 15:35:00 +02:00
Piotr Osiewicz e6c1c51b37 chore: Fix several style lints (#17488)
It's not comprehensive enough to start linting on `style` group, but
hey, it's a start.

Release Notes:

- N/A
2024-09-06 11:58:39 +02:00
Jason Lee a092ff0c4f gpui: Add opacity to support transparency of the entire element (#17132)
Release Notes:

- N/A

---

Add this for let GPUI element to support fade in-out animation.

## Platform test

- [x] macOS
- [x] blade `cargo run -p gpui --example opacity --features macos-blade`

## Usage

```rs
div()
    .opacity(0.5)
    .bg(gpui::black())
    .text_color(gpui::black())
    .child("Hello world")
```

This will apply the `opacity` it self and all children to use `opacity`
value to render colors.

## Example

```
cargo run -p gpui --example opacity
cargo run -p gpui --example opacity --features macos-blade
```

<img width="612" alt="image"
src="https://github.com/user-attachments/assets/f1da87ed-31f5-4b55-a023-39e8ee1ba349">
2024-09-04 12:53:45 +02:00
张小白 64fa7a5234 Set *_font_fallbacks default to None (#16941)
In the current `default.json`, `*_font_fallbacks=[]`, which results in
the `fallbacks` value in the `Font` struct always being `Some(...)`.

This PR introduces the following improvements:
1. Changed `*_font_fallbacks = []` to `*_font_fallbacks = null` in
`default.json`.
2. Enhanced the macOS and Windows implementations.

Release Notes:

- N/A
2024-08-28 22:30:46 -07:00
renovate[bot]renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>Mikayla
eb0b6d57e3 Update Rust crate cocoa to 0.26 (#17036)
This PR contains the following updates:

| Package | Type | Update | Change |
|---|---|---|---|
| [cocoa](https://togithub.com/servo/core-foundation-rs) | dependencies
| minor | `0.25` -> `0.26` |
| [cocoa](https://togithub.com/servo/core-foundation-rs) |
workspace.dependencies | minor | `0.25` -> `0.26` |

---

### Configuration

📅 **Schedule**: Branch creation - "after 3pm on Wednesday" in timezone
America/New_York, Automerge - At any time (no schedule defined).

🚦 **Automerge**: Disabled by config. Please merge this manually once you
are satisfied.

♻ **Rebasing**: Whenever PR becomes conflicted, or you tick the
rebase/retry checkbox.

🔕 **Ignore**: Close this PR and you won't be reminded about these
updates again.

---

- [ ] <!-- rebase-check -->If you want to rebase/retry this PR, check
this box

---

Release Notes:

- N/A

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Co-authored-by: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>
Co-authored-by: Mikayla <mikayla@zed.dev>
2024-08-28 21:57:26 -07:00
Fernando TagawaandMikayla Maki 8e8927db4b linux: Fix IME panel position while enumerating input methods (#12495)
Release Notes:

- N/A

This updates the IME position every time the selection changes, this is
probably only useful when you enumerate languages with your IME.

TODO:
- ~There is a rare chance that the ime panel is not updated because the
window input handler is None.~
- ~Update IME panel in vim mode.~
- ~Update IME panel when leaving Buffer search input.~

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Co-authored-by: Mikayla Maki <mikayla@zed.dev>
2024-08-28 19:58:40 -07:00
Marshall Bowers b374c7d912 Fix casing of "macOS" (#17040)
This PR fixes a number of spots in English contexts (docs, comments,
etc.) where we were using "MacOS" instead of "macOS".

Release Notes:

- N/A
2024-08-28 19:10:49 -04:00
Peter Tripp d3d0c043f5 Support extended keys on Mac (insert, f13-f19) (#16921)
- Improved support for extended keyboards on Mac (F13-F19, Insert)
2024-08-27 09:09:57 -04:00
张小白 69e76a3bb9 Refactor all_font_names (#15345)
In the current code implementation, it seems that the only difference
between `all_font_names` and `all_font_families` is whether dynamically
loaded font resources are included. Specifically, `all_font_families`
returns the names of all system fonts, while `all_font_names` includes
both the system font names and the dynamically loaded font names. In
other words, `all_font_families` is a strict subset of `all_font_names`.
This is what I observed in my tests on macOS.

<img width="682" alt="截屏2024-07-28 00 49 29"
src="https://github.com/user-attachments/assets/47317c28-0074-49d2-bcfa-052cab13e335">

Related codes:
```rust
let x: HashSet<_> = self.all_font_names().into_iter().collect();
let y: HashSet<_> = self.all_font_families().into_iter().collect();
let only_in_x = x.difference(&y).collect::<Vec<_>>();
let only_in_y = y.difference(&x).collect::<Vec<_>>();
println!("=====================================");
println!("1 -> {:?}", only_in_x);
println!("-------------------------------------");
println!("2 -> {:?}", only_in_y);
```

Release Notes:

- N/A
2024-08-23 00:11:01 +02:00